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SWG's #1 inherent flaw = No Jedis, ever ever ever

verdantrexverdantrex Member UncommonPosts: 100

This has probably already been said to death, but to me, the biggest flaw SWG ever had from the beginning was that no players should ever, ever, ever been allowed to become Jedis, or even get a glimpse of anything remotely Force-related.  If the game was set after Episode III... MAYBE I could have seen that, but at the time it's set, the Jedi are gone except for Luke and Yoda, and so there should just not be any Jedi at all.

Now, with Jedi running all over the place as a starter class, it's even WORSE of course.

Anyway, to me, a SWG set in the time of the orignal trilogy with Jedi Knights running isn't set in the "real" Star Wars universe... it's almost like some 3rd party company made a "Star Wars clone", put "Star Wars" in the title, and Lucasfilms never got around to suing them.

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Comments

  • gajudge311gajudge311 Member Posts: 2
    I totally agree. When the game first game out it was awesome. It was my first.. lol MMO.
    Everything was good. Then as these Jedis started to pop up the game started to get less and less appealing.
    So i left for a little while hoping that it would be "fixed" or something. Then I got back on after a few months and Jedi where everywhere.. it sucked. now i here its a starting profession. jedi are elite and rare.. but not in SWG.
    Jedi killed SWG


  • VyavaVyava Member Posts: 893

    You should change your title to:

    SWG's largest flaw was having Jedis

    Your current title is actually complaining that SWG never had Jedis and that not having them was a mistake, which is obviously not what you believe. A miscommunication like that on the forums about SWG can go...well badly.

  • verdantrexverdantrex Member UncommonPosts: 100


    Originally posted by Vyava

    That SWG never had Jedis and that not having them was a mistake, which is obviously not what you believe. A miscommunication like that on the forums about SWG can go...well badly.


    Um.... anyone who knows anything about SWG knows that wasn't true... the phrasing might not be "logically" correct, but it's catchier : )

    V

  • KenshuAniKenshuAni Member CommonPosts: 851

    As has been pointed out before, jedi sells Star Wars games.  The majority of players want to play as jedi.  You even point to this when you refer to the numbers of jedi you see in the NGE now that you can start as one.  It is unrealistic that any for profit company will make a Star Wars game where you cannot become a jedi.  As for timeline issues, I agree.  SWG should not have been set in the timeline between ANH and ESB.

    The entire jedi system for SWG seems to me to have been an afterthought (probably in order to sell more subscriptions) and poorly introduced into the game.  The biggest problem I had with jedi was that they were allowed to take part in the GCW.  As an alpha class, they should have been limited to fighting only other jedi.  I can't believe that to this day there is still no Dark vs. Light side jedi in the game.  ALL of the movies were based around the struggle between Dark vs. Light.

  • bugzonlsdbugzonlsd Member Posts: 410


    Originally posted by verdantrex

    This has probably already been said to death, but to me, the biggest flaw SWG ever had from the beginning was that no players should ever, ever, ever been allowed to become Jedis, or even get a glimpse of anything remotely Force-related.  If the game was set after Episode III... MAYBE I could have seen that, but at the time it's set, the Jedi are gone except for Luke and Yoda, and so there should just not be any Jedi at all.
    Now, with Jedi running all over the place as a starter class, it's even WORSE of course.
    Anyway, to me, a SWG set in the time of the orignal trilogy with Jedi Knights running isn't set in the "real" Star Wars universe... it's almost like some 3rd party company made a "Star Wars clone", put "Star Wars" in the title, and Lucasfilms never got around to suing them.
    V


    K... I dont mind the points you make on "too many Jedi" and agree to a point but your trying to bring up an old arguement that was killed with the NGE and starting a whole new arguement noone wants to argue about.

     

  • bugzonlsdbugzonlsd Member Posts: 410


    Originally posted by Vyava

    You should change your title to:

    SWG's largest flaw was having Jedis
    Your current title is actually complaining that SWG never had Jedis and that not having them was a mistake, which is obviously not what you believe. A miscommunication like that on the forums about SWG can go...well badly.



    The plural form of Jedi is Jedi its not JEDIS its Jedi. get it right.

    God why does that sound so familiar. lol 

  • ShaydeShayde Member Posts: 4,529
    Yup.. never should a Jedi have ever seen the light of day. Force sensitives, MAYBE.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • War_DancerWar_Dancer Member Posts: 941
    How would not having jedi have saved the game from the direction that SoE decided to take it? All it would mean is they would have one less or renamed 'iconicy profession'. You'd stil lhave the simplistic class system and whack a mole combat.
  • duggoduggo Member Posts: 387


    Originally posted by verdantrex

    This has probably already been said to death, but to me, the biggest flaw SWG ever had from the beginning was that no players should ever, ever, ever been allowed to become Jedis, or even get a glimpse of anything remotely Force-related. 


