Here are the things that I don't like in Eve.
1) Having to have thousands of instas
2) Alts - it should be 1 character per account
3) Advanced learning skills (boooooorinnnng)
I would say
#1 is the most important issue for me. I hate having to have instas, the people who use them travel safely and the people who don't use them are dogmeat.
Comments
There are only 10 types of people in this world, those that understand binary and those that don't
I want more reasons to stay in the same solarsystem. I want longer warp flight times. Put more stuff out there, and I won't even care if we are restricted to the speed of light, which would average about 8mins/AU.
In a typical shooter, there are places to hide and shoot besides warp in points. That is probably what eve is lacking most right now. Maybe if CCP tried to put all of the functionality of stations in the game somehow without actually having the stations they could fill up the solar systems with places to go and get shot.
Those limitations don't prevent me from enjoying the game however. I'm happy to work with the tools I've got to make my own content.
you want the game to be boring?
My only complaint about the game is the music...good god does it have some terrible music, Eve Radio is okay, but still not quite up to par.
Your argument is like a two legged dog with an eating disorder...weak and unbalanced.
The gang overview window is bugged to hell.
1. instas
2. alts
3. being seen in local channel
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I used to visit this site a lot however in recent years it has become the home of negative forum posts, illogical opinions and tantrums so I visit less often.
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1. Travel time. I try to keep it to a minimum but sometimes it's unavoidable, and I have more fun watching TV than 'playing' the game during these times.
2. Instas. Not only do they make PVP non-existent, they are also the biggest source of database lag.
3. Gate camping / PVP system. It's stupid how a game so focused on PVP gives you so little opportunity to PVP, unless you sit at a gate and camp it and hope your target doesn't have instas.
3. You're doing something wrong then if thats the only way you can pvp. 90% of pvp happens on the other side of a gate, not warping to it. (unless you have a bubble of course)
Oh yeah, showing up in local in 0.0 sucks. =/
#1 Scum filled community.
#2 Broken Promises.
#3 More than one character per account.
#4 Too many others to list.
Travel time.
Real-time learning system.
Eve has sound??
I thought everybody just did teamspeak + their own music.
They need to find a way to move PVP away from the gates. Travel should be safe, nobody wants to get ganked moving from point A to point B that's stupid. And the only way to avoid it is to stab yourself out and use instas which makes it so everybody has thousands of bm's.
Ever since Exodus they've been trying to move battles away from the gates but its not working.
The whole point of having POS and player outposts is to create civilian communities in lowsec and 0.0
Look at what ISS is doing, its a good example of where the game is headed. They're trying to make 0.0 accessable to the %90 population of carebears stuck in highsec.
Its gonna be one hell of a design challenge.
As far as Eve players being scum, this is the best online community you are ever gonna find. Peeps will bend over backwards to help you.
Its a pvp game, if you're not here to be in a constant state of war then you're in the wrong game.
Go play starwars and shit, maybe they'll let you pvp by typing /duel or something LOL.
For me my top 3 are
1. Alts such as spy alts or scout alts im sure many alliance people will agree here that it usually causes innnocent newbies to get ganked in alliance space because of the suspition that its a spy alt. A very sad situation really.
2. Now i know this is a bug and i understand it will be fixed one day soon but i really hate the cloaking bug where you can get locked.
3.I really miss stuff that was taken out like torpedoes with a blast radius and mines.
To this day the devs have done nothing to alleviate the problem and players, as we warned in beta, quickly found a way around it. Unfortunately that way is billions of insta bookmarks clogging the database servers and causing horrendous lag, especially when corps start mass copying them for their members.
Travel time (See above) is the only other thing I don't like about EVE... Especially when you just got done killing 40-50 badguys spread out over 100+ KM of space in a 167m/s ship.. (Trust me, not a fun experience).
Even in a 500m/s ship that's kind of annoying.
Those are my only two real complaints about EVE... both tied to travel.... the 'autopilot' system should warp to 5km from gates to shorten travel time, except in 0.0 to 0.4 space, those should warp you 15km from the gate like now. But empire space should drop you right on top of the gate to minimize travel time. All it is is a time sink. It would eliminate the need for 2/3 of the instas in the game.
Currently Playing: Dungeons and Dragons Online.
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Still in: A couple Betas
A few things in EVE bother me, but Kali seems like it's going to try to alleviate most of what people dislike.
1) Instas and travel - People have been talking about this forever and CCP is taking this "We'll fix it when we fix it" attitude which is kind of annoying. Travel is so dismally boring most of the time and without instas it's even worse. I don't think anyone can fault anyone else for using instas. It's a community made band-aid but the truth is that they're the biggest cause of lag in the game and if you don't have them you are screwed in so many ways. I don't know of a way to fix travelling in EVE. I really don't.
