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I've played COH and COV and I want to know, why oh why does the villains get the easy missions. it seems that all of the contacts they get and missions from those cotnacts are in sthe same zone. Also those mission seem to be esier then the hero mission wich forces you to run around zones 4 lvl above you and get killed contatly trring to get to the contact or mission.
WTF!!!!!!!!
Comments
The 1-20 missions do not respect your "difficulty" setting. On a "heroic" (lowest) setting, most of the enemies are suppsoed to be your level in a mission (white cons). There is a chance that some +1s or -1s may spawn, but the chance is small, and it should happen in far less than 50% of the cases. Those of us who have tested this have found upwards of 65% of our missions conning yellow (+1). This corresponds to the 3rd difficulty setting's proper behavior, "Rugged." For whatever reason, the pre-20 missions are spawning as if you were set on difficulty = rugged, even though you are set (in all likelihood) on "heroic."
This does not happen after level 20 in COH, and it doesn't happen at all in COV. And that is why COH seems "harder" on level 1-20 than COV. Because it is -- the spawning algorithm is broken.
Why the devs refuse to look into this and fix it is anybody's guess...
C
I don't want to write this, and you don't want to read it. But now it's too late for both of us.
You have to remember that CoV was made after CoH. It's a better game because the developers had a first run with CoH. CoV doesn't have zones it does need, there's few cross zone contacts, less 'kill all' mishes, and the missions are in zone with enemies you can handle. This all because of player feedback from CoH. Unfortunately it's hard to go back and fix these in an already established game like CoH.
Me, I always liked sneaking past tuff enemies. It feels more like a gang war if you can't just slay anything that moves and once you out-level the zone you feel like you are now feared and respeced, you've accomplished something.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Is it really worth playing this game then? Should I just stick with DAoC and WoW?
At least until they fix the problems with the Hero missions.
CoV is built a bit more intelligently, in that they have specified doors a bit better (and there's no such thing as a hazard zone either. HZ's are a mistake that I'm sure they'd like to remove, IMO.)
Just remember, CoV has learned from 1.5 years of CoH implementation.
The early villain missions are actually quite boring and repetative. Everyone is in the same zone, doing the same missions. They added that 2nd villain starter contact to try and fix that isse. I never have that problem with heroes as I am going to many places and fighting many types of baddies.
Yes, a lot of the running around is tedious until you hit 14. At this stage of the game (least on my server) there are usually friendly heroes ready to offer ports across zones. I sometimes park my warshade in hollows by the Atlas zone and perform taxi service for about 15-20mins. I feel their pain in having to sprint from the southeast corner.
WoW has the easiest leveling curve of all the MMOG's I've played. I had four 60's and a few mid 50's when I finally quit. I get more satisfaction playing City of Heroes/Villains now than I did playing WoW.
Plus the Hollows isn't that bad, I rather enjoy the Frostfire mission and the Cavern trials.