Originally posted by Obee Originally posted by LilT Originally posted by Obee ou're also pretty much forced to do the quests on WoW/EQ2 if you want the best equipment, where in pre-CU SWG you could just go buy the best equipment from a player crafter.
Actually, quest rewards in Wow are pretty crappy unless its from an instance. AH ftw until 60. But anyways, yes, I play Wow. Still. lol Im doin the rep grind thing atm, just waiting for the expansion and/or another interesting game. I've found that the weapons and armor I'm getting from quests in WoW (my highest character is level 13 atm) are slightly better than the crafted ones I can make and only the rare looted one is better than them (though the level 15 armor and weapons I'll be able to make are better). In EQ2, if you can get people together to do the Heritige Quests, you'll have far, far, better equip,emt than crafted or looted.
That'll change. The higher you progress, the more focused you want your gear to become. On my warlock, at first i was happy to get +2 intellect on my gloves as opposed to none at all, but eventually (like lvl 20) if it didnt have +stamina or +dmg on a piece of gear, I wasnt interested in it. Figure out which stats benifit your class/playstyle most and go to the AH to get them.
Of course the gear on the ah is all looted anyways, but at least you are giving credits to other players instead of npc's I wish Blizzard would boost the trade skills like tailor or leatherworking to be better at higher levels, it would make the game much more interesting. Nothing worse than being lvl 300 tailor and only being able to make a handful of valuable items. And most of those items are only valuable until you can loot better.
Originally posted by Wildcat84 I'm playing EQ2. WAY the hell better than WoW.
Still feeding that beast, huh?
Shayde - SWG (dead) Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me. I don't like it when you say things. - A Vanguard fan who does too. 09f911029d74e35bd84156c5635688c0
Actually EQ2 is a great example of complexity in game play, when you compare WOW to EQ2 it would be the same as comparing and apple to and orange, EQ2 is ten fold the game WOW is, EQ2 has a better story, better graphics, light years ahead in customization, it is just a far superior game over WOW, its major flaw though is that it is far more complex then WOW is. The same is true for SOR, this game is better then WOW and Blizzard in every department, it has a far better story, better graphics, better game play, more customization, and is extremely more complex then WOW in every aspect, the customer service is second to none as well. But yet with SOR and EQ2 they both combined together have a fraction of the amount of people playing the game then WOW does. Simple put complex game playing is on life support and is about to have the plug pulled. Bring it on down now.
Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.
EQ2 ? BARF... I thought that game was a hunk of junk.. also I would NEVER give SOE another dime of my money considering the way they insulted all the loyal gamers they once had.
Originally posted by BlazinBlades Everyone can talk about WOW being successful because of not having too many bugs, or good game play all sorts of reasons, but there is only truly one main reason why WOW is truly successful. The main reason why WOW is successful is because Blizzard tapped into the casual gamer market with an MMO. Casual gamer market is massive compared to the complex gaming market. Casual gamers enjoy playing video games, but they do not enjoy or like the idea of wasting their whole day playing a game, most casual gamers have other interests that they enjoy more then playing video games, like sailing or kayaking any number of things, to them the idea of spending 3 or more hours a day playing a video game for a few weeks to get form point A to point B is a waste of time it takes time from other activities and enjoyments in life. The idea of and MMO being able to get from point A to point B in only a matter of a few hours by only having to play 20 or 30 mins a day is far more appealing.Unfortunately because the market is so huge in that area of the gaming industry, it is the market that most if not all MMO developers are now targeting. I myself am a casual gamer and only played SWG about and hour or less a day, I have other activities I enjoy more, but I like complex things that make you think, which is why I enjoy complex games, but unfortunately I fear the day of complex gaming is drawing to a close. Because of that I feel this whole hate SOE and SWG is simple a waste of time, the reason is simple and very clear, virtually every MMO developer is beginning to drop complex gaming in favor of casual friendly gaming, and for all this hate SOE and SWG, none of that is going to make a bit of difference and save the fate of the complex gaming. In the end is comes down to profits, simple put, as much as anyone hates to hear it or accept it, there is far more money to be made by targeting casual gamers then the complex gaming market, and there is nothing that anyone can do about that. Bring it on down now.
