How deep is the crafting in this game. I heard it is good, but seeing as I haven't bought the game yet and doing research on it to make sure paying 40 dollars is worth it, I want to know about the crafting system and how it works a little bit. Is it really easy and retarted, like WoW is, or is much more in depth that would simulate crafting somewhat, maybe like horizons/swg before that patch it had. If it isn't like either in anyway, can you explain how it works so I get an understanding. Do you have to pvp? Can you just be a crafter and help develop things or make things for the ones fighting the wars? I can't think of any other questions right now, but if I do, i'll make another post. Any answers would be great. It does look like a good game.
Comments
Roma Victor crafting has several different elements. The simplest form of crafting involves combining two objects to make another, whose quality is based on your skill and the quality of the components.
Sometimes you need to have one or two tools equipped, which degrade based on your skill and need to be maintained.
Sometimes you need to attach to a crafting station, which is a static structure such as a forge or loom. For some things, such as baking, this takes a certain amount of time and you need to come back when it's finished.
Sometimes you need to use a projectsite. When you have one outside, it's used to build a structure. These tend to need hundreds of individual items, which you add a certain time apart. If you make a projectsite indoors, you use it to make complex items such as armor.
Sometimes you need to leave things outside for a chemical reaction to occur. An example is flax. After rotting it in a retting pit (crafting station), you need to leave it outside to dry.
Just about every finished project requires many steps. For example, to make bread:
1. You plant some barley seeds and wait for them to grow.
2. You can water the plants with an amphora.
3. You harvest the crop with a sickle (tool).
4. You thrash it with a winnowing fork (tool).
5. Grind the grain with a mortar (tool) and quern (crafting station).
5. Mix the flour with saltwater from an amphora. I think you may need a mortar and quern for this too.
6. Leave half the dough outside to sour.
7. Mix the dough and sourdough together.
8. Put it in an oven (crafting station) with a peel (tool) and firewood. Wait for awhile then take out the finished loaf of bread.
So yeah, I'd say it's pretty complex. Alot of metal objects have even more steps. What's more, all those tools, carfting stations, and materials can be produced by players (except saltwater, but it will be).
You can make a living with just crafting, in fact it's much more profitable than combat. However, the game is open pvp. The towns have NPC guards, and are relatively safe. Still, the guards can be killed or distracted, so crafters occasionally get attacked.
If you're building an mmorpg, or if you'd like to share ideas or talk about this industry, visit Multiplayer Worlds.
How often crafters are attacked depends on the political situation mostly. Romans cannot attack other Romans in Roman controlled areas, so to them it only happens when an enemy force invades. On the other hand, free towns it's usually the same, but occasionally there will be a civil war. I haven't been in game for awhile, so I don't know the frequency of raids.
As far as the VERM, judging by the thread I posted on the boards asking how much people are spending, most people don't get more than the 5000 you start with. If you join a good guild, you can usually get all the tools and things you need, and if you're a competant crafter of an object that's in demand, you should be able to make all the money you need.
It's not really a dominant force, since almost everything in game can be crafted, and almost everything that can't be will be.
EDIT: And since we've been accused of overhyping the game, I will say that it's in a very unpolished state. There are some technical issues to be worked out, and alot of things that should be in aren't yet. Do your research on it first and then make your decision.
If you're building an mmorpg, or if you'd like to share ideas or talk about this industry, visit Multiplayer Worlds.
Its pretty bad, but its getting better all the time.
Right now, I would say unless you are for sure going to play and you have nothing else to play now. Play it. Otherwise wait til atleast this next patch.
Right now there isnt much to do but train up some of your basic skills and build a few things. PvP isnt all that great because so many things are missing, and there isnt that many buildables in the game (there is a lot but only like 25% of the total that will be in the game).
-MrDDT
If you're building an mmorpg, or if you'd like to share ideas or talk about this industry, visit Multiplayer Worlds.
If you're building an mmorpg, or if you'd like to share ideas or talk about this industry, visit Multiplayer Worlds.
If you're building an mmorpg, or if you'd like to share ideas or talk about this industry, visit Multiplayer Worlds.
Yeah, it depends. Some things you need a tool for, others you just forage off the ground.
For wood there's a different system. You can forage for firewood and sticks, but for logs and branches you need to cut down a tree with a handsaw. From the felled tree you can extract a number of logs, branches, and sticks using either your handsaw or I think a hatchet.
If you're building an mmorpg, or if you'd like to share ideas or talk about this industry, visit Multiplayer Worlds.
If you still have your projectsite free you should make some haystack from the straw (you get from the sheafs of barley) and sell those to the people that are training construction.
PS : It takes 3 cycles for flax to grow, you need a knife to harvest from it. One field is good for 4 flax.
It takes 8 cycles for barley to grow, you need a sickle to harvest from it. One field is good for 8 barley (= 8 wholgegrain and 8 straw).
Jess is right.
But 9 barley and 9 cycles.
-MrDDT
Well, first of all, you have your inventory. That works like most other mmorpgs. You can leave things lying around anywhere, although they decay and can be stolen if not in a building. There are some public buildings you can leave stuff in where it won't decay, but it can be stolen. If you're lucky enough to have your own (few people are, since rentables are in heavy demand, and building one is expensive and labour intense), stuff you leave can't decay or be stolen. You can also use a projectsite for this, until the project is finished. Finally, there are piles. You can build firewood, clay, log, and straw piles. These are structures that you can withdraw however much of the resource you put in. You can't add to a pile once it's finished though. We're told that true containers and handcarts are coming soon.
You can have as many houses as you want, but like I said, it's not easy for most people to get one. You can build structures like piles, crafting stations, and roundhouses, and in that sense be an architect. The roundhouses and more complex crafting stations require several skills though, so often they end up being group projects rather than individual.
If you're building an mmorpg, or if you'd like to share ideas or talk about this industry, visit Multiplayer Worlds.
Fingers crossed
Storage is a pain in the ass. Simple as that. Right now it straight up sucks, even after they add the few things its still going to suck.
However, thats one thing thats going to drive this econ is a need for buildings and a place to live. I have 3 houses and 3 accounts, I still running out of space. Granted a I play a lot and need to store more then most, but storage is a pain in the butt.
Its going to be a problem forever but its just part of what makes the game run the way it does.
Best way to store stuff is to have 2 accounts and make a large site with one and use your main account to build stuff.
-MrDDT