So, in your mind iller, I guess there is no chance that more people voted for EVE than for any of the other games? If EVE won, it MUST be because of somethig MMORPG did, and that they did it because they were being paid off. right?
Okay, if that's what you believe, there is one other thing I wanted to talk to you about and I feel kind of silly even mentioning it. Have you ever been to Brooklyn? You see, there is this bridge there, and I could make you a really fine deal on it. Just imagine owning your very own bridge!
If you are interested, please send me a private email at eschiave@lmao.com.
So, in your mind iller, I guess there is no chance that more people voted for EVE than for any of the other games? If EVE won, it MUST be because of somethig MMORPG did, and that they did it because they were being paid off. right? Okay, if that's what you believe, there is one other thing I wanted to talk to you about and I feel kind of silly even mentioning it. Have you ever been to Brooklyn? You see, there is this bridge there, and I could make you a really fine deal on it. Just imagine owning your very own bridge! If you are interested, please send me a private email at eschiave@lmao.com.
As a subscriber to Eve since March 2004, I have seen many changes, some have been better than others, but people adapt.
In reply to the idea that Eve has no RPG content, Eve is a player led game, unlike "other" games where gamers are hand held through their gaming experience. There are many RPG corporations in the game, there are RPG events in the game (although these aren't as numerous as in others). The RPG corporations have deleopped their own style of RPG within the sphere of Eve and continue to thrive.
Just because the game developper doesn't say "this is what you must do to RPG in our game" doesn't make it less of a game, rather in my opinion it gives you the optiion and freedom to play the game how you would want.
I'll argue that EVE is one of the more role playing intensive MMOs out there today. You want RPG? Well here you are. What follows is perhaps one of the best example of role playing in EVE.
The Band of Brothers stops today to indulge in short reminiscence. The purpose of this announcement is to transcribe the most general viewpoint shared among our alliance with honesty and clarity.
The Precedent
The Band of Brothers war against the Ascendant Frontier has officially ended. Victory has been achieved with the complete dissolution of Ascendant Frontier as a sovereign 0.0 entity. Of the 4800 strong, now remains a lonely few, and in the next week, all stations are secured and new inhabitants in place. We claim, and no one can dispute, a full and complete victory.
The Motive
The reasons for war are simple and straightfoward. Months of cold war, stockpiling and building with no end in sight. BoB provoked repeatedly and waited, and waited. For a short while it appeared as if the boiling point had been reached. Instead of explosive all out war, it fizzled into the nothingness known as CODA. The intended backbone of this coalition became too fearful of risking multi-billion ISK capital fleets and exposing their multi-billion ISK outposts on a gamble. Superpowers contented themselves in displaying might with weekend ops and campaigns against those in their backyard.
The reasons for selecting ASCN as the target were stated and restated, and will be once more. ASCN were the biggest and most likely to offer the best challenge, while keeping us occupied the longest. In theory, the unstoppable force versus the unmovable object. D2 almost had it, but morphed itself into a defensive alliance. The choice came down to fighting ASCN or mini-ASCN. All opposing claims were either misinformed, or fictional.
Due Process
Initial plans and expectations called for an 8-12 month war, with intervention from multiple outsiders on multiple fronts. No requests to allies made; no mercenaries hired. If there was glory to be had, sharing it was never our intent. Furthermore, no attempts on enemy sovereignty were scheduled before six weeks had passed. The invasion of TPAR-G led to one of the poorest tactical maneuvers of all time, and let us proceed well ahead of schedule. The invasion of Paragon Soul four weeks later was done in high spirits and high confidence. Within two weeks the region was secured, and within three it was cleared out. Following a one week lull of operations, Band of Brothers anchored a single POS in AZN-D2 at the start of December. Capitalizing on two more mistakes, we were able to capture C9N-CC and OOYZ. Following the three failed attempts on removing us (which led to the most epic battle of the war), we laid siege to all 14 starbases in AZN-D2 in mid December and cut the heart from ASCN on Christmas Day (we’re naughty, not nice). The majority of Feythabolis fell before the end of the year. On Jan 1st, ASCN announced it would make its last stand in RIT after losing the majority of its corporations, assets, and territory. Following a week long blitzkrieg of Prime Orbital space where five more stations were captured, the Alamo reconsidered their options and surrendered.