WOW is a success because they successfully tapped into the asian market . That is where a majority of their sub base comes from . Casual gamers play along side hardcore gamers in every game in existence .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by Malickiebloo Originally posted by BlazinBlades Everyone can talk about WOW being successful because of not having too many bugs, or good game play all sorts of reasons, but there is only truly one main reason why WOW is truly successful. The main reason why WOW is successful is because Blizzard tapped into the casual gamer market with an MMO. Casual gamer market is massive compared to the complex gaming market. Casual gamers enjoy playing video games, but they do not enjoy or like the idea of wasting their whole day playing a game, most casual gamers have other interests that they enjoy more then playing video games, like sailing or kayaking any number of things, to them the idea of spending 3 or more hours a day playing a video game for a few weeks to get form point A to point B is a waste of time it takes time from other activities and enjoyments in life. The idea of and MMO being able to get from point A to point B in only a matter of a few hours by only having to play 20 or 30 mins a day is far more appealing.Unfortunately because the market is so huge in that area of the gaming industry, it is the market that most if not all MMO developers are now targeting. I myself am a casual gamer and only played SWG about and hour or less a day, I have other activities I enjoy more, but I like complex things that make you think, which is why I enjoy complex games, but unfortunately I fear the day of complex gaming is drawing to a close. Because of that I feel this whole hate SOE and SWG is simple a waste of time, the reason is simple and very clear, virtually every MMO developer is beginning to drop complex gaming in favor of casual friendly gaming, and for all this hate SOE and SWG, none of that is going to make a bit of difference and save the fate of the complex gaming. In the end is comes down to profits, simple put, as much as anyone hates to hear it or accept it, there is far more money to be made by targeting casual gamers then the complex gaming market, and there is nothing that anyone can do about that. Bring it on down now.
WOW is a success because they successfully tapped into the asian market . That is where a majority of their sub base comes from . Casual gamers play along side hardcore gamers in every game in existence . WoW has over one million subscribers from North America alone. That is more than any other MMORPG made in North America has ever had at one time worldwide. That is the main reason everyone is looking to have one million subscribers at launch (Smedley's 'goal'). It is also why SOE is playing "Follow the Leader" with all their games (they have been slowly making EQ2 less complex and more like WoW for a while now).
Originally posted by Obee Originally posted by Malickiebloo Originally posted by BlazinBlades
WOW is a success because they successfully tapped into the asian market . That is where a majority of their sub base comes from . Casual gamers play along side hardcore gamers in every game in existence . WoW has over one million subscribers from North America alone. That is more than any other MMORPG made in North America has ever had at one time worldwide. That is the main reason everyone is looking to have one million subscribers at launch (Smedley's 'goal'). It is also why SOE is playing "Follow the Leader" with all their games (they have been slowly making EQ2 less complex and more like WoW for a while now).
WoW is successful by any measuring stick.
Too true , And sad at the same time . WOW has become the standard that other developers follow (A few aside) .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by Malickiebloo Originally posted by Obee Originally posted by Malickiebloo Originally posted by BlazinBlades
WOW is a success because they successfully tapped into the asian market . That is where a majority of their sub base comes from . Casual gamers play along side hardcore gamers in every game in existence . WoW has over one million subscribers from North America alone. That is more than any other MMORPG made in North America has ever had at one time worldwide. That is the main reason everyone is looking to have one million subscribers at launch (Smedley's 'goal'). It is also why SOE is playing "Follow the Leader" with all their games (they have been slowly making EQ2 less complex and more like WoW for a while now).
WoW is successful by any measuring stick.
Too true , And sad at the same time . WOW has become the standard that other developers follow (A few aside) . Yep. But think of it this way, how many "Grand Theft Auto III" clones have matched the success of the original? Not one. Now the GTA3 clones are adding features to make themselves more and more complex (even the ones from Rockstar). There is still hope (although it is a long way off, so make due with the non-SOE ones for now).
Originally posted by PyscoJuggalo Everyone keeps saying: "Pre-CU was a grindfest..."
Well for people that did not care about being a jedi, it wasn't Pre-CU was about finding your place in a diverse world, being a PvP'er, PvE'er, Crafter, City/Guild Leader, and/or Entertainer. It's too bad SOE/LA put jedi in and the better aspects of the game became neglected.
