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At the Game Developer's Conference, Jon Wood spoke to Howard Marks and David Perry from Acclaim's new project, Top Secret that will see thousands of community members collaborating on the creation of a single game.
When I attended the Game Developer's Conference last week, I had the opportunity to sit down and talk to Howard Marks, the CEO of Acclaim, and David Perry, Acclaim's Chief Creative Officer. As you might imagine, our conversation quickly turned to the subject of Marks' and Perry's most recent project: Top Secret.
For those of you who may not be aware, Top Secret is the project that will see the end result of the first user-made MMORPG. Many thousands of people will be sharing their ideas, concepts, and skills, through forums, to create this newest MMO. In short, Acclaim is planning on playing host to the largest development team in history. With up to 100,000 people expected to participate in this project, it's hard to know who will "rise to the top" to claim the prize of a Directorship on a second upcoming, fully-funded MMORPG which Acclaim guarantees that they will publish.
Read the whole article here.
Cheers,
Jon Wood
Managing Editor
MMORPG.com
Comments
Playing: Everthing
Played: DAoC,AC2,EvE,SWG,WAR,MXO,CoX,EQ2,L2,LOTRO,SB,UO,WoW.
I have played every MMO that has ever come out.
It's going to be a racing MMO. This e-mail was posted in another thread but here it is again.
Hi,
This is David Perry. Just want to say thanks for signing up for the 'Top
Secret' project.
The response has been pretty stunning so far. This project has been
appearing on about 10,000 new websites & blogs each day!!!
The sign-up rate has also been shocking. Remember that most video game
teams are 30-50 people. We have around 20,000+ members on this team now, so
you've made history before we even get started (By miles)! We've committed
to closing the sign-up list at 100,000 members, and it seems a lot of the
leading industry press wants to follow our progress.
When you get access to the forums, all the details of how it works will be
clearly explained as we move through each stage of development, step by
step.
These forums will contain moderators helping keep each section and category
(art/design/audio etc.) managed, and so if any of you are professional
developers, or have worked on MODS and have some experience with
development, we would love you to offer to help... please go to:
http://phpbb.acclaim.com/acclaim/viewtopic.php?t=11
My goal is REALLY straightforward, to reveal the talent that I KNOW is out
there!
We'll be making a very relevant massively multiplayer title. (Meaning
hundreds of thousands of players, but to keep things under control, they'll
be playing in 6 person groups, with up to around 3,000 players per server.)
The game will be free and yes, we will let you have builds along the way to
experiment with.
So...
Imagine we're a new start-up team, the "Top Secret Team". Acclaim (the
publisher) has made us an offer to make a game that's easy-to-get-into, it
must be appealing to a large audience, it must be fun (of course), it will
make revenue by in-game advertising, and by selling items. Oh, and the game
must break new ground by introducing new ideas.
Making a business model from selling items is actually quite an interesting
design challenge (as you will see later.) This is how games in Asia are
made, but you must understand that people only buy them after they like the
game. If the game isn't great, you won't sell anything. (So this is a
tougher business than just selling Console Discs or Cartridges. At $60 less
than today's games, I believe this model will be very popular in the
future.)
I was also quoted when talking about PC games at GDC, "I won't be making
any more single-player games". It's a bold statement (based on my past),
but the future is indeed online, and multiplayer, so we will do our best to
prepare you for that future.
How long will it take? I'm guessing if we get in the groove, we should be
playing a finished title by Dec-Feb, less than 12 months.
Remember, I have a fully-funded development team waiting for instructions.
They are excited to hear what ideas we have.
I've been asked "What makes a Director?" My simple answer is they have a
vision for where a project is heading. It's also someone who can talk to
people in any discipline (audio, programming, art, animation, design), who
can make suggestions to improve things, meaning suggestions that actually
work. A great Director is someone who can inspire others, promote teamwork
and Lead. There are many talented people involved in video game development
all over the world. The ones who are leaders have people who will happily
pitch in to their projects and GET RESULTS. The main ingredients of a great
leader are vision, clear two-way communication and persistence (meaning
they can jump all sorts of hurdles and keep on going).
I've been getting asked about the winner of this competition. People are
excited to know, how will it be for the winner?
1. They get to Direct an MMO. To be clear, we won't just leave them out in
the cold trying to work out how to do this alone; I'll be there to help.
Just imagine making your first Hollywood Movie and having the cell phone
number of a Hollywood Director, happy to help you out. (Making sure your
movie sees the light of day.) That's a pretty valuable asset, and you'll
get it for free.
