One of the oldest and formerly most supportive guilds of DnL has left the game.
Strofer has posted the following:
It is with a heavy heart that I announce the Soldiers of Fortunes' departure from Dark and Light.
Our Guild has been involved with the game from the outset and had high hopes for it's great success.
However, things have not turned out as we had hoped and our membership have voted with their feet.
I, myself, have now cancelled my subscription and bit you all a fond farewell.
SoF will now move on to pastures new. I hope all those who remain with the game eventually get what they are looking for.
Goodbye and Good Luck!
That is another great loss for DnL...
"Fire is never a gentle master..."
Comments
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
He's cancelled his subscription, but from all reports, he'll still be billed...
Strofer seems like a smart guy o_o, I honestly dont see why peeps play this game.
Kinda like I dont gte why a game rated 3.6 had 1.7k topics inside its forums, While games with an 7.8 rating like ROSE online have like 3 topics in their forum. Weird.
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furthermore, people on this forum simply LOVE to complain about games. when a bad game like D&L is released, the forum will soon be filled with hate topics.
No actually people on here like to point out facts about less then honest companies and the POS games that they are foisting on the sheeple of the MMORPG world.
If you feel that facts are hate then you belong in the official Deceit and Lie forums, so I only assume that you are being tongue in cheek.
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
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And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
"The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin
Sad but true.
I was council member of SoF for quite some time as well and the reason for SoF to have stayed this long lies in their strong bonds to the Project that DnL once was ... SoF was one of the first english guilds to have intensive contact with the Devs and even had meetings with them at E3 and stuff ... so giving up on a dream that lasted 3 years or more is pretty hard.
I am kind of saddened at this, since that makes it even more clear that DnL is dead.... not that i had any more hopes, but seeing that one of the biggest supporters leaves now as well should make the devs kill themselves....
I will never understand why people form guilds before a game launches for a game. That is like setting yourself up for disaster and WAY over-hyping yourself for something.
There is plenty of time to form friendships in the game after it launches and after you decide you LIKE it and want to stay.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
Horizons is another game you could compared somewhat to DnL when it comes to developmenttime and community.
16,305 topics over at VN boards in Horizonsforum for a game that totally sucked at release and never resembled anything what horizons was meant to be from the start.
I followed Horizons more than 3 years very close and the community was great over at VN boards at a time and the DEV's talked to us
That's right.
They posted left and right.
Just to bad the shit hit the fan when David Allen and Douglas shuler "left" Artifact entertainment.
In short.
Both games had a long developmenttime and both had a great community in the start,that's why there is so many topics compared to the games quality.
I heard Horizons improved since release but no way i'm going back to that trainwreck,just like i will never set foot in Al-Drifa again.
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Horizons is another game you could compared somewhat to DnL when it comes to developmenttime and community.
16,305 topics over at VN boards in Horizonsforum for a game that totally sucked at release and never resembled anything what horizons was meant to be from the start.
I followed Horizons more than 3 years very close and the community was great over at VN boards at a time and the DEV's talked to us
That's right.
They posted left and right.
Just to bad the shit hit the fan when David Allen and Douglas shuler "left" Artifact entertainment.
In short.
Both games had a long developmenttime and both had a great community in the start,that's why there is so many topics compared to the games quality.
I heard Horizons improved since release but no way i'm going back to that trainwreck,just like i will never set foot in Al-Drifa again.
You can't compare Horizons to DnL. Horizons was a bad game but it had a 100 times mroe content 6 months before it was released than DnL has now. Plus one part of Horizons was exceptionally well done its craftinga nd thats why people still play it Horizons is arguably the best crafting game of all time. Everything about DnL is plain bad.
Hmm... you don't say? I would have never guessed.
But, I thought the same of DnL...
Bah, oh well. SoF's a great group of people, and it's a shame that DnL flopped, or it would have been some good times. Oh well, Here's hoping for better luck for everyone in their endeavors.
Horizons is another game you could compared somewhat to DnL when it comes to developmenttime and community.
16,305 topics over at VN boards in Horizonsforum for a game that totally sucked at release and never resembled anything what horizons was meant to be from the start.