    I agree that there should never have been "Jedi" in the game, but you remove The Force from Star Wars and you remove the fantasy element, leaving just another Sci-Fi adventure (yawn!)

    They should have never gone beyond having unlockable (through random ways individual to each person's toon) force sensitive trees that augment your current skills.  I personally would have like to see lightsabers, but they should have been constructed of ultra-rare loot drops (ala Mando), useable by anyone, but carrying very stiff penalties if you don't unlock and get LS training skills (ie. huge accuracy drop, chance to "backfire" and cause damage to self, etc.)

    I feel that would have appeased the "I want to be a jedi" crowd without ruining the emmersion for the "my SW experience has to stick to canon" crowd.

    /steps away from the bloody pulp that was once a horse.

    -d


    image
    image

    Waiting on: Pirates of the Burning Sea and Pirates of the Carribean Online

  • RekrulRekrul Member Posts: 2,961
    Economy:
    Money Source -> world -> Money sink

    Jedi:
    Jedi Unlock Source -> world -> ???

    This is what permadeath was there for. Once that was gone, nobody could bring balance to the force anymore.

    While I would argue that the unlock methods could be severly revised, there's nothing wrong with creating a limited comodity. Just like in another game you can unlock to play Yoda, Vader and the rest of the Iconic crowd, but cannot be that character, the Jedi should be a lease, not a property.


  • WakizashiWakizashi Member Posts: 893

    It was those dang doctor buffs z0mg!  And what the h-e-double hockey sticks was up with people using templates to beat me?!  I mean just cus they put all their points into combat shouldn't make them able to defeat my hybrid template!  And don't get me started on the mind damage problem.  I mean sure there were ways to protect myself that we all knew about, but c'mon!1!!1!

    I like the way SWG turned out.  Nice and soft, just like the pillow I used to cry myself to sleep on. 

  • VexinVexin Member Posts: 297
    SOE's major f*ckup was that they demolished an existing game to create one with a broader appeal.  They decimated the robustness, they flagrantly ignored the timeline (@OP), swapping one playerbase (large) for another (smaller).  It makes absolutely no sense that they didn't take the code for SWG (pre-CU) and create an entirely new game (NGE) from it.  They could have maintained their established user base (hundreds of thousands of subs), and tried a new concept with little or no risk involved.  If it failed, they would still have their established user base; if it succeeded, they would then have two profitable products from the same IP.

    Complete management failure.  Let's face it:  These guys are just not very bright.





    --------------------------------------------------------------------
    As ye SOE, so shall ye weep.

  • britocabritoca Member Posts: 1,484
    no, actualyl, there should be only one class, jedi, and nothing else.  Then you could have jedi artisans, jedi entertainers, jedi bounty hunters, jedi creature handlers, jedi TK...




    -virtual tourist
    want your game back?
    image

  • freebirdpatfreebirdpat Member Posts: 568

    There really should have been two seperate games. Jedi Online and then Pre-CU with devs that actually played and like the game.

    SWG slowly turned from Pre-CU into Jedi Online.

  • LilTLilT Member Posts: 631


    Originally posted by Wakizashi

    It was those dang doctor buffs z0mg!  And what the h-e-double hockey sticks was up with people using templates to beat me?!  I mean just cus they put all their points into combat shouldn't make them able to defeat my hybrid template!  And don't get me started on the mind damage problem.  I mean sure there were ways to protect myself that we all knew about, but c'mon!1!!1!

    I like the way SWG turned out.  Nice and soft, just like the pillow I used to cry myself to sleep on. 


    rofl


    As has been said many times, Jedi sell games. It would have been a bigger mistake on soe's part to not introduce jedi. The mistake was in the way jedi were obtained and having no population control is what ruined it for everyone. Who wants to spend months unlocking something that isnt special anymore? What fun is an alpha class if everyone else is an alpha class, too? What fun is pvping as a normal profession when jedi run around in packs of two thousand? Imo, removing perma death was the biggest dev mistake, even worse then revealing holocrons.

    For the Horde!

