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Amazon's First Month Stats for Throne and Liberty Reveals 4.5 Million Players Spending 133 Million H

SystemSystem Member UncommonPosts: 12,599
edited November 4 in News & Features Discussion

imageAmazon's First Month Stats for Throne and Liberty Reveals 4.5 Million Players Spending 133 Million Hours, & More | MMORPG.com

In the first month of release, Throne and Liberty players played over 133 million hours. Amazon Games has released a number of new stats showing what the first month in Solisium was like after its release.

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Comments

  • mitech616mitech616 Member UncommonPosts: 106
    It's a neat game. The story is pretty fun. It runs and plays smoothly. So, this isn't surprising. What WOULD be surprising is if it's still doing well after 2-3 months. It's the end game that makes a big difference.

    And from what I've seen/heard so far, a LOT of Western streamers and players alike are dropping the game at that point. I've consistently heard that there isn't enough to do, it's too repetitive, and starts to become more heavily pay-to-win if people lean into PvP.

    But we'll see. I'm not there yet, and Jim enjoying the base experience.
    Asm0deusFrodoFragins
  • Elidien_gaElidien_ga Member UncommonPosts: 385
    mitech616 said:
    It's a neat game. The story is pretty fun. It runs and plays smoothly. So, this isn't surprising. What WOULD be surprising is if it's still doing well after 2-3 months. It's the end game that makes a big difference.

    And from what I've seen/heard so far, a LOT of Western streamers and players alike are dropping the game at that point. I've consistently heard that there isn't enough to do, it's too repetitive, and starts to become more heavily pay-to-win if people lean into PvP.

    But we'll see. I'm not there yet, and Jim enjoying the base experience.
    The overall trends reflect that as well. Its on a slight decline but not step. It seems we are in a cycle with many games where there is a decline to a content patch and then a peak and rinse and repeat. New and old games alike.
  • ohreconohrecon Member UncommonPosts: 31
    I have played off and on the last month. Greatest MMORPG ever? No. It's not bad though, there are worse.

    It will keep a decent following for a few years. The amount of players like Black Desert, ESO, etc does.
  • ShinyFlygonShinyFlygon Member UncommonPosts: 589
    Time spent is meaningless unless it leads to money spent. The initial surge of any f2p MMO consists of players who never intend to spend a dime.
    IceAge
  • DattelisDattelis Member EpicPosts: 1,674
    edited November 4


    Time spent is meaningless unless it leads to money spent. The initial surge of any f2p MMO consists of players who never intend to spend a dime.



    I would say that's true after a point. This game is designed to get you to a point kind of streamlined at an 'accelerated' pace in the beginning on maybe your first set of gear and 2 weapons, then after that is when players will seriously notice the burn. What kind of makes it worse when people notice it by that point is that they realize that starting an alt around the same time they started their main would've been the 'best' way to play as a f2p player if they were wanting to play 2 completely different playstyles.Its possible to essentially move your upgrades from one weapon type to another but you can only do that so many times for 'free' per month I think so doing that is kind of a locked in decision for a while. Kind of how mobile game progression systems operate tbh just with maybe half the rng.
  • NeoyoshiNeoyoshi Member RarePosts: 1,450
    edited November 4
    I had fun with it, but needed to eventually put it down and go back to my usual mmorpg regimen, it's time commitment and demands reminded me too much of Black Desert Online but worse due to it's scheduled event system that stuck to a static time window.

    I would have very much saw T&L as a game i could stick with long term if it actually had dynamic world events in the same way as FFXIV's FATE system or GW2's system (which we kind of thought we were getting).






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  • IceAgeIceAge Member EpicPosts: 3,200
    4.5 mil its insane in 1 month. And then here comes people saying the genre is dead.

