1. if you die.. then you shouldn't be allowed to play until the next day.... sounds harsh but fair to me.... the death penalty should be harsh enough where you try really hard not to die but willing to risk it if its worth it... like a team mission elite players will plan ahead and make sure none of your friends die... and in full scale castle wars too.
what you guys think? too much?
p.s.. this wont do too well in the pc cafe's
Comments
I think it,s way to harsh.And it would drive away most of the casual players,that FC depend a great deal on,because most mmo players are infact casual
Edit:What if other players make a mistake that cause your death,should you get the penalty?
Doesn't this idea kind of defeat the purpose of a game?
Stupid idea lol.
Currently Playing: Everything but MMORPGs
Cancelled: L2, FFXI, VSoH, LotRO, WAR, WoW
Looking Forward To: SW:TOR
-*Rawr*-
I play games to have fun, and well to play the game.
If you can't play the game until the next day just because you died in it, people wouldn't bother playing it.
Battles are made so people die, your chances of dying are fairly great.
Once again, in a more detailed fashion...this idea would never, ever, work.
Currently Playing: Everything but MMORPGs
Cancelled: L2, FFXI, VSoH, LotRO, WAR, WoW
Looking Forward To: SW:TOR
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
maybe waiting 1 day to play it is a little too harsh... but there has to be a penalty that would hurt. full looting is fine with me or maybe just loose one of your armor pieces at random.
ok how bout you would just have to wait 15 minutes to play??? dying in counter strike waiting 3 min seems like a life time so 15 is harsh enough. i just hate how games let people die with no penalty.. no worries natta. during a city wide war the 15 minute wait could be long enough where u get back in and they already sacked your town because you werent careful in the beginning... didn't form proper frontline formations.... but then again if the war is long enough then once your resurrected you and your platoon can think of a new strategy and turn the tides of war!!! wow this game is amazing
p.s. somebody should make an ultra powerful clan called spartans with 300 members and have their own city called sparta... and they would be legends in the aoc universe
I think the penalties they have in place are just fine. Nobody wants to fight an epic mob, have the mob get them low on health and then somebody rides by to kill them, and then take their mob loot, and then not even be able to play for X amount of time.
Having to run back to where you were, lose blood money, among other things in penalty enough.
No offense, but not a good idea.
This would penalize players who actually stand and fight protecting their land, and favor (in some way) the coward on their team that ran past them in fear of a penalty.
In any game where territory can be won, the small act of being taken out of the battle, and having to make your way back is large enough penalty. But being the bastard that I am, I would prefer to loot their non-equipped inventory and cash.
Nothing will make you want to fight harder or live longer than you're homeland's safety.
I think if you're in solo mode it would be ok to have a harsh time penalty - X number of hours. But if your in a party it makes no sense at all. The other consideration is lag death. If you're running solo and you die due to a server problem, it would be too frustrating.
At least I do play the games to do something, if there is a death penalty it has to be that I have to do something extra. A death penalty wich would force me to do nothing is NOT FUN, it'd turn me from a player to a watcher and make me find something other to do instead of sitting in front of the computer and not playing the game.
Wow, now that is a hardcore death penalty !! i dont think devs would be too keen to put something in a game that would force people to go and do something else other than playing the game. Even for MMO's with harsh death penalties like VG the incentive is still there to keep playing (go on the corpse run or make up the lost xp).
Imo, its way too much - but I like seeing people post ideas like this.
No dev would seriously consider a "game time out" as any sort of death penalty as that is just asking your players to go play another game.
Full loot. Thats the best feature of PvP.
Next question.