"Put your foot where your mouth is." - Wisdom from my grandfather "Paper or plastic? ... because I'm afraid I'll have to suffocate you unless you put this bag on your head..." - Ethnitrek AC1: Wierding from Harvestgain
It closed down due to lack of funds. It was inevitable, it was a mature, wonderful game for adults, in a 'net full of 1337 d00ds and griefers. Are you really that surprised?
Nah, it had a really good community but not enough of it. I wanted to like the game too but for what it was charging there was just not enough content, and the fact the game had almost no sound effects. I thought the battle system was good though. Hopefully the president of the company recieved some experience and releases a title which is new and interesting.
I think I stayed around a bit longer then you then perhaps because I remember plenty of good sound effects. Community was great, if I'm not mistaken they kept the forum boards up quite a while after the game shut down, not sure if they're still up.
Played the beta for a while.Very good CSR(but then again not many were ever on .so doubt there were many petitions),good community(matured!very rare nowadays),descent enough ideas.
But it played same old same old and got tiresome quickly.Graphics was not very good but better then some that are still alive.
Sadly it closed down due to having low subs.Think they said just under 1000 accounts.
The problem with the game was that far too many of them were unimplemented. I, for one (and I suspect others) had a strong sense of "I'll come back when this game has the features I'm interested in". Of course, those features were never implemented as CyberWarrior ran out of funds.
They hurt themselves pretty badly, also, by being very truthful about their situation. There was a point in late 2003 where they announced that the end was near unless they got funding. They lost a lot of subscribers, and when a savior came around with funding to keep them alive for another few months they could never revive their subscribership. People weren't too excited to rejoin what was seen as a sinking ship. That was a bad leadership decision...good leaders (in this case, company leaders) stay calm and make assurances in times of crisis.
From my point of view they made 2 really big mistakes. The first was in overextending their features with too few of them implemented, causing some people to feel they'd rather wait until the game is "finished". The second was in sharing far too much information with the public about their financial health, raising alarms and causing a sense of panic that was (in the end) unjustified.
No doubt my facts are muddled, but those were my observations of its demise. Shame to see the game go, it has a lot of promise.
Actually I did paid for RoE but due to lack of content I left after 1 month ... And I think I was the first one to get on founder Island w/o paying for it :P ( we just did our beta testing duty )
Hehe yea founders Isle was nice, Q teleported me there at 1 point during the beta because I bought the founders subscription. Qrizznolf ( I think was the full name ) was a fun Dev/GM to hang around
I played the free 15 day trial and personally it just was a bad game... it wasnt very fun everything was choppy it lagged bad the chars looked really bad. overall it was kind of likea alpha/beta game. the server crashed alot. I canceled before going pay. it wasnt worth the cash.
Originally posted by ianubisi RoE had some great ideas. The problem with the game was that far too many of them were unimplemented. I, for one (and I suspect others) had a strong sense of "I'll come back when this game has the features I'm interested in". Of course, those features were never implemented as CyberWarrior ran out of funds. They hurt themselves pretty badly, also, by being very truthful about their situation. There was a point in late 2003 where they announced that the end was near unless they got funding. They lost a lot of subscribers, and when a savior came around with funding to keep them alive for another few months they could never revive their subscribership. People weren't too excited to rejoin what was seen as a sinking ship. That was a bad leadership decision...good leaders (in this case, company leaders) stay calm and make assurances in times of crisis. From my point of view they made 2 really big mistakes. The first was in overextending their features with too few of them implemented, causing some people to feel they'd rather wait until the game is "finished". The second was in sharing far too much information with the public about their financial health, raising alarms and causing a sense of panic that was (in the end) unjustified. No doubt my facts are muddled, but those were my observations of its demise. Shame to see the game go, it has a lot of promise.
Excellent post.
Yeah it did give you the idea of coming back when the features were set in.
Truth was a lot was not in the game and one of their strong features was the numerous classes you could be.A selling point.But alas half the classes did not work or were not even in existance.