In conclusion, it took four weeks to break ASCN's will to fight, three weeks to conquer Paragon Soul, and four weeks to conquer Feythabolis. War quickly degraded to POS bashing and ganks as BoB went head to head with Strontium Clathrates, but a few memorable battles were had.
The Evidence
Only rough statistical estimates can be offered at this moment, as the true count can only be given once all fighting has ceased. ASCN forces have suffered an estimated 2500 Battleship deaths with equivalent number of poddings, and 17,000 other ship losses for an average of roughly 200 ships downed per day. In addition, over a hundred starbases were destroyed and several attempts to spam them rendered ineffective. Throughout this entire war, we have refrained from using this tactic and deployed only as many as needed. AZN-D2 was secured with two towers (coincidence?). A tentative figure on damages inflicted to both sides in this war stands at 1.5 Trillion ISK - the bloodiest war yet. On home turf, Ascendant Frontier were unable to destroy a single capital ship, down a single starbase, recapture sovereignty, or outperform us a single day. Because of the pillaging, looting and fire sales, that figure remains very one sided.
In conclusion, the dedication and willpower of our pilots in performing the work necessary for dismantling years of foundation and resource stockpiling is unparalleled by any single group EVE. It is evidence that even sovereignty wars favour the bold, not the rich. It is evidence that tactics will always remain superior to number. It is evidence that even the biggest can fall. And it is all the evidence you need to stop whining about game mechanics.
The Witnesses
For outsiders, even neutrals, this whole endeavour meant new opportunity. The fall of one Empire may have displaced thousands from their home, but it has also given thousands more a chance to make theirs. Or simply profit from it. It would be against our interests to disturb the net balance, as we firmly believe 0.0 should be populated - even by those with no interests in alliance politics and warfare. To slander our residents and allies with terms like slavery ignores the situation present in most organizations. There is no free lunch; all territorial alliances have taxation and expectation. There is less of either under BoB sovereignty, with arguably far better representation. Corporations and alliances are free to do as much of any activity they wish, without fear of constantly being judged or held accountable by their peers. No token efforts that deceive everyone involved. If you fail out here, the cycle of blame begins and ends with you. This simple segregation of interests promotes self-improvement, instead of the vicious cycle of blame.
The Verdict
This concluding era in EVE lends reason only to those willing to move forward and adapt. Size and wealth alone is not power, and must not be perceived as such. One would think the phrase “PvPers can mine, miners can’t PvP” was born from experience. ASCN thought if they excelled in areas of industry or economics, it would excuse them from dealing with all others. ASCN thought the image of strength and unity was equivalent to the real thing. ASCN thought building a foundation of structures was more important than building one of friendships. ASCN thought peace, diplomacy and deterrence was the end game of survival.
ASCN thought wrong.
If BoB is approaching Empire status, it won't be from updates to the territorial map. It won't be the amount of capital ships in our fleet, or the size of our income. It won't be the number of hardcore PvPers we steal, or iconic leaders we forge. It won't be the tricks we pull, or ones you think we will. It won't be the image we have in EVE, or the image we believe. It won't be the experiences we had in ages past, or achievements held dear.
It will be the brotherhood shared as we keep striving through no cessation of efforts to best everyone - including ourselves - in all conceivable ways.
Someone said to get a link of 150+ people at once in a screen. So, someone give him a link that an Amarrian Titan killed 210+ ships with its DoomsDay weapon (one shot) in seconds. I can't seems to find it.
After reading all the posts on this thread i have come to conclusion that us wow players are playing the game to much to come to a site like this. While all the eve players are like lets just piss off wow players and spam the votes. EVE tho is a mmorpg so i agree with eve players there. But lets look at major magaizines like game informer or of that sort and if im mistaken WOW has been at the top for over 8 months now eve isnt even come close to that. So i agree eve is a mmorpg but did not deserve the awards because if this were a poll in game informer or something WOW or lineage or guild wars would have won. EVE players this is your website basically thats why it shows as number 1 because all of you are here but with only 170k players thats sad. So just take this site because ill be to busy playing world of warcraft to notice this site. BURNING CRUSADE WOOT
I think that EliteMarine should consider what I am about to say, because it indicates that this is not an EVE website, but an MMORPG website, just as it claims to be.
