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QUESTION TO THE WORLD:
Why is it that every time Microsoft gets involved with a game, being developed by a super-dev team, the game dies an early death?
Turbine got screwed with AC2, Digital Anvil got screwed with Freelancer and I can name a few others.
Microsoft always seem to manage to take out 80% of the real good idea's in a game and replace them with paperthin, hyped non-content, only to sell it to naive customers like us and dump us in customer-service oblivion.
Please, please! Isn't there someone who can keep Microsoft AWAY from garage-dev teams so they can have a fair chance at launching the real nxt-generation MMOG?
I have spoken....
Comments
I thought freelancer was going to be another space-flight game(using a joystick) type game after the first Starlancer game.
Unfortunitly, I was disappointed when the game was only mouse control with third person by default.
Keeping Microsoft away from developers means less games that will come to market. End of story.
Absolutely true. It's easy to blame Microsoft for everything bad and give them no credit for the good. I don't doubt that the pressures that Microsoft has brought to bear on some of its developers have had a negative impact on the final product (Dungeon Siege was another underwhelming release, IMO), but no less than EA (who killed Origin Systems and Ultima Worlds Online: Origin) or UbiSoft (who did a number on SB).
Also, MS has been responsible for some outstanding releases. Flight Simulator 2004 is unbelievably good. Age of Empires and Motocross Madness were also very good.
I have my issues with Microsoft, but there's enough blame to go around for poor releases. The publisher isn't the only bad guy.
Lasciate ogne speranza, voi ch'intrate. (written on the SW:G CD)
A: 73% E: 73% S: 40% K: 13%
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Old timer.
I have no specific love for Microsoft, but suggesting that their profit motive somehow ruins these games ignores the simple fact that every gaming company has exactly the same profit motive. They all make decisions, each and every one of them, that are sometimes driven by the financial bottom-line. It's a fact of life, learn to live with it and you'll enjoy life a whole lot more.
*Signature*The Pessimist says the cup is half empty. The Optimist says the cup is half full. The Pragmatist says the cup is half full of air. The Engineer says the cup is operating at 50% capacity. The Psychologist says the cup is your mother. The Punk Kid also says the cup is your mother. The Cricket Player says his cup is definately full. Everyone knows that Pamela Andersons cups are full. The Defendant says it was like that when he found it. Me, I just ask the waitress for a refill.
I have no specific love for Microsoft, but suggesting that their profit motive somehow ruins these games ignores the simple fact that every gaming company has exactly the same profit motive. They all make decisions, each and every one of them, that are sometimes driven by the financial bottom-line. It's a fact of life, learn to live with it and you'll enjoy life a whole lot more.
I realize its profit.. But Microsoft has ruined a few things with refusal to delay at all..Push out shit just to get money..Other companies are willing to delay. So screw you.
You really do not want to take this to a personal level.
If you dont mind me asking, what has brought this rather anti-microsoft bs about?
Microsoft as a company, are 1 of "THE" smartest companies out there. With regards to customer relations and all other aspects Microsoft standards start to fall.
Personnaly i think Microsoft are a brilliant company. Just look at all the good they have done.
1- Tought you how to use a pc (i highly doubt the first system you used was linux so dont even try saying it) Good old Win 3.1.1 was the first OS i ever used.
2- Released OS's that are n00b friendly (XP everything is simply plug it in and the biatch will work .......well...most of the time)
3- Dominated the Market. What more could you want of a company. If its dominating the market. Its got to be doing something write
And backing up ianubsi......not getting personal would be advised.
"I did not have sexual relations with that woman"
"What ever happens, happens"
"I did not have sexual relations with that woman"
"What ever happens, happens"
Just for the record, the first computer I ever owned did not have an operating system. It was an Apple II+ with 48K (that's right K) of memory. The first computer I ever used was a TRS-80 with 4K of RAM.
Even if most people aren't old timers like me, enough people started out on Macs that it's hard to say that Microsoft was solely responsible for teaching people how to use a PC.
Lasciate ogne speranza, voi ch'intrate. (written on the SW:G CD)
A: 73% E: 73% S: 40% K: 13%
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Old timer.
The 1st PC in my home was XT, it cost 4K and came plastic bags of chips and you needed to solder it together yourself. Took 4 months to build in the basement, It booted to BASIC. Had no hard drive.
I consider the Vic, and later the Commodore64 to by my 1st PC, I used to spend endless hours typing in programs from the back of PC week and save them to audio cassette.
While Bill Gates did write a OS for the Avatar system, he did no write PC-DOS, that IBM used on it's PC's, instead he bought it. You could say bought it and made it better. Using clever contact negations he got to keep the rights to it, witch later became MS-DOS.
Apple/MAC was king of the world in the 80's, It was light years ahead of MS, you have clunky DOS. compared to the Win'95 like MAC OS. (I forget the number that was out then.) Win 3.1 was a joke, and came out years after MAC. To keep this short I won't go into how Apple lost it's position. I think anyone still reading this already knows but if anyone doesn't feel free to post.