Finaly someone that understands gaming i was one of the few that gives a ratsass about jedi, well to be honost when i started SWG it looked like the ultimate goal to be a jedi but as time progressed so did my intrest in becoming a Jedi and lucky in Pre-CU you had many options to make your life in SWG a fun experiance, also noticed alott of grownups but then the shit hit the fan and kids came into the game, no gamers but plain simple kids who rely on prechewed food and have no fantasy whatsoever other then trying to become Uber and if possible smack low levels, Kids have not only ruined SWG but they start to ruin most MMO's ( luckely there are some kids with some decent manors and can be called gamers but the majority can't game or understand gaming
It seems quite obvious to me: WoW is the McDonalds of mmorpgs, its populair cuz it started off (and still has) a dangerously big advertising campaign (which is the reason a lot of people are pissed off with it), and its a sort of back to basics game. Out with all the fancy shit and just a plain paper D&D design of game, which makes it easy to understand for people of all ages and IQ...
Enlightened minds such as ourselves (...) prefer to play more intelligent games such as EvE or Ryzom or whatever ur playing atm, but WoW is simply very appealing to the ''normal'' crowd, due to an insane ad campaign, populairty from the Warcraft series and as said, its simplicity, which leads to a considerable amount of people playing it inviting their friends to play it, they invite their friends to play it and so on... a 21st century gameversion of the dominotheory in some sort of dissorted way. I myself cant be bothered with WoW (yes, iv been offered to play it a considerable amount of times) cuz it simply too simple
Originally posted by Pkylan It seems quite obvious to me: WoW is the McDonalds of mmorpgs, its populair cuz it started off (and still has) a dangerously big advertising campaign (which is the reason a lot of people are pissed off with it), and its a sort of back to basics game. Out with all the fancy shit and just a plain paper D&D design of game, which makes it easy to understand for people of all ages and IQ... Enlightened minds such as ourselves (...) prefer to play more intelligent games such as EvE or Ryzom or whatever ur playing atm, but WoW is simply very appealing to the ''normal'' crowd, due to an insane ad campaign, populairty from the Warcraft series and as said, its simplicity, which leads to a considerable amount of people playing it inviting their friends to play it, they invite their friends to play it and so on... a 21st century gameversion of the dominotheory in some sort of dissorted way. I myself cant be bothered with WoW (yes, iv been offered to play it a considerable amount of times) cuz it simply too simple ...also cocks
If you can't be borthered with WoW then you also can not comment on the game as you have no experiance in the game but only from read and tell is not what a game is about but if you had played it your comment would have more weight then it has now. You are right about the mass advertising Blizzard does, but from all other MMO adds i don't see WOW laying their ass of aslike for example Archlord did or DnL, i mean you would be a very stupid company to not advertize your game and if you have the means to do it hugh then you would do it hugh.
Oh and another thing games are made for fun does this mean to you you need to be smart to have fun?? if you want more intelligent games then i suggest get a Nintendo and do some brain games. (not that thats really intelligent :P)
I still play games for my pleasure and afcourse the challenge but the challenge needs to be fisical and not intelligent for that i have my work to let my mind work and games are to relaxe.
So next time you say something is to simple try it first and then comment about it
I find most of the fanboi comments retarded, every damned game out their is grindage at certain levels.. i threw up on the grinding and elitism of eq2.... went into cardiac convulsions with menial tasks of guild wars .. which is not an mmorpg.. i could go on and on..
wow is like all the rest... but I prefer wow to anything out there...
Another thing .. eq2 is owned by soe.. and soe screwed MY GAME UP.. they aint seeing a penny from me any more.. to those mentally challenged to recommend eq2 shoould be slapped and labotamized for sponsoring soe...
Originally posted by RavenStJ I find most of the fanboi comments retarded, every damned game out their is grindage at certain levels.. i threw up on the grinding and elitism of eq2.... went into cardiac convulsions with menial tasks of guild wars .. which is not an mmorpg.. i could go on and on..
wow is like all the rest... but I prefer wow to anything out there...
Another thing .. eq2 is owned by soe.. and soe screwed MY GAME UP.. they aint seeing a penny from me any more.. to those mentally challenged to recommend eq2 shoould be slapped and labotamized for sponsoring soe...
