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How is the economy?

TesinatoTesinato Member UncommonPosts: 222
Well As you can figure out from the title, I'm looking for a general idea of how the economy is in the game and how it works.  Is it like an Auction House concept, npc setup, or mainly word of mouth and forums?  Also, does crafting have value?  I know for the most part, everything in the game is craftable, but are the items expensive to buy, overpriced, or too damn cheap that they have no value at all?  Also, another big question, is there player housing available in the game?  If so, does that impact the economy in anyway?  Thanks for any help you can give.

Comments

  • breibenderbreibender Member Posts: 26
    There is a very lively crafter econemy in Ryzom, there are npc items for sale but they are in no way as good as crafted goods. Also u can buy a house for 1million Dapper (Ryzom's currency) Crafters put items on sale, but those are more showcases to let u see what they can craft..... Most common thing is that u contact the crafter to see what he could make for u. Hope this answers some of ur questions.
  • EggFteggEggFtegg Member Posts: 1,141

    Mostly the economy is run through NPC shops which you can sell to, to sell on to other players. Particular item are also auctioned - usually through the website forums.

    The quality of the crafted product is totally dependent on the materials and recipes used. To make the items with the best possible stats, the materials needed come from difficult places to dig, and are limited and highly competed over, and from bosses which need organisation to kill, only spawn every so often and don't always drop the materials you wanted anyway.

    Items can be further improved if crafted using materials or tools from outposts, which can be very rare.

    So, the best items can usually not even be bought for money, and materials or outpost products to exchange will be needed instead.

     

  • JapamalaJapamala Member Posts: 1
    In my experience, the economy is actually very different depending on weather or not you are part of a guild.



    here's what I can say from first hand experience (anything else would be idle speculation on my part):



    at a low level, with no guild, dappers are earned by selling the fruits of your labor, and lost by buying weapons, armor, and teleport tickets.



    at a low level, with a guild, dappers are given by higher level guile members, and are mainly spent on teleport tickets, and packers. All armor and weapons are supplied by your guild.



    at medium levels, you start to barter using either raw materials, or crafted items.



    at higher levels, I don't know all that much, but get the impression that millions of dappers are small change for them.
  • JamelaJamela Member Posts: 55
    There is player housing in that each character can buy an apartment in one of the capital cities, and each guild can buy a guildhall. I'd say they make almost no impression on the dapper economy, however, since they are currently entirely uncustomisable. And then I'll contradict myself by saying that they do have a substantial influence upon the crafting economy, since guildhalls in particular are used for storage of materials and items, giving rise to a high degree of hoarding, making a huge impression on the value of crafting materials and goods.
  • PietoroPietoro Member Posts: 162
    I think Ryzom's vendor system is really one of its best features. If nobody buys your stuff, you get base vendor price, regardless. So there's no way to lose. =)
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