..............the game can actually be called playable! At least 50% of my deaths are caused by crashes, lag, disappearing mobs, mobs flying through walls etc.
Yeah the weirdest thing happend to me the other day, some one spawned a mob they had to solo for a quest and the thing targeted me and started attacking me, it wouldnt have been so bad but I couldn't even target it back and so had to run for my life. I think the mob was a Garsu or somin. Fun stuff
..............the game can actually be called playable! At least 50% of my deaths are caused by crashes, lag, disappearing mobs, mobs flying through walls etc.
In a much better and complete Vanguard, XP debt would be fine. In it's current incarnation, I have to agree with you. I've lost more than a level due to crashes etc. My favorite is CTD and listening to guildies laugh on Ventrilo as my toon runs off into a crowd of mobs. Client instability and XP debt cannot be friends, EVER.
I think they should either remove exp debt or make the exp gains what they used to be before they slowed down lvling progression.
Lvling is agonizingly slow. It's not tha bad at night during peak because you can find groups, but during the day it's horrible. I'm on the most populated server and it's damn near impossible to find a group in the Khal region during the day.
Not to mention that at lvl 12 my Ranger didn't get one single skill, so it seems that much slower since I've had to go 4 lvls with no new skills. Granted I'm almost 14 and 14 brings a ton of new skills, but it doesn't make the agonizingly slow progression any better.
Don't get me wrong. I love the game and I play it everyday, and I will continue to do so, but I think they made a mistake when they changed the lvling progression from steady to agonizingly slow.
I think they should either remove exp debt or make the exp gains what they used to be before they slowed down lvling progression. Lvling is agonizingly slow. It's not tha bad at night during peak because you can find groups, but during the day it's horrible. I'm on the most populated server and it's damn near impossible to find a group in the Khal region during the day. Not to mention that at lvl 12 my Ranger didn't get one single skill, so it seems that much slower since I've had to go 4 lvls with no new skills. Granted I'm almost 14 and 14 brings a ton of new skills, but it doesn't make the agonizingly slow progression any better. Don't get me wrong. I love the game and I play it everyday, and I will continue to do so, but I think they made a mistake when they changed the lvling progression from steady to agonizingly slow.
The XP gain is perfect, you are not supposed to be able to get to 50 in 2 weeks. The problem is the instability of the client. I dont mind losing XP when its my fault but when I lose it through no fault of my own, thats a problem!
I think they should either remove exp debt or make the exp gains what they used to be before they slowed down lvling progression. Lvling is agonizingly slow. It's not tha bad at night during peak because you can find groups, but during the day it's horrible. I'm on the most populated server and it's damn near impossible to find a group in the Khal region during the day. Not to mention that at lvl 12 my Ranger didn't get one single skill, so it seems that much slower since I've had to go 4 lvls with no new skills. Granted I'm almost 14 and 14 brings a ton of new skills, but it doesn't make the agonizingly slow progression any better. Don't get me wrong. I love the game and I play it everyday, and I will continue to do so, but I think they made a mistake when they changed the lvling progression from steady to agonizingly slow.
The XP gain is perfect, you are not supposed to be able to get to 50 in 2 weeks. The problem is the instability of the client. I dont mind losing XP when its my fault but when I lose it through no fault of my own, thats a problem!
I don't want to hit 50 in 2 weeks, but when I group for a solid 3 hours and don't go from lvl 12-13 it's too slow. The fact that you don't get any new skills at lvl 12 compounds this.
Throw on the fact that you can't enjoy the beef of the game until you get to higher lvls and makes for a very frustrating gameplay experience.
I've played numerous games for quite sometime. A game like Vanguard isn't going to be super enjoyable until you hit the lvl cap.
I look at it like old school SWG. I maxxed out my skills and then the game began. You have a city with guildmates where your house is. You high lvl adventures net you trinkets, decorations, and furniture to display in your house. Since you're as strong as you're going to get, you're free to explore the game world in all it's entirety.
As it stands now, the game will definitely become boring and repetitive long before I reach this point. Not to mention the price of plots and houses and rent is insanely expensive.
..............the game can actually be called playable! At least 50% of my deaths are caused by crashes, lag, disappearing mobs, mobs flying through walls etc.
In a much better and complete Vanguard, XP debt would be fine. In it's current incarnation, I have to agree with you. I've lost more than a level due to crashes etc. My favorite is CTD and listening to guildies laugh on Ventrilo as my toon runs off into a crowd of mobs. Client instability and XP debt cannot be friends, EVER.
S
How can you lose XP and level if you guildies are there? Ask for a rez. All they have to do is cast a rez on your tombstone.
I think they should either remove exp debt or make the exp gains what they used to be before they slowed down lvling progression. Lvling is agonizingly slow. It's not tha bad at night during peak because you can find groups, but during the day it's horrible. I'm on the most populated server and it's damn near impossible to find a group in the Khal region during the day. Not to mention that at lvl 12 my Ranger didn't get one single skill, so it seems that much slower since I've had to go 4 lvls with no new skills. Granted I'm almost 14 and 14 brings a ton of new skills, but it doesn't make the agonizingly slow progression any better. Don't get me wrong. I love the game and I play it everyday, and I will continue to do so, but I think they made a mistake when they changed the lvling progression from steady to agonizingly slow.
The XP gain is perfect, you are not supposed to be able to get to 50 in 2 weeks. The problem is the instability of the client. I dont mind losing XP when its my fault but when I lose it through no fault of my own, thats a problem!
I don't want to hit 50 in 2 weeks, but when I group for a solid 3 hours and don't go from lvl 12-13 it's too slow. The fact that you don't get any new skills at lvl 12 compounds this.
Throw on the fact that you can't enjoy the beef of the game until you get to higher lvls and makes for a very frustrating gameplay experience.
I've played numerous games for quite sometime. A game like Vanguard isn't going to be super enjoyable until you hit the lvl cap.
I look at it like old school SWG. I maxxed out my skills and then the game began. You have a city with guildmates where your house is. You high lvl adventures net you trinkets, decorations, and furniture to display in your house. Since you're as strong as you're going to get, you're free to explore the game world in all it's entirety.
As it stands now, the game will definitely become boring and repetitive long before I reach this point. Not to mention the price of plots and houses and rent is insanely expensive.
I disagree with you, You can have fun in the game without hitting the lvl cap. I just have fun grouping with my guild mates on quests and if none of them are on, then I do some crafting or diplomocy. Although I have a feeling your the type of player that once you do hit lvl 50 you will be in here complaining that its to hard to do the missions or raids that give out ubber armor / weapons so they need to make that easier to...
If you went up a level every 3 hours of grinding and say you play 6 hrs a day (which most grinders do) then you would hit the level cap in less then a month... Not sure why some people think MMO's are a race to see who becomes ubber first...