I can see your view of a ex SWG player, but soe created EQ2 as they did with SWG. Then why the heck do you mention that they are "sponsoring" SOE when that is what they should be doing. EQ2 is a good game, and it has been better over the years. So before saying somthing about the other games SOE made, think.
I dont see why a EQ2 player (that hasent played SWG) should hate SOE.
Starwars Galaxies, An Empier Diveded, That's what it says on my box anyway.
Casual gamers enjoy playing video games, but they do not enjoy or like the idea of wasting their whole day playing a game, most casual gamers have other interests that they enjoy more then playing video games, like sailing or kayaking any number of things, to them the idea of spending 3 or more hours a day playing a video game for a few weeks to get form point A to point B is a waste of time it takes time from other activities and enjoyments in life. The idea of and MMO being able to get from point A to point B in only a matter of a few hours by only having to play 20 or 30 mins a day is far more appealing.
It's not that the causal player wants to get from A to B. The problem that MMOs struggle with is trying to cater to the casual player, who despite having limits on the amount of effort they can invest, still expects to get from A to Z. I think the desire of MMO developers to keep these players from beling left behind is what candies up MMOs.
Yep, I never wanted to even try WoW. The way they destroyed SWG led me to play CoH and now, WoW. Having a much better time in both of those games than SWG now. That's sad considering I never would have bothered with an MMORPG were it not for Star Wars Galxies. I came to it as a star wars fan, not a gamer. They chased their best customers out of the game in search of some invisible, non-existent target market.
Comments
I've found that the weapons and armor I'm getting from quests in WoW (my highest character is level 13 atm) are slightly better than the crafted ones I can make and only the rare looted one is better than them (though the level 15 armor and weapons I'll be able to make are better). In EQ2, if you can get people together to do the Heritige Quests, you'll have far, far, better equip,emt than crafted or looted.
That'll change. The higher you progress, the more focused you want your gear to become. On my warlock, at first i was happy to get +2 intellect on my gloves as opposed to none at all, but eventually (like lvl 20) if it didnt have +stamina or +dmg on a piece of gear, I wasnt interested in it. Figure out which stats benifit your class/playstyle most and go to the AH to get them.
Of course the gear on the ah is all looted anyways, but at least you are giving credits to other players instead of npc's I wish Blizzard would boost the trade skills like tailor or leatherworking to be better at higher levels, it would make the game much more interesting. Nothing worse than being lvl 300 tailor and only being able to make a handful of valuable items. And most of those items are only valuable until you can loot better.
For the Horde!
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
Pockets SOE deep.
Unaware of the Jestor?
http://about.me/JestorRodo/
Friends enjoy his classic Vblog - https://www.facebook.com/GoodOldReliableNathan
Actually EQ2 is a great example of complexity in game play, when you compare WOW to EQ2 it would be the same as comparing and apple to and orange, EQ2 is ten fold the game WOW is, EQ2 has a better story, better graphics, light years ahead in customization, it is just a far superior game over WOW, its major flaw though is that it is far more complex then WOW is. The same is true for SOR, this game is better then WOW and Blizzard in every department, it has a far better story, better graphics, better game play, more customization, and is extremely more complex then WOW in every aspect, the customer service is second to none as well. But yet with SOR and EQ2 they both combined together have a fraction of the amount of people playing the game then WOW does. Simple put complex game playing is on life support and is about to have the plug pulled. Bring it on down now.
Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
WoW has over one million subscribers from North America alone. That is more than any other MMORPG made in North America has ever had at one time worldwide. That is the main reason everyone is looking to have one million subscribers at launch (Smedley's 'goal'). It is also why SOE is playing "Follow the Leader" with all their games (they have been slowly making EQ2 less complex and more like WoW for a while now).
WoW is successful by any measuring stick.
WoW has over one million subscribers from North America alone. That is more than any other MMORPG made in North America has ever had at one time worldwide. That is the main reason everyone is looking to have one million subscribers at launch (Smedley's 'goal'). It is also why SOE is playing "Follow the Leader" with all their games (they have been slowly making EQ2 less complex and more like WoW for a while now).
WoW is successful by any measuring stick.
