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They have SOOOO many bugs its pathetic. Quests that freeze up the game. Right now as I type the server isnt even recording progress. I spend 2 hours leveling then logged earlier today. It started me out 2 levels back where I started 2 hours ago. Its been like this all day long.]
Its too bad. This game has damn good potential and I love playing it. Its something different and fun. Im sick of BORING SPACE GAMES like EVE and the same ole FANTASY GAMES like 90% of the other mmorgps out there.
I wish someone would take this game over and do it justice. There are alot of people here in amercia that LOVE martial arts, monks, and chinese martial arts flicks and this game makes you feel like you are in one.
Persistant Worlds servers were SOOOO MUCH BETTER!
Acclaim ............. YOU SUCK!
End of Line.
Comments
this game have great potential but acclaim 9dragons has lots of bugs.......Even i do the quest while im sun and moon 5, the quest to kill mobs didnt count..........
i mean what the heck, is the server unstable or what......
they should open more server and fix the bug as soon as possible.....
but still they did not fix the problem yet and keep on delaying.............
Geez
At first, I wasn't going to say anything but I have a feeling this thread is going to turn into a cry baby contest. So, I thought I come and try to be the voice of reason.
First off, I'm sorry that PW had problems and couldn't afford to stay afloat. I wish it wouldn't have went down and this thread wouldn't have existed. But it did and we move on.
Next, You guys gotta be kidding me to be complaining about Acclaim? The server has its bugs and problems because the dam game is still in PRE-OPEN BETA.
they have been spending the month working on server stability and the next update. The next update will take the game to OPEN-BETA which I'm sure they'll be constantly fixing bugs and updating as other problems occur. As for the roll-back you experienced, sorry to hear that and we've all exprienced it and yet you don't see every dam body that plays the game crying about it in the forums, it's been reported and we move on. Last time I checked, Indy were behind bringing the updates unless something has changed which I'm sure it hasn't. Acclaim just works with indy with monitoring the game, I'm sure there are other responsiblities but if you want to bitch about game freezing up and no updates it's not up to Acclaim only... or don't bitch at all and enjoy the Pre-Open Beta for what it is and stop expecting it all at once, I for one do not want their asses rushing to push an update out that is not right and having further problems just to satisfy a few. Everyone knows they are aware of the problems as they have formly been reported on Acclaims forums.
Lastly, stop making threads of this nature. It's pointless to cry about an Pre-Open Beta game. If Pre-Open Beta has turned you off to the game, I'd suggest trying another game that is not in Pre-Open Beta.
You have every right to be pissed and to complain, I'm not flaming just trying to be the voice of reason. also, I just wanted to point out a few things especially the bold, hopefully the bold gets across.
{ Mod Edit }
I am pretty sure that all of us that posted in this thread, mourn PW yet at the same time agree that Acclaim servers (as much as they need work), are better then no servers at all.
Just because the game is in *insert ridiculously big letters here* Pre-Open-Beta *end of ridiculously big letters* does not mean that we should all collectively shut up and pretend that everything is 100% nice and dandy. As long as people elaborate their views beyond 'this is teh sukzor' let them post, post counter arguments, just refrain from meaningless spamming (and abuse of text sizes).
Also a personal peeve of mine: just because you add 'I'm not flaming just trying to be the voice of reason' somewhere in your post, it does not automatically mean that you haven't done just that.
I am pretty sure that all of us that posted in this thread, mourn PW yet at the same time agree that Acclaim servers (as much as they need work), are better then no servers at all.
Just because the game is in *insert ridiculously big letters here* Pre-Open-Beta *end of ridiculously big letters* does not mean that we should all collectively shut up and pretend that everything is 100% nice and dandy. As long as people elaborate their views beyond 'this is teh sukzor' let them post, post counter arguments, just refrain from meaningless spamming (and abuse of text sizes).
Also a personal peeve of mine: just because you add 'I'm not flaming just trying to be the voice of reason' somewhere in your post, it does not automatically mean that you haven't done just that.
{ Mod Edit }
A beta version or beta release usually represents the first version of a computer program that implements all features in the initial requirements analysis. It is likely to be useful for internal demonstrations and previews to select customers, but unstable and not yet ready for release. Some developers refer to this stage as a preview, as a technical preview (TP) or as an early access. As the second major stage in the release lifecycle, following the alpha stage, it is named after the Greek letter beta, the second letter in the Greek alphabet.
Often this stage begins when the developers announce a feature freeze on the product, indicating that no more feature requirements will be accepted for this version of the product. Only software issues, or bugs and unimplemented features will be addressed.