As far as the xp debt goes, I agree it sucks that you lose xp when you die from a computer crash, but turning off XP Debt is not the answer IMO, because when it comes time to turn it back on people will screem bloody murder because they got used to it being off.... It would be better for them to just hurry up and fix the client, I beleive its a Memory Leak thats causing it, shouldnt be to hard for them to fix it...
1st time i had a CTD and when i got back in i was 1km and halfway up a mountain from where i had crashed and minus 5k XP (but still very much alive)
2nd time i crossed a chunk died instantly lost all terain views and had to shut PC down and start again, tehn i couldnt find my tombstone (a guildie saw my tombstone half in and out of the ground) got a rez but didnt get my XP back
so i did what you are supposed to do
mailed a GM via /petition
and got a response in 72 hours
now just awaiting to see if they can give back the lost XP tonight
that is a spawned mod, but it is social and very pissed., it will go after anyone around it, and if ya notice it is very hard, it is not a solo friendly mob, at lvl 13 i cant barely dent it, it is meant for a group too tsake it down, i do believe it cons at 4 circles, the more circles the harder it is.
Originally posted by bgent
Yeah the weirdest thing happend to me the other day, some one spawned a mob they had to solo for a quest and the thing targeted me and started attacking me, it wouldnt have been so bad but I couldn't even target it back and so had to run for my life. I think the mob was a Garsu or somin. Fun stuff
I think they should either remove exp debt or make the exp gains what they used to be before they slowed down lvling progression. Lvling is agonizingly slow. It's not tha bad at night during peak because you can find groups, but during the day it's horrible. I'm on the most populated server and it's damn near impossible to find a group in the Khal region during the day. Not to mention that at lvl 12 my Ranger didn't get one single skill, so it seems that much slower since I've had to go 4 lvls with no new skills. Granted I'm almost 14 and 14 brings a ton of new skills, but it doesn't make the agonizingly slow progression any better. Don't get me wrong. I love the game and I play it everyday, and I will continue to do so, but I think they made a mistake when they changed the lvling progression from steady to agonizingly slow.
The XP gain is perfect, you are not supposed to be able to get to 50 in 2 weeks. The problem is the instability of the client. I dont mind losing XP when its my fault but when I lose it through no fault of my own, thats a problem!
I don't want to hit 50 in 2 weeks, but when I group for a solid 3 hours and don't go from lvl 12-13 it's too slow. The fact that you don't get any new skills at lvl 12 compounds this.
Throw on the fact that you can't enjoy the beef of the game until you get to higher lvls and makes for a very frustrating gameplay experience.
I've played numerous games for quite sometime. A game like Vanguard isn't going to be super enjoyable until you hit the lvl cap.
I look at it like old school SWG. I maxxed out my skills and then the game began. You have a city with guildmates where your house is. You high lvl adventures net you trinkets, decorations, and furniture to display in your house. Since you're as strong as you're going to get, you're free to explore the game world in all it's entirety.
As it stands now, the game will definitely become boring and repetitive long before I reach this point. Not to mention the price of plots and houses and rent is insanely expensive.
I disagree with you, You can have fun in the game without hitting the lvl cap. I just have fun grouping with my guild mates on quests and if none of them are on, then I do some crafting or diplomocy. Although I have a feeling your the type of player that once you do hit lvl 50 you will be in here complaining that its to hard to do the missions or raids that give out ubber armor / weapons so they need to make that easier to...
If you went up a level every 3 hours of grinding and say you play 6 hrs a day (which most grinders do) then you would hit the level cap in less then a month... Not sure why some people think MMO's are a race to see who becomes ubber first...
As far as the xp debt goes, I agree it sucks that you lose xp when you die from a computer crash, but turning off XP Debt is not the answer IMO, because when it comes time to turn it back on people will screem bloody murder because they got used to it being off.... It would be better for them to just hurry up and fix the client, I beleive its a Memory Leak thats causing it, shouldnt be to hard for them to fix it...
Wow... was a persaonl attack really called for? I made an honest intelligent post, and then you come in here and try to slag me down to make yourself feel better.
Look... I know it may be hard for you to realize this since you live in your mom's basement, but most people that enjoy video games don't play the same game 24/7.
Just because you have sadomasochistic tendencies doesn't mean everyone else does.
The current gen of MMORPGs is just too shallow at lower lvls. I've said this about many games. No one should have to wade through repetitive crap just to get to the good stuff.
I remeber having this same discussion with simple minded masochists that played SWG.
Steep grind does not make a good game. If a game has content and is fun to play, people will play it. You don't have to fool people into thinking the game is longer because the grind is steeper.
I played SWG from release up until the NGE. I was one of the first memebers of my guild to max my character out and the first Jedi.
Did I bitch about the unnecessary grind? Yes. Once it was over did I enjoy the game more and log in more often, and for longer periods of time? Yes and yes.
I've played just about every MMO on the market, and some that aren't.
I don't know what your experience with gaming is, but you come off sounding like a narrow minded teenager or parrot that just regurgitates what it hears.
There's nothing you can say to me about this subject that's going to make me feel any differently about it.
Steep grinds are nothing but marketing tools. They are designed to stretch the length of your subscription. If you can't see that, then you're a whole lot more blind that you portray yourself to be through your posts.
I think they should either remove exp debt or make the exp gains what they used to be before they slowed down lvling progression. Lvling is agonizingly slow. It's not tha bad at night during peak because you can find groups, but during the day it's horrible. I'm on the most populated server and it's damn near impossible to find a group in the Khal region during the day. Not to mention that at lvl 12 my Ranger didn't get one single skill, so it seems that much slower since I've had to go 4 lvls with no new skills. Granted I'm almost 14 and 14 brings a ton of new skills, but it doesn't make the agonizingly slow progression any better. Don't get me wrong. I love the game and I play it everyday, and I will continue to do so, but I think they made a mistake when they changed the lvling progression from steady to agonizingly slow.
The XP gain is perfect, you are not supposed to be able to get to 50 in 2 weeks. The problem is the instability of the client. I dont mind losing XP when its my fault but when I lose it through no fault of my own, thats a problem!
I don't want to hit 50 in 2 weeks, but when I group for a solid 3 hours and don't go from lvl 12-13 it's too slow. The fact that you don't get any new skills at lvl 12 compounds this.
Throw on the fact that you can't enjoy the beef of the game until you get to higher lvls and makes for a very frustrating gameplay experience.
I've played numerous games for quite sometime. A game like Vanguard isn't going to be super enjoyable until you hit the lvl cap.
I look at it like old school SWG. I maxxed out my skills and then the game began. You have a city with guildmates where your house is. You high lvl adventures net you trinkets, decorations, and furniture to display in your house. Since you're as strong as you're going to get, you're free to explore the game world in all it's entirety.
As it stands now, the game will definitely become boring and repetitive long before I reach this point. Not to mention the price of plots and houses and rent is insanely expensive.
I disagree with you, You can have fun in the game without hitting the lvl cap. I just have fun grouping with my guild mates on quests and if none of them are on, then I do some crafting or diplomocy. Although I have a feeling your the type of player that once you do hit lvl 50 you will be in here complaining that its to hard to do the missions or raids that give out ubber armor / weapons so they need to make that easier to...
If you went up a level every 3 hours of grinding and say you play 6 hrs a day (which most grinders do) then you would hit the level cap in less then a month... Not sure why some people think MMO's are a race to see who becomes ubber first...
As far as the xp debt goes, I agree it sucks that you lose xp when you die from a computer crash, but turning off XP Debt is not the answer IMO, because when it comes time to turn it back on people will screem bloody murder because they got used to it being off.... It would be better for them to just hurry up and fix the client, I beleive its a Memory Leak thats causing it, shouldnt be to hard for them to fix it...
Wow... was a persaonl attack really called for? I made an honest intelligent post, and then you come in here and try to slag me down to make yourself feel better.
Look... I know it may be hard for you to realize this since you live in your mom's basement, but most people that enjoy video games don't play the same game 24/7.
Just because you have sadomasochistic tendencies doesn't mean everyone else does.
The current gen of MMORPGs is just too shallow at lower lvls. I've said this about many games. No one should have to wade through repetitive crap just to get to the good stuff.
I remeber having this same discussion with simple minded masochists that played SWG.
Steep grind does not make a good game. If a game has content and is fun to play, people will play it. You don't have to fool people into thinking the game is longer because the grind is steeper.
I played SWG from release up until the NGE. I was one of the first memebers of my guild to max my character out and the first Jedi.
Did I bitch about the unnecessary grind? Yes. Once it was over did I enjoy the game more and log in more often, and for longer periods of time? Yes and yes.
I've played just about every MMO on the market, and some that aren't.
I don't know what your experience with gaming is, but you come off sounding like a narrow minded teenager or parrot that just regurgitates what it hears.
There's nothing you can say to me about this subject that's going to make me feel any differently about it.
Steep grinds are nothing but marketing tools. They are designed to stretch the length of your subscription. If you can't see that, then you're a whole lot more blind that you portray yourself to be through your posts.
I just call it as I see it... And you proved my point with your statement about how your argued SWG was to hard. Players like you are the reason why we have the NGE. And no I don't spend countless hours in my parents basement grinding.... I find it funny that most people who use that statement are usually the ones themselves who live in there parents basement.. At most I might spend 2-3 hrs a night (mostly because I prefer playing the game then watching TV which most other people do).
I just don't think the whole point of the game is to rush through it so you can pound your chest and say I'm ubber...
Another thing I find funny is that the same people who campaigned for the NGE are now leaving it because they find it boring, then they come to the new games like Vanguard and even tho its only been out for a month they start campaigning its to hard already and needs to be dumbed down....
I think everyone will agree this game was not designed for grinders, they will only burn themselves out trying to reach max cap within a few weeks.... There's plenty of other MMO's that cater to that type of player who like fast leveling and easy raiding / questing. Two that come to mind is SWG:NGE and WOW...
Getting to the good stuff?...... lol.... what the hell is the difference killing things at lvl 5 or 50... its all the same...moving pixels around the screen. Anything else is just some personal need to fulfill for some reason or another.
I think they should either remove exp debt or make the exp gains what they used to be before they slowed down lvling progression. Lvling is agonizingly slow. It's not tha bad at night during peak because you can find groups, but during the day it's horrible. I'm on the most populated server and it's damn near impossible to find a group in the Khal region during the day. Not to mention that at lvl 12 my Ranger didn't get one single skill, so it seems that much slower since I've had to go 4 lvls with no new skills. Granted I'm almost 14 and 14 brings a ton of new skills, but it doesn't make the agonizingly slow progression any better. Don't get me wrong. I love the game and I play it everyday, and I will continue to do so, but I think they made a mistake when they changed the lvling progression from steady to agonizingly slow.
The XP gain is perfect, you are not supposed to be able to get to 50 in 2 weeks. The problem is the instability of the client. I dont mind losing XP when its my fault but when I lose it through no fault of my own, thats a problem!
I don't want to hit 50 in 2 weeks, but when I group for a solid 3 hours and don't go from lvl 12-13 it's too slow. The fact that you don't get any new skills at lvl 12 compounds this.
Throw on the fact that you can't enjoy the beef of the game until you get to higher lvls and makes for a very frustrating gameplay experience.
I've played numerous games for quite sometime. A game like Vanguard isn't going to be super enjoyable until you hit the lvl cap.
I look at it like old school SWG. I maxxed out my skills and then the game began. You have a city with guildmates where your house is. You high lvl adventures net you trinkets, decorations, and furniture to display in your house. Since you're as strong as you're going to get, you're free to explore the game world in all it's entirety.
As it stands now, the game will definitely become boring and repetitive long before I reach this point. Not to mention the price of plots and houses and rent is insanely expensive.
I disagree with you, You can have fun in the game without hitting the lvl cap. I just have fun grouping with my guild mates on quests and if none of them are on, then I do some crafting or diplomocy. Although I have a feeling your the type of player that once you do hit lvl 50 you will be in here complaining that its to hard to do the missions or raids that give out ubber armor / weapons so they need to make that easier to...
If you went up a level every 3 hours of grinding and say you play 6 hrs a day (which most grinders do) then you would hit the level cap in less then a month... Not sure why some people think MMO's are a race to see who becomes ubber first...
As far as the xp debt goes, I agree it sucks that you lose xp when you die from a computer crash, but turning off XP Debt is not the answer IMO, because when it comes time to turn it back on people will screem bloody murder because they got used to it being off.... It would be better for them to just hurry up and fix the client, I beleive its a Memory Leak thats causing it, shouldnt be to hard for them to fix it...
Wow... was a persaonl attack really called for? I made an honest intelligent post, and then you come in here and try to slag me down to make yourself feel better.
Look... I know it may be hard for you to realize this since you live in your mom's basement, but most people that enjoy video games don't play the same game 24/7.
Just because you have sadomasochistic tendencies doesn't mean everyone else does.
The current gen of MMORPGs is just too shallow at lower lvls. I've said this about many games. No one should have to wade through repetitive crap just to get to the good stuff.
I remeber having this same discussion with simple minded masochists that played SWG.
Steep grind does not make a good game. If a game has content and is fun to play, people will play it. You don't have to fool people into thinking the game is longer because the grind is steeper.
I played SWG from release up until the NGE. I was one of the first memebers of my guild to max my character out and the first Jedi.
Did I bitch about the unnecessary grind? Yes. Once it was over did I enjoy the game more and log in more often, and for longer periods of time? Yes and yes.
I've played just about every MMO on the market, and some that aren't.
I don't know what your experience with gaming is, but you come off sounding like a narrow minded teenager or parrot that just regurgitates what it hears.
There's nothing you can say to me about this subject that's going to make me feel any differently about it.
Steep grinds are nothing but marketing tools. They are designed to stretch the length of your subscription. If you can't see that, then you're a whole lot more blind that you portray yourself to be through your posts.
I just call it as I see it... And you proved my point with your statement about how your argued SWG was to hard. Players like you are the reason why we have the NGE. And no I don't spend countless hours in my parents basement grinding.... I find it funny that most people who use that statement are usually the ones themselves who live in there parents basement.. At most I might spend 2-3 hrs a night (mostly because I prefer playing the game then watching TV which most other people do).
I just don't think the whole point of the game is to rush through it so you can pound your chest and say I'm ubber...
Another thing I find funny is that the same people who campaigned for the NGE are now leaving it because they find it boring, then they come to the new games like Vanguard and even tho its only been out for a month they start campaigning its to hard already and needs to be dumbed down....
I think everyone will agree this game was not designed for grinders, they will only burn themselves out trying to reach max cap within a few weeks.... There's plenty of other MMO's that cater to that type of player who like fast leveling and easy raiding / questing. Two that come to mind is SWG:NGE and WOW...
And once again you show your immaturity and inability to comprehend what you're reading. Either that or just see what you want to see. Either way you're an angry little person who keeps trying to get the upper hand by making personal attacks. I can't express myself monosyllabically enough for you to understand so I won't try condense what I've been trying to say for the last however many posts. Maybe if you get beat over the head with it enough you'll pull your head out of your egocentric ass long enough to forget about your inflated ego long enough to see things fom a perspective other than your own. Who am I fooling... you don't possess the attention span or the brain power. For everyone else though, I'lll elaborate some more.
I don't care about being uber or at max cap, but I do care about freely exploring the game and having a house and a player city to RP in. You can't do that kind of stuff and make the rent and upkeep payments, which also are timesinks and grinds, unless you're at a high enough lvl to maintain the income necessary to pay it all off. These types of things are fun. Killing mob x 10 times and then repeating is not. Just because it takes longer to lvl up and get new skills doesn't make it challenging or fun. It just makes it repetive and boring.
You have no clue what you're talking about and it shows.
It's people like you that refuse to see the hook in the apple that MMOs designers have insisted on putting into their games so that they can stretch out people's sub money without having to put any real effort and creativity into it.
The problem is that instead of creating engrossing, fleshed out, non linear gameplay that would keep people entertained for months and years to come, designers get away with making grindy snore fests that have the same repetitious gameplay over and over.
The worst part is that sheep like you enable this sort of thing by spouting the same drivel your sheep brothers spouted about the last grind fest of a game.
And chances are that I'll be playing the same game long after you move on to the next flavor of the month.
I don't care about being uber or at max cap, but I do care about freely exploring the game and having a house and a player city to RP in. You can't do that kind of stuff and make the rent and upkeep payments, which also are timesinks and grinds, unless you're at a high enough lvl to maintain the income necessary to pay it all off. These types of things are fun. Killing mob x 10 times and then repeating is not. Just because it takes longer to lvl up and get new skills doesn't make it challenging or fun. It just makes it repetive and boring.
But basically you are saying you want your house, town and boat *now* Not in 8 months but now. And you say that only this part of the game is fun. Thats cherry picking If you grind now to reach you kind of endgame (roleplay in town) you do the same as those who grind to camp and to be uber. You ll spoil your immersion and your town will be boring.
I always hated corpse runs and such crap. But i start to love the fact that people care in combat. Everyone cares to stay alive and to keep his team alive. Thats a great win for the community. We should not change that imho. If xp dept is removed this game as it is now will die !
I am making one level a week at the moment. No grind. Soloquests, some groups and hunting for hides (leatherworker here). And i will reach level cap. And while i am on my way i allready started to roleplay the littlewoodelf on his journey to wealth and glory
And once again you show your immaturity and inability to comprehend what you're reading. Either that or just see what you want to see. Either way you're an angry little person who keeps trying to get the upper hand by making personal attacks. I can't express myself monosyllabically enough for you to understand so I won't try condense what I've been trying to say for the last however many posts. Maybe if you get beat over the head with it enough you'll pull your head out of your egocentric ass long enough to forget about your inflated ego long enough to see things fom a perspective other than your own. Who am I fooling... you don't possess the attention span or the brain power. For everyone else though, I'lll elaborate some more. I don't care about being uber or at max cap, but I do care about freely exploring the game and having a house and a player city to RP in. You can't do that kind of stuff and make the rent and upkeep payments, which also are timesinks and grinds, unless you're at a high enough lvl to maintain the income necessary to pay it all off. These types of things are fun. Killing mob x 10 times and then repeating is not. Just because it takes longer to lvl up and get new skills doesn't make it challenging or fun. It just makes it repetive and boring. You have no clue what you're talking about and it shows. It's people like you that refuse to see the hook in the apple that MMOs designers have insisted on putting into their games so that they can stretch out people's sub money without having to put any real effort and creativity into it. The problem is that instead of creating engrossing, fleshed out, non linear gameplay that would keep people entertained for months and years to come, designers get away with making grindy snore fests that have the same repetitious gameplay over and over. The worst part is that sheep like you enable this sort of thing by spouting the same drivel your sheep brothers spouted about the last grind fest of a game. And chances are that I'll be playing the same game long after you move on to the next flavor of the month.
Everyone of your posts states you basically want everything quicker because leveling up in all MMO's is boring. Then you say all the Dev's are idiots and have no idea how to create a game (even tho your still playing it). How about some suggestions on how to fix the grind so its not so tedious? Only suggestion i've seen from you is to make the game easier so you can level up faster. SOE did this with SWG (NGE) and it more or less destroyed the game.
I'm all for a better way to level up in a game, but I don't want to make the game so simple that any accomplishment in the game will feel hollow.
I would cry you a river but im having too much fun luging over the waterfalls i find in them Plus thats one of JT slightly gayer songs #Im bringing sexy back#
1. Cry Me a River was a song long before JT was a twinkle in his mother's eye (or even she in her mother's).
Quite frankly this is why i am shelving the game for a few months.
It has the basic ideas i want in a mmorpg but in its current state i give it a break.
Firstly the OP is very right.I remember when EQ1 came out and all the crashes and death etc.You know what it was no fun!And i don't want to repeat it again.Fix the game a bit more then i be happy to accept debt for my mistakes .
Secondly i am happy to wait 1 year to be level 50 even.But some classes can't even solo whatsoever.If i can't find a group ,am i doomed to sit around watching the stars till i do?What if its off peak?What if no one wants my class?
Again a deja vu from EQ1 when my shadowknight sat down hours trying to kite some extremely low exp mob outside karnors spamming "lfg" but ofc no one wants a SK if they got warriors .
I think the severe lack of soloing is a very bad idea and not one of the features worth taking from EQ1 pre PoP.I tried a bard and even pre 10 he is struggling like mad to solo 1 mob.
Making grouping worth twice the xp and loot but for heaven sakes at least give soloing a chance for those unable to play at peak times or cannot find a group!
except for lag, i kinda like the xp debt. it actually forces me to go around mobs, watch where i'm going etc! in wow cash was so easy to come by, who game a crap if you died or not.
And once again you show your immaturity and inability to comprehend what you're reading. Either that or just see what you want to see. Either way you're an angry little person who keeps trying to get the upper hand by making personal attacks. I can't express myself monosyllabically enough for you to understand so I won't try condense what I've been trying to say for the last however many posts. Maybe if you get beat over the head with it enough you'll pull your head out of your egocentric ass long enough to forget about your inflated ego long enough to see things fom a perspective other than your own. Who am I fooling... you don't possess the attention span or the brain power. For everyone else though, I'lll elaborate some more. I don't care about being uber or at max cap, but I do care about freely exploring the game and having a house and a player city to RP in. You can't do that kind of stuff and make the rent and upkeep payments, which also are timesinks and grinds, unless you're at a high enough lvl to maintain the income necessary to pay it all off. These types of things are fun. Killing mob x 10 times and then repeating is not. Just because it takes longer to lvl up and get new skills doesn't make it challenging or fun. It just makes it repetive and boring. You have no clue what you're talking about and it shows. It's people like you that refuse to see the hook in the apple that MMOs designers have insisted on putting into their games so that they can stretch out people's sub money without having to put any real effort and creativity into it. The problem is that instead of creating engrossing, fleshed out, non linear gameplay that would keep people entertained for months and years to come, designers get away with making grindy snore fests that have the same repetitious gameplay over and over. The worst part is that sheep like you enable this sort of thing by spouting the same drivel your sheep brothers spouted about the last grind fest of a game. And chances are that I'll be playing the same game long after you move on to the next flavor of the month.
Everyone of your posts states you basically want everything quicker because leveling up in all MMO's is boring. Then you say all the Dev's are idiots and have no idea how to create a game (even tho your still playing it). How about some suggestions on how to fix the grind so its not so tedious? Only suggestion i've seen from you is to make the game easier so you can level up faster. SOE did this with SWG (NGE) and it more or less destroyed the game.
I'm all for a better way to level up in a game, but I don't want to make the game so simple that any accomplishment in the game will feel hollow.
I don't want everything quicker. It's not about instant gratification. The point is that repetitive gameplay sucks.
You want to make the game last longer, add more engaging content.
Here's an outlandish thought... don't copy every other MMO's recipe for lvling.
i.e. NPC gives kill x mobs quest and then leads to another NPC who gives another quest of exactly the same thing. Not only is this not fun and very repetitve, as I've stated, it's been done before... to death.
Even if it a was a skill based game the progress would have be reasonable.
It's not so bad when games are designed around a realistic and fun lvling curve. WoW's lvling curve is way too easy, Vanguards is way too steep.
Contrary to popular belief, I'm pretty sure that a happy medium can be reached.
Sandbox MMOs aren't like other MMOs. It's not about being the highest lvl to be uber and flaunt your stuff. In a sandbox game RP is king at endgame, not itemization.
I don't play on a PvP server I play on an RP server.
At best we can agree to disagree because I don't think you're going to see where I'm coming from.
I'm just sick of seeing the same formula applied to new games. It's time for a change and this is supposed to be a next gen game.
The problem is that it doesn't offer any next gen concepts to the gameplay table.
Yeah it's a good game. Yes it has many bugs. Yes the grind is too steep. And, no there isn't anything else out right now that offers anything to a gamer that is looking for more depth in an MMORPG.<------- There in lies the problem. Everytime a new game comes out that can offer an alternative to the kill x mobs or grind to lvl up class and lvl based games, they never do. They regurgitate the same rehashed tired garbage to us the consumers, and it get swallowed up like it was a 6 course meal.
Why? Because when we've been eating crackers and dreaming about steak we get hungry for anything new. Someone servers up some crackers with cheese and we go all ape shit like it's a gourmet meal. By the time realization hits that it's just more crackers, but with some cheese this time, a new order of crackers is served up with a twist to grab people's attention.
By being satisfied with the current state of gaming, we the consumers validate and encourage designers to release unfinished products with lackluster gameplay and little to no innovation. If you don't understand where I'm comming from after reading this, you aren't ever going to.
I apologize for making personal attacks, but you poked first and I will alwasy hit backed when someone shoves me in any shape form or fashion.
..............the game can actually be called playable! At least 50% of my deaths are caused by crashes, lag, disappearing mobs, mobs flying through walls etc.
One of the reasons I cancelled. I didn't start a game to go backwards after a certain point.
Comments
In a much better and complete Vanguard, XP debt would be fine. In it's current incarnation, I have to agree with you. I've lost more than a level due to crashes etc. My favorite is CTD and listening to guildies laugh on Ventrilo as my toon runs off into a crowd of mobs. Client instability and XP debt cannot be friends, EVER.
S
I think they should either remove exp debt or make the exp gains what they used to be before they slowed down lvling progression.
Lvling is agonizingly slow. It's not tha bad at night during peak because you can find groups, but during the day it's horrible. I'm on the most populated server and it's damn near impossible to find a group in the Khal region during the day.
Not to mention that at lvl 12 my Ranger didn't get one single skill, so it seems that much slower since I've had to go 4 lvls with no new skills. Granted I'm almost 14 and 14 brings a ton of new skills, but it doesn't make the agonizingly slow progression any better.
Don't get me wrong. I love the game and I play it everyday, and I will continue to do so, but I think they made a mistake when they changed the lvling progression from steady to agonizingly slow.
--------------------------------
Currently Playing: Guild Wars 2 and Path of Exile
Quit: Eden Eternal, Wakfu, DDO, STO, DCUO, Sword 2, Atlantica Online, LOTRO, SWTOR, RIFT, Earthrise, FFXIV, RoM, Allods Online, GA,WAR,CO,V:SoH,POTBS,TR,COH/COV, WOW, DDO,AL, EQ, Eve, L2, AA, Mx0, SWG, SoR, AO, RFO, DAoC, and others.
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I don't want to hit 50 in 2 weeks, but when I group for a solid 3 hours and don't go from lvl 12-13 it's too slow. The fact that you don't get any new skills at lvl 12 compounds this.
Throw on the fact that you can't enjoy the beef of the game until you get to higher lvls and makes for a very frustrating gameplay experience.
I've played numerous games for quite sometime. A game like Vanguard isn't going to be super enjoyable until you hit the lvl cap.
I look at it like old school SWG. I maxxed out my skills and then the game began. You have a city with guildmates where your house is. You high lvl adventures net you trinkets, decorations, and furniture to display in your house. Since you're as strong as you're going to get, you're free to explore the game world in all it's entirety.
As it stands now, the game will definitely become boring and repetitive long before I reach this point. Not to mention the price of plots and houses and rent is insanely expensive.
In a much better and complete Vanguard, XP debt would be fine. In it's current incarnation, I have to agree with you. I've lost more than a level due to crashes etc. My favorite is CTD and listening to guildies laugh on Ventrilo as my toon runs off into a crowd of mobs. Client instability and XP debt cannot be friends, EVER.
S
How can you lose XP and level if you guildies are there? Ask for a rez. All they have to do is cast a rez on your tombstone.eqnext.wikia.com
I don't want to hit 50 in 2 weeks, but when I group for a solid 3 hours and don't go from lvl 12-13 it's too slow. The fact that you don't get any new skills at lvl 12 compounds this.
Throw on the fact that you can't enjoy the beef of the game until you get to higher lvls and makes for a very frustrating gameplay experience.
I've played numerous games for quite sometime. A game like Vanguard isn't going to be super enjoyable until you hit the lvl cap.
I look at it like old school SWG. I maxxed out my skills and then the game began. You have a city with guildmates where your house is. You high lvl adventures net you trinkets, decorations, and furniture to display in your house. Since you're as strong as you're going to get, you're free to explore the game world in all it's entirety.
As it stands now, the game will definitely become boring and repetitive long before I reach this point. Not to mention the price of plots and houses and rent is insanely expensive.
I disagree with you, You can have fun in the game without hitting the lvl cap. I just have fun grouping with my guild mates on quests and if none of them are on, then I do some crafting or diplomocy. Although I have a feeling your the type of player that once you do hit lvl 50 you will be in here complaining that its to hard to do the missions or raids that give out ubber armor / weapons so they need to make that easier to...
If you went up a level every 3 hours of grinding and say you play 6 hrs a day (which most grinders do) then you would hit the level cap in less then a month... Not sure why some people think MMO's are a race to see who becomes ubber first...
As far as the xp debt goes, I agree it sucks that you lose xp when you die from a computer crash, but turning off XP Debt is not the answer IMO, because when it comes time to turn it back on people will screem bloody murder because they got used to it being off.... It would be better for them to just hurry up and fix the client, I beleive its a Memory Leak thats causing it, shouldnt be to hard for them to fix it...
I have had this issue twice over the weekend
1st time i had a CTD and when i got back in i was 1km and halfway up a mountain from where i had crashed and minus 5k XP (but still very much alive)
2nd time i crossed a chunk died instantly lost all terain views and had to shut PC down and start again, tehn i couldnt find my tombstone (a guildie saw my tombstone half in and out of the ground) got a rez but didnt get my XP back
so i did what you are supposed to do
mailed a GM via /petition
and got a response in 72 hours
now just awaiting to see if they can give back the lost XP tonight
http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png
You guys must be seriously unlucky.... glad I'm not you :P
Oh....btw - Why don't you all cry me a river?
Awesome
I would cry you a river but im having too much fun luging over the waterfalls i find in them
Plus thats one of JT slightly gayer songs
#Im bringing sexy back#
http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png
playing eq2 and two worlds
Well im lvl 20 and only died 1s due to server crash, lag and server related stuff.
Maybe u should check ur .ini settings on ur computer (friendly suggestion m8)
Good luck and have fun
I don't want to hit 50 in 2 weeks, but when I group for a solid 3 hours and don't go from lvl 12-13 it's too slow. The fact that you don't get any new skills at lvl 12 compounds this.
Throw on the fact that you can't enjoy the beef of the game until you get to higher lvls and makes for a very frustrating gameplay experience.
I've played numerous games for quite sometime. A game like Vanguard isn't going to be super enjoyable until you hit the lvl cap.
I look at it like old school SWG. I maxxed out my skills and then the game began. You have a city with guildmates where your house is. You high lvl adventures net you trinkets, decorations, and furniture to display in your house. Since you're as strong as you're going to get, you're free to explore the game world in all it's entirety.
As it stands now, the game will definitely become boring and repetitive long before I reach this point. Not to mention the price of plots and houses and rent is insanely expensive.
I disagree with you, You can have fun in the game without hitting the lvl cap. I just have fun grouping with my guild mates on quests and if none of them are on, then I do some crafting or diplomocy. Although I have a feeling your the type of player that once you do hit lvl 50 you will be in here complaining that its to hard to do the missions or raids that give out ubber armor / weapons so they need to make that easier to...
If you went up a level every 3 hours of grinding and say you play 6 hrs a day (which most grinders do) then you would hit the level cap in less then a month... Not sure why some people think MMO's are a race to see who becomes ubber first...
As far as the xp debt goes, I agree it sucks that you lose xp when you die from a computer crash, but turning off XP Debt is not the answer IMO, because when it comes time to turn it back on people will screem bloody murder because they got used to it being off.... It would be better for them to just hurry up and fix the client, I beleive its a Memory Leak thats causing it, shouldnt be to hard for them to fix it...
Wow... was a persaonl attack really called for? I made an honest intelligent post, and then you come in here and try to slag me down to make yourself feel better.
Look... I know it may be hard for you to realize this since you live in your mom's basement, but most people that enjoy video games don't play the same game 24/7.
Just because you have sadomasochistic tendencies doesn't mean everyone else does.
The current gen of MMORPGs is just too shallow at lower lvls. I've said this about many games. No one should have to wade through repetitive crap just to get to the good stuff.
I remeber having this same discussion with simple minded masochists that played SWG.
Steep grind does not make a good game. If a game has content and is fun to play, people will play it. You don't have to fool people into thinking the game is longer because the grind is steeper.
I played SWG from release up until the NGE. I was one of the first memebers of my guild to max my character out and the first Jedi.
Did I bitch about the unnecessary grind? Yes. Once it was over did I enjoy the game more and log in more often, and for longer periods of time? Yes and yes.
I've played just about every MMO on the market, and some that aren't.
I don't know what your experience with gaming is, but you come off sounding like a narrow minded teenager or parrot that just regurgitates what it hears.
There's nothing you can say to me about this subject that's going to make me feel any differently about it.
Steep grinds are nothing but marketing tools. They are designed to stretch the length of your subscription. If you can't see that, then you're a whole lot more blind that you portray yourself to be through your posts.
I don't want to hit 50 in 2 weeks, but when I group for a solid 3 hours and don't go from lvl 12-13 it's too slow. The fact that you don't get any new skills at lvl 12 compounds this.
Throw on the fact that you can't enjoy the beef of the game until you get to higher lvls and makes for a very frustrating gameplay experience.
I've played numerous games for quite sometime. A game like Vanguard isn't going to be super enjoyable until you hit the lvl cap.
I look at it like old school SWG. I maxxed out my skills and then the game began. You have a city with guildmates where your house is. You high lvl adventures net you trinkets, decorations, and furniture to display in your house. Since you're as strong as you're going to get, you're free to explore the game world in all it's entirety.
As it stands now, the game will definitely become boring and repetitive long before I reach this point. Not to mention the price of plots and houses and rent is insanely expensive.
I disagree with you, You can have fun in the game without hitting the lvl cap. I just have fun grouping with my guild mates on quests and if none of them are on, then I do some crafting or diplomocy. Although I have a feeling your the type of player that once you do hit lvl 50 you will be in here complaining that its to hard to do the missions or raids that give out ubber armor / weapons so they need to make that easier to...
If you went up a level every 3 hours of grinding and say you play 6 hrs a day (which most grinders do) then you would hit the level cap in less then a month... Not sure why some people think MMO's are a race to see who becomes ubber first...
As far as the xp debt goes, I agree it sucks that you lose xp when you die from a computer crash, but turning off XP Debt is not the answer IMO, because when it comes time to turn it back on people will screem bloody murder because they got used to it being off.... It would be better for them to just hurry up and fix the client, I beleive its a Memory Leak thats causing it, shouldnt be to hard for them to fix it...
Wow... was a persaonl attack really called for? I made an honest intelligent post, and then you come in here and try to slag me down to make yourself feel better.
Look... I know it may be hard for you to realize this since you live in your mom's basement, but most people that enjoy video games don't play the same game 24/7.
Just because you have sadomasochistic tendencies doesn't mean everyone else does.
The current gen of MMORPGs is just too shallow at lower lvls. I've said this about many games. No one should have to wade through repetitive crap just to get to the good stuff.
I remeber having this same discussion with simple minded masochists that played SWG.
Steep grind does not make a good game. If a game has content and is fun to play, people will play it. You don't have to fool people into thinking the game is longer because the grind is steeper.
I played SWG from release up until the NGE. I was one of the first memebers of my guild to max my character out and the first Jedi.
Did I bitch about the unnecessary grind? Yes. Once it was over did I enjoy the game more and log in more often, and for longer periods of time? Yes and yes.
I've played just about every MMO on the market, and some that aren't.
I don't know what your experience with gaming is, but you come off sounding like a narrow minded teenager or parrot that just regurgitates what it hears.
There's nothing you can say to me about this subject that's going to make me feel any differently about it.
Steep grinds are nothing but marketing tools. They are designed to stretch the length of your subscription. If you can't see that, then you're a whole lot more blind that you portray yourself to be through your posts.
I just call it as I see it... And you proved my point with your statement about how your argued SWG was to hard. Players like you are the reason why we have the NGE. And no I don't spend countless hours in my parents basement grinding.... I find it funny that most people who use that statement are usually the ones themselves who live in there parents basement.. At most I might spend 2-3 hrs a night (mostly because I prefer playing the game then watching TV which most other people do).
I just don't think the whole point of the game is to rush through it so you can pound your chest and say I'm ubber...
Another thing I find funny is that the same people who campaigned for the NGE are now leaving it because they find it boring, then they come to the new games like Vanguard and even tho its only been out for a month they start campaigning its to hard already and needs to be dumbed down....
I think everyone will agree this game was not designed for grinders, they will only burn themselves out trying to reach max cap within a few weeks.... There's plenty of other MMO's that cater to that type of player who like fast leveling and easy raiding / questing. Two that come to mind is SWG:NGE and WOW...
I don't want to hit 50 in 2 weeks, but when I group for a solid 3 hours and don't go from lvl 12-13 it's too slow. The fact that you don't get any new skills at lvl 12 compounds this.
Throw on the fact that you can't enjoy the beef of the game until you get to higher lvls and makes for a very frustrating gameplay experience.
I've played numerous games for quite sometime. A game like Vanguard isn't going to be super enjoyable until you hit the lvl cap.
I look at it like old school SWG. I maxxed out my skills and then the game began. You have a city with guildmates where your house is. You high lvl adventures net you trinkets, decorations, and furniture to display in your house. Since you're as strong as you're going to get, you're free to explore the game world in all it's entirety.
As it stands now, the game will definitely become boring and repetitive long before I reach this point. Not to mention the price of plots and houses and rent is insanely expensive.
I disagree with you, You can have fun in the game without hitting the lvl cap. I just have fun grouping with my guild mates on quests and if none of them are on, then I do some crafting or diplomocy. Although I have a feeling your the type of player that once you do hit lvl 50 you will be in here complaining that its to hard to do the missions or raids that give out ubber armor / weapons so they need to make that easier to...
If you went up a level every 3 hours of grinding and say you play 6 hrs a day (which most grinders do) then you would hit the level cap in less then a month... Not sure why some people think MMO's are a race to see who becomes ubber first...
As far as the xp debt goes, I agree it sucks that you lose xp when you die from a computer crash, but turning off XP Debt is not the answer IMO, because when it comes time to turn it back on people will screem bloody murder because they got used to it being off.... It would be better for them to just hurry up and fix the client, I beleive its a Memory Leak thats causing it, shouldnt be to hard for them to fix it...
Wow... was a persaonl attack really called for? I made an honest intelligent post, and then you come in here and try to slag me down to make yourself feel better.
Look... I know it may be hard for you to realize this since you live in your mom's basement, but most people that enjoy video games don't play the same game 24/7.
Just because you have sadomasochistic tendencies doesn't mean everyone else does.
The current gen of MMORPGs is just too shallow at lower lvls. I've said this about many games. No one should have to wade through repetitive crap just to get to the good stuff.
I remeber having this same discussion with simple minded masochists that played SWG.
Steep grind does not make a good game. If a game has content and is fun to play, people will play it. You don't have to fool people into thinking the game is longer because the grind is steeper.
I played SWG from release up until the NGE. I was one of the first memebers of my guild to max my character out and the first Jedi.
Did I bitch about the unnecessary grind? Yes. Once it was over did I enjoy the game more and log in more often, and for longer periods of time? Yes and yes.
I've played just about every MMO on the market, and some that aren't.
I don't know what your experience with gaming is, but you come off sounding like a narrow minded teenager or parrot that just regurgitates what it hears.
There's nothing you can say to me about this subject that's going to make me feel any differently about it.
Steep grinds are nothing but marketing tools. They are designed to stretch the length of your subscription. If you can't see that, then you're a whole lot more blind that you portray yourself to be through your posts.
I just call it as I see it... And you proved my point with your statement about how your argued SWG was to hard. Players like you are the reason why we have the NGE. And no I don't spend countless hours in my parents basement grinding.... I find it funny that most people who use that statement are usually the ones themselves who live in there parents basement.. At most I might spend 2-3 hrs a night (mostly because I prefer playing the game then watching TV which most other people do).
