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SOE's future business models say "free to play" "station exchange enabled on all servers" etc etc.
Personally i would not, it would ruin what mmorpgs are about. The person with the most money IRL wins?
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Don't click here...no2
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That is already (sadly) existent since MMORPG's came out. Maybe not in the form you mentioning there tho - but it's easy to explain in 1 word -> EBAY
I played a few different MMORPG's, and play those games quite a few years - and i met thousands in my playtime that bought in-game items on ebay or other platforms. Same with in-game credits aswell.
So the, from you called 'The person with the most money IRL wins?' is already existant quite a while. Just not in huge numbers and many don't buy just all from RL money, since it would ruin everything regarding on the fun. Still - i met some players in Anarchy Online for example that have bought equipment of several houndred US dollars and have basically all the best buyable Items in game. MMORPG's is where games (can) end, and business begins. It's sad and i always hated it - and even can't understand it since it would ruin every fun for me.
It was obviously that some publishers will bring Games on the market that are 100% based on RL money - whoever likes that can play it - i won't. Thats for sure.
So i voted with no
We've got a topic like this going on the SWG boards.
Check out my take here:
http://mmorpg.com/discussion.cfm/load/forums/loadforum/433/loadthread/66856/setstart/1/loadclass/103
I think your missing one answer on the polls too "Yes, I'd be willing to try this system for free, but I won't if SOE makes it."
The Millenium Lee
I think that being able to buy items, money, etc. in mmo's totally kills the game. Think about it. Say you were a guy with WoW, and for a few months you farmed and farmed and instanced to get the teir one epic set. you finaly have it and are happy. Then you see some guy with the teir 2 epic set who just paid money to get it. It would totally kill your gaming experience.
Am I ever wrong??
It depend.
If I can achieve everything I care for and progress in the game, yes (without paying additional fees for anything). It would merely be a tiny annoyance and I would just ignore it.
If the game is well design and fun and I have a blast and the only persons who are unworthy and ahead of me pay RL $ and I can eventually catch on them, yeah I can live with that. Basically they would pay to reduce their content of in the game so they are ahead of me, that is something I can accept, as it really remove nothing from me (unlike raiding/PvP in many current forms).
- "If I understand you well, you are telling me until next time. " - Ren
I would never play a MMO where you had to buy items with real money. I don't do it now because it feels like cheating, I'm not going to start just because some greedy game company wants in on the item sales.
SOE's current model of station exchange is fine, since it just facilitates sales for players. They are just replacing EBay.
But, a model like an item store, where the game developer sells coin/items directly, which were not legitimately earned within the game world is a horrible idea and I refuse to play MMOGs that do this.
"We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
Brad McQuaid
Chairman & CEO, Sigil Games Online, Inc.
Executive Producer, Vanguard: Saga of Heroes
www.vanguardsoh
Buying items doesn't really get you respect from other members. But, I guess some just don't care or, do they?
Professor Hubert Farnsworth - That question is less stupid but, you asked it in a profoundly stupid way.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit
I probably won't play it but I know SOE is going to make A LOT OF money from it.
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"MMOs, for people that like think chatting is like a skill or something, rotflol"
http://purepwnage.com
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"Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon
Well then mmorpg is dead becouse the rich can buy anything they want and ingame will behave like there bloody uber 1337 players.
And majority can say wow how uber they are if there dumbenough to also play in those mmorpgs:P
No way i gonne play games where with real money you can buy your items or other stuff then mmo are dead simple as that.
Games who are made like this are for the losers who say they cant play that much or to lazy(they buy stuff now at ebay or sites like that )but wanne be also top notch like the players who can play alot or work hard to get there, and whine all day about those who play alot are nolife losers.
But ok make game for players who wanne buy there way to top and let the real skilled and hardworking players play the real mmoprgs:P
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit
Well, I might be for it if they just don't make everything buyable and one thing not buyable. I mean they should make it like if you attain a certian level and, wish to have a suit of armor prearranged instead of hunting for it, then you could purchase it but, NOT the extremely rare items! It should be only that way just to help push the game player along.
Professor Hubert Farnsworth - That question is less stupid but, you asked it in a profoundly stupid way.
Who cares what Project Entropia thinks, their market share is a joke. This is not the future of MMOGs.
Name one game with decent market share that sells items directly which were not first legitimately earned by players in-game for resale. I can't think of any.
There are some smaller playerbase games out there and some freebie ones, but no one with respectable market share. That shows that players, though they tolerate a lot of crap from game developers, won't go for it.
If you are an achiever, you wouldn't want to compete in an environment where other players can just buy everything directly from the game developers. That would defeat the purpose of playing.
"We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
Brad McQuaid
Chairman & CEO, Sigil Games Online, Inc.
Executive Producer, Vanguard: Saga of Heroes
www.vanguardsoh
I would never bother with such a game. I'm not philisophical about it, it just doesnt seem right.
I'd feel like a dumbass telling someone about how I spent $5 on a suit of armor for a character in a game.
I would feel like a genious telling someone that I made 5$ selling a suit of armour for a character in a game.
