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Below are some of the more interesting changes to the build~Ripper
Major System Changes
• Monster behavior has been totally reworked. Generally speaking, monsters will try not to stand on top of each other while attacking. If the player is surrounded, then monsters that cannot reach will back off and wait for an opening. (Kung Fu circle)
• Moving through monsters will now slow your movement speed. (monster molasses)
• The font rendering system has been totally rewritten to improve performance.
Features and Balance Changes
• A new soulbinding system has been added to the game. Excluding quest items, if a drop is to be soulbound it will allow the player to use it for about 10 minutes before becoming bound. This will allow players to trade items that they have no interest in.
• Rangers now have their own icon on the character creation screen.
• Starting rangers use a Scrap Crossbow now.
• Starting mage armor is now Rags.
• All crossbows have been adjusted to have the same attack range.
• Kings Coins are now generated from treasure chests.
• A splash screen now displays as the game loads.
• Old chat messages should fade out over time.
• A mouse look system has been enabled.
• Ability to turn off click to move
• Mythic item labels now show in an animating rainbow font.
• A new /busy command has been added to the game. This lets other players know that you are away from the game and won't accept private messages.
• A new /played command has been added to tell the player how long they've been playing the game.
• The world selection screen has been modified to show the number of players connected instead of a percentage.
Quest Changes
• 53 new quests have been added to the game.
Dungeon Changes
• Algernon has new encounter tables.
• Horrific Dungeon of Legend has been reworked.
• Added new lava effects to lava to embercore.
Vendor Changes
• There are new King's Coin vendors that randomly appear in the dungeon. These vendors give unique or above items in exchange for tokens.
Art Changes
• New 1 hand picks have been added.
• New 2 hand crossbows have been added.
• New color variants have been added to existing armor pieces.
• Roughly 50 new armor pieces
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Tommy
Associate Producer
Dungeon Runners
Comments
A friend of mine explained to me how a font rendering engine, if done wrong, could be the difference between (as he put it) "Running good and OMG WTF".
I'm currently playing the game on 1.75 Ghz, a 256 Meg ATI Radeon Saphire card, and a gig of RAM...it smokes in the Dungeons but in the wooded areas and towns, my frame rates drop almost in half. It's not enough to make the game unplayable...but it's noticed.
So upon hearing the fonts will be rendered differently...I'm actually VERY excited to hear this.
The new AI's sound wicked cool too.
The quests I hope add to the game. I admit, I'm still wet behind the ears and learning a few things about the game...I know the more regular members of the community have complained of a lack of things to do past their 20's.....but part of me was also thinking The Quests weren't a big deal to begin with, and I was actually playing to plow through the Dungeons anyway.....
just my newbie opinion atm.
Woot!
~Ripper
This build already got pushed from January until now and, believe me, players were ticked...
~Ripper