Heres why.
* Repeative and Boring Quests. Every Dungeon looks the same at the end.
* Races and Classes Not interesting enough.
* Pathing of Pets and NPCs is horrible, very bad programmed. worse than AO even.
* I havent found any community
* Solo play boring, dull and far to slow.
* no place to simply grind and level a bit (at least i found none)
* hanging around in the city waiting for people to group.
* handling doesnt feel smooth or elegand like WoW in example
* MANA and HITPOINT are not Regenerating. Mana Potions are so rare and expensive that playing a caster is no fun.
* Spells can be used only a few times per quest then you need to rest. OMG ! D&D rules do not work on PC games, at least not action games, where players want to have fun and not think all the times what to use and what not.
After i tried all classes did all the boring starter quests over and over again i fiund that this game is just a PC Copy of a PEN AND PAPER game base. It feels Static and dull. No Dynamic or there is no feeling of "freedom to do what i want".
I love the Graphic´s but thats it.
If Turbine wouldnt be so blind this could have been a great game like EQ2/WoW and it would have many more subscribers.
After my 9 years of online gaming experience i would say this game will dissapear like AC2 (which was far better than DDO) in the next 2 years due to the lack of players and also due to the bad Developer Team which doesnt seem to understand what the market wants. They seem to always do what they think is the right thing and step right into the wrong direction.
Turbine give this whole game to a developer team like Blizzard and let them do the business.
Sorry Turbine that was just another failure.
p.s I forgot to mention that 30$ to buy the game and 15$ per month is way to much. Turbine, give out the game for free and be satisfied if someone payes the 15$ per month at least. With the 30$ you just eliminate the possibility that someone pays at least 15$ to play for 1-2 month. Turbine your business and marketing manager seems to have no idea how do get people to play and pay. I for sure wont every pay 30$ for this game and for sure i wont ever pay 15$ per month. There are much better games for the same or less cash.
Comments
1) Repetitive and boring quests
Repetitive is to some extend a matter of opinion, but as other people have pointed out elsewhere, it is possible to level now without the need to repeat many quests. To state that the end of each quest looks the same is pretty bold (or you were trying to say something else). Most people probably agree that the dungeons and the scripting that went into these instanced advanture zones are among the better experiences in current MMOs. What was often criticised was the low number of quests (which has been improved).
If you need to try out every single class and therefore do the starter zone all over agai -, that is not really Turbines fault or a problem with the game design. In fact I am pretty sure that none of the low level dungeons looks anything like any other low level dungeon. At this point it would probably help if you could tell us which level you have reached.
2) Races and classes not interesting enough
What makes a race or class interesting and in which game, in your opinion, can we find such classes and races? I am really curious. The abilitiy to freely mix classes and influence your starting stats and abilities is pretty unique, I'd say.
3) Horrible pathing.
Never experienced any problems with that - at least I never found it to be worse than in other MMOs I have played.
4) No community
Joined a server, found a guild on the first day and had lots of fun. The servers do differ somewhat in their population - without knowing which server you played on and your online times its really hard to comment on this, other than that I personally experienced exactly the opposite.
5) Solo play boring/slow
Well, D&DO is certainly more group centric. The solo option is fairly easy and most dungeons can be played on "normal" with a solo char. Bottom line is, that solo play is nothing that plays an important role in this game, since the original idea of D&DO is about groups. Its is mainly meant to help new players to find something to do if no groups are around. I dont know if you have ever tried to play in a fairly well balanced group with the build-in voice chat. Loads of fun, really.
6) No place to grind
Certainly not your game then - why would you want to grind? D&DO tries to be fun while playing, not putting you through boring grind to get to cap level so you can start to enjoy the game. When you hit cap level, there are some things left to do, but most people start a new char. This is also why many groups take there time while questing - its not about getting xp as fast as possible. The whole mentality of the D&DO community, to my experience, is more about enjoying the game instead of rushing through it towards an WoW/Eq2-like endgame. But i think that is like two people speaking different languages. Everybody has a different opinion of what is fun.
7) Hanging around and waiting for groups
Probably has something to do with point 4 (your server, that is) - I play on a rather low populated server, but I usually get groups without any big problems or much waiting around.