2. The winner won't have to move to California (where Acclaim is). They'll
work from their home office, just like I do. They'll travel to meet their
developers when needed, and Acclaim will pay for that cost. Most of the
work will be done on the forums, on the phone, and of course playing their
prototypes and providing feedback. This means they don't HAVE to be
available full time, as an example I'm directing multiple MMO games right
now. That said, Game Development teams will become more and more 'virtual'
in the coming years, so most professional studios (going forward) will rely
on out-sourcing and the internet. You will learn why.
3. The winner will be paid royalties on the game they direct. Royalties
on free games are calculated based on the revenue the game makes from
advertising and item sales less the transaction costs and taxes. No funny
accounting... the director is paid without deducting any advances or
mysterious costs. The royalty amount will be decided based on the project
scope.
4. Yes, getting a fully funded MMO team is the biggest prize in video game
history. (Expect to be in the Wikipedia!)
For the people that don't win?
1. They'll have seen a game development from the inside and gained a lot
of experience being a part of that.
2. Assuming this idea works, we will likely repeat the process.
3. They might have managed to get assets into the game, if they do they
will get verifiable credits for that.
4. They're likely to make a lot of new friends in this process. (Some will
probably form spin-off indie teams.)
5. I think the people that expose their talent in our forums, will be
spotted by headhunters, and other professional developers and publishers.
Frankly, I expect they will use this as a talent mine. (So be on your best
behavior!)
6. I'm expecting the winner to have discovered talent they like in the
forums also, so he/she will likely ask them to work on their new project.
7. Acclaim will likely be recruiting out of the forums too.
8. I'm expecting to hire some people myself for my own personal team.
What are the age limits? Currently NONE.
What country must I come from? ANY. But you need to speak English well.
So the biggest question I've had is "When does it start and what kind of
game will we make?"
To give you all some homework. The Genre I've chosen is RACING... simply
because it's a genre I've not tried before, so I won't be all closed minded
in reading ideas. On the other hand, I love racing games, and I think the
vast majority of people that have signed up have played at least one and
have opinions on the subject.
So rule #1 in the development structure we're setting up is that we don't
really want to hear opinions, we want to hear solutions. Saying "That's too
hard" is kinda meaningless. We want to hear in detail how you would fix the
problem. If you prove that with some facts (or by experimentation with a
game), even better.
So your homework is to play some racing games. But free your mind at the
same time... We could be in cars (of course), or we could be in some new
kind of vehicle; we could race on animals, we could be running with some
kind of aid, we could be bringing something that helps, etc. Keep your mind
open... Try to come up with something that, from seeing a single
screenshot, you would really want to play it.
Secondly think about what else you do in that game?
Racing (see who gets the fastest time) is done to death. How can we make
the racing more fun?
What is the theme of the world we're playing in? Fire/Snow/Ice. All done to
death. So get creative there too.
I have a pretty stunning offer from one of the biggest music labels in the
world. They are offering a HUGE hit library for this game. So with hit
music from every genre, is there any way music could be involved in the
gameplay?
I also have three golden rules I would like you to follow.
1. SKILL
2. STRATEGY
3. RISK
When you are thinking of the gameplay I want ALL three of those to be
present at all times.
Three other key goals.
1. Being able to (at a glance) judge where you are in relation to the
competitors, and in relation to winning, every instant.
2. Making the gamer blame themselves 100% of the time when they fail, not
the game or the design.
3. Think of multiplayer game modes. (Teams etc.)
I'm telling you all this now so you've got a little bit of time to think.
One other question I've been getting a lot: When can we start? The answer
is now, right now. Start thinking, start planning.
I'm going to do some final edits to the forums, then I'm going to post them
live very very soon.
Then we're officially developing the game.
Really looking forward to working with you, and can't wait to see what you
come up with!
David Perry
Director
Project: TOP SECRET
My theme song.
This is more sad than funny. Ever see something made by committee? Well 99.9% of the time it ends up a POS.
I would be shocked if anything good came from this. This is not the way to make a game.
whats sad is your reading comprehension. they never said it was by committee, 100k people are NOT going to have input in the game. Its going to be more like (i hate to compare it to this) but American Idol (hopefully less cheesy). where it will start with tons of people putting up Idea's and the "best" make it to the next round.
whats sad is your reading comprehension. they never said it was by committee, 100k people are NOT going to have input in the game. Its going to be more like (i hate to compare it to this) but American Idol (hopefully less cheesy). where it will start with tons of people putting up Idea's and the "best" make it to the next round.