  • SagoSago Member Posts: 516


    Originally posted by verdantrex

    This has probably already been said to death, but to me, the biggest flaw SWG ever had from the beginning was that no players should ever, ever, ever been allowed to become Jedis, or even get a glimpse of anything remotely Force-related.  If the game was set after Episode III... MAYBE I could have seen that, but at the time it's set, the Jedi are gone except for Luke and Yoda, and so there should just not be any Jedi at all.
    Now, with Jedi running all over the place as a starter class, it's even WORSE of course.
    Anyway, to me, a SWG set in the time of the orignal trilogy with Jedi Knights running isn't set in the "real" Star Wars universe... it's almost like some 3rd party company made a "Star Wars clone", put "Star Wars" in the title, and Lucasfilms never got around to suing them.
    V


    No Jedi in a Star Wars game??? then gp play Star Trek Online.

    Give me a break ..... no jedi in a SW game is as stupid as stupid can get.

    The VAAAAAAST majority of people want the ability to pursue the possibility of being a jedi. Having Jedi IN the game is NOT a problem ... it is how they are immplemented and how their VISIBLE numbers are managed.

    Not having Jedi in the game woild cut the number of people playing by 75%.

    To manage Jedi numbers there needs to be checks and balances in the game. XP loss, skill loss, and/or even being sent all the way back to square #1 if they die too many times in a specified period of time. Keeping the VISIBLE number of jedi down is what needed to be done ... NOT the removal of the profession.

    Sago Mactow
    Former SWG 2yr 7 month Vet
    6/26/03 - 1/26/06
    Jedi, Master Shipwright, Master Architect
    DFR Councilman
    Tarq Server

  • RekrulRekrul Member Posts: 2,961


    Originally posted by Sago




    Not having Jedi in the game woild cut the number of people playing by 75%.




    Isn't this what the NGE acomplished?
  • SagoSago Member Posts: 516


    Originally posted by Rekrul

    Originally posted by Sago




    Not having Jedi in the game woild cut the number of people playing by 75%.


    Isn't this what the NGE acomplished?


    What freaking world are you living on????? Once the NGE (New Game Experiment) hit EVERYONE became a Jedi .... so NO the NGE didnt accomplish diddly squat. Well ... maybe one thing ... they drove about 220K people away.

    Actually $OE went from trying to controll the Jedi population by implementing the Village and all that stuff to the NGE which open Jedi up to a starting profession .... so $OE did a 180degree turn around ... cuz they thought more people would play LOLOL we see where that got them LOLOLOLOLOL

    IMO .... $OE couldn't manage changing a light bulb even WITH the instructions.

    Sago Mactow
    Former SWG 2yr 7 month Vet
    6/26/03 - 1/26/06
    Jedi, Master Shipwright, Master Architect
    DFR Councilman
    Tarq Server

  • RekrulRekrul Member Posts: 2,961


    Originally posted by Sago

    Originally posted by Rekrul

    Originally posted by Sago




    Not having Jedi in the game woild cut the number of people playing by 75%.




    Isn't this what the NGE acomplished?


    What freaking world are you living on????? Once the NGE (New Game Experiment) hit EVERYONE became a Jedi .... so NO the NGE didnt accomplish diddly squat. Well ... maybe one thing ... they drove about 220K people away.

    Actually $OE went from trying to controll the Jedi population by implementing the Village and all that stuff to the NGE which open Jedi up to a starting profession .... so $OE did a 180degree turn around ... cuz they thought more people would play LOLOL we see where that got them LOLOLOLOLOL

    IMO .... $OE couldn't manage changing a light bulb even WITH the instructions.


    /prozac

    I was referring to removing 75% of the players...
  • SagoSago Member Posts: 516



    Originally posted by Rekrul

    /prozac

    I was referring to removing 75% of the players...


    AHHHHHHH ... gotcha ... I had to go back a reread what you were saying SEVERAL times ...... still didn't know what you was talking about fer sure.

    Sago Mactow
    Former SWG 2yr 7 month Vet
    6/26/03 - 1/26/06
    Jedi, Master Shipwright, Master Architect
    DFR Councilman
    Tarq Server

  • CarbideCarbide Member Posts: 136
    Jedi can be directly tied to the downfall of SWG.  The Jedi system was always flawed and the attempts by the devs to remedy the problems they had caused sucked valuable resources from the actual development of aftermarket game fixes and content creation.

    The first implimentation was holos.  With the arrival of these came an abrupt change in game play philosophy. Suddenly people turned from extroverted socialites to introverted profession grinders.  The only concern of most people was either hunting holos or grinding professions as quickly as possible.  Nobody had any real interest in what they played anymore, it was simply a means to an end.  I choose not to chase holos as I was perfectly content playing as a bounty hunter (the reason I bought the game), but I saw my guild change dramatically in a negitive way.