Beta versions stand at an intermediate step in the full development cycle. Developers release either a closed beta or an open beta; closed beta versions are released to a select group of individuals for a user test, while open betas are to a larger community group, usually the general public. The testers report any bugs that they found and sometimes minor features they would like to see in the final version.
An example of a major public beta test was when Microsoft started releasing regular Windows Vista Community Technology Previews (CTP) to beta testers starting in January 2005. The first of these was build 5219. Subsequent CTPs introduced most of the planned features, as well as a number of changes to the user interface, based in large part on feedback from beta testers. Windows Vista was deemed feature complete with the release of build 5308 CTP, released on February 22, 2006, and much of the remainder of work between that build and the final release of the product focused on stability, performance, application and driver compatibility, and documentation.
When a beta becomes available to the general public it is often widely used by the technologically savvy and those familiar with previous versions as though it were the finished product. Usually developers of freeware or open-source betas release them to the general public while proprietary betas go to a relatively small group of testers. Recipients of highly proprietary betas may have to sign a non-disclosure agreement. A release is called feature complete when the product team agrees that functional requirements of the system are met and no new features will be put into the release, but significant software bugs may still exist. Companies with a formal software process will tend to enter the beta period with a list of known bugs that must be fixed to exit the beta period, and some companies make this list available to customers and testers.
As the internet has allowed for rapid and inexpensive distribution of software, companies have begun to take a more flexible approach to use of the word "beta". Netscape Communications was infamous for releasing alpha level versions of its Netscape web browser as public beta releases. In February 2005, ZDNet published an article about the recent phenomenon of a beta version often staying for years and being used as if it were in production-level [1]. It noted that Gmail and Google News, for example, had been in beta for a long period of time and were not expected to drop the beta status despite the fact that they were widely used; however, Google News did leave beta in January 2006. This technique may also allow a developer to delay offering full support and/or responsibility for remaining issues. In the context of Web 2.0, people even talk of perpetual betas to signify that some software is meant to stay in beta state.
The term beta test applied to software follows from an early IBM hardware development convention dating back to punched card tabulating and sorting machines. Hardware first went through an alpha test for preliminary functionality and manufacturing feasibility. Then a beta test to verify that it actually correctly performed the functions it was supposed to, and then a c test to verify safety. With the advent of programmable computers and the first shareable software programs, IBM used the same terminology for testing software. Beta tests were conducted by people or groups other than the developers. As other companies began developing software for their own use, and for distribution to others, the terminology stuck and now is part of our common vocabulary.
[edit] Release candidate
The term release candidate refers to a final product, ready to release unless fatal bugs emerge. In this stage, the product features all designed functionalities and no known showstopper class bugs. At this phase the product is usually code complete.
Microsoft Corporation often uses the term release candidate. During the 1990s, Apple Computer used the term "golden master" for its release candidates, and the final golden master was the general availability release. Other terms include gamma (and occasionally also delta, and perhaps even more Greek letters) for versions that are substantially complete, but still under test, and omega for final testing of versions that are believed to be bug-free, and may go into production at any time. Gamma, delta, and omega are, respectively, the third, fourth, and last letters of the Greek alphabet. Some users disparagingly refer to release candidates and even final "point oh" releases as "gamma test" software, suggesting that the developer has chosen to use its customers to test software that is not truly ready for general release. Often, beta testers, if privately selected, will be billed for using the release candidate as though it were a finished product.
A release is called code complete when the development team agrees that no entirely new source code will be added to this release. There may still be source code changes to fix defects. There may still be changes to documentation and data files, and to the code for test cases or utilities. New code may be added in a future release.
[edit] Gold/general availability release
The gold or general availability release version is the final version of a particular product. It is typically almost identical to the final release candidate, with only last-minute bugs fixed. A gold release is considered to be very stable and relatively bug-free with a quality suitable for wide distribution and use by end users. In commercial software releases, this version may also be signed (used to allow end-users to verify that code has not been modified since the release). The expression that a software product "has gone gold" means that the code has been completed and "is being mass-produced and will be for sale soon." Other terms for the version include gold master, gold release, or gold build.
The term gold anecdotally refers to the use of "gold master disc" which was commonly used to send the final version to manufacturers who use it to create the mass-produced retail copies. It may in this context be a hold-over from music production. In some cases, however, the master disc is still actually made of gold, for both aesthetic appeal and resistance to corrosion.
Microsoft and others use the term "release to manufacturing" (RTM) to refer to this version (for commercial products, like Windows XP, as in, "Build 2600 is the Windows XP RTM release"), and "release to Web" (RTW) for freely downloadable products.