That doesnt make any sense. The buisness model in questions requires that someone purchase the armor from the game company in the first place - thus they make their money.
So you buy the armor from them for $5 and sell it to someone else for $5....and that makes you feel like a genius?
"Id play.... and I think some of you have a rude shock coming because, as the developers of Project Entropia have been saying for some years now... This is the future revenue model of MMO gaming, I think they are looking a lot righter now than when they first came out with it.."
Yes they're right about the revenue model because these games make a lot of more profit than traditional MMORPGS. In business, money talks and bullshit walks. I can imagine many other devs following suit and make their games' currency linked to the Dollar.
The thing is, we WILL LOSE the fun of traditional MMOs FOREVER. Business and money corrupts. The realm of gaming will be infested with money-greedy people (that includes the game company) trying to profit from the game. A game will no longer be a game. It's a sad sight.
Purely absurd. The business model? Laughable. It ain't much different than walking into the damn mall, only the chumps making the cash are the same fat punks who sold their customer base an unfinished product that they eventually ruined with that "killer" executive instinct. As in buzz-killers. These guys have about as much game as Ken Lay's about to be gettin' for the next 7 to 10. You ever seen that guy? THAT's what a guy looks like who can sit behind a desk and set up an "MMORPG" that alienates a HUGE chunk of players making up the MMO side, while replacing the mechanics of RPG, which usually required brains, with money - which, last I checked, doesn't do much thinking in and of itself.
So they shouldn't call it an MMO. The could call it by whatever name the same "business model" has that leads to the proliferation of predatory lending, iminent domain, political mudslinging, jury rigging, and MF reality TV - all of which involve little corrals of rich people sitting around making decisions which they say the consumer can take or leave. Caveat emptor. Whatever. Myabe that's why I get 15 pounds of junk mail on a weekly basis that I have to fight like it's an Arizona forest fire, or leadership on both sides of the red-blue spectrum that tax the crap out of me while forcing me to put up with government for the rich man.
In this case, what I am saying is that the big boys compete, they compete with more thoughtful, smaller companies, and the mofos are carnivorous, stepping on our genre like they own it and shizz. On the other hand, if time is money, then such a thing isn't much different than a world dominated by power-gamers.
/end Semiconscious Liberation Army-style ranting
Anyway, they can do as they please. I just always figured, I'll buy the manuals and the miniatures. After that, I make my way on my wits and I'm OUTA reality for a while. If the whole scene gets absorbed by this trend, well, I won't be missing anything. No way in hell I would even try such a game.
Yup laugh it up know alls...
We have gone from 1 MMO that had this model in the past being PE. Who every other MMO company laughed at when they suggested that their model was the future.
To now where we have several MMO's that are free to play and that earn thier cash through "other methods" be it buying in game cash as with RV (Jorev's favorite game) or buying content such as Guild Wars or EQ2. Its no longer fringe developers implementing these models, it is now major companies such as Sony and EA.
In science this is known as a "pattern" or a "trend". Go ahead and ignore it, eventually you will have to remove your head from the sand to discover its all around you.
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"MMOs, for people that like think chatting is like a skill or something, rotflol"
http://purepwnage.com
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"Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon
It's according, for example: If I can get away with spending 15 bucks a month, the amount I would normally spend for eq2 monthly, and stay caught up with the players that spend more then this, or equal; I could see doing it.
I still doubt that would ever play out like that though, so in the end I would have to go with "NO."
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This is quite funny but quite smart. I have played a mmorpg that utilizes this but to some extent, the in game items can be obtained in the in-game world but are rare as all can belive. But you can buy the items out of the game for a certain price. A lot of people do it me for one am not one of those people but I had thought about it.
I say what the hell you are paying 10-15 dollars anyway what wrong with a little more cash if it could help you by being better than the other guy, or let you enjoy the game more. You can always sell it on Ebay or another character because you know someone will but it.
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I must not fear, fear is the mind killer.
Fear is the little death that leads to obliteration, I must permit fear to pass over me and through me.
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In America I have bad teeth. If I lived in England my teeth would be perfect.
Only if it's poorly implimented.
Try to think of it as a free trial for everyone, but that the additional content costs extra for those who wish to continue with the game.
so if you didn't like the game, no worries, it was free, but if you did like the game you might still end up paying $15 a month.
And yes paying subscribers will be able to progress faster or further than non paying players.
aside from the usual ebay style sales, the players may not be paying for extra equipment, but rather access to the extra areas that powerful equipment is found in.
In the example of WOW, access to instances might cost $5 a month. A player subscribing to these zones will soon have better equipment than the player who won't contribute towards the price of the game.
Players willing to pay for a reasonable level of content will advance further and faster than freeloaders. Freeloaders, who are playing the game totally for free really don't have much to complain about in my opinion.
If you are not rich enough to compete....so what? Why should that be my problem?
MMO's cost money. It's nothing new. You are either willing to pay or you are not. greater flexibility in pay schemes will benefit the end users. Using my fantasy example of WOW, I might quit my instance access once I had become thouroghly bored of them, but still retain my PvP battlegrounds access.
I could tailor my subscription to best support my wallet.