    It is not. It lacks (good) MMORPGs.
    TerazonGroqstrongvonryan123Sovrath

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  • KatagiriKatagiri Member UncommonPosts: 89
    I had fun for a while, but I quitted when I got bored.
  • TerazonTerazon Member RarePosts: 407
    Fun game, still play it and still love it 
  • RyukanRyukan Member UncommonPosts: 857
    edited November 5
    I played for not quite three weeks, got bored by then and uninstalled it. I was max lvl in two weeks not even trying that hard. Didn't really care for the gear up system past blue items and the auction house sucks. Just wasn't all that taken with it other than the performance was pretty good and visually it looks great.
    Kimo
  • RS_1RS_1 Newbie CommonPosts: 3
    I'd like to see next month's statistics first.

    It starts out as a decent game but there's nothing to do in the endgame and it's very grindy. The traits system is perhaps the worst mechanic I've seen in an MMO to date with the one exception of making it more profitable to do dungeons with random people than friends, an accolade which also goes to Throne & Liberty.

    Most of the content is relegated to hitting a mob once before 20 other players fall on it, or turning up to a world boss that takes 20 seconds to kill with 80 other people at 10 FPS.

    I certainly won't be continuing to play much longer.
  • ScotScot Member LegendaryPosts: 24,271
    RS_1 said:
    I'd like to see next month's statistics first.

    It starts out as a decent game but there's nothing to do in the endgame and it's very grindy. The traits system is perhaps the worst mechanic I've seen in an MMO to date with the one exception of making it more profitable to do dungeons with random people than friends, an accolade which also goes to Throne & Liberty.

    Most of the content is relegated to hitting a mob once before 20 other players fall on it, or turning up to a world boss that takes 20 seconds to kill with 80 other people at 10 FPS.

    I certainly won't be continuing to play much longer.
    Welcome to the forums! :)
  • ScotScot Member LegendaryPosts: 24,271
    MMOs are built frontloaded now, they usually don't have anything like the extensive endgame they used to, at best you get dailies. 
    Terazon
  • SovrathSovrath Member LegendaryPosts: 32,779
    Scot said:
    MMOs are built frontloaded now, they usually don't have anything like the extensive endgame they used to, at best you get dailies. 
    Define extensive endgame? I don’t recall “a one “ but that launched with an “extensive “ endgame.
    TerazonValdemarJKyleran
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  • TerazonTerazon Member RarePosts: 407
    Sovrath said:
    Scot said:
    MMOs are built frontloaded now, they usually don't have anything like the extensive endgame they used to, at best you get dailies. 
    Define extensive endgame? I don’t recall “a one “ but that launched with an “extensive “ endgame.
    I also would like to know what 'extensive' end game means.
    Can I have a real-world example of a game that has extensive end game to know what you mean?
    ValdemarJSovrath
  • TheocritusTheocritus Member LegendaryPosts: 9,974
    Time spent is meaningless unless it leads to money spent. The initial surge of any f2p MMO consists of players who never intend to spend a dime.

    but what is odd is Amazon is claiming players are spending an average of  $30 apiece...Either that or the whales are really going overboard in this.....Usually F2P only about 10% or so of the playerbase spends money.
  • KyleranKyleran Member LegendaryPosts: 43,975
    Terazon said:
    Sovrath said:
    Scot said:
    MMOs are built frontloaded now, they usually don't have anything like the extensive endgame they used to, at best you get dailies. 
    Define extensive endgame? I don’t recall “a one “ but that launched with an “extensive “ endgame.
    I also would like to know what 'extensive' end game means.
    Can I have a real-world example of a game that has extensive end game to know what you mean?
    See EVE Online ..... It's all end game, pretty much from day 1.

    ;)
    Scot

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  • ScotScot Member LegendaryPosts: 24,271
    edited November 7
    Terazon said:
    I also would like to know what 'extensive' end game means.
    Can I have a real-world example of a game that has extensive end game to know what you mean?
    End game content is not one thing, what we have seen is less and less over the years. I will give ESO as an example of the last MMO released that I know has fully rounded end game content. You may know a more recent one? The problem is having all of these was once a given, now a MMO might have one, it might have none.:

    Raids
    PvP
    Special forums of "levelling" typically associated with PvP
    Game type PvP like Hutball which is a more recent development
    Domain related (again more PvP)
    Housing

    There is not a wide choice, endgame has always been the Achilles heel of MMORPG's, but in the past I would describe it as extensive because no new MMO would come out without multiple raids and some sort of PvP built in. Today that is either added much later or not at all.

