First of all, WoW is DUE to arrive 6 months after GW. In Blizzard times, that means mid-2006. You know that.
Second of all, Diablo was THE BOMB. It was made by good people. When you think about it, the people who make GW are the same people that made Starcraft, Diablo, and even Warcraft. I don't think that the original lead designer for WoW leaving it for GW looks bright for dearest Blizzard Entertainment.
I was drooling over WoW, but ever since I read about GW... well, I'm not so sure anymore. I'm a huge fan of the Warcraft series, but... is that reason enough? GW just seems like the best thing that happened to online gaming since starcraft's original Battle.net... and it's made by the very same person that designed the online coding for starcraft.
GW is going to pretty much shoot WoW in the head. Which is sad, considering that this is like a backstab for the rest of the merry people that still work on WoW.
Darky.
Wow... did I write all that?
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Wow has the name brand behind it, but that's about it. Other than that, its just another cookie cutter mmo as far as I can tell. And its pretty debatable about how well it will even compete with the other cookie cutters. The warcraft novelty will eventually wear off, and people will have to acknowledge how much or how little merit the game really has.
Then on the other hand, GW is new and innovative. It dares to break the mold and do things in a better way. Its the new hotness. Everybody who bothers to know anything about GW knows what its bringing to the table. But what, exactly, is WoW bringing other than a name brand?
So have you even visited the world of warcraft homepage? Have you seen anything of it's uniqueness? No probably not, so before you say things like that, think it over and look into it before you say anything.
Of course they have the name and the brand, but why have this brand become so huge`? They have made very few games, but the games they have made, has all become very famous and very good in all ways. Are you one of those who don't drink coca-cola just because the brand is famous and the company is rich?
And also, GW seems just like every other MMORPG just like WoW, the only difference between MMORPGs is what races there are and different ways of playing. Every game is almost the same, the thing that makes a game stand out from the crowd is often not that it's new and revolutioning, but because it's good and easy to play. Also it must have some good ideas behind it.
But please, don't say things about games you apperantly know nothing about.
http://www.blizzard.com/wow/faq/ <- there's your proof. Their official homepage so stop saying things that you havn't checked because i don't! K.O. Oh, just so you know, it is the question where they ask: "Will there be monthly fee to play the game?"
What happened? Did I win? Did I? Please say I won...
First of all I think both games will have their strong point but the reason I chosen guild wars was because of no monthly fee and the gorgeous graphics. WOW has promising features to make it a contender and they have produced great games before. If I get the money I may very well play WOW. Until both games have been out a while I think it is unfair to say one is better than the other.
Toady, you make some very broad assumptions about what I know and what I think ..and those assumptions would be incorrect. It wouldn't surprise me if I've known about WoW longer than you have, in fact. Also, by saying that GW is "the same" as the others just proves how little YOU know. And that bit of yours about coca cola had nothing to do with anything. You pretty much suck at analogies.
Originally posted by Toady http://www.blizzard.com/wow/faq/ <- there's your proof. Their official homepage so stop saying things that you havn't checked because i don't! K.O. Oh, just so you know, it is the question where they ask: "Will there be monthly fee to play the game?" What happened? Did I win? Did I? Please say I won...
When it comes to war in between WoW and GW players its very simple for me. All of us will always say that our favorite game is better and nobody will ever change it unless we will do it. WoW - it will be a good game, unique and with known name (just plz stop comparing it to coca cola they did sold much more drinks ). I did played WoW and i was reading about it for long time - more than probably all of you fighting for this game... But since i seen GW i changed my mind because this game is much more fun for me and much more in my style - it doesn't mean thats its worst... its just better for my taste.. and all fans of Guild Wars. You don't have to fight for your favorite game here because its GW forum and you will not change our minds.
Enjoy Your waiting and be happy.
Guild Wars will rule this world I give my sword for this!!
Originally posted by Kartel Toady, you make some very broad assumptions about what I know and what I think ..and those assumptions would be incorrect. It wouldn't surprise me if I've known about WoW longer than you have, in fact. Also, by saying that GW is "the same" as the others just proves how little YOU know. And that bit of yours about coca cola had nothing to do with anything. You pretty much suck at analogies.
I wouldn't worry about it much Kartel he states how great Blizzard is because of Diablo but fails to have the knowledge that the same people that made it are the same people working on GW's. Blizzard isn't who made Diablo there just the company that paid the people that made it.
