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Guildwars...dare i say the best mmo to date?

24

Comments

  • FunseikiFunseiki Member UncommonPosts: 263

    The developers define Guild Wars as being a "CORPG" or Cooperative Online Role Playing Game. That being said, it is extremely ignorant of user to define Guild Wars as not an MMORPG because it is not like other MMORPGs. What happened to losing conformity? What happened to hating WoW because it took ideas from all the other MMOs and made it simple? And now people are saying that just because Guild Wars is instanced and not persistant but has its own style - it cannot be defined as an MMO. How are we going to push this genre forward as a gaming society if many of us keep referring back to the past? Hypocrisy at its finest.

     

    The developers have classified it as its own genre, but in any case, a game should not have to meet any other standards other than being 1. Massively Multiplayer and 2.  a RolePlaying Game. If there was a cookie cutter outline for how games should be defined there would be no progress.

  • AZAlex86AZAlex86 Member UncommonPosts: 158
    Originally posted by Funseiki


    The developers define Guild Wars as being a "CORPG" or Cooperative Online Role Playing Game. That being said, it is extremely ignorant of user to define Guild Wars as not an MMORPG because it is not like other MMORPGs. What happened to losing conformity? What happened to hating WoW because it took ideas from all the other MMOs and made it simple? And now people are saying that just because Guild Wars is instanced and not persistant but has its own style - it cannot be defined as an MMO. How are we going to push this genre forward as a gaming society if many of us keep referring back to the past? Hypocrisy at its finest.
     
    The developers have classified it as its own genre, but in any case, a game should not have to meet any other standards other than being 1. Massively Multiplayer and 2.  a RolePlaying Game. If there was a cookie cutter outline for how games should be defined there would be no progress.
    MMOPSWRPG



    Massively Multiplayer Online Persistent & Seamless World Role Playing Game



    It'll catch on, just wait
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601

    GW is an MMO.  It just isn't your traditional MMO.  Too many people on this site feel that if it doesn't satifisy all the rules that exist only their minds it is not an MMO.

    Think of MMO as now encorporating a large spectrum from yes, oblivion played on a mod to the say Eve (largest population in one server type game with no or little instancing.)

    Venge Sunsoar

    Just because you don't like it doesn't mean it is bad.
  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by Funseiki


    The developers define Guild Wars as being a "CORPG" or Cooperative Online Role Playing Game. That being said, it is extremely ignorant of user to define Guild Wars as not an MMORPG because it is not like other MMORPGs. What happened to losing conformity? What happened to hating WoW because it took ideas from all the other MMOs and made it simple? And now people are saying that just because Guild Wars is instanced and not persistant but has its own style - it cannot be defined as an MMO. How are we going to push this genre forward as a gaming society if many of us keep referring back to the past? Hypocrisy at its finest.
     
    The developers have classified it as its own genre, but in any case, a game should not have to meet any other standards other than being 1. Massively Multiplayer and 2.  a RolePlaying Game. If there was a cookie cutter outline for how games should be defined there would be no progress.
    By not defending the term "MMORPG" right here and now, we are going to let this genre slip backward. Guild Wars forces us to play with less people. thats not pushing the genre forward, its taking the genre backwards



    Guild Wars is NOT Massively Multiplayer. You can NOT play with a massive amount of people, when you kill a mob, you are not interacting with other people because your in a seperate world.
  • SalvatorisSalvatoris Member Posts: 1,360
    Originally posted by Nemesai

    Originally posted by Ackbar

    I think guildwars is an mmo its a different mmo but an mmo none the less.

    Exactly.

    I can't believe how ignorant people get when their biases get in the way.

    Its a MMORPG, anyone who played it for more than 20 minutes realizes this.  I don't even like the game, doesnt mean I have to be rediculous towards it.


    Guild wars is a multiplayer RPG.  It is NOT an MMO. The devloper says it isn't, the publisher says it isn't.  It seems reasonable to me then to say that it isn't... I can't believe how ignorant people get when their biases get in the way.
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Just because the developers and publishers say it is not an MMORPG does not mean it does not satisfy the definition.  IMO a CORPG is just one type of an MMORPG.  MMO is just a collective term.  Defining it differently does NOT detract from it, or take the genre backwards, rather it broadens it, makes people think of new things, new territories and new possibilities.  Holding something to so narrow a viewpoint when it can become so much more is the number one to stifle creativity. 



    If you want something new, you can start by defining it differently.