8) handling doesnt feel smooth/elegant
Well, that is probably a matter of personal preference, but I think the D&DO game mechanics give you more control over your character than lets say WoW (I dont think you can actively influence the fight by tumbling, blocking or actually climbing up boxes or jump+grab+pull up). Personally, I found it not really difficult to learn the controls and find it actually superior to other MMOs.
9) /10) Mana is not regenerating / Spells are limited in use
That is the challenge and most people have no problem with that. That is, after all, very true to D&D (although many other things are not . It adds a tactical component to the gameplay - personally that makes it much more fun. If you know what you are doing - and I play a cleric and mana is really crucial here - it is really not a big deal.
11) Monthly costs too high
Basically agreed, altho there are rumors saying that turbine is considering to change the pricing model. So maybe something will happen there in the near future..
12) Should be more like WoW/EQ2
Honestly, I am very happy it is not. If I wanted to play WOW, I would play WoW - very simple. D&DO offers something different from the EQ-Clones (not offensive, but rather a short description for a certain type of game) - I guess that is one reason why some people were dissapointed in D&DO, but for some people it is what makes this game so interesting.
Well, I think you are defenitly looking for something more straight forward and traditional. From your post it sounded like you were expecting something Wow'y in a D&D setting. I just thought I should comment on some of the things you wrote, because there were basically jumping at me
Have fun with whatever you are playing now!
Lasastard,
Well put. Pretty much agree with all. I think DDO could have been such a great game. I am not bashing it is still pretty good well for me it is better then the rest of the mmo crowd,
enough, to each his own. I will not try to make the mistake of
convincing you that your opinion is wrong, there are just some things I
would like to point out which I think are not a matter of opinion but
are either bluntly wrong or have something to do with the way you
approached it.
1) Repetitive and boring quests
Repetitive is
to some extend a matter of opinion, but as other people have pointed
out elsewhere, it is possible to level now without the need to repeat
many quests. To state that the end of each quest looks the same is
pretty bold (or you were trying to say something else). Most people
probably agree that the dungeons and the scripting that went into these
instanced advanture zones are among the better experiences in current
MMOs. What was often criticised was the low number of quests (which has
been improved).
If you need to try out every single class and
therefore do the starter zone all over agai -, that is not really
Turbines fault or a problem with the game design. In fact I am pretty
sure that none of the low level dungeons looks anything like any other
low level dungeon. At this point it would probably help if you could
tell us which level you have reached.
2) Races and classes not interesting enough
What
makes a race or class interesting and in which game, in your opinion,
can we find such classes and races? I am really curious. The abilitiy
to freely mix classes and influence your starting stats and abilities
is pretty unique, I'd say.
3) Horrible pathing.
Never experienced any problems with that - at least I never found it to be worse than in other MMOs I have played.
4) No community
Joined
a server, found a guild on the first day and had lots of fun. The
servers do differ somewhat in their population - without knowing which
server you played on and your online times its really hard to comment
on this, other than that I personally experienced exactly the opposite.
5) Solo play boring/slow
Well,
D&DO is certainly more group centric. The solo option is fairly
easy and most dungeons can be played on "normal" with a solo char.
Bottom line is, that solo play is nothing that plays an important role
in this game, since the original idea of D&DO is about groups. Its
is mainly meant to help new players to find something to do if no
groups are around. I dont know if you have ever tried to play in a
fairly well balanced group with the build-in voice chat. Loads of fun,
really.
6) No place to grind
Certainly not your game then -
why would you want to grind? D&DO tries to be fun while playing,
not putting you through boring grind to get to cap level so you can
start to enjoy the game. When you hit cap level, there are some things
left to do, but most people start a new char. This is also why many
groups take there time while questing - its not about getting xp as
fast as possible. The whole mentality of the D&DO community, to my
experience, is more about enjoying the game instead of rushing through
it towards an WoW/Eq2-like endgame. But i think that is like two people
speaking different languages. Everybody has a different opinion of what
is fun.
7) Hanging around and waiting for groups
Probably
has something to do with point 4 (your server, that is) - I play on a
rather low populated server, but I usually get groups without any big
problems or much waiting around.
8) handling doesnt feel smooth/elegant
Well,
that is probably a matter of personal preference, but I think the
D&DO game mechanics give you more control over your character than
lets say WoW (I dont think you can actively influence the fight by
tumbling, blocking or actually climbing up boxes or jump+grab+pull up).