    Dailies were first hailed as a great idea, I thought so myself. But you realise they take players away from the other forms of end game, they are a solo players end game and are limited as such. Then rather than being an addon, in later MMOs they are used in instead of the other content I mentioned.
    TerazonKyleran
  • TerazonTerazon Member RarePosts: 407
    End game means many things to many people I suppose.
    For a PvE player, endgame, to me, has always been limited, in older games, newer games does not matter.
    The MMORPG genre has always been about the journey, but the journey through content will run out eventually.
    PVP seems to be the main focus of extensive endgame in this discussion.
    That only appeals to a certain kind of player. 
    In that regard, end game has not really changed year over year, older to newer. 
    Scot
  • ScotScot Member LegendaryPosts: 24,271
    Terazon said:
    End game means many things to many people I suppose.
    For a PvE player, endgame, to me, has always been limited, in older games, newer games does not matter.
    The MMORPG genre has always been about the journey, but the journey through content will run out eventually.
    PVP seems to be the main focus of extensive endgame in this discussion.
    That only appeals to a certain kind of player. 
    In that regard, end game has not really changed year over year, older to newer. 
    The elements that make it up have not changed, the issue is how many of those elements will a new MMO put in? As you are a PvE player I am going to add "new chapters", dlc's big enough to be called "expansions". You just don't expect the new chapters to be there at launch.
  • SovrathSovrath Member LegendaryPosts: 32,779
    Kyleran said:
    Terazon said:
    Sovrath said:
    Scot said:
    MMOs are built frontloaded now, they usually don't have anything like the extensive endgame they used to, at best you get dailies. 
    Define extensive endgame? I don’t recall “a one “ but that launched with an “extensive “ endgame.
    I also would like to know what 'extensive' end game means.
    Can I have a real-world example of a game that has extensive end game to know what you mean?
    See EVE Online ..... It's all end game, pretty much from day 1.

    ;)

    Great example but that's one game. And I would offer that there really isn't an "end game" but just the same game play with different power/economic/political levels. Which of course, to my taste, is the way these games should be.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

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    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • RS_1RS_1 Newbie CommonPosts: 3
    but what is odd is Amazon is claiming players are spending an average of  $30 apiece...Either that or the whales are really going overboard in this.....Usually F2P only about 10% or so of the playerbase spends money.
    I saw someone on the Discord recently say something along the lines of "Are there any guides for someone looking into the best way of spending money. Going P2W light. Not more than €300 per month.

    That scared and saddened me in equal measure.
  • RS_1RS_1 Newbie CommonPosts: 3
    It's not a fair comparison because of the subscription model and extreme circumstances but, let's look at games like EverQuest. World of Warcraft, Elder Scrolls Online etc. Those games did not launch with something that we would currently describe as "an extensive end game". However, at launch, we believed they had them. Each of those games released with multiple dungeons that took groups of established players a good amount of time to complete and doing them repeatedly was not only interesting, it was rewarding.

    It had the promise of raid bosses with structure, even if they didn't materialise immediately upon launch and they had a well considered loot ideology.

    T&L does not have this. It has a handful of open world bosses. If those bosses have mechanics I have yet to see them because they die in 12 seconds.

    It also has a handful of dungeons with a single boss that does have mechanics. However, they're not well thought out and are easy to negate with a well geared setup.

    The game also has the worst loot policy and methodology of any MMO I've seen to date. It penalises you for playing as a group with friends. Half the time you're just killing random mobs in the hope of getting a drop. It's not a good plan at all and it won't last.
    ScotShaigh
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