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I just tried out Ultima Online.

Didn't like it. No newbie directions. I just went north into a forest and miraculously, all my freaking windows dissapeared right after I right clicked them. Then, I saw a blue oval and I walked to it and selected a new town. Then, I went west and got mauled to death by a bear. Now, I am a ghost and I have no idea how to revive myself. I don't understand why you people think this is the pioneer of all MMORPGs. Any game that gives me a bad first impression is destined to be flushed down my toilet of used games.

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Comments

  • hadzhadz Member Posts: 712

    Yeah, I tried it out recently too...it's really quite crappy...don't know what all the fuss is about.

  • damian7damian7 Member Posts: 4,449


    Originally posted by Myxophobia
    Didn't like it. No newbie directions. I just went north into a forest and miraculously, all my freaking windows dissapeared right after I right clicked them. Then, I saw a blue oval and I walked to it and selected a new town. Then, I went west and got mauled to death by a bear. Now, I am a ghost and I have no idea how to revive myself. I don't understand why you people think this is the pioneer of all MMORPGs. Any game that gives me a bad first impression is destined to be flushed down my toilet of used games.



    as you were creating your character and entering the world... lil journal thing popped up and there were other words around... did you read them?

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • RollinDutchRollinDutch Member Posts: 550

    I suggust that you go look up the meaning of the word 'pioneer', then go look up all the release dates for MMOGs you can think of.

    Then remember that UO is 9 years old and has since been ruined by worthless whiny little fuckups. On the off chance that you find a time machine and can go back to 1997, I suspect that you'll find for yourself why UO was so great.

    Its kind of amusing to read gamespot's old review of UO where they call the grind a design flaw (and then skip foward to the WoW review where they blow blizzard and hail WoW's grind as spectacular). Douchebags.



  • NadrilNadril Member Posts: 1,276
    So... you spent a total of like 5 minutes figuring out what to do?

    UO is one of those games that takes a bit of research to find out what you want to do, where to go, ect.


    Anyways, UO is a thing of the past now. The combat system, ect. is great, but the movement and graphics aren't.


  • stickmstickm Member Posts: 219

    Exactly the same thing happened to me except I was killed by a snake. I was supposidly on the most populated server (1000 people yet there was no one around) and the people I did see would not respond. I asked on the forusm and apparently im suppose to find a priest to resurect or something but of course no one would tell me where that was exactly. O and to top if off supposidly once you die no one can hear you!

    Not a nooby friendly game at all. Im guessing the community is made up of long time players who dont really care about the furture of their game.

    And if it was anything like my situation i walked around for 2 hours trying to get help but no one would even stop to talk to me.

  • damian7damian7 Member Posts: 4,449


    Originally posted by Nadril
    So... you spent a total of like 5 minutes figuring out what to do?

    UO is one of those games that takes a bit of research to find out what you want to do, where to go, ect.


    Anyways, UO is a thing of the past now. The combat system, ect. is great, but the movement and graphics aren't.




    true BUT... the things they've added have yet to be added in MANY new games...



    totally customizable housing.  castle, keep, log cabin, elven hang out, orc fort, cave, whatever.

    you can craft most everything.

    plants that grow, you can cross polinate, and that produce semi-random things.

    living aquariums, take care of fishies, again might make some rares for ya.

    boating, own your own boats, be a pirate, be a fisherman, fish up sunken treasure and sea monsters, fish up treasure maps.

    treasure maps, both fished up and loot off mobs.  find the treasure, kill some mobs, get lots of loot.  5 different levels of difficulty so even new folks can do it.

    what other game can you be a necromancer/paladin/ninja/samurai ALL on one toon?  or any combination thereof?

    myriad of beasts and monsters you can tame and control.  including dragons (one of which you can ride).

    tons of customizable weapons and armor.  TONS.  craftable, did i mention they're craftable?

    tired of what your toon is?  save your skill points in a stone and learn a new skill.  up to 6 toons per server.  up to 720 skill points per toon.  grandmaster is 100 points and you can get skills up to 120 points each.

    pvp and non pvp areas.  nothing is bind on pickup.  so if there's something in a pvp area that you want, odds are you can get it off a vendor or post on boards to get one (i.e. +20 max skill scroll).


    i'm forgetting a few things, but i'm tired of typing, heh.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • hadzhadz Member Posts: 712


    Originally posted by damian7

    what other game can you be a necromancer/paladin/ninja/samurai ALL on one toon?  or any combination thereof?