I just don't think the whole point of the game is to rush through it so you can pound your chest and say I'm ubber...
Another thing I find funny is that the same people who campaigned for the NGE are now leaving it because they find it boring, then they come to the new games like Vanguard and even tho its only been out for a month they start campaigning its to hard already and needs to be dumbed down....
I think everyone will agree this game was not designed for grinders, they will only burn themselves out trying to reach max cap within a few weeks.... There's plenty of other MMO's that cater to that type of player who like fast leveling and easy raiding / questing. Two that come to mind is SWG:NGE and WOW...
And once again you show your immaturity and inability to comprehend what you're reading. Either that or just see what you want to see. Either way you're an angry little person who keeps trying to get the upper hand by making personal attacks. I can't express myself monosyllabically enough for you to understand so I won't try condense what I've been trying to say for the last however many posts. Maybe if you get beat over the head with it enough you'll pull your head out of your egocentric ass long enough to forget about your inflated ego long enough to see things fom a perspective other than your own. Who am I fooling... you don't possess the attention span or the brain power. For everyone else though, I'lll elaborate some more.
I don't care about being uber or at max cap, but I do care about freely exploring the game and having a house and a player city to RP in. You can't do that kind of stuff and make the rent and upkeep payments, which also are timesinks and grinds, unless you're at a high enough lvl to maintain the income necessary to pay it all off. These types of things are fun. Killing mob x 10 times and then repeating is not. Just because it takes longer to lvl up and get new skills doesn't make it challenging or fun. It just makes it repetive and boring.
You have no clue what you're talking about and it shows.
It's people like you that refuse to see the hook in the apple that MMOs designers have insisted on putting into their games so that they can stretch out people's sub money without having to put any real effort and creativity into it.
The problem is that instead of creating engrossing, fleshed out, non linear gameplay that would keep people entertained for months and years to come, designers get away with making grindy snore fests that have the same repetitious gameplay over and over.
The worst part is that sheep like you enable this sort of thing by spouting the same drivel your sheep brothers spouted about the last grind fest of a game.
And chances are that I'll be playing the same game long after you move on to the next flavor of the month.
I always hated corpse runs and such crap. But i start to love the fact that people care in combat. Everyone cares to stay alive and to keep his team alive. Thats a great win for the community. We should not change that imho. If xp dept is removed this game as it is now will die !
I am making one level a week at the moment. No grind. Soloquests, some groups and hunting for hides (leatherworker here). And i will reach level cap. And while i am on my way i allready started to roleplay the littlewoodelf on his journey to wealth and glory
Everyone of your posts states you basically want everything quicker because leveling up in all MMO's is boring. Then you say all the Dev's are idiots and have no idea how to create a game (even tho your still playing it). How about some suggestions on how to fix the grind so its not so tedious? Only suggestion i've seen from you is to make the game easier so you can level up faster. SOE did this with SWG (NGE) and it more or less destroyed the game.
I'm all for a better way to level up in a game, but I don't want to make the game so simple that any accomplishment in the game will feel hollow.
1. Cry Me a River was a song long before JT was a twinkle in his mother's eye (or even she in her mother's).
2. Are you trying to imply he has any other kind?
Quite frankly this is why i am shelving the game for a few months.
It has the basic ideas i want in a mmorpg but in its current state i give it a break.
Firstly the OP is very right.I remember when EQ1 came out and all the crashes and death etc.You know what it was no fun!And i don't want to repeat it again.Fix the game a bit more then i be happy to accept debt for my mistakes .
Secondly i am happy to wait 1 year to be level 50 even.But some classes can't even solo whatsoever.If i can't find a group ,am i doomed to sit around watching the stars till i do?What if its off peak?What if no one wants my class?
Again a deja vu from EQ1 when my shadowknight sat down hours trying to kite some extremely low exp mob outside karnors spamming "lfg" but ofc no one wants a SK if they got warriors .
I think the severe lack of soloing is a very bad idea and not one of the features worth taking from EQ1 pre PoP.I tried a bard and even pre 10 he is struggling like mad to solo 1 mob.
Making grouping worth twice the xp and loot but for heaven sakes at least give soloing a chance for those unable to play at peak times or cannot find a group!
Everyone of your posts states you basically want everything quicker because leveling up in all MMO's is boring. Then you say all the Dev's are idiots and have no idea how to create a game (even tho your still playing it). How about some suggestions on how to fix the grind so its not so tedious? Only suggestion i've seen from you is to make the game easier so you can level up faster. SOE did this with SWG (NGE) and it more or less destroyed the game.
I'm all for a better way to level up in a game, but I don't want to make the game so simple that any accomplishment in the game will feel hollow.
I don't want everything quicker. It's not about instant gratification. The point is that repetitive gameplay sucks.
You want to make the game last longer, add more engaging content.
Here's an outlandish thought... don't copy every other MMO's recipe for lvling.
i.e. NPC gives kill x mobs quest and then leads to another NPC who gives another quest of exactly the same thing. Not only is this not fun and very repetitve, as I've stated, it's been done before... to death.
Even if it a was a skill based game the progress would have be reasonable.
It's not so bad when games are designed around a realistic and fun lvling curve. WoW's lvling curve is way too easy, Vanguards is way too steep.
Contrary to popular belief, I'm pretty sure that a happy medium can be reached.
Sandbox MMOs aren't like other MMOs. It's not about being the highest lvl to be uber and flaunt your stuff. In a sandbox game RP is king at endgame, not itemization.
I don't play on a PvP server I play on an RP server.
At best we can agree to disagree because I don't think you're going to see where I'm coming from.
I'm just sick of seeing the same formula applied to new games. It's time for a change and this is supposed to be a next gen game.
The problem is that it doesn't offer any next gen concepts to the gameplay table.
Yeah it's a good game. Yes it has many bugs. Yes the grind is too steep. And, no there isn't anything else out right now that offers anything to a gamer that is looking for more depth in an MMORPG.<------- There in lies the problem. Everytime a new game comes out that can offer an alternative to the kill x mobs or grind to lvl up class and lvl based games, they never do. They regurgitate the same rehashed tired garbage to us the consumers, and it get swallowed up like it was a 6 course meal.
Why? Because when we've been eating crackers and dreaming about steak we get hungry for anything new. Someone servers up some crackers with cheese and we go all ape shit like it's a gourmet meal. By the time realization hits that it's just more crackers, but with some cheese this time, a new order of crackers is served up with a twist to grab people's attention.
By being satisfied with the current state of gaming, we the consumers validate and encourage designers to release unfinished products with lackluster gameplay and little to no innovation. If you don't understand where I'm comming from after reading this, you aren't ever going to.
I apologize for making personal attacks, but you poked first and I will alwasy hit backed when someone shoves me in any shape form or fashion.