he twist is that the world doesn't need 10
World of Warcraft clones. So - to be really clear - I'm not heading in
that direction at all. - Says DP in an Interview with RPG Vault.
Then,
with good backup support and a passionate need to return the favor, you
will start to reach deep into some of the 20+ lands this game has. -
There will be more than 20 different kinds of lands in this game. Which
is a big amount.
New image of 2Moons.
On
a day to day basis, we have a translator working on the text conversion
to English, not to re-use, but to understand the meaning of everything
they did and how the game functions. Then, the writer uses this to give
him ideas as he re-writes it all meaning the story will be completely
new and nothig will be copied over.
In the land of Haran, there
are two kings. Rictus is defeated and banished by Tirus. There is a
door called the Ebon door, which was once sealed shut with the blood of
the White Lady Trieste. It's held fast, but Rictus knows the leader
called Abaddon on the other side. Rictus hopes a deal with Abaddon will
give him control over the army of beasts he leads, allowing him to
overthrow Tirus. Once the gate is opened, however, Abaddon immediately
kills Rictus, and his beasts wipe out most of the people of Haran. King
Tirus, after seeing the carnage, self-sacrifices, feeling he's failed.
This leaves two towns behind; they're the final outposts trying to
survive until the prophecy about the two moons reincarnates Trieste and
she can seal the door once more - From the Interview - This is the
story of the game.
There are about 23 maps right now, with new
ones being added all the time. So, I imagine we will have around 30
when we ship. These are very varied; you can be in snow, or on a
volcanic island, in dungeons, a desert, a cemetery, or even fighting
underwater. The point is that you have NO IDEA what's next, and that
greatly improves the enjoyment of exploration. There's always something
to look forward to. - From the Interview, meaning this game will
probably never get boring.
To get from map to map, we use
portals, and to get from somewhere to somewhere else really fast - or
to get out of trouble - we use teleports - From the Interview, cool
system.
The six classes are Summoners, Magicians, Knights ,
Hunters, Warriors and Healers. I'm a fan of the Knights and learning
the axe skills; my friends like to play with the Hunters for range, or
Summoners for the pets. We have over 150 skills to learn.
When
you start the game, you pick which class of character you want, and
which outpost you wish to start at, then the rest is up to you. Danger
awaits you outside these initial locations.
As you level up, you
get to spend your skill points and craft your perfect warrior. If you
change your mind, you can always reset the skills, get back the skill
points and try again. The trees of skills are quite large, and many of
them have multiple levels.- From the Interview, You can reset skill
points. Finally. Legend Of Ares doesn't let you and if you go to their
forums half of the stuff there is about how they do not allow to reset
skill points. Also lots of characters, and looks like a Variety in
characters.
So, another innovative thing we are planning with
advertisers is to let them purchase items for you. Say you choose the
Devil Wings; we then see if an advertiser is willing to buy it for you.
If so, it would offer something like "Coca Cola has offered to buy this
for you", and if you accept, you get it for free. That's it! Thinking
of ways to let you benefit from advertising has been a major focus.
I've filed a lot of patent claims in this area as I think it's going to
be very important in the future. The last thing I want to hear is a
publisher telling me they have the patent, and now we can't do
something. - From the Interview, That's so cool. Advertisements can buy
stuff for you, that ownz yo.
All This Info is from an interview with Dave Perry and RPG Vault. Here is The Link.
http://rpgvault.ign.com/articles/726/726739p2.htmlAlso this is all copied from the link that I gave you guys to a post.
Comments
WoW, you gave us a "Good Topic". Great Job.
The post is rather informative, learned some new stuff.
this is the exact interview mmosite.com published
i wonder if RPG Vault just copied from there...
nice post Goni, to busy playing dekaron to on to other forums
this is idea will own every MMORPG
So, another innovative thing we are planning with
advertisers is to let them purchase items for you. Say you choose the
Devil Wings; we then see if an advertiser is willing to buy it for you.
If so, it would offer something like "Coca Cola has offered to buy this
for you", and if you accept, you get it for free. That's it! Thinking
of ways to let you benefit from advertising has been a major focus.
Been a little busy the last few days - and I come back to all these good posts, thanks.
Looking forward to taking this game out for a spin even more now.