If you look at the number of threads and posts on the various game forums you will notice that, while EVE is older than WoW and EQ2, both have more forum activity, and not just by a few posts, but by a substantial margin.
While not a hard indicator, this at least says to me that there are other games that are supported by the viewers of this site, not just EVE.
I think people should also consider, just because a person posts more on the EQ2 forum, or WoW or Ryzom, this does not mean that they will vote for that game when given the chance.
The fact is, for whatever reason, more people voted for EVE than any other gmae represented here. We can debate why forever and get absolutely nowher, and such debate is pointless in the extreme.
But the one thing we can all agree on is this, when you count the people who come to this site, EVE wins the best game vote, for whatever reason.
After reading all the posts on this thread i have come to conclusion that us wow players are playing the game to much to come to a site like this. While all the eve players are like lets just piss off wow players and spam the votes. EVE tho is a mmorpg so i agree with eve players there. But lets look at major magaizines like game informer or of that sort and if im mistaken WOW has been at the top for over 8 months now eve isnt even come close to that. So i agree eve is a mmorpg but did not deserve the awards because if this were a poll in game informer or something WOW or lineage or guild wars would have won. EVE players this is your website basically thats why it shows as number 1 because all of you are here but with only 170k players thats sad. So just take this site because ill be to busy playing world of warcraft to notice this site. BURNING CRUSADE WOOT
What are you twelve?
Oh and get glasses btw.. the rest of us can read normal print just fine.
the trouble is not that our game is boring, it just has the most efficient client. So instead waiting for a boring "pick WOW transport you like" to finish because you can't switch in and out of the client fast enough to make it worthwhile. We with our client can actually do something during these waiting times like for example watching you making a fool out of yourself
After reading all the posts on this thread i have come to conclusion that us wow players are playing the game to much to come to a site like this. While all the eve players are like lets just piss off wow players and spam the votes.
If you are so busy playing how did you have time to read this thread and come post here?
Since I have never been into the WOW forums myself I am curious as to how many Eve players go and post WOW sucks and Eve rocks in the WOW section?
After reading all the posts on this thread i have come to conclusion that us wow players are playing the game to much to come to a site like this. While all the eve players are like lets just piss off wow players and spam the votes.
If you are so busy playing how did you have time to read this thread and come post here?
Since I have never been into the WOW forums myself I am curious as to how many Eve players go and post WOW sucks and Eve rocks in the WOW section?
Yeah I wonder this every time I come here and see it at the top. I played EVE for years and it has steadily gone down hill. I think its just that it has a very active small community that absolutely HAS to recruit new people to shoot down as that is the only real source of income.
Yeah I wonder this every time I come here and see it at the top. I played EVE for years and it has steadily gone down hill. I think its just that it has a very active small community that absolutely HAS to recruit new people to shoot down as that is the only real source of income.
Sorry?
I have found Eve to be one of the best communities to play with. They have been really friendly and helpful....even after the blew up my ship. There are bad apples granted but they are in every game.
I must admit that I do not follow your post, sorry about that. From what I am reading you are saying the following:
Eve's community actively gets new players to signup so they have someone to kill. The income you are talking about is that Real Income (Dollars) or ISK as the community does not get the Dollars. Hence my confusion.
Comments
So, in your mind iller, I guess there is no chance that more people voted for EVE than for any of the other games? If EVE won, it MUST be because of somethig MMORPG did, and that they did it because they were being paid off. right?
Okay, if that's what you believe, there is one other thing I wanted to talk to you about and I feel kind of silly even mentioning it. Have you ever been to Brooklyn? You see, there is this bridge there, and I could make you a really fine deal on it. Just imagine owning your very own bridge!
If you are interested, please send me a private email at eschiave@lmao.com.
As a subscriber to Eve since March 2004, I have seen many changes, some have been better than others, but people adapt.
In reply to the idea that Eve has no RPG content, Eve is a player led game, unlike "other" games where gamers are hand held through their gaming experience. There are many RPG corporations in the game, there are RPG events in the game (although these aren't as numerous as in others). The RPG corporations have deleopped their own style of RPG within the sphere of Eve and continue to thrive.