Personally, I found it not really difficult to learn the controls and
find it actually superior to other MMOs.
9) /10) Mana is not regenerating / Spells are limited in use
That
is the challenge and most people have no problem with that. That is,
after all, very true to D&D (although many other things are not .
It adds a tactical component to the gameplay - personally that makes it
much more fun. If you know what you are doing - and I play a cleric and
mana is really crucial here - it is really not a big deal.
11) Monthly costs too high
Basically
agreed, altho there are rumors saying that turbine is considering to
change the pricing model. So maybe something will happen there in the
near future..
12) Should be more like WoW/EQ2
Honestly, I am
very happy it is not. If I wanted to play WOW, I would play WoW - very
simple. D&DO offers something different from the EQ-Clones (not
offensive, but rather a short description for a certain type of game) -
I guess that is one reason why some people were dissapointed in
D&DO, but for some people it is what makes this game so
interesting.
Well, I think you are defenitly looking for
something more straight forward and traditional. From your post it
sounded like you were expecting something Wow'y in a D&D setting. I
just thought I should comment on some of the things you wrote, because
there were basically jumping at me
Have fun with whatever you are playing now!
Hypocritisy at it's best. First you say, you aren't trying to tell him
he is wrong in his opinion then you make several responses to his list
to correct his assumptions. Dude, get over yourself. You should of just
noted why you love the game and the trial instead of trying to correct
him. And he's not the only one who had same beef with the system so
it's not concidence. Thousands of people have had the same beef with
the game he has had.
1. The quest are boring and repetitive.
Once you done one quest, you've done them all. The quests in the
beginning are all sewer based. Most of them have the same monsters with
little variation on your objective.
2. They are the traditional DnD races so you can't do much more with them. However, Turbine did a horrible job designing them.
3. We had quite a few stories on that way back.
4. There's no community. I got picked in guild the first day, but they
never spoke again. I was still hooking up with complete strangers for
quest. Also guilds that were there one month, were never seen again the
next month.
5. I couldn't agree more. In fact, Turbine said
they wasn't suppose to be solo, but after the number of players
dropped, they gave the players Solo content and PvP content, which
still isn't working in their favor since PvP isn't balance and solo
content makes it easier to farm.
6. Don't know what to say about this.
7. If your server has a low population, you'll have a harder time to assemble a team.
8. Ditto.
9. Yep, which makes it hard on spellcasters who have had many
complaints about this. That and it begs the question, what's the
purpose of being a spellcaster when you use wands all the time.
10. Exactly, this game is not worth paying for, for the lack of content and easy gameplay.
11. I wish Turbine had came up with a better playing style then EQ2/WoW rather than play more like them.
The 'handling' of the game is amazing, Turbine have done a slick job there, I get a real feeling of 'nimbleness' with the movement, it's brilliant.
I prefer gameplay over grinding any day!
I know you have mentioned graphics and in my opinion, there is no other MMO that has such good graphics and art direction working together better than this game has. The atmosphere created in the dungeons is amazing, try it with 5.1 surround sound, it is so awesome, water dripping from behind, footsteps from behind. Walking into the Waterworks for the first time, jumping down the mushrooms in Shan To Kor, creeping round the new Litany of the Dead Dungeons with 5 others, all shitting ourselves!
Yes, i'd like more content but what is here is of an excellent quality, Turbine are putting a lot of effort into this game, even whilst producing LotR, there is new content every month and a possible expansion in March.
It's definitely getting there, imagine the game once level 20 and Prestige classes are in! Plus the Monk and Druid!
The game definitely deserves to fulfill it's potential!
You must not leave until you free Arlos and have gathered your party safely in this hallway.
2. You mean class flexibility, not character flexibility. You can't change the character, you can only cross class.
3. I've played WoW too and the only thing I hate about WoW is fact that
it's inevitable for classes to go down certain trees, meaning everyone
will have the same built by endgame. Hadn't it been for that fact, I'd
still be playing.
4. The graphics are horrible and whole
community agreed on this. Here and on their own boards. Even another
gamesite I go to commended the games graphics. No matter how much you
change your character, they all look the same just like WoWs. The sound
is crap, fighting with metal weapons sounds like the klanking of
dishes. And the gameplays similar to Guild Wars.
