I stopped playing mmorpgs because they became solo grindfests. I dont even look at them anymore.
They dropped the dedicated player base to chase the solo crowd because there were so many more solo players. But those players only last two or three months in a MMO, if that. It is one of the big reasons MMORPG's are in the pickle they now are, but that does seem to be a blind spot for some. Of course that's not the only reason, but it is a big factor.
No players was dropped. Some players chose to drop MMORPGs. Those that did weren't so dedicated after all. That coupled with many alternatives for online play MMORPGs must now compete with also draining players and it no wonder they aren't as strong as they once were.
No players was dropped. Some players chose to drop MMORPGs. Those that did weren't so dedicated after all. That coupled with many alternatives for online play MMORPGs must now compete with also draining players and it no wonder they aren't as strong as they once were.
It is down to design direction, so if you are chasing solo players you don't focus as much on the roleplayers and the groupers. As those solo players came in they came in with demands, whose demands were being listened to? That was the first big shift in MMORPG's on the road to where we are today. This all started before the likes of MOBA's existed which the second big shift in the genre as it struggled to survive with the MMO spin of genres that it helped usher into gaming. Eventually the parent became more like the children.
No players was dropped. Some players chose to drop MMORPGs. Those that did weren't so dedicated after all. That coupled with many alternatives for online play MMORPGs must now compete with also draining players and it no wonder they aren't as strong as they once were.
It is down to design direction, so if you are chasing solo players you don't focus as much on the roleplayers and the groupers. As those solo players came in they came in with demands, whose demands were being listened to? That was the first big shift in MMORPG's on the road to where we are today. This all started before the likes of MOBA's existed which the second big shift in the genre as it struggled to survive with the MMO spin of genres that it helped usher into gaming. Eventually the parent became more like the children.
There were several factors involved so it is not simply down to that one particular element people like to highlight so brightly. It is part but not the whole of the matter.
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No players was dropped. Some players chose to drop MMORPGs. Those that did weren't so dedicated after all. That coupled with many alternatives for online play MMORPGs must now compete with also draining players and it no wonder they aren't as strong as they once were.