Too true , And sad at the same time . WOW has become the standard that other developers follow (A few aside) .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
WoW has over one million subscribers from North America alone. That is more than any other MMORPG made in North America has ever had at one time worldwide. That is the main reason everyone is looking to have one million subscribers at launch (Smedley's 'goal'). It is also why SOE is playing "Follow the Leader" with all their games (they have been slowly making EQ2 less complex and more like WoW for a while now).
WoW is successful by any measuring stick.
Too true , And sad at the same time . WOW has become the standard that other developers follow (A few aside) .
Yep. But think of it this way, how many "Grand Theft Auto III" clones have matched the success of the original? Not one. Now the GTA3 clones are adding features to make themselves more and more complex (even the ones from Rockstar). There is still hope (although it is a long way off, so make due with the non-SOE ones for now).
Finaly someone that understands gaming i was one of the few that gives a ratsass about jedi, well to be honost when i started SWG it looked like the ultimate goal to be a jedi but as time progressed so did my intrest in becoming a Jedi and lucky in Pre-CU you had many options to make your life in SWG a fun experiance, also noticed alott of grownups but then the shit hit the fan and kids came into the game, no gamers but plain simple kids who rely on prechewed food and have no fantasy whatsoever other then trying to become Uber and if possible smack low levels, Kids have not only ruined SWG but they start to ruin most MMO's ( luckely there are some kids with some decent manors and can be called gamers but the majority can't game or understand gaming
Also hi.
Eep
It seems quite obvious to me: WoW is the McDonalds of mmorpgs, its populair cuz it started off (and still has) a dangerously big advertising campaign (which is the reason a lot of people are pissed off with it), and its a sort of back to basics game. Out with all the fancy shit and just a plain paper D&D design of game, which makes it easy to understand for people of all ages and IQ...
Enlightened minds such as ourselves (...) prefer to play more intelligent games such as EvE or Ryzom or whatever ur playing atm, but WoW is simply very appealing to the ''normal'' crowd, due to an insane ad campaign, populairty from the Warcraft series and as said, its simplicity, which leads to a considerable amount of people playing it inviting their friends to play it, they invite their friends to play it and so on... a 21st century gameversion of the dominotheory in some sort of dissorted way. I myself cant be bothered with WoW (yes, iv been offered to play it a considerable amount of times) cuz it simply too simple
...also cocks
If you can't be borthered with WoW then you also can not comment on the game as you have no experiance in the game but only from read and tell is not what a game is about but if you had played it your comment would have more weight then it has now. You are right about the mass advertising Blizzard does, but from all other MMO adds i don't see WOW laying their ass of aslike for example Archlord did or DnL, i mean you would be a very stupid company to not advertize your game and if you have the means to do it hugh then you would do it hugh.
Oh and another thing games are made for fun does this mean to you you need to be smart to have fun?? if you want more intelligent games then i suggest get a Nintendo and do some brain games. (not that thats really intelligent :P)
I still play games for my pleasure and afcourse the challenge but the challenge needs to be fisical and not intelligent for that i have my work to let my mind work and games are to relaxe.
So next time you say something is to simple try it first and then comment about it
their is grindage at certain levels.. i threw up on the grinding and
elitism of eq2.... went into cardiac convulsions with menial tasks of
guild wars .. which is not an mmorpg.. i could go on and on..
wow is like all the rest... but I prefer wow to anything out there...
thing .. eq2 is owned by soe.. and soe screwed MY GAME UP.. they aint
seeing a penny from me any more.. to those mentally challenged to
recommend eq2 shoould be slapped and labotamized for sponsoring soe...
I can see your view of a ex SWG player, but soe created EQ2 as they did with SWG. Then why the heck do you mention that they are "sponsoring" SOE when that is what they should be doing. EQ2 is a good game, and it has been better over the years. So before saying somthing about the other games SOE made, think.
I dont see why a EQ2 player (that hasent played SWG) should hate SOE.
Starwars Galaxies, An Empier Diveded, That's what it says on my box anyway.
It's not that the causal player wants to get from A to B. The problem that MMOs struggle with is trying to cater to the casual player, who despite having limits on the amount of effort they can invest, still expects to get from A to Z. I think the desire of MMO developers to keep these players from beling left behind is what candies up MMOs.
SWG Team Mtg.
fishermage.blogspot.com
Someone else needs to make a better MMO than that one. I've tried everyone else's.