[edit] Box Copy
A box copy is the final product, printed on a disc that is included in the actual release, complete with disc graphic art. This term is used mostly by reviewers to differentiate from gold master discs. A box copy does not necessarily come enclosed in the actual boxed product - it refers to the disc itself.
[edit] Stable/unstable
In open source programming, version numbers or the terms stable and unstable commonly distinguish the stage of development. The term stable refers to a version of software that is substantially identical to a version that has been through enough real-world testing to reasonably assume there are no showstopper problems, or at least that any problems are known and documented. On the other hand, the term unstable does not necessarily mean that there are problems - rather, that enhancements or changes have been made to the software that have not undergone rigorous testing and that more changes are expected to be imminent. Users of such software are advised to use the stable version if it meets their needs, and to only use the unstable version if the new functionality is of interest that exceeds the risk that something might simply not work right.
In the Linux kernel, version numbers take the form of three numbers, separated by a decimal point. Prior to the 2.6.x series, an even second number was used to represent a stable release and an odd second number used to represent an unstable release. As of the 2.6.x series, the even or odd status of the second number no longer holds any significance. The practice of using even and odd numbers to indicate the stability of a release has been used by many other open and closed source projects
You people screaming closed beta need a reality check. History 101 , free games and most pay games ship as their close status.
The real deal isnt released until 3 to 4 months after the open beta ends. Most games arent even completely stabled and fix til almost a year after they are released. Have you learn nothing from Vanguard, Dark and Light , Shadowbane , Lineage 2 , Rappelz , Flyff , Space Cowboy , Eve ....
Hell my roommate just paid SOE and Brad whats his name for the beta client he downloaded. I think the patch was 20 meg.
Archlord still uses the beta client with like a 600 kb update....
We all know it is pre-OB. But give me a break. The Acclaim server just is not up to par for the task. It is unstable and buggy as hell. Personally I don't care if some things aren't working if it is the first time I have seen a bug. When it is persistant, and I know that someone else has the answer, it 'bugs' me.
I understand with what you saying? But, Why is Acclaim still running and PW not? Acclaim must be doing something right, no? As for the server, I have noticed lag here and there, but that is to be expected with only 1 server. They will be adding more when the game goes to Open-Beta. I think the server holds up pretty well, considering the added players from PW, new players coming each day... As for the bugs, well we know they weren't really going to be fixing the bugs durning Pre-OB, because they said they were checking for Server Stability. I see alot of people trying to compare PW to Acclaim with how much further PW was with updating the server, you guys don't realize is Indy21 does the updating not Acclaim or PW, so quit laying fault to Acclaim.
The point I am trying to make is chill out about the Server problems it is still Pre-OB, once Acclaim announces OB there will be updates, bug fixes and new servers. If you read Acclaims forums you will notice that they are fully aware about the servers, the lag, the bugs.
Acclaim has no idea what they are doing anymore. Look at what games they are licensing in the mmorpg-market & you will notice a trend.
Edit for clarification:
Acclaim = old company with lots of assets.
PW = new company that thought mmorpg:s where easy money.
Acclaim Games, based in Beverly Hills, California, is a private online video game company that offers free MMORPG games on its website upon registration. The company was founded in 2006 and is the successor of Acclaim Entertainment in terms of brand name. After Acclaim Entertainment filed for bankruptcy, former Activision CEO Howard Marks purchased the "Acclaim" name in August 2005 for $100,000 USD. He, along with Neil Malhotra, created a new company, naming it "Acclaim Games" and taking a totally different path from the previous company.
So the Acclaim you think about has nothing to do with this one, other then they are sharing same logo. Do not be fooled by the brand name.
All that being said, there is a looooong, loooong way from (pre-open) beta to final release, be it servers, client and features. As long as Indy 21is working on the game things are progressing as they should.
well hope the real open beta can drop down the bugs rate....................and i hope the server is clean from botting.
really hope the can can kill of silkroad online. in server and its comunity
If you mean clean of the people maxing their buff spells, then I say never until they fix the xp rate of buffs or change the way you level them.
The bugs i could love with it is the game design itself that I didn´t like. The combat is very boring and reptetive and the subscribe to the old school/china grind approach to gaming which makes playing it even harder. China grind + boring combat = very sad game IMO
I really wanted this game to be good because I love martial arts however this game is a far cry of what it could be and personally i wouldn´t play it for free. The problems with it are not very fixable at this stage because they are big concept and design flaws not bugs that can be fixed or balance issues. The idea behind the way they want you to play the game is the problem IMO.
i played deicide online for over a year and lost everything most of my levels and uber rare items that don`t drop anymore because of server problems and it`s a horrid game to level like sro NOW THATS RUINED GAMEPLAY but the lag never froze me wow man?