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LOTRO didn't stole nothing from WOW





Most of  WOW players will tell Lotro is a WOW clone, well it isn't. BEFORE  WOW come out turbine had a game called AC2 and WOW stole alot of of things from that game even the UI. everything LOTRO has now was copied from AC2 not from WOW.



if someone stole anything here was WOW from AC2.



LOTRO craft is very similar to ac2

LOTRO UI is very similar to ac2

LOTRO has musical instruments like ac2

LOTRO has dyes like ac2

LOTRO graphics are very very similar to ac2. but big improvements here. the game runs much more smoth.

LOTRO combat sistem is exactly the same as ac2



i could go on and on... if someone stole anything here was WOW from AC2.

Comments

  • WerppaWerppa Member Posts: 211

    Stop it already, people have opinions, you know that? And imo, Lotro is almost a WoW in LOTR-universe. Everyone can disagree, I don't care.

    "I actually cook my meat with nothing but my burning hatred for vegetables"

  • godpuppetgodpuppet Member Posts: 1,416
    LOTRO has stolen nothing, correct. However it uses features that were successful in past MMO's, just as WoW did, just as MMO that has ever been made leading down through the last decade, since UO.



    Fact is these days, you need to look at what has been seen to work in the market and then find a way to make it work in your MMO. Otherwise the game becomes outdated, and as a result, unenjoyable. However as the next generation of MMO comes into play, they are expected to bring something new to the table, while also learning on the mistakes and the success of past MMO's.



    I believe LOTRO has brought something new to the table, playable monsters?



    So whenever somebodys says to you "LOTRO is a clone", just say that "WoW is also a clone". They cannot debate the fact that WoW's features were based on features from its predacessors(sp?).

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  • virtuellavirtuella Member UncommonPosts: 699
    Originally posted by Werppa


    Stop it already, people have opinions, you know that? And imo, Lotro is almost a WoW in LOTR-universe. Everyone can disagree, I don't care.
    Sit down and think about what Blizzard/WoW invented and you end up with a very very very short list.



    There is only two things in WoW i haven't seen in the older games i played and that's the dressingroom and the emailsystem.

    Those might have been in other games i didn't play.



    Everything else in WoW has been seen before years before WoW released.

    Blizzard stole with hands and feet from Ultima Online,Everquest I,Anarchy online and DAOC.

    They might have improved on those old systems,but it's simply reused old ideas.



    In short.

    WoW is just as unoriginal as LOTRO is.

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  • godpuppetgodpuppet Member Posts: 1,416
    Originally posted by virtuella

    Originally posted by Werppa


    Stop it already, people have opinions, you know that? And imo, Lotro is almost a WoW in LOTR-universe. Everyone can disagree, I don't care.
    Sit down and think about what Blizzard/WoW invented and you end up with a very very very short list.



    There is only two things in WoW i haven't seen in the older games i played and that's the dressingroom and the emailsystem.

    Those might have been in other games i didn't play.



    Everything else in WoW has been seen before years before WoW released.

    Blizzard stole with hands and feet from Ultima Online,Everquest I,Anarchy online and DAOC.

    They might have improved on those old systems,but it's simply reused old ideas.



    In short.

    WoW is just as unoriginal as LOTRO is. WoW pretty much revolutionized the quest grind system.



    While there were quests in past MMO's they were ussually rare and far apart in level. Blizzard introduced a system where you level and progress using quests. Which EQ2 copyed shortly after. As did most MMO's of today.



    Mind you, WoW's quest system, is also remotely borrowed from Anarchy Onlines Mission system.

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  • virtuellavirtuella Member UncommonPosts: 699
    Originally posted by godpuppet





    I believe LOTRO has brought something new to the table, playable monsters?





    I can't recall i have seen the traitsystem in older games where you get new titles and skills/Virtues/traits by exploring new areas,solving x amount of quests or slay x amount of mobs in certain areas.

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  • godpuppetgodpuppet Member Posts: 1,416
    Originally posted by virtuella

    Originally posted by godpuppet





    I believe LOTRO has brought something new to the table, playable monsters?





    I can't recall i have seen the traitsystem in older games where you get new titles and skills/Virtues/traits by exploring new areas,solving x amount of quests or slay x amount of mobs in certain areas. EQ2 does it?