    You've just described EXACTLY what I think is WRONG with "skill-based" (as opposed to class-based) games.

    The thought of being a Necromancer Paladin, let alone one who's also a Ninja is just patently ridiculous.

  • GameloadingGameloading Member UncommonPosts: 14,182


    Originally posted by Myxophobia
    Didn't like it. No newbie directions. I just went north into a forest and miraculously, all my freaking windows dissapeared right after I right clicked them. Then, I saw a blue oval and I walked to it and selected a new town. Then, I went west and got mauled to death by a bear. Now, I am a ghost and I have no idea how to revive myself. I don't understand why you people think this is the pioneer of all MMORPGs. Any game that gives me a bad first impression is destined to be flushed down my toilet of used games.



    well, don't forget the UO of today is very diffrent then the one back then. if it has changes for the good or the bad is personal.
  • heartlessheartless Member UncommonPosts: 4,993


    Originally posted by hadz



    You've just described EXACTLY what I think is WRONG with "skill-based" (as opposed to class-based) games.
    The thought of being a Necromancer Paladin, let alone one who's also a Ninja is just patently ridiculous.


    Silly, you can't be all of those at once. There is a max to the total skill points you can have. You can either specialize and be a kick ass swordsman or a mage, or you can branch out and be a jack-of-all-trades. However, the later road will make you less effective as there are suplemental skills that enhance main skills which you probably won't have when you branch out.

    image

  • AsterivethAsteriveth Member UncommonPosts: 109


    Originally posted by hadz


    Originally posted by damian7

    what other game can you be a necromancer/paladin/ninja/samurai ALL on one toon?  or any combination thereof?

    You've just described EXACTLY what I think is WRONG with "skill-based" (as opposed to class-based) games.

    The thought of being a Necromancer Paladin, let alone one who's also a Ninja is just patently ridiculous.


    (facetious on)Yes!!! What ever you do, game developers, don't allow us to think for our selves. We haven't the mental capacity to think beyond the cookie cutter classes you create for us.

    You are so right it is ridiculous to pretend to be a necromancer paladin, but ever so reasonable to pretend to be an elf ranger.(facetious off)

  • Zaxx99Zaxx99 Member Posts: 1,761


    Originally posted by Myxophobia
    Didn't like it. No newbie directions. I just went north into a forest and miraculously, all my freaking windows dissapeared right after I right clicked them. Then, I saw a blue oval and I walked to it and selected a new town. Then, I went west and got mauled to death by a bear. Now, I am a ghost and I have no idea how to revive myself. I don't understand why you people think this is the pioneer of all MMORPGs. Any game that gives me a bad first impression is destined to be flushed down my toilet of used games.

    cry more n00b. If you would spend like ohhhh 20 or 30 seconds either reading the newbie tutorial... or reading the instruction manual to the game, you would know exactly what is required to ressurect yourself. Sorry the game doesn't give you a red/yellow/blue/green flashing status of exactly how powerful a creature is relative to yourself.. but then again... exactly how realistic is that?? You know now not to take on a friggin bear until you either increase your skills considerably and/or buy better armor/weapons. Any 6 year old dolt should be able to figure that out. Also any 6 year dolt wouldn't take more then about 5 minutes max to find the solution on how to ressurect your character. Also, dont think the current players are jerks becuase they don't respond to your whining in the game. When you are a ghost, they can't see you unless you go into war mode and then if you type words, they will only see it as "OooOOOooooOO". Well, afterall you ARE a ghost! Find a shrine or a wandering healer or an npc healer in a town at a healer shop and resurrect your self. And for Christ's sakes, quit your damn whining and go back to WoW already. Sheesh.