Will be great!
XApotheosisX Learn to read
Playing: Everthing
Played: DAoC,AC2,EvE,SWG,WAR,MXO,CoX,EQ2,L2,LOTRO,SB,UO,WoW.
I have played every MMO that has ever come out.
I think this is an awsome idea and I signed up the first day I saw it. I've always wanted to create a game, I wrote down ideas in the hope that one day I'd get someone to listen. I wish everyone who signed up luck. Lets all be creative and show the gaming community something new they have never seen. Lets make this BIG!
<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/20.jpg></a></p>
Cos thats all Acllaim has done till now.
Yeah that's gonna be a tough subject matter, but at least it'll get people really brainstorming as opposed to "fantasy setting". But jeez, thinking about it, that's a hard one!
I think of Auto Assault kinda when trying to think of racing ideas. I really didn't like that one too much.
But the plus side to a racing MMOG I guess is you can get into all kinds of gear and updates for loot. I just have NO idea what you'd do when not racing. "Collect 20 [Lugnut] from the haunted raceway!"
A free development team. Acclaim FTW! Only the 'winner' out of the 10K of folks takes home the prize. It was mentioned somewhere that other folks who conspired on the project would get something to put on their resumes but face reality. What are the chances of someone at Acclaim confirming “Oh yes! John Doe did XYZ on this project” a couple of years from now.
Don't get me wrong, I think it's a novel idea but a lot of would-be (and maybe someday will-be) game developers might read the text and think that this is a way to game development notoriety. It isn't for the most part. Just a way from Acclaim to make some news and maybe turn out a game that will be in the black for budgeting almost from the start due to no/low development overhead.
*shrug*
Not only is it a tough genre thematically, it's a tough genre technically. There's a reason most MMOs are not First Person Shooters--latency, lag, and the role ones connection speed plays in success. A racing MMO will run into the same issues. A fast-paced and graphically detailed single player racing game is possible because you're not drawing all those other players common to MMOs. You can also have Multiplayer with host servers but without the Massive part of it.
To have a MMO racer, you're going to need low poly count art....those 8-sided wheels are going to look funny
I wish this contest would have left the genre open for development as well. Most discussions I've been involved with regarding MMOs center around the development of MMOs in new genres. Limiting the genre removes much of the energy behind the contest in my opinion.
_____________________________
Currently Playing: LOTRO; DDO
Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.
Games I'm watching: Infinity: The Quest for Earth, Force of Arms.
Find the Truth: http://www.factcheck.org/
Maybe they already have a racing MMO framework and need it fleshed out?
Maybe this is all just a way to get a decent brainstorming session going for any type of MMO?
I just hope a playable MMO comes out of this.
Racing? Where's the RPG in racing? I don't get it... is this supposed to be CARS, you play a vintage Bently or something? Or are you playing the driver... or the pit crew? Or the bottemless pit babe? (Our choice, I guess.)
I guess there could be an audience for it... but this "unpaid designer" is not interested. I'd rather spend my time modding Oblivion. Just not what I had in mind at all - not my cup of model-T.
-Jumonji
==========================
That doesn't change the fact they are trying something diffrent and I hope it works out for them and the people who help with the design...
And just it's because it's racing doesn't mean that it will be anything like a console racing game... There is SOO much potential for this type of game, it's crazy... I, personally, hate racing games. But done right... there are A LOT of ideas that could really make this game worth while.
I"m as skeptical as everyone else is about this project. On one hand you have something that could help revolutionize the MMO industry and on the other it could be a shameless attempt to bump their registered numbers up for their free MMOs so they can look more appealing to a potential investor.
And RPG is for idiots, stop thinking MMO requires roleplaying, it doesn't.
On another note, the non-race bits they want will be the real challenge, how do you make a racing game with a suitable setting to support non-racing activities as well. I have my ideas, we'll see what happens when the ball starts rolling.
-In memory of Laura "Taera" Genender. Passed away on Aug/13/08-
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RISING DRAGOON ~AION US ONLINE LEGION for Elyos
When it said "Top Secret" I was thinking everyone gets to be spies, with James Bond Gadgets and Camp bad guys like in Austin Powers.
Super sexy seductresses and fights on top of cable cars.
Roleplaying is easy in a racing environemnt. To think otherwise requires you to look within yourself to realize how much you lack imagination and as a result are a poor excuse of a roleplayer.
The one thing that bothers me is the one year time frame to develop the game. That's a red flag making me wonder if it is even feasible in seeing this turning into a mediocre product let alone a standout product.