Just because the game developper doesn't say "this is what you must do to RPG in our game" doesn't make it less of a game, rather in my opinion it gives you the optiion and freedom to play the game how you would want.
Here's a link to the original thread on the EVE forums. myeve.eve-online.com/ingameboard.asp
SirMolle
Evolution
Band of Brothers
Ascendant Frontier
The Band of Brothers stops today to indulge in short reminiscence. The purpose of this announcement is to transcribe the most general viewpoint shared among our alliance with honesty and clarity.
The Precedent
The Band of Brothers war against the Ascendant Frontier has officially ended. Victory has been achieved with the complete dissolution of Ascendant Frontier as a sovereign 0.0 entity. Of the 4800 strong, now remains a lonely few, and in the next week, all stations are secured and new inhabitants in place. We claim, and no one can dispute, a full and complete victory.
The Motive
The reasons for war are simple and straightfoward. Months of cold war, stockpiling and building with no end in sight. BoB provoked repeatedly and waited, and waited. For a short while it appeared as if the boiling point had been reached. Instead of explosive all out war, it fizzled into the nothingness known as CODA. The intended backbone of this coalition became too fearful of risking multi-billion ISK capital fleets and exposing their multi-billion ISK outposts on a gamble. Superpowers contented themselves in displaying might with weekend ops and campaigns against those in their backyard.
The reasons for selecting ASCN as the target were stated and restated, and will be once more. ASCN were the biggest and most likely to offer the best challenge, while keeping us occupied the longest. In theory, the unstoppable force versus the unmovable object. D2 almost had it, but morphed itself into a defensive alliance. The choice came down to fighting ASCN or mini-ASCN. All opposing claims were either misinformed, or fictional.
Due Process
Initial plans and expectations called for an 8-12 month war, with intervention from multiple outsiders on multiple fronts. No requests to allies made; no mercenaries hired. If there was glory to be had, sharing it was never our intent. Furthermore, no attempts on enemy sovereignty were scheduled before six weeks had passed. The invasion of TPAR-G led to one of the poorest tactical maneuvers of all time, and let us proceed well ahead of schedule. The invasion of Paragon Soul four weeks later was done in high spirits and high confidence. Within two weeks the region was secured, and within three it was cleared out. Following a one week lull of operations, Band of Brothers anchored a single POS in AZN-D2 at the start of December. Capitalizing on two more mistakes, we were able to capture C9N-CC and OOYZ. Following the three failed attempts on removing us (which led to the most epic battle of the war), we laid siege to all 14 starbases in AZN-D2 in mid December and cut the heart from ASCN on Christmas Day (we’re naughty, not nice). The majority of Feythabolis fell before the end of the year. On Jan 1st, ASCN announced it would make its last stand in RIT after losing the majority of its corporations, assets, and territory. Following a week long blitzkrieg of Prime Orbital space where five more stations were captured, the Alamo reconsidered their options and surrendered.
In conclusion, it took four weeks to break ASCN's will to fight, three weeks to conquer Paragon Soul, and four weeks to conquer Feythabolis. War quickly degraded to POS bashing and ganks as BoB went head to head with Strontium Clathrates, but a few memorable battles were had.
The Evidence
Only rough statistical estimates can be offered at this moment, as the true count can only be given once all fighting has ceased. ASCN forces have suffered an estimated 2500 Battleship deaths with equivalent number of poddings, and 17,000 other ship losses for an average of roughly 200 ships downed per day. In addition, over a hundred starbases were destroyed and several attempts to spam them rendered ineffective. Throughout this entire war, we have refrained from using this tactic and deployed only as many as needed. AZN-D2 was secured with two towers (coincidence?). A tentative figure on damages inflicted to both sides in this war stands at 1.5 Trillion ISK - the bloodiest war yet. On home turf, Ascendant Frontier were unable to destroy a single capital ship, down a single starbase, recapture sovereignty, or outperform us a single day. Because of the pillaging, looting and fire sales, that figure remains very one sided.
In conclusion, the dedication and willpower of our pilots in performing the work necessary for dismantling years of foundation and resource stockpiling is unparalleled by any single group EVE. It is evidence that even sovereignty wars favour the bold, not the rich. It is evidence that tactics will always remain superior to number. It is evidence that even the biggest can fall. And it is all the evidence you need to stop whining about game mechanics.