5. Turbine
reused the same module for the dungeons. This isn't opinion, this is
the truth and the came out little to no content. The game still has
little content.
6. I highly doubt they'll be adding any new
classes. They haven't introduce the monk or the druid and you saying
you can't wait for prestige classes. Yeah right. I doubt they'll be
adding REALLY big to DDO since they are already on 10 day trial and 10
days is all it takes to beat the game.
7. Turbine is grasping
at straws. As I noted above, they said they weren't going to add solo
content and pvp. When number of players decline, they gave in and
became a clone mmorpg.
2. You mean class flexibility, not character flexibility. You can't change the character, you can only cross class.
3. I've played WoW too and the only thing I hate about WoW is fact that it's inevitable for classes to go down certain trees, meaning everyone will have the same built by endgame. Hadn't it been for that fact, I'd still be playing.
4. The graphics are horrible and whole community agreed on this. Here and on their own boards. Even another gamesite I go to commended the games graphics. No matter how much you change your character, they all look the same just like WoWs. The sound is crap, fighting with metal weapons sounds like the klanking of dishes. And the gameplays similar to Guild Wars.
5. Turbine reused the same module for the dungeons. This isn't opinion, this is the truth and the came out little to no content. The game still has little content.
6. I highly doubt they'll be adding any new classes. They haven't introduce the monk or the druid and you saying you can't wait for prestige classes. Yeah right. I doubt they'll be adding REALLY big to DDO since they are already on 10 day trial and 10 days is all it takes to beat the game.
7. Turbine is grasping at straws. As I noted above, they said they weren't going to add solo content and pvp. When number of players decline, they gave in and became a clone mmorpg.
You don't play the game, you don't like the game, why do you care so much about it's existence? Why are you even talking about it?
Do you feel you are on some sort of crusade to get people to not play it? Why do you keep replying to people's posts on DDO?
You must not leave until you free Arlos and have gathered your party safely in this hallway.
do you feel the need to misinform people about the game. Is the game
that empty for you to lie to them about what to expect from the game.
Are there dragons yet ingame? You know the second word in the games title.
Question: how do you know this game current state?
As for your graphics comments...LOL! "everybody agreed on it has bad grafics" who is everybody? MMORPG? I beleive they gave DDO a 9 on graphics.
Spell points: who is complaing about no sp or hp regeneration. this is a big part of the game; can the Cleric heal my SP?, when and where can caster save sp?, what buffs do i have to save sp for? etc... But you prolly need the simplicity of WoW, where you dont need to think more then around next corner to be able to complete a quest.
And yes Jellob2000, the second word in the games title has been ingame since april.
To the OP: sorry you didnt like the games as it is, but you are obviously looking for awhole different game then DDO.
You must not leave until you free Arlos and have gathered your party safely in this hallway.
I've played DDO and the fighting in DDO is just as simplic as any other
mmorpg. You point and click. And with wands you don't waste your own
damn spell points. Hey, isn't that what were doing in WoW? Yes, that's
what I believe we were doing that, George. In all three messageboards
I've been too, including this one, we all had our share of complaints
about the lacks of resting. Read the past post, Bes, I'm getting tired
having to tell you that. Just because you ignore the past post doesn't
mean that information is true nor has it changed. They've had the same
problems as they did Feb with the bugs, lacks of content and stupid
manage.
Oh and it's ironic, you should say that WoW
simplistic when DDO is just as simplistic. In fact, it's a clone of
everything WoW, EQ2 and GW. You do nothing, but fighting and grind.
There is no real story just like WoW. It now has PvP (With a similar
unbalanced PvP like WoW) and solo, which WoW has. However, unlike WoW,
this game isn't a challenge. After you played the dungeons once you,
you know everything about it and they are easy. In WoW, no matter how
much you know about the dungeons, you still need a team to beat
the dungeon. If you get a high enough AC early in the game, nothing can
touch you even if you're at a low level allowing to powergame early in
the game. In fact, when you look at the comparsion of the few examples
noted above, WoW everything right on their part whereas DDO is still
screwing up their gameplay. I could go on and on.
As for
Europe, Europe likes RPGs more than we (the US) do in both WoW and DDO.