    Venge Sunsoar
    Just because you don't like it doesn't mean it is bad.
  • kramtkramt Member Posts: 86
    As the developers would like to call it CORPG (Competitive Online Role Playing Game) But it would be safe to say MORPG (Multiplayer Online Role Playing Game) for that matter since its instance most of the time with 8-12 party members therefore not massive
  • TenBlueTenBlue Member Posts: 93
    GW is a fun game (not an MMO though ) but it's nowhere near the best.  I found it to be a decent enough game to pick up and play every once in a while but it's just too shallow and one-dimensional to hold my interest for any real length of time.
  • leipurileipuri Member Posts: 559

    GW PvP is second to none. I dont mean PvP environment like owning some areas, but PvP that takes player skill to be good at in GW. Top guilds are very competive and have practised a lot. There is no easy win build/item setups against skilled well balance team.

  • nomadiannomadian Member Posts: 3,490

    People can't really say one way or another whether Guild Wars is a mmorpg. They can point out Guild Wars itself defining itself not as one but other than that its up to individuals own minds as to whether they categorize it as one or not. The key aspect revolves around the intepretation of the 'MM'. A town area filled with tens and hundreds of people may qualify it as a mmorpg for some people, and others will point out the instances which only allow a set number of people as simply multiplayer.

    I think, however, we can all argue that is has more place here than a 'fps' or 'rts' category. :)

  • HarutoHaruto Member Posts: 175
    Guild Wars was pretty fun, and the PvP was fairly interesting, but once I learned that they were never raising the level cap past 20 I just gave up all interest in the game. Without any real reason to advance thru PvE it just felt pointless to me. Still was a pretty good game for the ride though, had a good deal of fun collecting everything I could.

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  • WolfenprideWolfenpride Member, Newbie CommonPosts: 3,988

    Saying its not an mmo seems just like an excuse to not compare it to other mmo's...Mmo or not, who cares its online so you can play with others

    Id have to say out of the current pick of mmo's that GW is up their in ranks..not the best though impo

     

  • blaamblaam Member Posts: 111
    Spare me the  "MASSIVE" Multiplayer Online Rolle playing please. being able to meet several ppl in town "only" doesnt make it a massive multiplayer online game..there is no interaction with other players in the world .. how can you say it has RPG elements ? its just an online game like many other ones :p



    this being said it's a great game if it wasnt for this crapiest ever comunauty (guess the non  monthly fee didnt help).Good thing that you dont have to actually group to enjoy its PVE content :p
  • MeridionMeridion Member UncommonPosts: 1,495
    Okay, lets assume for the moment that Guildwars IS an MMORPG (which it is not imo), now lets  take the essential aspects of an MMORPG and compare.



    1. - Achievement - You achieve a linear main and sidequests while leveling your character to 20, equipment is capped and cannot be improved, best armor can be bought, "best" weapons can be most easily achieved and/or even traded. NO CRAFTING (!!!)



    2. - Combat - Combat is fast-paced, yet you can respec your character in every way all  the time. No attributes, no talents, no races, no race-specifics, excellent arena-based PvP, no world PvP, no open PvP.



    3. - Exploration - You explore a world on rails, invisible walls avoid any contact to areas that are not on the "quest-path". There is practically no exploration whatsoever; whole world is instanced, no world bosses, no world events, no in-field meetings whatsoever



    4. - Socialising - No RP content, no housing, no houses actually, no decay, no RP-elements, no raiding. Good guild system, although all instanced. No random meetings, helping, train-to-zone-ing, nothing the likes, only fix groups going for a ever resetting, huge instance.



    So, I can put this in a chart and precentages if you want, you'll eventually find out that Guildwars, as much fun as it is (played it myself and play it still), lacks a majority of the aspects that make a regular MMO fun and entertaining. Its a nice online RPGish, Multiplay-ish quest/pvp experience, but god on earth, compared to a full-scale MMO it sinks faster than the Hindenburg crashed ^^



    Meridion
  • SigneSigne Member, Newbie CommonPosts: 2,524
    Do people really care THIS much if other people call the game an mmorpg?  I'm amazed.  Anyway, it was fun in the beginning but after a couple of weeks all I was motivated to do was dance.  Not really my sort of MM... err... thingy.
  • Vanguard-TPVanguard-TP Member Posts: 35
    Originally posted by Foodoolaws

    Got back into GW recently got all the games playing it for a while and finnally a mmo captivating me for a while. Not cause it doesnt have a monthly fee but its acctually very fun. Love my assassin
    You sound like a new GW player, it gets old FAST. GW has THE WORST COMMUNITY EVER!
  • damian7damian7 Member Posts: 4,449
    Originally posted by Vanguard-TP

    Originally posted by Foodoolaws

    Got back into GW recently got all the games playing it for a while and finnally a mmo captivating me for a while. Not cause it doesnt have a monthly fee but its acctually very fun. Love my assassin
    You sound like a new GW player, it gets old FAST. GW has THE WORST COMMUNITY EVER!

    um, you have vanguard in your name.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • Vanguard-TPVanguard-TP Member Posts: 35
    Originally posted by damian7

    Originally posted by Vanguard-TP

    Originally posted by Foodoolaws

    Got back into GW recently got all the games playing it for a while and finnally a mmo captivating me for a while. Not cause it doesnt have a monthly fee but its acctually very fun. Love my assassin
    You sound like a new GW player, it gets old FAST. GW has THE WORST COMMUNITY EVER!

    um, you have vanguard in your name.

