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With its recent Alpha 2 test phase, Ashes of Creation has reignited debate on the viability of crowdfunded MMORPGs. Despite promising features, initial reactions reveal a certain tension between expectations and reality.
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If a studio were to set a realistic funding goal asking for enough money to fund the entirety of the development costs needed to produce a full MMORPG, they would never reach that goal within the time limit set by Kickstarter.
Maybe if you create a GoFundMe to raise the money you need to market your Kickstarter campaign, you could raise enough awareness and interest in your game, but even that would be a long shot.
An established studio might be able to generate enough interest in a MMO to fully crowdfund it, but they would also have a reputation to risk if it falls through.
Albion Online tried the more lower graphics quality approach and made good, maybe this is the solution. It may mean such games will never be for me, Lotro is the bar that MMO graphics has to reach to be acceptable. But never say never, I was reluctant to join WoW because of the cartoon graphics and was still playing three years later.
You may have talked me back to reality and away from finally giving in to buy an Alpha Phase 2 Wave 1 (LOL....) key.
I was leaning towards it even though deep down I know it will end in disappointment. But now you shifted me back to the Less Likely side.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
1. To get money, you must promise big;
2. When you get money, you may run away with them. Use them for whatever you want - subscription to xxx website or golden yacht. You are NOT responsible to backers;
3. If things fail, backers are without money and product.
Crowdfunding in mmos must disappear completely. If your product will be thaaaat good, it would attract that much folks - then you must have no problems with banks financing your idea. If you cannot get money from them - try finding job.
http://www.mmoblogg.wordpress.com
I recall one of the main reasons for kickstarting MMORPG’s was to phase out corporate interference / oversight. Giving total control of the project to a Creative Visionary, leaving minimal interference from other sources.
Much like the 6-million-dollar man tv show they were going to build these MMOPRG’s better, stronger, faster with nary an interfering word.
In 5 months, the Kickstarter for Camelot Unchained will be 12 years old.
Other non MMORPG games have been successfully kickstarted, developed and released during this time.
Maybe MMORPG’s are just too big to be developed successfully without corporate involvement.
Is it what you were expecting once it's delivered? commonly no, it isn't.
That is the key difference here, and the question people should be asking themselves when they commit to a project; because the outlined vision is ALWAYS going to be grander and exaggerated to get people to pledge; it's essentially a 'Sales Pitch"
That question that people should ask themselves: "Will this game i am pledging to actually be what is being promised?" It's not an unfair question to ask, considering it's your money after-all.
Only one crowdfunded project has ever reached the goal it was designed to reach, delivered on what was initially promised, stopped asking for money via kickstarter, commercially released on a storefront like Steam to make it's revenue, was ported to multiple consoles, was wildly successful with it's fanbase, continues to make money for it's publisher, and still creates content for the game and rarely asking for money from said new content, and even does collaborations with other video game titles.
Only one crowdfunding game has managed to do this.
Can you guess what it is?
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
How much are they selling them for on the site? I wish I could 'legally' (within their rules) sell my account. I'm not playing and have lost all interest in this sort of game.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
No.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I say that because only getting to a launch is the 'start.' People look at Albion as a 'success' which they are but it took YEARS post launch and for the game to finally go f2p in order for that to happen. You gotta ask yourself if any of these other companies are essentially willing to stay in the red for years or just sell out once it 'launches' like Crowfall did (I think Pantheon is trying to get to that point).
Sunk cost copium isn't exactly an indicator of success.
It isn't, but choosing to play a game isn't exactly an indicator of sunk cost copium. So, whatever.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo