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Unconventional setting, bland graphics and gameplay (for explorers)

Axiom3000Axiom3000 Member Posts: 17
I have been playing EVE for about a week now and I am not impressed - regardless of the unconventional setting (i.e. no (pseudo) medieval scenario, no fantasy beings like Orks etc.).



In the last few days I spent approx. 100% of the time in warp pipes or 15 - 0 miles away from stations and jump gates. K, sometimes I actually warped in (static) asteroid belts (which all look the same btw) or ultra-detailed mission zones, where - like in those asteroid belts - everything interesting can be found in a bunch of gimmicks floating in void.
The (non-instanced) systems that I passed through were not worth exploring at all.

There is no variety of stars, i.e. double stars, there are no black holes, no comets etc. Those tiny asteroid belts are a joke as well. Why are there no flying solitaires or huge belts which embrace the whole system?



I know there is not much to render in the voids of space - but why does every system have those ultra-gaudy nebulae (or nebulae background pics through which you are not able to fly, respectively) then? The inflation of nebulae (which apparently is supposed to conceal the void of space and the great similarities between the EVE systems) makes space far from being realistic - hence there is no reason why CCP should not put some giant tornados and other weird stuff in space. Paradoxically, deadspace is full with that kind of stuff, non-instanced space is almost empty.



Conclusion: In fact, there are no incentives for explorers - travelling in EVE consists of warping from A to B (or to that instanced deadspace) hectically.



[e]
(Due to possible fanboi flaming in the official forums I thought it might be smarter to post my pseudo review (which is actually more pamphlet-like) here...)

Comments

  • WisebutCruelWisebutCruel Member Posts: 1,089
    I use the trials as screensavers.
  • BahemothBahemoth Member Posts: 126
    A week truely isnt long enough to expirience the true joys of eve. graphics arn't what make eve worth playing (though we are getting a grfx upgrade in the future that will make everything esp the ships look really sexy).



    Exploration in eve isnt running around looking at things exploration is its own thing (and pretty new to eve) it involves finding uncharted astroid belts and complexes (you need scanprobes for this). I don't know much about exploration aside that as it's not my bag but from what i understand its slightly lackluster at the moment.



    most of EVE's playerbase arn't explorers most of us are PVP, builders, miners, mission runners, market traders, pirates, anti-pirates, mercs. most of us fall under one of those a few of us under many of those.



    but I'll agree if your all about exploring and seeing new things EVE isnt the best game for that
  • jakinjakin Member UncommonPosts: 243

    Depends on what you define as "exploring".  If it's seeing new sights you're dead right - generally speaking if you've seen one system  you've seen them all.

    On the other hand - if you mean going places you haven't been before then there's a fair bit of room for you.  Each region has it's own populations, it's own dynamics.  Some places are absolutely dead, others are full of pirates, anti-pirates, etc.  0.0 space is completely open and some people choose to dive out there just to see if they can survive.

    Another take on exploration would be to train for and use the new scan probe system to track down and explore uncharted deadspace areas.  There's scope there for a dedicated person to find and sell locations if you're not interested in grouping.

    EVE is completely and totally about interaction with other players though, so generally speaking if you want to enjoy the game you need to get involved in a corporation with some drive and clear goals.  That'll at least give you a reason to log in if you can't find one in solo play.

    It's not a game for every player - but for the players who enjoy it, there's no game like it on the market.

  • NyphurNyphur Member Posts: 74
    The Eve backstory explains why stargates can only be built in systems with stable orbits or something like that. The asteroids do not all look identical but rather there are different models for each type of ore. System-wide asteroid belts, comets etc. are on the to-do list and slated for a later patch, if you notice the in-developement section of the patch notes part of the official website. There is one black hole but obviously you can't actually go to it - it's visible from a few systems I think. There are a few oddities in space and a large amount of explorable content in COSMOS constellations or using the brand new exploration probe system (not exactly what you had in mind, I guess, but it's still exploring). There are even some systems with oddities like the city of god, the black monolith, the eve gate etc.



    Eve is a stellar nursery, hence the mineral rich, organically sparse nature of the eve universe. This is why there are nebulae visible from every system. The nebulae vary depending on your position in space and you'll notice that if you go to the highest up systems (perpendicular to the flattened map view), you can see the familiar black with speckled lights at the top of the system as you're at the top of the nebulaic expanse. I don't think it's neccecary to explain why flying a tiny distance doesn't change the view of the nebula from your system - look in the sky and run forward, do the clouds whoosh around everywhere?



    Deadspace isn't instanced. If you zoom out to system-map view, you'll notice that you're actually in the middle of nowhere but you can be found by other players using probes etc. Not instanced. Deadspace is named deadspace due to the fact that it's a naturally occuring area where your ship cannot warp. No paradox involved.





    What it SOUNDS like is that you signed up to the eve free trial expecting to be able to fly around exploring and having fun seeing new things in every system. Aside from COSMOS locations, that's not going to happen usually. There's a lot of stuff out there and I can guarantee you that every system is NOT the same by any means but it's not all that fun to fly around looking at things. If that's what you want to do, I can attest to Everquest 2's visuals as being pretty nice and would reccomend that game. I would not reccomend World of Warcraft but it does also have some nice fun areas and dungeons to explore.



    The problem you had with eve isn't that eve is crap, it's that you didn't do anything with it . It isn't the kind of game that will lead you through everything or throw content at you - if you don't do anything exciting or fun, it's not going to just spontaneously happen. Additionally, Eve is a PvP game and if you sign up to the trial and don't try to get involved in pvp a bunch, you're probably wasting your 14 days and won't enjoy it.