I followed Horizons more than 3 years very close and the community was great over at VN boards at a time and the DEV's talked to us
That's right.
They posted left and right.
Just to bad the shit hit the fan when David Allen and Douglas shuler "left" Artifact entertainment.
In short.
Both games had a long developmenttime and both had a great community in the start,that's why there is so many topics compared to the games quality.
I heard Horizons improved since release but no way i'm going back to that trainwreck,just like i will never set foot in Al-Drifa again.
You can't compare Horizons to DnL. Horizons was a bad game but it had a 100 times mroe content 6 months before it was released than DnL has now. Plus one part of Horizons was exceptionally well done its craftinga nd thats why people still play it Horizons is arguably the best crafting game of all time. Everything about DnL is plain bad.
I compared those two games to explain why DnL here on these boards had 1700 topics and Horizons on VN boards have 16000 topics.
Long developmenttimes and great communities in the beginning.
As for the crafting part i have top say your wrong.
It was fun in the start but it got booring fast to run around extracting things and so on.
Personally i find Extraction/crafting more interesting in The Saga of Ryzom because there you can develop a lot of various skills in your extractiontree so not all extractors can do the same.
The crafting is pretty complex too because all dropped items have different stats and there is several items in the same slots so you can make a lot of different stuff,depending how you want the enditem to become.
Everquest II too has a good craftingpart where you have to pay attention to what your doing.
Played Horizons and EQ II in beta and both after release and both games sure had tons more content in beta than DnL had at release.
To bad Horizons never turned out like David Allen originally visioned it.
Man it could have been a kickass game.
Same thing i guess we can say for Dark And Light.
Ohh well,i guess we now have to look forward for Age of Conan,Heroes Journey,Warhammer,LOTRO or maybe Star trek online.
I don't see how Vanguard or darkfall will become a succes.
Maybe just maybe Vanguard can because there is a huge void atm.
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I don't know much about Warhammer the mmorpg or Warhammer the table top game, but I do know it's being developed by Mythic, the same people that brought us DAOC, so it will be a great game.
Will it be PvP though? And not carebear PvP?
Both the normal all open PvP zones we know from DAOC,them some Sort of battlegrounds where you end up in a waiting cue and is getting zoned in,and if one side is uneven then NPC's will aid the lownumbered side,then there is zones where PvE is but also allows PvP in other areas of the zone.
Will be interesting to follow.
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I will never understand why people form guilds before a game launches for a game. That is like setting yourself up for disaster and WAY over-hyping yourself for something.
There is plenty of time to form friendships in the game after it launches and after you decide you LIKE it and want to stay.
A lot of guilds have been around for many games though. I don't know if that was the case for this guild, but just a reason why a guild might have been there before the game came out.
Niccoli
To those sof members here, i had some great times in our close knit community, hopefully we'll run into eachother in other games in the future. -[Outcast] (Sagares)
I will never understand why people form guilds before a game launches for a game. That is like setting yourself up for disaster and WAY over-hyping yourself for something.
There is plenty of time to form friendships in the game after it launches and after you decide you LIKE it and want to stay.
A lot of guilds have been around for many games though. I don't know if that was the case for this guild, but just a reason why a guild might have been there before the game came out.
SoF inittially came from Project Entropia. A small group of 10 or so people decided to migrate to dnl due to their dislike with the situation they were having in Project Entropia. A couple of our members were in the alpha testing, and almost every member of SoF made it into beta rather quickly. We had reason for having a guild. when you are organized in a test, you have more fun in a beta test working together and debugging as a group. A lot more gets done, This is what quite a few of us did. Unlike most guilds to, we also booted people out during the beta testing stages for lack of activity. the number of people we got in beta that we booted from the guild actually outnumbers the avg member count within the last two years. Our Original leaders and the first group were close with the devs, there were private conversations between the devs and the guild, developper chats in our own chat room, information releases just to our guild, the first guild to ever get permission to release a promo video of the game, etc. Once the two original leaders retired from the game for their personal life goals, Strofer and I maintained contact with the devs, not nearly as much as the previous leaders, but we still kept up with them. it didn't help that my favorite developer to talk to left the company though
Cheers, Annihalation