After all how much can you put into someone that comes to a GW thread and posts its not free to play then tries to retort by making it about WoW.
He then posts how GW is the same as every other MMoRPG when they have:
Free to play
all play areas are instanced
Since there instanced you can affect the world without breaking the game like setting a bridge on fire
Solo areas totally seperate from group areas no other MMoRPG does that
PvP with character rewards like Fame points
Instant teleportation to play with friends no traveling
and more
Its so different people are fighting over the fact of is it a MMoRPG. If it was the same as every other MMoRPG why would people say its not a MMoRPG because it nothing like any other? LOL Interesting question to ponder.
I think peolpe should stop comparing WOW and GW.. the reason is simple, they are two different types of game.. WOW will attract a crowd and GW will attract another. GW is NOT and MMORPG.. and it is a game for a share of the market that few companies have even considered.
WOW on the other and is going to compete with old time favorites such as EQ,ultima, etc and will compete even further with games such as EQ2, lineage2, COH, among others.
To be honest I liked GW a lot during E3 but saw some serious replayability issues.. The game can ship with 200 missions and within 3 months they will be accomplished.. leaving the choices of pvp, or repeat same missions over and over. Soloing in GW sucked.. so I dont think it will be a strong point of te game.
Just as a final comment... those that say WOW has soo many innovations.. can you please tell them cause as far as I remember the latest "innovations" have made the fans pretty angry..
Originally posted by raptorfalcon I think peolpe should stop comparing WOW and GW.. the reason is simple, they are two different types of game.. WOW will attract a crowd and GW will attract another. GW is NOT and MMORPG.. and it is a game for a share of the market that few companies have even considered. WOW on the other and is going to compete with old time favorites such as EQ,ultima, etc and will compete even further with games such as EQ2, lineage2, COH, among others. To be honest I liked GW a lot during E3 but saw some serious replayability issues.. The game can ship with 200 missions and within 3 months they will be accomplished.. leaving the choices of pvp, or repeat same missions over and over. Soloing in GW sucked.. so I dont think it will be a strong point of te game. Just as a final comment... those that say WOW has soo many innovations.. can you please tell them cause as far as I remember the latest "innovations" have made the fans pretty angry..
once again someone has failed to reconized that GW is a mmorpg and what proves this? a server that holdes more than 100 players WOW i have played there is nothing speacial about it its a complete cope off of all other games playing it will only wast your time
a job of a lorer is to preach the history of chaos with out the lorer of chaos all would be in chaos
Take a deep drink of your demon Lad, tonight we tangle with the fire in the gut.
A server being able to accomodate 100 people, per instance mind you, doesn't constitute 'massively multiplayer' in my book. So no, I don't think of GW as an MMOG in the usual sense. more of a pseudo-MMOG. Somewhere inbetween D1/D2 on b.net, and EQ.
That aside, raptorfalcon summed up my impression of GW pretty well. A good game, very casual friendly, but still in need of some polish in a few areas, most notably crafting, and loot distribution.
I think it will be really interesting to see how the financial model pans out. I think box sales will be good, but what's more important will be retention numbers. If they can achieve a steady rate of retention, rather than a peaks and valleys sort of thing, and they can turn a decent profit, then yes, it stands that they might well change the p2p model of the MMOG genre, especially if they have monthly content updates between expansions, along the lines of what they did with the Summit Mtn mission and Rotscale. Will they kill the p2p model entirely, no, I don't think so. Keeping a live team doing bug fixes, and adding new content every month isn't cheap, and neither is maintaining a server farm that can support a couple 100k players, basically requiring a steady flow of capitol.
Coldmeat, that is my concern as well that I have voiced about GW. It is one thing to put out a game, even a MOG, and make a profit at it because of the competitativeness in the gaming market today. Another thread I read, can't remember if it was here or another site, mentioned the fact that the revenue raked in by the gaming industry is only second to Hollywood when it comes to entertainment dollars.
It is another row to hoe all together when a company puts out a MMORPG, or whatever gaming genre label you want to stick on GW, because of the cost of upkeep. Servers, customer support (which is far more involved in an online game), and teams to write, test and fix bugs in expansions cost money. Will GW be able to generate enough money from sales of the game and future expansions to be able to stay afloat?