    Insert signature that doesn't break the rules here

  • EverithEverith Member CommonPosts: 482
    I agree with you on the exploration. But on the side of graphics. This game is actually pretty old so you gotta give credit where credit is due for that. It came out in 2003 about 4 years ago. Another game around the same time was Planetside A very good game



    http://archive.gamespy.com/preview2003/pc/_img/planetside.jpg



    As you can see thats a big difference from eve. And the graphics are getting updated shortly to look something like:



    http://image.com.com/gamespot/images/2007/024/933146_20070125_screen013.jpg



    Also supposedly to start including things you said where missing.



    Graphics have came a LONG way since 2003 just gotta be patient it's a great game if you enjoy and take it for what it is and what it's not.

    image

  • BigDave7481BigDave7481 Member Posts: 298
    Everything you mentioned here has been talked about and is in the works to make it into Eve.  Comets (and comet mining), astroid belts spanning a whole system, and other effects to enhance the space experience.  Im not sure on a timeline but they have said it will be in Revelations.
  • LordSlaterLordSlater Member Posts: 2,087
    Originally posted by Axiom3000

    I have been playing EVE for about a week now and I am not impressed - regardless of the unconventional setting (i.e. no (pseudo) medieval scenario, no fantasy beings like Orks etc.).



    In the last few days I spent approx. 100% of the time in warp pipes or 15 - 0 miles away from stations and jump gates Thats why its faster if you warp in wiothout using autopilot. K, sometimes I actually warped in (static)Wont be static in near future asteroid belts (which all look the same btw) or ultra-detailed mission zones, where - like in those asteroid belts - everything interesting can be found in a bunch of gimmicks floating in void.
    The (non-instanced)There are no instanced zones in eve systems that I passed through were not worth exploring at all.

    There is no variety of stars, There are its just that gates can only be built next to 1 type i.e. double stars, there are no black holes, There is one i forgot where tho no comets etc These are comming this year. Those tiny asteroid belts are a joke as well. Why are there no flying solitaires or huge belts which embrace the whole system This year comming as well?



    I know there is not much to render in the voids of space - but why does every system have those ultra-gaudy nebulae (or nebulae background pics through which you are not able to fly, respectively) then I agree on this tho nebula tho pretty nice looking and detailed are annoying? The inflation of nebulae (which apparently is supposed to conceal the void of space and the great similarities between the EVE systems) makes space far from being realistic - hence there is no reason why CCP should not put some giant tornados and other weird stuff in space. Paradoxically, deadspace is full with that kind of stuff, non-instanced space is almost empty.



    Conclusion: In fact, there are no incentives for explorers - travelling in EVE consists of warping from A to B (or to that instanced deadspace) hectically True and some good news is that exploration content is now one of ccp's main development areas hence the recent addition of new random explorable deadspace zones that you ahve to find and only say for a few hours before dissapearing..



    [e]
    (Due to possible fanboi flaming in the official forums I thought it might be smarter to post my pseudo review (which is actually more pamphlet-like) here...) Actually if you phrase things civilly like here you will get some good responces as most of us agree with you its just that because we know where to look we know whats comming up.
    Most if not all your points tho valid are being sorted out via future developments.

    image

  • ArtheXavierArtheXavier Member Posts: 15
    Indeed - if you are waiting forward to thousands of landmarks and quirks, EVE isn't for you. If, however, you are willing to give a game-world that is - ultimately - very convincing ( and fascinating - believe me, the deeper you get into it, the more it grows on you ) a chance, you will get hooked. The gameplay in EVE is mainly focused around stations and stargates, but you can go 'exploring' - heck, I dare you to jump around 0.0 and avoid death. There are many interesting sights to behold, like flocks of corpses, wrecks and strange stations. Oh, and there are a few Earth-like planets as well. ;)



    Plus, like people have already said here, CCP is constantly making improvements to the game-world itself. I can not wait for the graphic-update, the station-walking and the said comet-mining. EVE can not be experienced in a matter of weeks or even months - it has to be lived thoroughly ( or so I assume, at least ).

    image

  • Axiom3000Axiom3000 Member Posts: 17
    Thank you for your comments - most of them were very helpful. I might give the game another try after those graphic updates and stuff...
  • TulisinTulisin Member Posts: 47
    I have to disagree about instanced content, there is absolutely instanced content in EVE, the mission deadspaces appear when you get a mission, and disappear when you finish it, those are absolutely instances that are reached through warpgates.
  • EschiavaEschiava Member Posts: 485

    As has already been pointed out, deadspace is not instanced.  Someone with the proper skills can follow you into a deadspace pocket.  If deadspace were instanced, that would not be possible, just as in CoH, if you go into a building (for a mission) and someone follows you, they do not end up where you do, you and he are in different instances.

    To reiterate, if someone in EVE follows you into a deadspace pocket you will be able to see one another.  Therefore, the instanced test fails in the case of EVE.

  • McgreagMcgreag Member UncommonPosts: 495


    Originally posted by Tulisin
    I have to disagree about instanced content, there is absolutely instanced content in EVE, the mission deadspaces appear when you get a mission, and disappear when you finish it, those are absolutely instances that are reached through warpgates.
    You don't have to use the warp gate to reach the mission, you can do it by flying with sublight engines in that direction. Will take a few hours in a fast ship but still possible.

    "Memories are meant to fade. They're designed that way for a reason."

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