Pretty much, those figures are ballpark. If this is the case, or even close to it (maybe it's 10%/90% instead), why on earth would a game company put out expansions which cater to the smaller crowd? What DAOC needs ISN'T more R vs R, but a lot more P vs E content.
Comments
What they are doing is exactly what the game needs. To bolster the enthusiasm over Realm V Realm. A trademark that has made DAOC one of the most pupular and stable mmorpg's to date. Mythic Entertainment offers a Pure PvP Server for those dead set on killing other players. They also offer cooperative servers for those who do not. And then they offer an inbetween for those who can't make up their minds
- Malkavian
"When you find yourself falling into madness... Dive." - Malkavian Proverb
"When you find yourself sinking into Madness, dive"
Rofl Billius, you dont know what you are talking about. DAoC is all about RvR ( PvP ), and has been from day 1.
PvE was just a means to get there, building a community and getting gear and levels.
Like others said there are many other games around that offer mainly PvE, if you want that, then go look for those games.
RvR in DAoC is the only strong point Mythic has, and even tho I have been to other games who offer similar mass PvP, I always end up playing DAoC again.
The latest downfall of players is just because Mythic made the ToA expansion ( pure PvE ), and because most DAoC players are RvR oriented, many stopped playing.
Greetings,
CyberGhost.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://mmodata.blogspot.be/
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
"many stopped playing" What do you consider many? In a guild of 50 we have had one person stop playing. So you could say 1 in 50 have stoped playing but at the same time we have gained 3 new players to DAoC (not a guild move but brand new to DAoC) Over all my server Iseult has lost very few people and most of them were long term players that were most likely board with DAoC anyways.
The true negative effect of ToA is that people will but much less likely to change server's. It's one thing to level a toon to 50 and get RR3-4 to be competive in RvR combat. But now with ToA and peopel getting ML's and Artifacts level to 10 people will be much less like to move servers because it's a good amount of work to get to 50 RR3-4 now add in ML's and Artifacts and you have double the amount of time it takes.
Don't say things you have no facts to back up "many stopped playing" not a fact.
Rizean of Iseult 50 SM/RR2/ML3
Moge of Iseult 50 Warrior/RR2/ML2
Pomho of Iseult 50 Healer/RR2/ML3
Rizean of Iseult 50 SM/RR3/ML6
Pomho of Iseult 50 Healer/RR2/ML6
Koah of Iseult 46 Shaman
Moge of Iseult 50 Warrior/RR2/ML2
What a game like this needs is a way to encourage people to start new characters.
Basically you fight to get your character promoted but then when you reach a certain level, the character, though extremely powerful is somehow restricted. Then you are allowed to start an extra character. The older one is then a Mentor to the younger character.
Eventually the older chacter dies and the younger charcter moves up. The younger character can sell of some of the older character's belongings and keep some.
As a benefit to players on subsequent characters, they get much better single player quests to be sent on. The get more enriching content. Nothing unusual since he would have the benefit of the Mentor character to go to to solve riddles and seek advice. The Mentor would be the key to better quests, maybe even sending "the lad" on these quests.
Basically this model a more realistic life cycle. I feel this would make the game much more enticing to newer players and also keep it fresh for older players.
DAoC's PvE is very poor (monsters). They Copy & Paste way too much, and the fact that you summon the lamest possiable looking things, its horriable.. who wants to summon a mirror of yourself, FUN! But on the other hand, ToA has increased the PvE element tremindosly making the love for the game little more equally from pve to rvr.
I don't know where you get your statistics from but they're wrong. DAOC wouldn't have gone anywhere without realm vs. realm combat. It needs, very very badly, to have a realm ability overhaul. If you want more pve go play Horizons. To me that is just too boring. I'd much rather run in a really well setup 8 man group with players that know what they're doing than in a 5 group raid full of newbs that ld every 5 minutes because they think the only good ISP is aol. A lot of people want to rvr, maybe not at first, but eventually they tend to want to try it. Most of them suck at first, I know I did. But the more you do it the better you get and the more enjoyable it can be.
There's nothing quite like taking out 2-3 groups with 1 fg. It's an adrenaline rush.