    - Zaxx

    image

  • damian7damian7 Member Posts: 4,449


    Originally posted by hadz


    Originally posted by damian7

    what other game can you be a necromancer/paladin/ninja/samurai ALL on one toon?  or any combination thereof?


    You've just described EXACTLY what I think is WRONG with "skill-based" (as opposed to class-based) games.

    The thought of being a Necromancer Paladin, let alone one who's also a Ninja is just patently ridiculous.


    because we have necromancers and paladins in real life to compare them to?

    oh wait,  we DID... the knights templar... supposedly great paladins of the faith, but condemned by the very church they protected as satanic (possibly necromantic) heretics.

    whoever heard of such, except for those fellows who met their doom on that fateful Friday the 13th.

    patently ridiculous.  that's as silly as a mage that can wear armor or use a sword! 

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • TheAdlerianTheAdlerian Member Posts: 30
    Ultima was great because the old stand alone games that came before it were great. There was a story, you had a team of characters to maintain, your actions could and would make the team members happy or angry, there was a giant world to explore, and things hidden in it. Additionally, there was a lot of wit involved in the NPC interactions. They were great games.
  • damian7damian7 Member Posts: 4,449


    Originally posted by zaxtor99







     and go back to WoW already. Sheesh.


    - Zaxx


    THAT is why people can't understand games like UO.  everything isn't handed to them with pretty signs and dummy-proofed.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • AsterivethAsteriveth Member UncommonPosts: 109
    I agree no one wants to think anymore. Its all about the "best build for getting to end game". Its all so pointless.
  • vortigen7vortigen7 Member Posts: 116
    Well, being this was one of the first mmo's out there, they didn't have an in-game tutorials when it first began. In this game you actually had to visit the web site and  read a bit BEFORE you played. Otherwise, what happened to you is probably what would happen to most people.

  • Originally posted by damian7


    Originally posted by Nadril
    So... you spent a total of like 5 minutes figuring out what to do?

    UO is one of those games that takes a bit of research to find out what you want to do, where to go, ect.


    Anyways, UO is a thing of the past now. The combat system, ect. is great, but the movement and graphics aren't.



    true BUT... the things they've added have yet to be added in MANY new games...



    totally customizable housing.  castle, keep, log cabin, elven hang out, orc fort, cave, whatever.




    *ahem* Classic Star Wars Galaxies aka CSWG. In fact, CSWG when even further than UO did.



    you can craft most everything.



    Again, CSWG. And coming very close, many other mmorpgs. Like RS, WoW, EvE, and many more.


    plants that grow, you can cross polinate, and that produce semi-random things.


    RS has trees that grow/respawn after you chop them down. Astonia 3 has plants that grow after you pick them.


    living aquariums, take care of fishies, again might make some rares for ya.



    In WoW you can make a pet of almost any monster, including fish. (Fishies is not the plural form. Fish is the plural of Fish.)



    boating, own your own boats, be a pirate, be a fisherman, fish up sunken treasure and sea monsters, fish up treasure maps.



    I will give you... some... of that. AO comes close. You can own your own water hovercraft, and cruise the waters inside it. In many other mmorpgs there is fishing. For exmaple... in WoW you can fish. WoW perhaps is king of 'treasure maps'.


    treasure maps, both fished up and loot off mobs.  find the treasure, kill some mobs, get lots of loot.  5 different levels of difficulty so even new folks can do it.



    WoW has plenty of treasure maps, and loot in the oceans, rivers, etc. Tons of suken ships in WoW that you can explore, just like in National Geographic lol.


    what other game can you be a necromancer/paladin/ninja/samurai ALL on one toon?  or any combination thereof?



    That's easy! CSWG!! In CSWG one can be multiple classes at the same time. Doctor/Teras kasi (aka martial artist)/etc... There were many types of martial art specialties..... Hands, staves, swords, etc.. All of this along with being a master doctor, surgen, and room for more!


    myriad of beasts and monsters you can tame and control.  including dragons (one of which you can ride).


    Same thing in WoW. In fact, at current time, WoW is king of the creature taming/creature handling feature out of every mmorpg currently out, and planned for the future. CSWG when it existed had the crown. it went much further than UO! In CSWG you can even play around with the genetics of animals and create different creations.