It did lag a but in beta for me but not much.It however had horrible warping(ie you are walking down a dungeon corridor that was empty and suddenly the mobs appear and start pounding you then vanish and reappaear and like that).
But it had enough of a mature community I think to keep it going.The numbers I felt would have gotten better if they implemented the features.Like you said the big mistake was to broadcast the ship was sinking.
Comments
"Put your foot where your mouth is." - Wisdom from my grandfather
"Paper or plastic? ... because I'm afraid I'll have to suffocate you unless you put this bag on your head..." - Ethnitrek
AC1: Wierding from Harvestgain
Nah, it had a really good community but not enough of it. I wanted to like the game too but for what it was charging there was just not enough content, and the fact the game had almost no sound effects. I thought the battle system was good though. Hopefully the president of the company recieved some experience and releases a title which is new and interesting.
I think I stayed around a bit longer then you then perhaps because I remember plenty of good sound effects. Community was great, if I'm not mistaken they kept the forum boards up quite a while after the game shut down, not sure if they're still up.
Edit: Yup still up and ppl are still posting, http://www.cyberwar.com/forums/ubbthreads.php
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Chevron Nine - A Stargate Atlantis Fan Site
When You're Falling of a Cliff You Might Aswell Try To Fly.
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When You're Falling of a Cliff You Might Aswell Try To Fly.
3 stars sucks i want my 5 stars back!
MUAHAHAHAHAHA
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Chevron Nine - A Stargate Atlantis Fan Site
When You're Falling of a Cliff You Might Aswell Try To Fly.
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When You're Falling of a Cliff You Might Aswell Try To Fly.
Played the beta for a while.Very good CSR(but then again not many were ever on .so doubt there were many petitions),good community(matured!very rare nowadays),descent enough ideas.
But it played same old same old and got tiresome quickly.Graphics was not very good but better then some that are still alive.
Sadly it closed down due to having low subs.Think they said just under 1000 accounts.
RoE had some great ideas.
The problem with the game was that far too many of them were unimplemented. I, for one (and I suspect others) had a strong sense of "I'll come back when this game has the features I'm interested in". Of course, those features were never implemented as CyberWarrior ran out of funds.
They hurt themselves pretty badly, also, by being very truthful about their situation. There was a point in late 2003 where they announced that the end was near unless they got funding. They lost a lot of subscribers, and when a savior came around with funding to keep them alive for another few months they could never revive their subscribership. People weren't too excited to rejoin what was seen as a sinking ship. That was a bad leadership decision...good leaders (in this case, company leaders) stay calm and make assurances in times of crisis.
From my point of view they made 2 really big mistakes. The first was in overextending their features with too few of them implemented, causing some people to feel they'd rather wait until the game is "finished". The second was in sharing far too much information with the public about their financial health, raising alarms and causing a sense of panic that was (in the end) unjustified.
No doubt my facts are muddled, but those were my observations of its demise. Shame to see the game go, it has a lot of promise.
Actually I did paid for RoE but due to lack of content I left after 1 month ... And I think I was the first one to get on founder Island w/o paying for it :P ( we just did our beta testing duty )
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Chevron Nine - A Stargate Atlantis Fan Site
When You're Falling of a Cliff You Might Aswell Try To Fly.
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When You're Falling of a Cliff You Might Aswell Try To Fly.
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33.333333333333336% of me is a huge nerd! How about you?
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reminded me of runescape 3d or something
Excellent post.
Yeah it did give you the idea of coming back when the features were set in.
Truth was a lot was not in the game and one of their strong features was the numerous classes you could be.A selling point.But alas half the classes did not work or were not even in existance.
It did lag a but in beta for me but not much.It however had horrible warping(ie you are walking down a dungeon corridor that was empty and suddenly the mobs appear and start pounding you then vanish and reappaear and like that).
But it had enough of a mature community I think to keep it going.The numbers I felt would have gotten better if they implemented the features.Like you said the big mistake was to broadcast the ship was sinking.