2) Gates/Stations/Belts - This isn't a problem I have with gates or stations themselves but with the fact that all combat occurs at them. We have these huge solar systems and combat takes place at a measley 3 places usually. Kali looks to fix this with explorable content and the change to belts where you actually have to find them before you can warp to them. The latter is going to be a very gradual change but I think will help in utilizing all the space that's given to us.
3) Fleet Battles - Large fleet battles are another boring part of the game. Warp, align, wait for target calls, shoot, if targetted you warp, align, warp back, repeat. Small gang warfare is much more intense and tactical and just plain fun. CCP is currently looking at ways to make fleet battles a better experience but serious alterations to the environment itself will be needed to change the way fleets work.
4) Environments and PVP - They aren't tactical or realistic at all. When attacking something I have to worry about things like Falloff Range and Transversal Velocity and here I am shooting through asteroids and other players? This aspect has lead to one of the most disliked parts of the game; blobbing. What's the point of formations when everyone can bunch as close as possible to each other without fear of collisions or friendly fire? It's a sphere of death in every sense of the word. Nebulae, floating debris, asteroids, subspace distortions, solar winds, black holes and a whole plethora of wonky sci-fi phenomena could be implemented in a way to give real tactical advantages to players.
5) Environments in general - Space in EVE is empty. Really, really empty. Reading the chronicles, backstory and talking to NPC agents reveals a Universe brimming with people and life but you wouldn't know it by looking at the game itself. I wish there were a lot more NPC ships and traders floating around, and I mean, a LOT more. I wish we could travel to planets and interact with them in some way. I wish exploration counted for something. Changes down the line hope to give planets and exploration a strategic use which would be awesome, I think.
6) Lag - I have a lot of respect for CCP trying to keep true to their original vision of a single, unsharded world. It's a double-edged sword in some respects. We get a huge populated universe with a diverse community and an economy that puts other MMOs to shame. However, it also creates a lot of problems with lag. This is especially true in large fleet battles where fighting can be an excercise in absolute futility. I can only hope CCP can find ways to fix this as it has become a serious problem as of late.
7) Scams and Espionage - This is actually one of my favorite parts of the game, but there are a few inherent problems. The first being that there's no real way of getting retribution against someone who's wronged you in some way. Someone joins your corp, seems like an absolute friend for months and then sticks a dagger in your back. That person then just disappears without a trace while they log on to a different character to reap all the rewards. There's no real way to track who's an alt of who or who isn't who they seem or even where someone is. Sure there are Intel agents, but they aren't much help when alts are involved. I think an easy way to help this would be something like "rap sheets" or criminal records. It could include who a certain character is known to be seen with (lists that persons alts as alternate identities if those alts have been used in anything "illicit") and various other bits of info. This would be something really tricky to implement and balace, but in a universe of near lawlessnes where people are judge, jury and executioner it only makes sense to have a way to see what others have done in the past or what alts they may have used for some nefarious deed. It's more of a pipe dream, I suppose.
I love EVE, but there are always things that could be improved.
Though I'm really hoping this patch coming tuesday will clear some of this damn BM coping lag
the avatar
I have absolutely no use for the avatar. so much work went into the customization of what the character looks like and for what? a picture that appears in chat and in the forums?! I'd rather have the ablitiy to customize my ship. corp banners, different colors, more variety to how the visible modules look like.
SWG gave the players the ability to change the color and even let the ship have two color patterns. if SWGs dev team can do this hopefully the ccp team can too.
Even if it means doing away with the avatar option, not to sure with the others but I don't even remember what mine looks like lol
You stated that there is absolutely no way to improve your skills to come on an even foot with the established players.
You are wrong here.
I have been a player since the game went retail, flying Amarr ships, living in the region Stain, where the NPC's are vulnerable explicitly to Energy Weapons, and those are an Amarr weapon.
Half a year ago I had a mate starting in eve, now, 6 months later, he's flying a Caldari Raven Battleship with a character that has 8 million skillpoints vs my 38 million, and he's doing a better job at killing those same NPC's then I am.
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Another thing that you got quite wrong :
When I started playing the game, there were no implants that upped my attributes, and there were no advanced learning skills that did that same thing.
New players now have a much faster start then we, the old players, had.
A skill that took me from lvl 4 to lvl 5, almost 34 days, can now be done in 21 days due to all those nifty little additions in the game.
No, you can't be a 40 million skillpoints player in 1 week, is that what you want ?
I can't fly Dreadnoughts or Carriers, those take a long time to train for.
I can't fly Gallente Ships, you can from day 1
I can't fly Interdictors, you can with about 2 weeks of playing
I can't fly command ships, you can if you make that your specialty.
What I'm trying to say, there are so many different professions in the game, so many ways to specialize yourselves. Even with nearly 40 million skillpoints that took me 3 years of playing, I can't fly and do it all.
That is what makes eve so versatile.
Perhaps you should have a better look at Eve-online.
No ground game....
That is pretty much it. If this game had a decent ground based game to go with space It would probably be the best sci-fi mmo ever.
Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.