Well As you can figure out from the title, I'm looking for a general idea of how the economy is in the game and how it works. Is it like an Auction House concept, npc setup, or mainly word of mouth and forums? Also, does crafting have value? I know for the most part, everything in the game is craftable, but are the items expensive to buy, overpriced, or too damn cheap that they have no value at all? Also, another big question, is there player housing available in the game? If so, does that impact the economy in anyway? Thanks for any help you can give.
Comments
Mostly the economy is run through NPC shops which you can sell to, to sell on to other players. Particular item are also auctioned - usually through the website forums.
The quality of the crafted product is totally dependent on the materials and recipes used. To make the items with the best possible stats, the materials needed come from difficult places to dig, and are limited and highly competed over, and from bosses which need organisation to kill, only spawn every so often and don't always drop the materials you wanted anyway.
Items can be further improved if crafted using materials or tools from outposts, which can be very rare.
So, the best items can usually not even be bought for money, and materials or outpost products to exchange will be needed instead.
here's what I can say from first hand experience (anything else would be idle speculation on my part):
at a low level, with no guild, dappers are earned by selling the fruits of your labor, and lost by buying weapons, armor, and teleport tickets.
at a low level, with a guild, dappers are given by higher level guile members, and are mainly spent on teleport tickets, and packers. All armor and weapons are supplied by your guild.
at medium levels, you start to barter using either raw materials, or crafted items.
at higher levels, I don't know all that much, but get the impression that millions of dappers are small change for them.