    Eventually more and more players unlocked Jedi, eventually so many that the profession had to be retooled.  The Jedi fixes got pushed to the front of the line while professions who had been slated for updates were forced to wait.  This brought about the huge division in the community between the Jedi (aka devs golden children) and the rest of the community.  Suddenly there were too many Jedi to warrant the power they weilded so SOE took out the nerf bat.

    Next came the village which saw an even greater destruction of the community.  I remember nights when I'd try to get some PvP going with my guild and 90% of the people would decline because they had to grind their Jedi... this happened night after night for months on end.

    The Jedi also brought with them the Bounty System which spawned a whole other group of problems and again forced old bugs and fixes to be pushed back in an attempt to fix the new content.

    In essence all the major changes to the game were brought about by the need to try to balance Jedi with all the other classes, something that cant be done while maintaining an Alpha status.  If they'd left jedi out of the game the smuggler revamp wouldn't have taken 1.5+ years to occur, and many other, more pressing issues could have been addressed.

    In the end SOE's only fix to the jedi balance problem was to make it a starter profession and cut the number of variables down to 9.  Jedi killed SWG because of bad implimentation.  There should have been a per server cap and perma death, say 3 player jedi at a time and three deaths (starting at Knight lvl) till your jedi character was deleted and the next poor shmoe to unlock got his chance to play a jedi.


    ==========
    SWG - 1st Gen MBH (Closed)
    EVE (Closed)
    WoW (61 Orc Hunter - Blackwing Lair)
    GuildWars (Boring...)

  • ghost047ghost047 Member UncommonPosts: 597
    Why people are still talking about what killed SWG.

    I started to play SWG the day it went live, I quit before the NGE. I had my reason, some are the same as the one people complain about all the time. But please stop, we quit. It is sad that they killed our game but I think it is time to move on. I feel like the only thing you guys talk about is how your ex-girlfriend was and what she became.
    That game will never be the same, so stop, there is no need to cry about it anymore. Let the peeple enjoy the game today if they like it and leave SOE alone, they screwed up and they lost a lot of player, I am pretty they know and even if you remind them they wont change their mind.

    Now stop filling all the forum about how you hate SWG and SOE, we do not care anymore we play other games. Go play WoW so you will have another game to complain about.

    PS: I wrote this because I am tired to see in the Most Recent Post something about SWG or SOE.




    Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!

  • CarbideCarbide Member Posts: 136


    Originally posted by ghost047
    Why people are still talking about what killed SWG.

    I started to play SWG the day it went live, I quit before the NGE. I had my reason, some are the same as the one people complain about all the time. But please stop, we quit. It is sad that they killed our game but I think it is time to move on. I feel like the only thing you guys talk about is how your ex-girlfriend was and what she became.
    That game will never be the same, so stop, there is no need to cry about it anymore. Let the peeple enjoy the game today if they like it and leave SOE alone, they screwed up and they lost a lot of player, I am pretty they know and even if you remind them they wont change their mind.

    Now stop filling all the forum about how you hate SWG and SOE, we do not care anymore we play other games. Go play WoW so you will have another game to complain about.

    PS: I wrote this because I am tired to see in the Most Recent Post something about SWG or SOE.






    Wait what? You dont want to see people post about SWG or SOE in the SWG forum of mmorpg.com?  You do realize  the majority of this board is ex-SWG players who are very passionate about the game they once played right?  Most of the players spent at least a year in the game, many spent more then that so excuse ME if I believe that yes we are entitled to our opinions even if YOU dont like them, and yes we have every right to post those opinions on this board.  If you find most of the content of this forum drival then I'd direct you to the offical SWG forums where you might feel more at home and less aggitated reading the posts.


    ==========
    SWG - 1st Gen MBH (Closed)
    EVE (Closed)
    WoW (61 Orc Hunter - Blackwing Lair)
    GuildWars (Boring...)

  • XcathdraXcathdra Member CommonPosts: 1,027

    I thought SWG's inherent flaw, aside from Jedi, Is Garva... That man (and I use the term looseley) is a boob with no social skills what so ever. Not only that he spins stuff better than a tire doing 90 on the highway...

    Xcathdra

    Having access to a billion $ IP - Billions of dollars..
    Having access to a massive fan base of said IP - Even more Billons...
    Singly handedly alienating them due to stupidity - Priceless.

  • KenshuAniKenshuAni Member CommonPosts: 851


    Originally posted by Carbide 
    Jedi killed SWG because of bad implimentation. 


    The implementation of jedi was flawed and that helped lead to the NGE, I agree.  However, there are many other contributions that probably also brought about the NGE.  Many of which are located on this and the official boards (and many, many, many other forum boards), so I am not going to reiterate all of them.

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