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  • GodliestGodliest Member Posts: 3,486
    Originally posted by godpuppet

    LOTRO has stolen nothing, correct. However it uses features that were successful in past MMO's, just as WoW did, just as MMO that has ever been made leading down through the last decade, since UO.



    Fact is these days, you need to look at what has been seen to work in the market and then find a way to make it work in your MMO. Otherwise the game becomes outdated, and as a result, unenjoyable. However as the next generation of MMO comes into play, they are expected to bring something new to the table, while also learning on the mistakes and the success of past MMO's.



    I believe LOTRO has brought something new to the table, playable monsters?



    So whenever somebodys says to you "LOTRO is a clone", just say that "WoW is also a clone". They cannot debate the fact that WoW's features were based on features from its predacessors(sp?).
    QFT! Every game out at the market takes ideas from other games, they don't steal. They use the ideas in their games, and hopefully make it better. This is just something positive that should be encouraged and not whined about. Apple can't change the lookout of Mac drastically everytime. Microsoft can't change what a computer contains, it must have some essential parts. Think about it... Everytime something new comes it can't be a totally new game with an idea that never has been used before, a totally new layout of the UI and so on. It's impossible.

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  • virtuellavirtuella Member UncommonPosts: 699
    Originally posted by godpuppet

    Originally posted by virtuella

    Originally posted by godpuppet





    I believe LOTRO has brought something new to the table, playable monsters?





    I can't recall i have seen the traitsystem in older games where you get new titles and skills/Virtues/traits by exploring new areas,solving x amount of quests or slay x amount of mobs in certain areas. EQ2 does it?

    Yeah you can maybe say that but afaicr most of those involves you too go to a NPC and get the quest first.

    Here you get them automatically when you visit places,solve quests,kill mobs.

    Can't recall if those places you discovered in EQ II got updated automatically unless you got the correct quest active.



    For your other comment on Blizzard and the quest system.

    DAOC had tons of quests too at all levels.

    Certain quests you left until level 46+ to gain nice XP so you didn't have to grind through mobs all the time.

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  • godpuppetgodpuppet Member Posts: 1,416
    Originally posted by virtuella

    Originally posted by godpuppet

    Originally posted by virtuella

    Originally posted by godpuppet





    I believe LOTRO has brought something new to the table, playable monsters?





    I can't recall i have seen the traitsystem in older games where you get new titles and skills/Virtues/traits by exploring new areas,solving x amount of quests or slay x amount of mobs in certain areas. EQ2 does it?

    Yeah you can maybe say that but afaicr most of those involves you too go to a NPC and get the quest first.

    Here you get them automatically when you visit places,solve quests,kill mobs.

    Can't recall if those places you discovered in EQ II got updated automatically unless you got the correct quest active.



    For your other comment on Blizzard and the quest system.

    DAOC had tons of quests too at all levels.

    Certain quests you left until level 46+ to gain nice XP so you didn't have to grind through mobs all the time. When I played EQ2, which I admit was for a remarkably short time. You could go to an area, kill a load of mobs and eventually get a title like "Gnollslayer". Accumilation of some titles grants permanent stat or ability rewards.



    DAoC had quests, but they were based around getting rewards, "EPIC" gear. Its leveling system has always been based on the grind. However if your refering to the "Task" system, while there were tasks, which I suppose could be considered as a base form of quests but remember they end at level 20. Then theres the "Task Dungeon" system, which came with Catacombs after WoW retailed.



    Im not denoting the fact there werent quests in past games, im saying WoW's leveling system was designed around quests. Which was completely new to the industry and aparently, quite successful.



    EDIT: Before WoW, the default system of leveling was grinding mobs.

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  • MrLeX007MrLeX007 Member Posts: 24
    Originally posted by godpuppet



    I believe LOTRO has brought something new to the table, playable monsters?



    Not quite, original EQ did bring the playable monster on the test server for a while, but it wasn't very popular and it was very buggy so to my knowledge they removed it fast and never got through with it.



    You had an option when logging in to play a monster but the thing is you were assigned a random monster somewhere in the world, you could not choose which one you wanted to play so you could spawn in a very remote zone with no one ever going there. Also if you happened to spawn where there was a lot of mobs around, you'd get jump by the other mobs because they saw you as a threat instead of an ally. It was poorly coded but it was kind of fun to spawn as a Crushbone orc and mess with the newbies.
  • RuthgarRuthgar Member Posts: 730
    "Oz never did give nothing to the tin man that he didnt, didnt already have."



