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In the first month of release, Throne and Liberty players played over 133 million hours. Amazon Games has released a number of new stats showing what the first month in Solisium was like after its release.
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And from what I've seen/heard so far, a LOT of Western streamers and players alike are dropping the game at that point. I've consistently heard that there isn't enough to do, it's too repetitive, and starts to become more heavily pay-to-win if people lean into PvP.
But we'll see. I'm not there yet, and Jim enjoying the base experience.
It will keep a decent following for a few years. The amount of players like Black Desert, ESO, etc does.
I would say that's true after a point. This game is designed to get you to a point kind of streamlined at an 'accelerated' pace in the beginning on maybe your first set of gear and 2 weapons, then after that is when players will seriously notice the burn. What kind of makes it worse when people notice it by that point is that they realize that starting an alt around the same time they started their main would've been the 'best' way to play as a f2p player if they were wanting to play 2 completely different playstyles.Its possible to essentially move your upgrades from one weapon type to another but you can only do that so many times for 'free' per month I think so doing that is kind of a locked in decision for a while. Kind of how mobile game progression systems operate tbh just with maybe half the rng.
I would have very much saw T&L as a game i could stick with long term if it actually had dynamic world events in the same way as FFXIV's FATE system or GW2's system (which we kind of thought we were getting).
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It is not. It lacks (good) MMORPGs.
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It starts out as a decent game but there's nothing to do in the endgame and it's very grindy. The traits system is perhaps the worst mechanic I've seen in an MMO to date with the one exception of making it more profitable to do dungeons with random people than friends, an accolade which also goes to Throne & Liberty.
Most of the content is relegated to hitting a mob once before 20 other players fall on it, or turning up to a world boss that takes 20 seconds to kill with 80 other people at 10 FPS.
I certainly won't be continuing to play much longer.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Can I have a real-world example of a game that has extensive end game to know what you mean?
but what is odd is Amazon is claiming players are spending an average of $30 apiece...Either that or the whales are really going overboard in this.....Usually F2P only about 10% or so of the playerbase spends money.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Raids
PvP
Special forums of "levelling" typically associated with PvP
Game type PvP like Hutball which is a more recent development
Domain related (again more PvP)
Housing
There is not a wide choice, endgame has always been the Achilles heel of MMORPG's, but in the past I would describe it as extensive because no new MMO would come out without multiple raids and some sort of PvP built in. Today that is either added much later or not at all.
Dailies were first hailed as a great idea, I thought so myself. But you realise they take players away from the other forms of end game, they are a solo players end game and are limited as such. Then rather than being an addon, in later MMOs they are used in instead of the other content I mentioned.
For a PvE player, endgame, to me, has always been limited, in older games, newer games does not matter.
The MMORPG genre has always been about the journey, but the journey through content will run out eventually.
PVP seems to be the main focus of extensive endgame in this discussion.
That only appeals to a certain kind of player.
In that regard, end game has not really changed year over year, older to newer.
Great example but that's one game. And I would offer that there really isn't an "end game" but just the same game play with different power/economic/political levels. Which of course, to my taste, is the way these games should be.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
That scared and saddened me in equal measure.
It had the promise of raid bosses with structure, even if they didn't materialise immediately upon launch and they had a well considered loot ideology.
T&L does not have this. It has a handful of open world bosses. If those bosses have mechanics I have yet to see them because they die in 12 seconds.
It also has a handful of dungeons with a single boss that does have mechanics. However, they're not well thought out and are easy to negate with a well geared setup.
The game also has the worst loot policy and methodology of any MMO I've seen to date. It penalises you for playing as a group with friends. Half the time you're just killing random mobs in the hope of getting a drop. It's not a good plan at all and it won't last.