I really enjoyed playing GW on the E3 alpha demo . I'm pretty convinced I'll be buying me a copy when it comes out, but how upset would you and I be if it went belly up 6 months later. That also makes me concerned about the cost of the game itself, but even more so, about the cost of updates and expansions to GW. Whatever argument you want to make about GW vs. other mmorpgs, the bottom line is any company is out to make a profit and succeed. Since they are not charging a monthly fee, I would like someone to tell me how GW is going to be able to make enough money to succeed to reassure me about making a purchase of this title.
"The probability of someone watching you is porportional to the stupidity of your action." Hartley's 1st Law
Personally I feal that Guild wars has done something that no other mmorpg has done before and that is create quests that have a reactive storyline. When you take on a quest you go through scripted events that you have to trigger, this makes the player feal like he is accomplishing something during gameplay, instead of just running around and or camping some spot for hours. BUT, this can be good and bad, too much of a good thing can be bad. Haveing to go through the same damn quest multiple times and hear the same script over and over gets annoying. Now you ask, why would you do the same quest over and over? The reason would be, mostly for me was to get an item, or any items. Loot! Loot is a huge factor in any game. It was F*%king hell for me collecting enough iron and steel to make a chest plate piece of armor. Also with the loot, this game is intended for primarily being a pvp tournament type game. So what that means concerning loot is that for most weapons across the board have to be relatively balanced, and as well uber weapons have to be EXTREMELY rare so they dont imbalace the pvp aspect of the game. consider a guild that went throught the same quest enough times to get bows that do insane amounts of dmg and got enough for a team, they would dominate in the arena.
Now, to get back to quests, lets say you do want to camp a spot, and yes there are multiple reasons for this. Lets say you want to craft, you will need supplies, you would need to camp a spot or buy the goods. more likely buy the goods, but this game makes the balance of finding items for crafting pretty hard. Finding goods comes back to the quest problem, lets say you find a quest lvl that has a decent amount of drop ratio in it, you would end up going through the same storyline over and over and over and... you get the point.
Also another thing that this game seems to be lacking is the MM aspect of MMORPG, yes I know the entire world will be in town with you and at quest starting points. That isnt what I mean, that is a MM community, what I mean is that I want to go on a massive raid on some dragon or god and whoop his A*$ with my guild, and take down the entire dungeon while we are at it! As well, you are restricted to group sizes. What I mean by that is you have a set min and max. I understand you have to have a max, but the min and max seem to be the same amount in this game ...I know it was just alpha, but I see it being that way in the majority of the game for balance. That is a restriction that needs to be lifted, but probably wont b/c of that reason. The whole enviroment is restricted in so many ways, you dont meet people on your travels, you meet them in town and at starting points, you dont really travel and discover a dungeon per say. Dungeons dont seem to be a part of this just yet, but we will se in the coming trials.
In online games there is a balance between replayablity and content. UT2K4 has an extreme replayability factor in it because of the dynamic play enviroment from people and there paterns constantly changeing. What that means is you dont notice too much that you play the same board over and over b/c it is fun haveing to react to a different situations everytime, it keeps you on your toes. mmorpgs tip to the content side more b/c they have a world of things to do, and try out. Things are set, but you have to reach to attain the goals. You have to put in hard work to attain things that are hard to get. You are constantly trying to reach the top of the ladder or are exploring the huge enviroments or adventuring or crafting or doing all the other things that are at your disposal. My point with this is that this game has content, but it is geared twoard the replayability side of the scales. Don't get me wrong, there is content here, but it is more along the lines of a console rpg or ....yup D2. I hate to say that, but it is true. You have a storyline and you complete it. Then you go pvp, but you cant do that forever, you need something new, that is where the expansions come in I know, but the whole game being free is really going to hinder this game in many ways I believe.
Great possiblities and looks to be imensly fun, and no doubt popular. But I think it will compel a different crowd and wont hold on the the mmo crowd like mmo's do. I know I will be addicted for about a month, but after that I will most surely move on.
... Thus completes my rant upon GW
Your scathing wit and daring insight into the turbulent political crags of the internet are shining beacons of truth and purity for the slight remaining masses of visionless hypocriticial sheep who bleat at the thought of your glory
Originally posted by RabidWerWolf I really enjoyed playing GW on the E3 alpha demo . I'm pretty convinced I'll be buying me a copy when it comes out, but how upset would you and I be if it went belly up 6 months later. That also makes me concerned about the cost of the game itself, but even more so, about the cost of updates and expansions to GW. Whatever argument you want to make about GW vs. other mmorpgs, the bottom line is any company is out to make a profit and succeed. Since they are not charging a monthly fee, I would like someone to tell me how GW is going to be able to make enough money to succeed to reassure me about making a purchase of this title.
