Producer John Scott Tynes gives us a brief look at what the team did in their beta for Halloween and shows off four screenshots of the event itself.
Our closed beta test has been underway since December of 2005. By the time we launch our beta will have been going for a year and a half, which means we are getting lots of terrific real-world feedback and solving lots of problems. Betas are a lot of work for players and developers alike.
But betas are also fun. Since it was Halloween, we decided to do something a little bit special and celebrate the holiday in style!
Our content lead, Jess Lebow, led the charge. He recruited artists and mission designers to work up some neat stuff and in just two days, we were ready to go. I'll run down the list of nifty things we did in the four new-player towns of Marsh Harbour (pirate), Jenny Bay (British), Barilla (Spanish), and Tampa (French). |
The whole journal is here.
Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios
Comments
Neat little touch there.. as always, the screenshots look great!
This and FallenEarth are the two pups I am rooting for!!!
On New Year's Eve, I wonder if all the cannons are going to shoot fireworks instead
Very much looking forward to this game!
Apply lemon juice and candle flame here to reveal secret message.
This is great to see. I feel that Holiday Events help create a better community and the rewards are almost always fun. I also enjoy the art and graphics that have been released. Being a retiree of EQ2, I am looking forward to my next MMOG. I love the concept of the game and I hope it is very challenging (like EQ1).
Cheers,
Durth
Keep this content in place for the retail release!
Okay, so it's not 'authentic' to the timeline but a game should be fun most of all, shouldn't it?
And will the retail game have lore dealing in the supernatural? That would be great because back then sailors truly *Believed* in sea monsters and myths.
Nowadays our 21st viewpoint prevents us from having the sense of mystery and fear that the deep oceans once had, I think the game would be much improved by putting some of that mystery and legend back into the setting.
Yep, your starter map should just be the island you start on. Everything else should be labeled "Here there be monsters!"
cool stuff, to bad that the release date keeps being pushed back year after year, sure you can make pretty graphics, do you actually have coders there? Eh, I am on the sceptic boat on this title. GL with it all, maybe I will try it out in 2010 when it is released. :P
"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"
Apply lemon juice and candle flame here to reveal secret message.
"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"