    If we have quests for xp, you have a WoW rip off.

    If you only get xp by killing mobs, and it's a grindfest to level, it's a generic Korean MMO.



    I played WoW and I just don't get why people jump on the "MMOx stole from WoW!!!"

    You can trace back MMOs to MUDs, MUDs to pen and paper RolePlaying games, etc.

    Everyone borrowed from everyone previously in some way.



    LOTRO will be the favorite target until WAR and AOC get closer to release.


  • virtuellavirtuella Member UncommonPosts: 699
    Let's try this one.



    How many RPG's/MMORPG's do you think stole ideas from Tolkien in the first place?

    Would there have been a Dungeons & Dragonssystem if Tolkien never wrote those books?





    I wonder how long we have to go back in time to see where todays RPG's/MMORPG's borrowed their ideas from.

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  • CiredricCiredric Member Posts: 723

    Well Wow did invent the dreaded blizzstance, an instance where the creatures respawn.  Not an admirable feature in my book, but some people like it.

    But I think the three forerunners of UO, EQ1 and AC1 pretty much set the genre.  There have been a few things added since then.  Wow's mail system was original.  The quest system was a big improvement on what quests were in other games. 

    I do think that Turbine inovates as much as anyone.  Their big failure with AC2 was that remaking an EQ was not their strength, they should have stuck with the successful formula from AC1.

  • FargolFargol Member UncommonPosts: 303
    Originally posted by Quingu





    Most of  WOW players will tell Lotro is a WOW clone, well it isn't. BEFORE  WOW come out turbine had a game called AC2 and WOW stole alot of of things from that game even the UI. everything LOTRO has now was copied from AC2 not from WOW.



    if someone stole anything here was WOW from AC2.



    LOTRO craft is very similar to ac2

    LOTRO UI is very similar to ac2

    LOTRO has musical instruments like ac2

    LOTRO has dyes like ac2

    LOTRO graphics are very very similar to ac2. but big improvements here. the game runs much more smoth.

    LOTRO combat sistem is exactly the same as ac2



    i could go on and on... if someone stole anything here was WOW from AC2.
    Wait,. I'm puzzled. The title of your post suggests that LOTRO DID steal from WoW, but the post itself says WoW stole from AC2 and thus LOTRO stole from AC2 and not WoW even though the LOTRO devs may have used WoW as an inspiration and not AC2.
  • freako969freako969 Member Posts: 105

    Dude, LOTRO is nothing original, it is a re-hash of every other high fantasy game out there. LOTRO took from WoW, WoW took from EQ2, EQ2 took from..well EQ1 and EQ1 came up with most of it :-) And has its influences from single-player games and MUDS.

    So lets stop this totally useless thread, all accept the fact that every MMO produced is a re-hash of another one and realise the things people are looking for is that re-hash and brand new combo, which explains why Lineage 2, WoW and EQ2 are so popular cos they achieve this fantastically.

  • gozzgullgozzgull Member Posts: 71
    I love all the kids that are saying WoW stole from EQ2 and vice versa, I guess they forgot those games release dates lol.
  • wyzwunwyzwun Member Posts: 328
    Originally posted by virtuella

    Originally posted by godpuppet

    Originally posted by virtuella

    Originally posted by godpuppet





    I believe LOTRO has brought something new to the table, playable monsters?





    I can't recall i have seen the traitsystem in older games where you get new titles and skills/Virtues/traits by exploring new areas,solving x amount of quests or slay x amount of mobs in certain areas.EQ2 does it?

    Yeah you can maybe say that but afaicr most of those involves you too go to a NPC and get the quest first.

    Here you get them automatically when you visit places,solve quests,kill mobs.

    Can't recall if those places you discovered in EQ II got updated automatically unless you got the correct quest active.



    For your other comment on Blizzard and the quest system.

    DAOC had tons of quests too at all levels.

    Certain quests you left until level 46+ to gain nice XP so you didn't have to grind through mobs all the time.



    Its the whole deed system thats very neat, deed system really is a new kind of AA... just  think for a minute, you have 50 levels and AA at day one? and theres not enough content? eh , where is wows aa? its been out for 2+years... wheres those hero classes eh?

    LolWoW

    Rites of the Four Horsemen
    http://www.rotfh.com

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