This wont happen as the game has been developed to run like Daiblo from battle net. The battle net server are not coming down anytime soon and they have been up for years. The game will be playable for several years to come.
DaShiz just a question how is camping items in GW any worse than camping them in EQ? Sony has already proved people will sit and camp items for a week just to get what they like. At least in GW's it was a short camp.
There is n way to get around camping items unless you make a game itemless like CoH. And we all know how boring that game gets after a few weeks of play. The hunt for items is a quest and we all like questing.
I think the only worry I have about GW is that to compete you will have to have all expantions and if people don't go for that there will not be many playing. But then Diablo is full of people willing to camp items just to PvP so who knows it should do very well.
Guildwars = Diablo III, which pretty much guarantees success and longevity but I doubt it accumulates many of the dedicated hardcore MMOG player who'll spend 40hours a week inworld and moderate their guilds message board on the side . Diablo (and GW) play like an arcade game (free arcade, the best kind!) Everquest and it's clone armies play more like Heros xxx and thus can suck people into the virtual world more effectivly than most other stuff, thus the huge success at attracting tons of players willing to shell out a monthly fee. Anyways had fun at the E3 for everyone and got to druel over WoW too. Will probably end up buying both, I expect WoW to hold my attention for longer if there is a dedicated PVP server and GW to win out if there isn't.
*Recovering Evercrack Addict*
WARNING: Spelling and grammatical errors intentionally left in document to test for Anal Retentive Trolls.
"The key to wasting time is distraction. Without distractions it's too obvious to your brain that you're not doing anything with it, and you start to feel uncomfortable." - Paul Graham http://paulgraham.com/hs.html
Originally posted by raptorfalcon I think peolpe should stop comparing WOW and GW.. the reason is simple, they are two different types of game.. WOW will attract a crowd and GW will attract another. GW is NOT and MMORPG.. and it is a game for a share of the market that few companies have even considered. WOW on the other and is going to compete with old time favorites such as EQ,ultima, etc and will compete even further with games such as EQ2, lineage2, COH, among others. To be honest I liked GW a lot during E3 but saw some serious replayability issues.. The game can ship with 200 missions and within 3 months they will be accomplished.. leaving the choices of pvp, or repeat same missions over and over. Soloing in GW sucked.. so I dont think it will be a strong point of te game. Just as a final comment... those that say WOW has soo many innovations.. can you please tell them cause as far as I remember the latest "innovations" have made the fans pretty angry..
once again someone has failed to reconized that GW is a mmorpg and what proves this? a server that holdes more than 100 players WOW i have played there is nothing speacial about it its a complete cope off of all other games playing it will only wast your time
a job of a lorer is to preach the history of chaos with out the lorer of chaos all would be in chaos
The point raptor and everyone else with this argument is making is that GW isn't an MMORPG as defined by Everquest and most other "populer"(read: successful) MMORPGS of the recent past. As technology continues to advance your going to see more and more games that don't "feel" like a MMORPG coming out with the option of playing with more than a 100 people, most FPS's being developed for release dates 2+ years from now would probably be good examples.
Now in my opinion games in which a large portion of the playing zones are created for individual parties and only friends are invited... well that's like starting a game of DiabloII up and inviting your friends. Thus you can have 100 different people on the same terrain on the same server playing at the same camp and they never see eachother, why? Because the world is designed more like a battlenet server than anything else. Thus does it feel like a MMORPG? No not at all, it feels like Diablo II with 3D inworld meeting places (a huge improvement over the "join game" screen huh?). It still sounds like fun to me, but that's not the point.
The point is in an environment where nearly everything is on the verge of gaining 100+ player environments older MMORPG fans are looking for new ways to define MMORPG, a difficult task to be sure.
*Recovering Evercrack Addict*
WARNING: Spelling and grammatical errors intentionally left in document to test for Anal Retentive Trolls.
"The key to wasting time is distraction. Without distractions it's too obvious to your brain that you're not doing anything with it, and you start to feel uncomfortable." - Paul Graham http://paulgraham.com/hs.html
DaShiz just a question how is camping items in GW any worse than camping them in EQ? Sony has already proved people will sit and camp items for a week just to get what they like. At least in GW's it was a short camp.