    Vanguard-TP

    Vanguard-Toilet Paper

  • freeidfreeid Member Posts: 92
    Originally posted by Nemesai

    Originally posted by Ackbar

    I think guildwars is an mmo its a different mmo but an mmo none the less.

    Exactly.

    I can't believe how ignorant people get when their biases get in the way.

    Its a MMORPG, anyone who played it for more than 20 minutes realizes this.  I don't even like the game, doesnt mean I have to be rediculous towards it.

    Then Diablo 2 is the best MMORPG ever made.
  • BattleFelonBattleFelon Member UncommonPosts: 483

    Guild Wars is so far beyond Diablo 2 in scale and player interaction I cringe everyone brings out that old argument.

    Not to be didactic but let's break it down:

    Massive = at least 1 million accounts worldwide, one of the largest communities behind WOW in the US and Europe

    Multiplayer = large numbers of people in every city hub, great guild features that really foster strong interactions among guildmates. Special events almost every weekend where tens of thousands of people all gather in the same hubs to play mini-games, hang out, dance, etc.

    Online = self explainatory, though personally I feel the GW servers are the most stable I've ever seen

    RPG = once again self explainatory. Despite the level cap, you still progress your character through a detailed storyline. You also develop your characters skills, decide on secondary specialities, upgrade weapons and armor, etc. Beating the trials of the gods and ascending in the Crystal Desert with my first GW character was far more of a challenge to me, and far more rewarding as an RPG experience, than farming some stupid instance in WOW.

    Of course, I'm really looking forward to GW 2, which will offer community quests, open exploring, high level cap AND no monthly fees.

  • KyleranKyleran Member LegendaryPosts: 43,975
    I played the initial GW's release for about 2 months..but once I got to 20 and cleared the main story line.... there wasn't much to do.  Sure, there was the PVP..but back in those days people would find the "flavor of the week", such as teams made up of 6 or 7 of one type of player with a healer tossed in for good measure...and they'd destroy almost everyone until someone either figured up a good counter strategy or the developers nerfed the class combos....



    It just wasn't for me..and regardless what type of game it is.... best isn't the word I would use...at least in my case....



    The "fee-free" aspect just doesn't appeal to me.... from my perspective that just makes it like all the other FTP games out there... ill-constructed games that I'd prefer not to play.  In all fairness, GW is very well put together... but the gameplay just doesn't suit me... but  as others have said...with 1 million active players and GW 2 on the way...they certainly are appealing to a certain segment of the market... and keeping them happy....

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  • SalvatorisSalvatoris Member Posts: 1,360
    Originally posted by BattleFelon


    Guild Wars is so far beyond Diablo 2 in scale and player interaction I cringe everyone brings out that old argument.
    Not to be didactic but let's break it down:
    Massive = at least 1 million accounts worldwide, one of the largest communities behind WOW in the US and Europe
    Multiplayer = large numbers of people in every city hub, great guild features that really foster strong interactions among guildmates. Special events almost every weekend where tens of thousands of people all gather in the same hubs to play mini-games, hang out, dance, etc.
    Online = self explainatory, though personally I feel the GW servers are the most stable I've ever seen
    RPG = once again self explainatory. Despite the level cap, you still progress your character through a detailed storyline. You also develop your characters skills, decide on secondary specialities, upgrade weapons and armor, etc. Beating the trials of the gods and ascending in the Crystal Desert with my first GW character was far more of a challenge to me, and far more rewarding as an RPG experience, than farming some stupid instance in WOW.
    Of course, I'm really looking forward to GW 2, which will offer community quests, open exploring, high level cap AND no monthly fees.
    Defining it one word at a time, games like battlefield 2142 would be MMORPGs.  The thing is "massively multiplayer" is a phrase, not just two words beside each other.  6 or 8 people max on a map is not "massively multiplayer".   without even going in to the lack of persistent world, and just going on semantics, guild wars is still not an MMO.
  • NemesaiNemesai Member Posts: 28

    To add to BattleFelon's post.