The Witnesses
For outsiders, even neutrals, this whole endeavour meant new opportunity. The fall of one Empire may have displaced thousands from their home, but it has also given thousands more a chance to make theirs. Or simply profit from it. It would be against our interests to disturb the net balance, as we firmly believe 0.0 should be populated - even by those with no interests in alliance politics and warfare. To slander our residents and allies with terms like slavery ignores the situation present in most organizations. There is no free lunch; all territorial alliances have taxation and expectation. There is less of either under BoB sovereignty, with arguably far better representation. Corporations and alliances are free to do as much of any activity they wish, without fear of constantly being judged or held accountable by their peers. No token efforts that deceive everyone involved. If you fail out here, the cycle of blame begins and ends with you. This simple segregation of interests promotes self-improvement, instead of the vicious cycle of blame.
The Verdict
This concluding era in EVE lends reason only to those willing to move forward and adapt. Size and wealth alone is not power, and must not be perceived as such. One would think the phrase “PvPers can mine, miners can’t PvP” was born from experience. ASCN thought if they excelled in areas of industry or economics, it would excuse them from dealing with all others. ASCN thought the image of strength and unity was equivalent to the real thing. ASCN thought building a foundation of structures was more important than building one of friendships. ASCN thought peace, diplomacy and deterrence was the end game of survival.
ASCN thought wrong.
If BoB is approaching Empire status, it won't be from updates to the territorial map. It won't be the amount of capital ships in our fleet, or the size of our income. It won't be the number of hardcore PvPers we steal, or iconic leaders we forge. It won't be the tricks we pull, or ones you think we will. It won't be the image we have in EVE, or the image we believe. It won't be the experiences we had in ages past, or achievements held dear.
It will be the brotherhood shared as we keep striving through no cessation of efforts to best everyone - including ourselves - in all conceivable ways.
It will be the fun we have risking everything,
and showing you how its done.
Soon, the Pendulum will swing again. Tick Tock.
-
Currently playing:wow/war
Retired:,runescape,swg,
everquest2,lotro
I think that EliteMarine should consider what I am about to say, because it indicates that this is not an EVE website, but an MMORPG website, just as it claims to be.
If you look at the number of threads and posts on the various game forums you will notice that, while EVE is older than WoW and EQ2, both have more forum activity, and not just by a few posts, but by a substantial margin.
While not a hard indicator, this at least says to me that there are other games that are supported by the viewers of this site, not just EVE.
I think people should also consider, just because a person posts more on the EQ2 forum, or WoW or Ryzom, this does not mean that they will vote for that game when given the chance.
The fact is, for whatever reason, more people voted for EVE than any other gmae represented here. We can debate why forever and get absolutely nowher, and such debate is pointless in the extreme.
But the one thing we can all agree on is this, when you count the people who come to this site, EVE wins the best game vote, for whatever reason.
Oh and get glasses btw.. the rest of us can read normal print just fine.
_________________________________
the trouble is not that our game is boring, it just has the most efficient client. So instead waiting for a boring "pick WOW transport you like" to finish because you can't switch in and out of the client fast enough to make it worthwhile. We with our client can actually do something during these waiting times like for example watching you making a fool out of yourself
If you are so busy playing how did you have time to read this thread and come post here?
Since I have never been into the WOW forums myself I am curious as to how many Eve players go and post WOW sucks and Eve rocks in the WOW section?
Just a question?
If you are so busy playing how did you have time to read this thread and come post here?
Since I have never been into the WOW forums myself I am curious as to how many Eve players go and post WOW sucks and Eve rocks in the WOW section?
Just a question?
Monde,
I think you've given me an evil idea......
/me heads to WOW forums,
Sorry?
I have found Eve to be one of the best communities to play with. They have been really friendly and helpful....even after the blew up my ship. There are bad apples granted but they are in every game.
I must admit that I do not follow your post, sorry about that. From what I am reading you are saying the following:
Eve's community actively gets new players to signup so they have someone to kill. The income you are talking about is that Real Income (Dollars) or ISK as the community does not get the Dollars. Hence my confusion.