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I know a guy who knows a guy...

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  • KillerJimmyKillerJimmy Member Posts: 216

    This is the most fun I've ever had watching a train wreck!

    I remember the DnL train wreck. I had my feelings that something was wrong, but there was still a lot of info and tons of excited fans. When all they could say about the game was: "The world is sooooo big....", it really made me suspect there was nothing to see. But until the crash of the "beta", not many suspected such a fantastic crash! Now, with The Chronicle (shoot, I almost typed "The Debacle" rofl) it's like a big 20 mile long train crashing down the side of a 20,000 foot mountain for months on end. teeehehee It's almost too much to bear!

    Okay, okay... Did somebody say questions are now getting answered?! Boy, do I have questions!

    Maybe I should start with a couple simple ones:

    1. Are you in Alpha yet?
    2. How big is your Alpha testing team?
    3. How close are you to beta, roughly? (Very close doesn't count as an answer)
    4. How many people are you letting into the beta for phase 1?
    5. How big is your QA team?

    Thank you for your time!

     

    KJ reserves the right to not believe a single answer posted and cannot be held liable for walking away as fast as he can...

  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136

    Originally posted by KillerJimmy

    Are you in Alpha yet? How big is your Alpha testing team? How close are you to beta, roughly? (Very close doesn't count as an answer) How many people are you letting into the beta for phase 1? How big is your QA team? Thank you for your time!   KJ reserves the right to not believe a single answer posted and cannot be held liable for walking away as fast as he can...

    Assuming the questions are about The Chronicle and not our new game:

    1. No, the game is currently on hold pending Publisher agreements.
    2. There is currently no Alpha Testing Team.
    3. Wouldn't know, Development is currently suspended.
    4. Wouldn't know, Development is currently suspended.
    5. 28 people are on the current QA team for our new Title we are working on, not including the Development Team itself, who plays the game at least once a week.

    Luckily, 1-4 were basicly the same answer for the same circumstance.

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

  • KillerJimmyKillerJimmy Member Posts: 216



    Originally posted by CaesarsGhost
    Assuming the questions are about The Chronicle and not our new game:

    1. No, the game is currently on hold pending Publisher agreements.
    2. There is currently no Alpha Testing Team.
    3. Wouldn't know, Development is currently suspended.
    4. Wouldn't know, Development is currently suspended.
    5. 28 people are on the current QA team for our new Title we are working on, not including the Development Team itself, who plays the game at least once a week.

    Luckily, 1-4 were basicly the same answer for the same circumstance.




    Oh snap! You're a cheater!

    New questions then:

    1. What is the new game?
    2. How long has it been in development?
    3. Why a new title instead of The Chronicle, again? Did a publisher pull a hostile take over? Please forgive my confusion on that point...
    4. What engine did you go with and is it on par with the Unreal 3 engine or the Half Life 2 engine?
    5. Beta and Alpha questions from above but pertaining to the new wiz-bang game.

    You probably won't answer some of my other questions, so I'll just leave them for now.

  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136
    Originally posted by KillerJimmy


    Oh snap! You're a cheater!
    New questions then:

    What is the new game?
    How long has it been in development?
    Why a new title instead of The Chronicle, again? Did a publisher pull a hostile take over? Please forgive my confusion on that point...
    What engine did you go with and is it on par with the Unreal 3 engine or the Half Life 2 engine?
    Beta and Alpha questions from above but pertaining to the new wiz-bang game.

    You probably won't answer some of my other questions, so I'll just leave them for now.
    1.  A Sequel to Endless Ages.

    2.  Well it started as a revamp of the original Endless Ages, but the more we changed the more it felt like a Sequel instead.

    3.  The Chronicle is an interesting idea, but requires more time and whatnot.

    4.  Unreal3 and Source are great engines, but they aren't MMO Engines.  I can't think of 1 MMO that uses Source, and most that use the Unreal engine kinda lag alot.  We're using the Aura engine, developed for the original Endless Ages and upgraded inhouse by both the original creator and our team of Programmers.

    5.  It is currently in External Alpha testing, it has 28 QA people not within the studio, I won't give a date I'm not confident we will meet.



    6? Ask your other questions, worse thing that happens is that I don't answer them and then you get to bash on me for not answering them, right?

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

  • Originally posted by CaesarsGhost



    1.  A Sequel to Endless Ages.

    2.  Well it started as a revamp of the original Endless Ages, but the more we changed the more it felt like a Sequel instead.

    3.  The Chronicle is an interesting idea, but requires more time and whatnot.

    4.  Unreal3 and Source are great engines, but they aren't MMO Engines.  I can't think of 1 MMO that uses Source, and most that use the Unreal engine kinda lag alot.  We're using the Aura engine, developed for the original Endless Ages and upgraded inhouse by both the original creator and our team of Programmers.

    5.  It is currently in External Alpha testing, it has 28 QA people not within the studio, I won't give a date I'm not confident we will meet.



    6? Ask your other questions, worse thing that happens is that I don't answer them and then you get to bash on me for not answering them, right?
    hummm, Unreal not an MMO engine? sure about that? Playing WoW all day doesn't make you an engine expert.



    Every game engine in the planet can use normal maps... can Aura? right.
  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136


    Originally posted by dr.venture
    hummm, Unreal not an MMO engine? sure about that? Playing WoW all day doesn't make you an engine expert.

    Every game engine in the planet can use normal maps... can Aura? right.


    Actually Unreal 3 is a graphics platform. If you talk to some of the companies using Unreal you'll see they have to go in and hack up a MMO Server Layer for it that functions. This could cost millions and years depending how good your server programmers are.

    And I don't think I played WoW for longer then 2 months, for the record. I was a big Ryzom player though, loved that game.

    And not all game engines use Normal Maps, for instance: World of Warcraft doesn't. Although GameBryo does, Mythic decided not to use them in Warhammer. Older versions of LithTech's Jupiter Engine (used twice in MMOs) didn't at the time. Unreal does, Source does, EQ2's beautiful engine does. EVE's engine does, but that was built as an MMO Engine from the very start. City of Hero's engine does, but also a "from scratch" MMO Engine.

    Graphics Engine's are easy to create, it's a stable state between the Client and Server that's important in MMOs. If your (MMO) game looks great, but does not work well, what good is it?

    Graphics will only get people in the door, the gameplay is what will keep them.

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

  • ugh, all game engines are graphics platforms, they all deliver real time graphics. Let's see how many MMOs are out there using the unreal engine? more than those using the aura engine for sure.



    Look, just show us a document such as this one indicating what the engine is capable of doing, with screen shots of this marvelous engine of yours.



    http://www.unrealtechnology.com/html/technology/ue30.shtml



    Those mediocre screen shots you people post do not cut it anymore.



    Rapid Reality has no credibility, not then not now.
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