And I doubt the OP is even listening to you. Lastly, we don't need to
keep playing to know how horrible the game is doing. You and only a few
people argue in defense of DDO. Those who use to argue like Gervik
don't come around anymore to defend DDO.
having a rest button is called tactics and I don't call the 28
diffrerent spells my wizard can choose from at lvl 4 boring. What is
boring from my point of view is receiving every spell you will ever
have before you reach halfway on the levelling scale.
Dude, you only need to use 2 types of spells and that spells that can
hold off the enemy and attack spells. The other spells are use pure
crap. And again because you can get wands, it isn't all that hard to
conserve your SP so there is no tactics playing DDO. And DDO doesn't
make it hard for you to get one. I got like 5 wands in one dungeon run
with 5 complete strangers.
Dude, you only need to use 2 types of spells and that spells that can hold off the enemy and attack spells. The other spells are use pure crap. And again because you can get wands, it isn't all that hard to conserve your SP so there is no tactics playing DDO. And DDO doesn't make it hard for you to get one. I got like 5 wands in one dungeon run with 5 complete strangers.
You make it sound as though all enemies can be held off and pelted with random attack spells. You make it sound as though the utility spells are worthless to a group or even solo. You also make it seem as though wands are either equal or close to the strength of spells that use SPs. Is that how you want to "inform" people reading this?
having a rest button is called tactics and I don't call the 28
diffrerent spells my wizard can choose from at lvl 4 boring. What is
boring from my point of view is receiving every spell you will ever
have before you reach halfway on the levelling scale.
Dude,
you only need to use 2 types of spells and that spells that can hold
off the enemy and attack spells. The other spells are use pure crap.
And again because you can get wands, it isn't all that hard to conserve
your SP so there is no tactics playing DDO. And DDO doesn't make it
hard for you to get one. I got like 5 wands in one dungeon run with 5
complete strangers.
You make it sound as
though all enemies can be held off and pelted with random attack
spells. You make it sound as though the utility spells are
worthless to a group or even solo. You also make it seem as
though wands are either equal or close to the strength of spells that
use SPs. Is that how you want to "inform" people reading
this?
I'm sorry, but you make it seem
as if the wizard/sorcerer are doing all the work. You seem to forget we
have fighters, paladin, rangers and rogue. Like I said, you can dog
pile and still win the fight. And because wands are so readily
available isn't all that hard to conserve spell points, defeating the
idea that we use tactics in this game.
I don't see where I said anything about wizards or sorcerers doing all the work. Simply implied that you were either misinformed, or misleading others on how strong wands are.
You now bring up the fact that it is group oriented and have many other classes doing work. Will you also say that among those "pure crap" spells, there are none that can augment or even replace what many of those classes do?
Yes, wands are easy to get, but they are easy to get for a reason. They aren't as powerful as your natural spells, and that isn't even taking into account the various boosts to spells that you can't use on wands (empower, heighten, maximize, etc). The tactics come into play even more so, ironically in this discussion, because of wands. You can use wands for weak spells, or spells you don't need to be powerful. You can use your mana for several spells that aren't enhanced, then use wands when you run out. If you have a hard fight ahead, you can use your mana for enhanced spells only and just use wands until you have to unleash your true power. I could go on, but I think you get the picture.
Wands don't replace anything, they're just another tool to use. Another facet to your tactics.
There are other things I've seen in this thread that are pretty laughable also, such as bad movement, bad quests, and bad combat. I just don't feel like going into them though. Didn't even want to talk too much about this either though.
Dude, you only need to use 2 types of spells and that spells that can hold off the enemy and attack spells. The other spells are use pure crap. And again because you can get wands, it isn't all that hard to conserve your SP so there is no tactics playing DDO. And DDO doesn't make it hard for you to get one. I got like 5 wands in one dungeon run with 5 complete strangers.
If you only used 2 types of spells, then you were not playing properly, I can hold off the enemy as you point out, I can also attack the enemy as you point out, however, a wizard can also, control others, boost against undead, increase my own and others running speed and attack speed, I can blind, detect secret doors, open locks, repair warforged, slow the falling speed of my group, summon creatures, summon undead, boost mine and others jump height, sap the strength of others, increase the tumble skill, increase intelligence, dexterity, strength, give myself temporary hitpoints, make myself or others invisible, resist various energy types, create flaming arrows for archers, the list goes on, if you can only find 2 useful, that's your problem, I find them ALL useful.