    In WoW a Hunter (aka 'creature handler') has an insane amount of ways to customize their creatures! It litterally is possible in WoW for no two hunters to have the same pet!!




    tons of customizable weapons and armor.  TONS.  craftable, did i mention they're craftable?


    Same thing in WoW. Did I mention they are craftable? Also CSWG had this, and in many ways went further. Crafters could not only craft weapons, there was litterally a science. Different types of metals, and more.




    tired of what your toon is?  save your skill points in a stone and learn a new skill.  up to 6 toons per server.  up to 720 skill points per toon.  grandmaster is 100 points and you can get skills up to 120 points each.

    CSWG did this far better. No mmorpg in the past, present, or future, touches CSWG in this part.


    AO had this for a while, then dumbed it down.


    WoW comes half-way close. One can pay gold to unlearn many types of Talents (aka skills). Then re-train in new Talents (aka skills).


    pvp and non pvp areas.  nothing is bind on pickup.  so if there's something in a pvp area that you want, odds are you can get it off a vendor or post on boards to get one (i.e. +20 max skill scroll).

    BoP aka Bind on Pickup is a new game feature. It's main reason is to brutalize farmers. And to some degree stop Uber-Twinks from messing up PvP.


    There is very good PvP in other mmorpgs. EvE, DAoC, AO, WoW, and even SB. ;)



    i'm forgetting a few things, but i'm tired of typing, heh.


    Too bad you never got to play the unofficial UO2...... which is/was CSWG. Created by almost ALL the UO game DEVs. Including the lead UO game DEV known in UO as Designer Dragon. In CSWG he was known as Holocron.
    But I do think everyone should check out UO, just to see and appreciate how far mmorpgs have come. Kind of like driving a 1910 model T Ford, which makes one appreciate even more their 2006 car.
  • *double post*
  • hadzhadz Member Posts: 712


    Originally posted by damian7

    because we have necromancers and paladins in real life to compare them to?

    No, because we have necros and paladins in fantasy to compare them to. And they are almost entirely the antithesis of each other. And don't get me started on where Ninjas [don't] fit in.

    And to all you other skill-based games are better because...blah blah blah...posters, there is PLENTY of scope for class based games to allow freedom of choice & large amounts of personal decision making and character building.

    All you have to do is look at GW to prove that. It's a class-based game, but the opportunity for different characters and play styles is GREATER than ANY OTHER MMO/Online game out there.

    Ultima is old and faded, move along, there's nothing to see here...

    hadz leaving thread...now.

  • MouserqMouserq Member Posts: 68
    "Ok team. We have Paladins, Necromancers, and Ninjas. We need another Class."

    "Ooh ooh oooh. What if you could be a paladin, necromancer, AND a ninja all at the same time? That would be leetsauce."


    That reeks of profound laziness. It's not thinking outside the box. Thinking outside of the box would entail creating entirely new classes apart from the traditional fantasy motif as well as not being an anglein the 'holy trinity'. There's plenty of lore that goes along with the idea of a paladin. Crossing that with a necromancer makes no sense unless you are only thinking of the abilities and nothing of the very definition of a paladin. After that, it's just not a paladin. It's just not.


  • HolofamerHolofamer Member Posts: 43

      Explororor...

    Did you notice how many games you had to list in order to match up what one game (UO) had?  Also, you must not have played UO before, as some of your remarks about other games were clearly in the game you were "trying" to talk down.  There are a few games that are untouchable, UO happens to be one of them.

    There are two kinds of mmorpg players...
    One kind is the hunter,
    The other is the hunted.
    Which one are you?

  • MulsiphixMulsiphix Member Posts: 37
    Not a fan of the game myself.

  • ApocalypticaApocalyptica Member Posts: 491
    In UO you are not given a direction, you are not led. There are no classes. I have played UO now for 7 years (yes I only signed up with xfire two days ago, hence the little playing time in my sig).