    GW definitely delivered a better story progression than any other so called ORPG.  It's the only one that even attempted such a thing, FFXI's had something similar but much small in scope and story.

    Massive is a term that is 99% meant to be an advertising boost.  100's of games that are MMORPG's attempt to change this acronym to boost its appeal, like Endless Ages for example.  I can't remember it, but the acronym on the box was 12 letters long, MMOFPSRTSRPG or some shit.

    As said above, 100s of people are in every town hub, and having an instanced zone for your group to have only elimates the farming and other issues brought by EQ1.  The only difference between this and WOW instances, is that instead of going straight into your zone, you have to run thru a zone on foot thru a bunch of noobs that you have no interest in, until you get to your destination.

    Player's have a guild just the same way, which makes up 90% of the conversation (tells aside) in any MMO.  Face it, in your Standard MMORPG the player interaction is anything but MASSIVE, it's all handled on the same scale as GW.  Very very rarely in only the elite echelon of gamers are high end raids of 16 or so people to be experienced.  That is the only thing lacking in GW that could qualify the other games as More Massive, and 8 more people doesnt sound like anything MASSIVE to me.

     

    The only MMO term just needs to be thrown out the window and replayed with these names:

    Permanent Character, Permanent Server, with whatever sub letters necessary (RPG, RTS etc)

    Permanent Character, Instant Server, etc

    Impermanent Character, Instant Server, (FPS, RPG, RTS)

    PCPS-RPG = WOW, EQ, GW, Shadowbane, Planetside

    PCIS-RPG = Diablo, Dungeon Siege, Titan Quest

    ICIS-FPS/RTS = Day of Defeat, Rome Total War, Savage

     

    Seeing this in any other light is just buying into the marketing.  It sounds much more impressive to sell, MASSIVE MULTIPLAYER ONLINE ROLE PLAYING GAME!!!!  than Permanent Character, Permanent Server Game.

  • freeidfreeid Member Posts: 92
    Originally posted by BattleFelon


    Guild Wars is so far beyond Diablo 2 in scale and player interaction I cringe everyone brings out that old argument.



    What a load of crap replayability, storyline, adiction factor Diablo 2 beats Guild wars hands down EVERY time

    Not to be didactic but let's break it down:
    Massive = at least 1 million accounts worldwide, one of the largest communities behind WOW in the US and Europe


    Ok first I will start with this, Diablo 2 sold 1 million in its first 2 weeks!(check 2000's guiness book of records under fastest selling game of all time), secondly 8 man linked instances are NOT massive by any stretch of the imagination.
    Multiplayer = large numbers of people in every city hub, great guild features that really foster strong interactions among guildmates. You can find large numbers of people in any of the sevrer chat rooms on battle net (lets face it thats all hubs really are)


    Special events almost every weekend where tens of thousands of people all gather in the same hubs to play mini-games, hang out, dance, etc.


    So you would suggest getting a few folks together and hitting a dance emote consists of it being the best MMo of all time?

    Besides come back in 6 years and tell me that GW has even half the numbers Diablo 2 has 6 years on.



    Online = self explainatory, though personally I feel the GW servers are the most stable I've ever seen


    Yup you got me on this one Battle.net has always been a pain in the ass.
    RPG = once again self explainatory. Despite the level cap, you still progress your character through a detailed storyline. You also develop your characters skills, decide on secondary specialities, upgrade weapons and armor, etc. Beating the trials of the gods and ascending in the Crystal Desert with my first GW character was far more of a challenge to me, and far more rewarding as an RPG experience, than farming some stupid instance in WOW.


    See I found most of this part of Guild wars ..well dull frankly especialy that part where you mention having to upgrade weapons and armour.. yeah all 5 different kinds of them ,though I did enjoy having to hunt for my skills.
    Of course, I'm really looking forward to GW 2, which will offer community quests, open exploring, high level cap AND no monthly fees.


    Funny thats why I will be looking forward to Diablo 3... wana place a bet on which game sells more?
    You will keep hearing the Guild Wars/Diablo argument everytime somone mistakenly refers to Guild wars as an MMO, because neither Diablo 2 nor Guild wars ARE MMOS as they are both missing the first M. Fact is 8 player anexed groups, is not massive, be it the 8 man linked instances, seperated by the ocasional graphical chatroom of Guild Wars or the 8 man max game limit of Diablo 2.



    Did you think the games devs coined the term CORPG for giggles?
  • CleffyIICleffyII Member, Newbie CommonPosts: 3,440
    I am sorry, but Granado Espada is the Best MMO to Date.  Please read my sig for all the evidence you need.

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