What I was trying to say is that haveing to go through the same story line over and over to camp will tend to get very old very quick due to the events being scripted and as well spawn times dont exist in this game per say. I just think that if you have to follow a storyline too many times it will get old really fast. There is nothing wrond with implimenting storylines, I personally freakin love it, but it isnt a game that will hold onto people like mmo's do. I have been playing EQ for about 3 years, DAoC for a little over a year, and most other mmos I will play for extended periods of time b/c of there content. I dont think upon release this game will be very long in content. Yes there will be hundreds of quests, but they are all short and wont take anyone longer than a month to complete.
Also consider this, lets say you make a Warrior and you go through all the quests to lvl him up, then you want to make a enchanter. When you make the new character, you have to go through the same quests, there really is only the adventure fealing once throughout the game. You cant really explore, b/c you wont really find anything besides nice scenery in solo areas. Though I don't think they care too much about holding onto someone for 3 years straight, b/c they dont have to worry about getting money each month. Yes of course that is why they are releaseing expansions and that will get ppl who left to come back, but bam! they got there money, it doesnt matter if someone plays every other day for years to them, just as long as they come back, and ppl will. The game is great, but doesnt have what it takes to hold people, it will keep them, but you will get tired of it faster than most mmos.
Your scathing wit and daring insight into the turbulent political crags of the internet are shining beacons of truth and purity for the slight remaining masses of visionless hypocriticial sheep who bleat at the thought of your glory
Originally posted by Crowen Originally posted by RabidWerWolf I really enjoyed playing GW on the E3 alpha demo . I'm pretty convinced I'll be buying me a copy when it comes out, but how upset would you and I be if it went belly up 6 months later. That also makes me concerned about the cost of the game itself, but even more so, about the cost of updates and expansions to GW. Whatever argument you want to make about GW vs. other mmorpgs, the bottom line is any company is out to make a profit and succeed. Since they are not charging a monthly fee, I would like someone to tell me how GW is going to be able to make enough money to succeed to reassure me about making a purchase of this title. This wont happen as the game has been developed to run like Daiblo from battle net. The battle net server are not coming down anytime soon and they have been up for years. The game will be playable for several years to come.
Ty Crowen for the reassurance. Just need to hear it sometimes p. If that is the case, I'll be buying GW then with no regrets.
"The probability of someone watching you is porportional to the stupidity of your action." Hartley's 1st Law
Originally posted by DaShiz Also consider this, lets say you make a Warrior and you go through all the quests to lvl him up, then you want to make a enchanter. When you make the new character, you have to go through the same quests, there really is only the adventure fealing once throughout the game. You cant really explore, b/c you wont really find anything besides nice scenery in solo areas.
AHHH but this is where your not correct as the solo areas after the last patch were expanded in demo and almost all the items found in the quests were then in the solo area.. At release the solo areas will have alot more content and alot more loot. I think you will find people camp solo areas for stuff to salvage for crafting and not the quest areas. The quest areas will be for the rare stuff only I think.
You mentioned camping to get stuff to make your armor in group missions I did this in the solo area and it only took me a few hours because I got all the loot and didn't have to share it.
I found a 2-hand hammer in the solo area last day that was 21-27 thats like the highest I have ever herd of in the game. Bow that was 20-24 as well and these were before personization.
Wow, that is pretty amazing. The hammer you got that is. Alright, that does aleviate many problems, but what about the fact that there is no spawn in the solo area. Lets say you clear the entire solo area, and warp to the sanctuary, b/c you would have to in order to get everything to spawn, but the moster type that drops the item you are looking for is way off in the distance. You know, I truthfully dont think that a spawn implemented in this game would be good at all, it would be to xploitable and would create instabilities, but hey, I'm just commenting. I do think that is a good thing though, the solo patch.
I have a question though, will banks be implemented in this game? And as well if they are can you share some of your bank slots with your other characters on your account? Kind of like EQ's bank system.
Your scathing wit and daring insight into the turbulent political crags of the internet are shining beacons of truth and purity for the slight remaining masses of visionless hypocriticial sheep who bleat at the thought of your glory
Originally posted by DaShiz I have a question though, will banks be implemented in this game? And as well if they are can you share some of your bank slots with your other characters on your account? Kind of like EQ's bank system.