    UO is still a MMORPG, compared to most of the modern MMOG. So you play by making friends in UO and talking to a lot of people. People will help you as well. I do not know which server you started, but if it is Europa, I will glady show you around. You also should read the newbie help section the the website. There is where you will find direction.


    It is not for people who want to be led from the first step on, it is not a game for people who just want to choose a class template and then just level to gain xp.  And I am not saying this is bad, I am only saying that it is just a totally different gaming style.


    Having that much freedom and individualism is not for everyone. It makes the beginning very hard, but for that it makes the long gameplay extremly good as you can do what ever you want in UO.


    I always play a second MMOG as well and have tried nearly all of them that are out there. I try them usually for at least 6 month, only then can I really make up my mind if I like it or not. What I don't like about the newer games, is that you have no freedom on what to do, as there usually are only a few ways you can go to achieve your goals. I also don't like instances.


    I like in UO that you can solo play and can team play and you get just as far in both ways. I like that in pvp you can loot the person you just killed, or if the item is insured, you get the insurance value in gold. I like that it is unconsented pvp. I like that we have housing, which we can tile for tile build ourselfs. We don't have xp, so we gain in a skill by using that skill. I like that a lot. We have also many skills which are not fight based, so a tailor would not have to kill any monsters to gain xp, he would have to tailor stuff to gain in tailoring. There are so many fight skills and magery skills, we have the frekeíest templates out there as people pick their skills in such a strange way sometimes, its well fun. The Quest we have are not to gain in skills per se, and the gameplay isin such a way that you will be just as successfull without them. But they do drop nice items the harder the quests get.  


    I coukd go on and on, but for me UO is (apart from the graphical downside of beeing 2D) the perfect MMORPG. I play a game for its gameplay and of that UO has loads in my opinion. Like I said, not for everyone, but those that like it, will stay a very long time.


    Oh, by the way, the reason why your backpack closed up, is because you walked through a server line. ;)

    ------------------------------------------------------
    Do I ever sleep?
    image

  • MyxophobiaMyxophobia Member Posts: 201
    Um, I was talking about a private server. After hearing all the bashing for UO's EA "saga", I decided to try it out on a shard and, although it didn't lag, it just didn't serve.
  • ElnatorElnator Member Posts: 6,077

    Um... Xplororer... you really need to PLAY UO before you start comparing the features of modern MMO's to the features it offers.

    Pets in any other MMORPG (Except MAYBE Pre-CU SWG) don't even come remotely close to the pets you could get in UO.

    You mention a game that you can cut trees down then they "respawn" in comparison to the plants you can grow in UO.  Sorry, not EVEN REMOTELY CLOSE.  in UO you can find or buy seeds for plants.  Grow them with care, over time, they will eventually result in very cool things for your character.  If you're good at it you can even cross-polinate them to create unique plants.  We're not talking about re-spawning trees here.  We're talking about horticulture in an MMORPG.

    You mention that 'treasure maps' in "wow" are good.  Sorry... once again... Play UO before opening your mouth. UO's treasure maps are so much better done than the crap in 'modern' MMORPG's that it's not even funny.  EQ2 has 'treasure maps' too.   Even though I like EQ2 and actively play it I wouldn't even want to try to compare it.

    WoW has 'fishing'... LOL That's SUCH an overstatement.  You can 'fish' in WoW... in UO you could go Fishing... and actually make a relatively full time game career out of it if you so chose.

    You compared the features of one game:  Ultima Online to the features of at least 4 other games.  ONE GAME has more features than all FOUR of those other games combined.  What does that tell you?

    The difference betwen UO, as designed by Origin ("We Create Worlds") is that:
    Ultima Online was not just an MMORPG... it was a virtual World as well.

    WoW, on the other hand.... is just a game.


    And, by the way, Designer Dragon has a name:  Raph Koster and yes, he was the lead developer of SWG during Beta.  Shortly before release he got promoted out of development (pretty much about the same time things started giong to hell in  a handbasket with SWG actually).  To this day I wonder just how good SWG would be now if they hadn't promoted Raph and had let him continue to direct SWG's progress at the developer level instead of sticking him in a VP spot where he had little or no design input.



    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

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