Currently MS uses strong arm tactics to push into new markets, word processors, browsers...ect. For example, "Dell if you don't not have IE installed as the only browser on all PC's you sell, we will pull our windows license from you. Try selling PC's without a OS".
This is why I never buy "band name" machines, I always build my from parts I'd rather not pay the MS tax. (I don't need to pay for my machines to come with a OS, I supply those separately)
Evan C. Maloney has written a few good essays on the topic of MS, the bad, the good, and how to deal with them without allot of government intervention.
http://brain-terminal.com/articles/business/microsoft-conundrum.html
http://brain-terminal.com/articles/business/microsoft-tax.html
MS has a bad history of screwing up games. Terminal Velocity, I loved that game until MS bought it... then it was turned to crap. Keeping this short I won't go into all the other games, but I'm sure together we can nearly come with 3 digits worth of games that MS has altered until it wasn't fun.
MS will never do well in the game market under it's current management. You can't dominate the game world the way you can word prossores. The game market is to fickle and far more unforgiving. It will never be as profitable as other MS-lines. With so many MS game failures I'm in shock they keep trying at the game market. I'm starting to think MS games are really nothing more than a marketing attempt so the youth will think better of them?
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"The beauty of MMORPGS is the merging of gaming and chatrooms. EQ is really just AOL merged with a fantasy game." - billus8
Bartle: A: 93% E: 55% S:3% K: 50% Test learn what it means here.
-=-=-=-=-
Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
Ingen Jeggar
My Little Project http://www.geocities.com/nathan4925/Ingen_Jeggar.html?1073511788187
Ingen Jeggar
My Little Project http://www.geocities.com/nathan4925/Ingen_Jeggar.html?1073511788187
MS known for it's poor games
Brad McQaid, was the raise and fall and EQ. He has learned that large periods of time without doing anything is good. Long travel times are fun. Making mobs to tough that 300 people are needed to kill them is good. Allowing people to solo is bad for the game. Yep, I'm sure sigil games will be making on fine, fun game!
MS + Brad = ????????
Well I think you can guess end product is.
-=-=-=-=-
"The beauty of MMORPGS is the merging of gaming and chatrooms. EQ is really just AOL merged with a fantasy game." - billus8
Bartle: A: 93% E: 55% S:3% K: 50% Test learn what it means here.
-=-=-=-=-
Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
Ingen Jeggar
My Little Project http://www.geocities.com/nathan4925/Ingen_Jeggar.html?1073511788187
Ingen Jeggar
My Little Project http://www.geocities.com/nathan4925/Ingen_Jeggar.html?1073511788187
If you smart enough to figure out the bartle test, then your smart enough to figure out my true intent.
I'm not sure why you want to challenge me on such a subjective issue. But as far as Brads intent goes here's another post where I lay out brad quotes from the last couple years on game design.
http://www.mmorpg.com/discussion.cfm?load=forums&loadForum=51&loadThread=6471&jumptopost=69758
I list my sources at the bottom of this post.
let me ask you this, What does making travel meaningful mean? That sounds great, but you have ask yourself how would that be implemented?
"Boats were put into EQ because we thought (and still do think) that travel should mean something"
Bring back the boats!
http://www.mmorpg.com/discussion.cfm?load=forums&loadForum=51&loadThread=7039&jumptopost=73896#73896
If you want to spend 75% of your game time waiting for things to happen, knock yourself out.
If you agree with Brad, then I'm happy for you. May Sigil produce your prefect game. But me and my monthly payments will be going elsewhere.
-=-=-=-=-
"The beauty of MMORPGS is the merging of gaming and chatrooms. EQ is really just AOL merged with a fantasy game." - billus8
Bartle: A: 93% E: 55% S:3% K: 50% Test learn what it means here.
-=-=-=-=-
Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
i heard a rumour that microsoft and intel are developing this system that every piece of softawre has to be digitally signed to work.
that means no sharing music/files/videos
if you develop a game, at least 25% of your earnings goes to microsoft.
and if you build a computer, you have to register it along with everything on it.
your own computer will have this software installed (uninstallable) that will report you if you pirate anything
i hate microsoft...but i like win xp
but i can say this atleast...i hate intel
http://www.facebook.com/murtb
Flon Gerg
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
Well I don't want to get off topic here, but ima just say one thing really quick
the reason that SWG really sucked was not because it was developed by SOE...but more of the fact that Lucas Arts helped out...
trust me...soe would not have done that bad alone...it was lucas arts that did it..
but back on topic....
http://www.facebook.com/murtb
-=-=-=-=-
"The beauty of MMORPGS is the merging of gaming and chatrooms. EQ is really just AOL merged with a fantasy game." - billus8
Bartle: A: 93% E: 55% S:3% K: 50% Test learn what it means here.
-=-=-=-=-
Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.