There would be no need for a bank. You store all money on you, and don't lose any when you die. I read that they are also supposed to implement some sort of stash or something that is for your whole account, accessible to all your characters.
Originally posted by DaShiz I have a question though, will banks be implemented in this game? And as well if they are can you share some of your bank slots with your other characters on your account? Kind of like EQ's bank system.
There would be no need for a bank. You store all money on you, and don't lose any when you die. I read that they are also supposed to implement some sort of stash or something that is for your whole account, accessible to all your characters.
Trust me, There is ALWAYS a need for a bank, not haveing enough space for loot is killer. Also for it to be accessible to all characters on your account will increase the convenence immensly!
Your scathing wit and daring insight into the turbulent political crags of the internet are shining beacons of truth and purity for the slight remaining masses of visionless hypocriticial sheep who bleat at the thought of your glory
Originally posted by DaShiz Trust me, There is ALWAYS a need for a bank, not haveing enough space for loot is killer. Also for it to be accessible to all characters on your account will increase the convenence immensly!
guild-hall TGH: Muling. It happens in just about every online RPG available. How does ArenaNet view the practice? Given that it is practically impossible to eliminate muling, do you intend to include a system that will make it easy for everyone to mule items (e.g., account based storage rather than character specific storage)? AN: Our philosophy on muling, as with most other design issues, is that we should not be spending time and energy trying to prevent people from playing the game. Rather than finding ways to prevent you from using extra characters for item storage, we are focusing on building convenient item storage into the game so that you don't have to waste character slots. Your Guild Wars account will have an associated item storage to which each of your characters will have full access. In addition, we are considering other mechanisms that take advantage of the built in messaging and forum infrastructure to let you easily swap items among your characters or with guild mates and friends.
Comments
I agree... to a degree.
First of all, WoW is DUE to arrive 6 months after GW. In Blizzard times, that means mid-2006. You know that.
Second of all, Diablo was THE BOMB. It was made by good people. When you think about it, the people who make GW are the same people that made Starcraft, Diablo, and even Warcraft. I don't think that the original lead designer for WoW leaving it for GW looks bright for dearest Blizzard Entertainment.
I was drooling over WoW, but ever since I read about GW... well, I'm not so sure anymore. I'm a huge fan of the Warcraft series, but... is that reason enough? GW just seems like the best thing that happened to online gaming since starcraft's original Battle.net... and it's made by the very same person that designed the online coding for starcraft.
GW is going to pretty much shoot WoW in the head. Which is sad, considering that this is like a backstab for the rest of the merry people that still work on WoW.
Darky.
Wow... did I write all that?
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I don't have a signature so stop looking for one.
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I don't have a signature so stop looking for one.
Wow has the name brand behind it, but that's about it. Other than that, its just another cookie cutter mmo as far as I can tell. And its pretty debatable about how well it will even compete with the other cookie cutters. The warcraft novelty will eventually wear off, and people will have to acknowledge how much or how little merit the game really has.
Then on the other hand, GW is new and innovative. It dares to break the mold and do things in a better way. Its the new hotness. Everybody who bothers to know anything about GW knows what its bringing to the table. But what, exactly, is WoW bringing other than a name brand?
The Obsidian Kings
So have you even visited the world of warcraft homepage? Have you seen anything of it's uniqueness? No probably not, so before you say things like that, think it over and look into it before you say anything.
Of course they have the name and the brand, but why have this brand become so huge`? They have made very few games, but the games they have made, has all become very famous and very good in all ways. Are you one of those who don't drink coca-cola just because the brand is famous and the company is rich?
And also, GW seems just like every other MMORPG just like WoW, the only difference between MMORPGs is what races there are and different ways of playing. Every game is almost the same, the thing that makes a game stand out from the crowd is often not that it's new and revolutioning, but because it's good and easy to play. Also it must have some good ideas behind it.
But please, don't say things about games you apperantly know nothing about.
All makt
All makt
http://www.blizzard.com/wow/faq/ <- there's your proof. Their official homepage so stop saying things that you havn't checked because i don't! K.O. Oh, just so you know, it is the question where they ask: "Will there be monthly fee to play the game?"
What happened? Did I win? Did I? Please say I won...