On the subject of wands, I used them in WoW to supplement my god awful mage.
Wands are useful to Sorcerers who do not get to choose as many spells from the wide range of spells that wizards do.
What dungeon did you get 5 wands from? Would like to get 5 myself in one run!
And no, it isn't hard to conserve spell points as you point out, which makes the argument of not being able to rest apart from in shrines someone mentioned earlier redundant! Thanks for that!
You must not leave until you free Arlos and have gathered your party safely in this hallway.
Dude, you only need to use 2 types of spells and that spells that can hold off the enemy and attack spells. The other spells are use pure crap. And again because you can get wands, it isn't all that hard to conserve your SP so there is no tactics playing DDO. And DDO doesn't make it hard for you to get one. I got like 5 wands in one dungeon run with 5 complete strangers.
You make it sound as though all enemies can be held off and pelted with random attack spells. You make it sound as though the utility spells are worthless to a group or even solo. You also make it seem as though wands are either equal or close to the strength of spells that use SPs. Is that how you want to "inform" people reading this?
I'm sorry, but you make it seem as if the wizard/sorcerer are doing all the work. You seem to forget we have fighters, paladin, rangers and rogue. Like I said, you can dog pile and still win the fight. And because wands are so readily available isn't all that hard to conserve spell points, defeating the idea that we use tactics in this game.
Please don't use words like "that we use in this game", you don't play it.
If you feel you have put people off the game with your little crusade, nothing could be further from the truth, I know this, I play the game, you don't, so you don't know!
You must not leave until you free Arlos and have gathered your party safely in this hallway.
Turn is as often as you want, this game sadly wont make it far. You guys that like and maybe love this game are not enough to keep DDO running over the llong term.
Turbine expected more from their game, i am pretty sure they did not produce this game just for a few people like you guys Its great that they have some paying customers, but sadly i am sure not enough. You dont need to be a mastermind to see that.
Poor Turbine employees. No new Porsche, Mercedes for you again
Maybe the 3rd attempt will bring a new House, Car, Lear Jet for you.
my advice to Turbine : if you want to make cash, keep the great graphics, adapt WoW/EQ2 gametechnic with your own ideas and ignore the few "strategic poeple" that love to play without HP/MANA Regen or Rest. Go for the Masses and your dreams come true.
This game cant exist from a few Ex-pen and paper Players that love the static gameplay and ruleset for long.
To you guys here, friends, Turbine is a Business company, they dont have much from people like you if your the only players on their servers. They arent making games to make a few of you happy and feel like they have a game for their own.
they make these games to make profit like any other company, if you think they just made this game to make a few Players happy, then guys you are wrong
If you could read the Mind of Turbines Managers then you would instantly quit and be dissapointed that they actually dont think about you few, even if you play like sick You dont bring enough of the one thing "CASH"
As CaptainRPG stated in his post earlier, Mana/HP regeneration is not an issue, is easy to conserve, I can't understand why you find it such an issue??????
If you want a game with WoW/EQ2 'gametechnic' as you put it and no strategy, then you have 2 to choose from, they are called WoW and EQ2, I think they both have free trials, perhaps go onto their websites and download from there!
I started playing DDO to get away from those and their 'gametechnic", in fact, they are the last two games I played, WoW was too Fisher Price for my liking, so went to EQ2 which is a much better game than WoW, no doubts there and after trying Ryzom, EvE and DDO, discovered that DDO was exactly what I was looking for!
Oh and by the way, I then didn't go onto the EQ2, WoW, EvE, or Ryzom forums telling them they should all be like one another, why would I??????????
You must not leave until you free Arlos and have gathered your party safely in this hallway.
having a rest button is called tactics and I don't call the 28
diffrerent spells my wizard can choose from at lvl 4 boring. What is
boring from my point of view is receiving every spell you will ever
have before you reach halfway on the levelling scale.
Dude,
you only need to use 2 types of spells and that spells that can hold
off the enemy and attack spells. The other spells are use pure crap.
And again because you can get wands, it isn't all that hard to conserve
your SP so there is no tactics playing DDO. And DDO doesn't make it
hard for you to get one. I got like 5 wands in one dungeon run with 5
complete strangers.