My opinion doesn't matter anyway.
It is pathos we lack, and this lack of pathos makes the worlds we explore quite stale.
http://www.mmorpg.com/blogs/Antioche
My opinion doesn't matter anyway.
It is pathos we lack, and this lack of pathos makes the worlds we explore quite stale.
http://www.mmorpg.com/blogs/Antioche
It actually makes alot of sense especially if your numbers are correct 10% PvP and 90% PvE. They want to encourage PvP or RvR. It's a big win for them if they can get more people doing RvR, then they DON'T have to keep making new content. Let's face it if you're doing PvE how long will each expansion statisfy you? DAOC can keep pumping out new content, or they can try to get more people to do RvR. Anyways, that is their thinking behind doing a RvR expansion.
http://www.nickyee.com/codeblue/misc.html
Billius just making up those numbers. In fact if DAoC removed RvR, they would seize to exist the next day. 70% of players say RvR is important to them. The next RvR exp pack, is please there user base, and keep playing DAoC. RvR just like PvE needs some varity and new content once in awhile.
http://www.camelotherald.com/newfrontiers/keeps/
-=-=-=-=-
Chess the original hardcore PvP game!
Bartle: A: 93% E: 55% S:3% K: 50% Test learn what it means here.
Yee: Ach: 85% GRE: 65% AFF: 15% Imm 15% Test Click here to learn about it.
-=-=-=-=-
Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
Days to Everquest2 [?]
Days to Everquest2 [?]
LOL... those figures show that they don't have many pvp fans while they do pve... Maybe they want to find away to attract the pvp fans when they already have pve people...
But anyways I'm a pvp fan and I wouldn't play DAOC cause its turn based. Turn based pvp is lame unless its got a ton of different strategies that any player can use somehow...
---------------------------------------------------------------------------------------------------------------------------------------PROBABILITY(YOUR STATEMENTS BEING MOTIVATED BY FEAR(I>U)) > .5
My opinion doesn't matter anyway.
It is pathos we lack, and this lack of pathos makes the worlds we explore quite stale.
http://www.mmorpg.com/blogs/Antioche
My opinion doesn't matter anyway.
It is pathos we lack, and this lack of pathos makes the worlds we explore quite stale.
http://www.mmorpg.com/blogs/Antioche
Personally, I don't think the PvE in DAOC is THAT bad. Sure it is repetative and can take a long time to ge to 50 but there is lots of things to do in between.
LvL 1-5: Just kill stuff so you can go to your class trainer and be whatever you set out to be. {This part is my least favorite. It truly is boring as hell and takes about an hour and a half to get to lvl 5}
LvL 6-15: Here you learn about your toon and what makes it tick. You need some forethought on speccing him too. During these levels you hunt but can also join a guild, do quests, do kill tasks, make friends and learn how to use tactics in group situations.
LvL 16-29: Here you do the same as above except now you can go to the battlegrounds. You also get your first realm point at lvl 20.
LvL 30-39 By now your toon is getting strong and you get to play in the minor leagues...Caldonia.
LvL 40-50: Haven't been there yet but I am told it is a serious grind to get through these lvls. The good news is you can play big boy RvR but it isn't recomended until you hit 50 by most people.
Anyway, the point is that if you try to do the same thing in PvE and only try to get to lvl 50 as fast as possible, then yeah, DAOC is a boring game and your better off playing EQ or whatever.
But if you mix things up, get into a good guild, meet people and truly enjoy experimenting with your toon, you can at least have some fun until you get to RvR.
And yes, RvR is why people play DAOC. It's why I choose it and it's the reason why so many play it now.
Well I said "many stopped playing" because that is my small personal experience from our guild, also one with around 50-60 players. Our guild lost more members than it gained ( even tho many are on a temporary brake, like me ) and only because of TOA and how much work it is to get all the ML's Artifacts and UBER items. RvR is slowly picking up it's pace again, and I am sure with all the recent TOA nerfs, RvR will revive again.
Anyway, it still is a good game, even tho I am taking a brake from it.
Greetings,
Cyberwiz.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://mmodata.blogspot.be/
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online