All makt
All makt
<img src="http://www.gamer.mysticsoftware.net/row1.jpg">
Romar
www.gamer.mysticsoftware.net/ROWindex1.htm
Toady, you make some very broad assumptions about what I know and what I think ..and those assumptions would be incorrect. It wouldn't surprise me if I've known about WoW longer than you have, in fact. Also, by saying that GW is "the same" as the others just proves how little YOU know. And that bit of yours about coca cola had nothing to do with anything. You pretty much suck at analogies.
The Obsidian Kings
When it comes to war in between WoW and GW players its very simple for me.
All of us will always say that our favorite game is better and nobody will ever change it unless we will do it.
WoW - it will be a good game, unique and with known name (just plz stop comparing it to coca cola they did sold much more drinks ). I did played WoW and i was reading about it for long time - more than probably all of you fighting for this game... But since i seen GW i changed my mind because this game is much more fun for me and much more in my style - it doesn't mean thats its worst... its just better for my taste.. and all fans of Guild Wars.
You don't have to fight for your favorite game here because its GW forum and you will not change our minds.
Enjoy Your waiting and be happy.
Guild Wars will rule this world I give my sword for this!!
I wouldn't worry about it much Kartel he states how great Blizzard is because of Diablo but fails to have the knowledge that the same people that made it are the same people working on GW's. Blizzard isn't who made Diablo there just the company that paid the people that made it.
After all how much can you put into someone that comes to a GW thread and posts its not free to play then tries to retort by making it about WoW.
He then posts how GW is the same as every other MMoRPG when they have:
Its so different people are fighting over the fact of is it a MMoRPG. If it was the same as every other MMoRPG why would people say its not a MMoRPG because it nothing like any other? LOL Interesting question to ponder.
I think peolpe should stop comparing WOW and GW.. the reason is simple, they are two different types of game.. WOW will attract a crowd and GW will attract another. GW is NOT and MMORPG.. and it is a game for a share of the market that few companies have even considered.
WOW on the other and is going to compete with old time favorites such as EQ,ultima, etc and will compete even further with games such as EQ2, lineage2, COH, among others.
To be honest I liked GW a lot during E3 but saw some serious replayability issues.. The game can ship with 200 missions and within 3 months they will be accomplished.. leaving the choices of pvp, or repeat same missions over and over. Soloing in GW sucked.. so I dont think it will be a strong point of te game.
Just as a final comment... those that say WOW has soo many innovations.. can you please tell them cause as far as I remember the latest "innovations" have made the fans pretty angry..
a job of a lorer is to preach the history of chaos with out the lorer of chaos all would be in chaos
Take a deep drink of your demon Lad, tonight we tangle with the fire in the gut.
A server being able to accomodate 100 people, per instance mind you, doesn't constitute 'massively multiplayer' in my book. So no, I don't think of GW as an MMOG in the usual sense. more of a pseudo-MMOG. Somewhere inbetween D1/D2 on b.net, and EQ.
That aside, raptorfalcon summed up my impression of GW pretty well. A good game, very casual friendly, but still in need of some polish in a few areas, most notably crafting, and loot distribution.
I think it will be really interesting to see how the financial model pans out. I think box sales will be good, but what's more important will be retention numbers. If they can achieve a steady rate of retention, rather than a peaks and valleys sort of thing, and they can turn a decent profit, then yes, it stands that they might well change the p2p model of the MMOG genre, especially if they have monthly content updates between expansions, along the lines of what they did with the Summit Mtn mission and Rotscale. Will they kill the p2p model entirely, no, I don't think so. Keeping a live team doing bug fixes, and adding new content every month isn't cheap, and neither is maintaining a server farm that can support a couple 100k players, basically requiring a steady flow of capitol.
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Odi profanum vulgus et arceo
Coldmeat, that is my concern as well that I have voiced about GW. It is one thing to put out a game, even a MOG, and make a profit at it because of the competitativeness in the gaming market today. Another thread I read, can't remember if it was here or another site, mentioned the fact that the revenue raked in by the gaming industry is only second to Hollywood when it comes to entertainment dollars.
It is another row to hoe all together when a company puts out a MMORPG, or whatever gaming genre label you want to stick on GW, because of the cost of upkeep. Servers, customer support (which is far more involved in an online game), and teams to write, test and fix bugs in expansions cost money. Will GW be able to generate enough money from sales of the game and future expansions to be able to stay afloat?