If you only used 2
types of spells, then you were not playing properly, I can hold off the
enemy as you point out, I can also attack the enemy as you point out,
however, a wizard can also, control others, boost against undead,
increase my own and others running speed and attack speed, I can blind,
detect secret doors, open locks, repair warforged, slow the falling
speed of my group, summon creatures, summon undead, boost mine and
others jump height, sap the strength of others, increase the tumble
skill, increase intelligence, dexterity, strength, give myself
temporary hitpoints, make myself or others invisible, resist various
energy types, create flaming arrows for archers, the list goes on, if
you can only find 2 useful, that's your problem, I find them ALL useful.
On the subject of wands, I used them in WoW to supplement my god awful mage.
Wands are useful to Sorcerers who do not get to choose as many spells from the wide range of spells that wizards do.
What dungeon did you get 5 wands from? Would like to get 5 myself in one run!
And
no, it isn't hard to conserve spell points as you point out, which
makes the argument of not being able to rest apart from in shrines
someone mentioned earlier redundant! Thanks for that!
1. I stopped reading. Dude, you guys have been doing what you've been
doing for several games now and that's: Nuking, buffing and using
Miscellanous spells. You nuke whatever moves and you buff the rest of
your teammates. Clerics can do the same thing except they focus more on
healing. The only time your nuke is of use is when we are fighting
really hard battles or when we are fighting groups of enemies you can
fling fireballs at. Other than that, Wizards and Sorcerers aren't all
the useful. The miscellanosu spells are only used when you have nothing
better else to do and you've been through the dungeon before.
2. Wands in WoW are used to save mana and reduce aggro of a
spellcasters because spellcasters produce a LOT of aggro when fighting.
In DDO, wands are only help conserve SP and serves no tactical purpose.
Wands in both games serve the sam purpose.
3. It was some area were we fought a kobold shaman and other kobolds
near a throne. It was in that sewer that I kept getting wands in every
chest.
And can you stop talking about DDO like it is the worst MMO ever. Whatever game it is you like, just go and play it and leave those people who like DDO to get on with it.
The game is healthy at the minute, numbers have increased, new content is being added, expansion is rumoured for March, all is well.
And no, of course spellcasters do not use wands more than there actual spells, that is an idiotic suggestion! I certainly don't, nor any other casters I have grouped with.
When was the last time you played this game by the way?
You must not leave until you free Arlos and have gathered your party safely in this hallway.
And
can you stop talking about DDO like it is the worst MMO ever. Whatever
game it is you like, just go and play it and leave those people who
like DDO to get on with it.
The game is healthy at the minute,
numbers have increased, new content is being added, expansion is
rumoured for March, all is well.
And no, of course spellcasters
do not use wands more than there actual spells, that is an idiotic
suggestion! I certainly don't, nor any other casters I have grouped
with.
When was the last time you played this game by the way?
No,
it's one of the worse games besides RYL. And like I said, just because
you like a game doesn't mean it's going to get any betters. The same
thing you're telling me, is the same thing the DDO fanboys said on
their forums. (There should be a post with link to official boards with
it.)
Actually, spellcasters do use wands more than their spells. Number of
players of increased....uh no, that's why you have a 10 day trial and
have GW clone on your hands because players were declining. They are
still decline and you guys are still under 90k players. To keep the
game running you need at least 50 to 60k, which is where you guys are
at.
And can you stop talking about DDO like it is the worst MMO ever. Whatever game it is you like, just go and play it and leave those people who like DDO to get on with it.
The game is healthy at the minute, numbers have increased, new content is being added, expansion is rumoured for March, all is well.
And no, of course spellcasters do not use wands more than there actual spells, that is an idiotic suggestion! I certainly don't, nor any other casters I have grouped with.
When was the last time you played this game by the way?
No, it's one of the worse games besides RYL. And like I said, just because you like a game doesn't mean it's going to get any betters. The same thing you're telling me, is the same thing the DDO fanboys said on their forums. (There should be a post with link to official boards with it.)
Actually, spellcasters do use wands more than their spells. Number of players of increased....uh no, that's why you have a 10 day trial and have GW clone on your hands because players were declining. They are still decline and you guys are still under 90k players. To keep the game running you need at least 50 to 60k, which is where you guys are at.
Spellcasters do not use wands more than their own spells.
The number of players has increased.
When did you last play?
WoW also has a 10 day trial.
You must not leave until you free Arlos and have gathered your party safely in this hallway.