Most of WOW players will tell Lotro is a WOW clone, well it isn't. BEFORE WOW come out turbine had a game called AC2 and WOW stole alot of of things from that game even the UI. everything LOTRO has now was copied from AC2 not from WOW.
if someone stole anything here was WOW from AC2.
LOTRO craft is very similar to ac2
LOTRO UI is very similar to ac2
LOTRO has musical instruments like ac2
LOTRO has dyes like ac2
LOTRO graphics are very very similar to ac2. but big improvements here. the game runs much more smoth.
LOTRO combat sistem is exactly the same as ac2
i could go on and on... if someone stole anything here was WOW from AC2.
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Stop it already, people have opinions, you know that? And imo, Lotro is almost a WoW in LOTR-universe. Everyone can disagree, I don't care.
"I actually cook my meat with nothing but my burning hatred for vegetables"
Fact is these days, you need to look at what has been seen to work in the market and then find a way to make it work in your MMO. Otherwise the game becomes outdated, and as a result, unenjoyable. However as the next generation of MMO comes into play, they are expected to bring something new to the table, while also learning on the mistakes and the success of past MMO's.
I believe LOTRO has brought something new to the table, playable monsters?
So whenever somebodys says to you "LOTRO is a clone", just say that "WoW is also a clone". They cannot debate the fact that WoW's features were based on features from its predacessors(sp?).
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There is only two things in WoW i haven't seen in the older games i played and that's the dressingroom and the emailsystem.
Those might have been in other games i didn't play.
Everything else in WoW has been seen before years before WoW released.
Blizzard stole with hands and feet from Ultima Online,Everquest I,Anarchy online and DAOC.
They might have improved on those old systems,but it's simply reused old ideas.
In short.
WoW is just as unoriginal as LOTRO is.
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There is only two things in WoW i haven't seen in the older games i played and that's the dressingroom and the emailsystem.
Those might have been in other games i didn't play.
Everything else in WoW has been seen before years before WoW released.
Blizzard stole with hands and feet from Ultima Online,Everquest I,Anarchy online and DAOC.
They might have improved on those old systems,but it's simply reused old ideas.
In short.
WoW is just as unoriginal as LOTRO is. WoW pretty much revolutionized the quest grind system.
While there were quests in past MMO's they were ussually rare and far apart in level. Blizzard introduced a system where you level and progress using quests. Which EQ2 copyed shortly after. As did most MMO's of today.
Mind you, WoW's quest system, is also remotely borrowed from Anarchy Onlines Mission system.
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Yeah you can maybe say that but afaicr most of those involves you too go to a NPC and get the quest first.
Here you get them automatically when you visit places,solve quests,kill mobs.
Can't recall if those places you discovered in EQ II got updated automatically unless you got the correct quest active.
For your other comment on Blizzard and the quest system.
DAOC had tons of quests too at all levels.
Certain quests you left until level 46+ to gain nice XP so you didn't have to grind through mobs all the time.
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Yeah you can maybe say that but afaicr most of those involves you too go to a NPC and get the quest first.
Here you get them automatically when you visit places,solve quests,kill mobs.
Can't recall if those places you discovered in EQ II got updated automatically unless you got the correct quest active.
For your other comment on Blizzard and the quest system.
DAOC had tons of quests too at all levels.
Certain quests you left until level 46+ to gain nice XP so you didn't have to grind through mobs all the time. When I played EQ2, which I admit was for a remarkably short time. You could go to an area, kill a load of mobs and eventually get a title like "Gnollslayer". Accumilation of some titles grants permanent stat or ability rewards.
DAoC had quests, but they were based around getting rewards, "EPIC" gear. Its leveling system has always been based on the grind. However if your refering to the "Task" system, while there were tasks, which I suppose could be considered as a base form of quests but remember they end at level 20. Then theres the "Task Dungeon" system, which came with Catacombs after WoW retailed.
Im not denoting the fact there werent quests in past games, im saying WoW's leveling system was designed around quests. Which was completely new to the industry and aparently, quite successful.
EDIT: Before WoW, the default system of leveling was grinding mobs.
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You had an option when logging in to play a monster but the thing is you were assigned a random monster somewhere in the world, you could not choose which one you wanted to play so you could spawn in a very remote zone with no one ever going there. Also if you happened to spawn where there was a lot of mobs around, you'd get jump by the other mobs because they saw you as a threat instead of an ally. It was poorly coded but it was kind of fun to spawn as a Crushbone orc and mess with the newbies.
If we have quests for xp, you have a WoW rip off.
If you only get xp by killing mobs, and it's a grindfest to level, it's a generic Korean MMO.
I played WoW and I just don't get why people jump on the "MMOx stole from WoW!!!"
You can trace back MMOs to MUDs, MUDs to pen and paper RolePlaying games, etc.
Everyone borrowed from everyone previously in some way.
LOTRO will be the favorite target until WAR and AOC get closer to release.
How many RPG's/MMORPG's do you think stole ideas from Tolkien in the first place?
Would there have been a Dungeons & Dragonssystem if Tolkien never wrote those books?
I wonder how long we have to go back in time to see where todays RPG's/MMORPG's borrowed their ideas from.
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Well Wow did invent the dreaded blizzstance, an instance where the creatures respawn. Not an admirable feature in my book, but some people like it.
But I think the three forerunners of UO, EQ1 and AC1 pretty much set the genre. There have been a few things added since then. Wow's mail system was original. The quest system was a big improvement on what quests were in other games.
I do think that Turbine inovates as much as anyone. Their big failure with AC2 was that remaking an EQ was not their strength, they should have stuck with the successful formula from AC1.
Dude, LOTRO is nothing original, it is a re-hash of every other high fantasy game out there. LOTRO took from WoW, WoW took from EQ2, EQ2 took from..well EQ1 and EQ1 came up with most of it :-) And has its influences from single-player games and MUDS.
So lets stop this totally useless thread, all accept the fact that every MMO produced is a re-hash of another one and realise the things people are looking for is that re-hash and brand new combo, which explains why Lineage 2, WoW and EQ2 are so popular cos they achieve this fantastically.
Yeah you can maybe say that but afaicr most of those involves you too go to a NPC and get the quest first.
Here you get them automatically when you visit places,solve quests,kill mobs.
Can't recall if those places you discovered in EQ II got updated automatically unless you got the correct quest active.
For your other comment on Blizzard and the quest system.
DAOC had tons of quests too at all levels.
Certain quests you left until level 46+ to gain nice XP so you didn't have to grind through mobs all the time.
Its the whole deed system thats very neat, deed system really is a new kind of AA... just think for a minute, you have 50 levels and AA at day one? and theres not enough content? eh , where is wows aa? its been out for 2+years... wheres those hero classes eh?
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