I really enjoyed playing GW on the E3 alpha demo . I'm pretty convinced I'll be buying me a copy when it comes out, but how upset would you and I be if it went belly up 6 months later. That also makes me concerned about the cost of the game itself, but even more so, about the cost of updates and expansions to GW. Whatever argument you want to make about GW vs. other mmorpgs, the bottom line is any company is out to make a profit and succeed. Since they are not charging a monthly fee, I would like someone to tell me how GW is going to be able to make enough money to succeed to reassure me about making a purchase of this title.
"The probability of someone watching you is porportional to the stupidity of your action." Hartley's 1st Law
Personally I feal that Guild wars has done something that no other mmorpg has done before and that is create quests that have a reactive storyline. When you take on a quest you go through scripted events that you have to trigger, this makes the player feal like he is accomplishing something during gameplay, instead of just running around and or camping some spot for hours. BUT, this can be good and bad, too much of a good thing can be bad. Haveing to go through the same damn quest multiple times and hear the same script over and over gets annoying. Now you ask, why would you do the same quest over and over? The reason would be, mostly for me was to get an item, or any items. Loot! Loot is a huge factor in any game. It was F*%king hell for me collecting enough iron and steel to make a chest plate piece of armor. Also with the loot, this game is intended for primarily being a pvp tournament type game. So what that means concerning loot is that for most weapons across the board have to be relatively balanced, and as well uber weapons have to be EXTREMELY rare so they dont imbalace the pvp aspect of the game. consider a guild that went throught the same quest enough times to get bows that do insane amounts of dmg and got enough for a team, they would dominate in the arena.
Now, to get back to quests, lets say you do want to camp a spot, and yes there are multiple reasons for this. Lets say you want to craft, you will need supplies, you would need to camp a spot or buy the goods. more likely buy the goods, but this game makes the balance of finding items for crafting pretty hard. Finding goods comes back to the quest problem, lets say you find a quest lvl that has a decent amount of drop ratio in it, you would end up going through the same storyline over and over and over and... you get the point.
Also another thing that this game seems to be lacking is the MM aspect of MMORPG, yes I know the entire world will be in town with you and at quest starting points. That isnt what I mean, that is a MM community, what I mean is that I want to go on a massive raid on some dragon or god and whoop his A*$ with my guild, and take down the entire dungeon while we are at it! As well, you are restricted to group sizes. What I mean by that is you have a set min and max. I understand you have to have a max, but the min and max seem to be the same amount in this game ...I know it was just alpha, but I see it being that way in the majority of the game for balance. That is a restriction that needs to be lifted, but probably wont b/c of that reason. The whole enviroment is restricted in so many ways, you dont meet people on your travels, you meet them in town and at starting points, you dont really travel and discover a dungeon per say. Dungeons dont seem to be a part of this just yet, but we will se in the coming trials.
In online games there is a balance between replayablity and content. UT2K4 has an extreme replayability factor in it because of the dynamic play enviroment from people and there paterns constantly changeing. What that means is you dont notice too much that you play the same board over and over b/c it is fun haveing to react to a different situations everytime, it keeps you on your toes. mmorpgs tip to the content side more b/c they have a world of things to do, and try out. Things are set, but you have to reach to attain the goals. You have to put in hard work to attain things that are hard to get. You are constantly trying to reach the top of the ladder or are exploring the huge enviroments or adventuring or crafting or doing all the other things that are at your disposal. My point with this is that this game has content, but it is geared twoard the replayability side of the scales. Don't get me wrong, there is content here, but it is more along the lines of a console rpg or ....yup D2. I hate to say that, but it is true. You have a storyline and you complete it. Then you go pvp, but you cant do that forever, you need something new, that is where the expansions come in I know, but the whole game being free is really going to hinder this game in many ways I believe.
Great possiblities and looks to be imensly fun, and no doubt popular. But I think it will compel a different crowd and wont hold on the the mmo crowd like mmo's do. I know I will be addicted for about a month, but after that I will most surely move on.
... Thus completes my rant upon GW
Your scathing wit and daring insight into the turbulent political crags of the internet are shining beacons of truth and purity for the slight remaining masses of visionless hypocriticial sheep who bleat at the thought of your glory
DaShiz just a question how is camping items in GW any worse than camping them in EQ? Sony has already proved people will sit and camp items for a week just to get what they like. At least in GW's it was a short camp.
There is n way to get around camping items unless you make a game itemless like CoH. And we all know how boring that game gets after a few weeks of play. The hunt for items is a quest and we all like questing.
I think the only worry I have about GW is that to compete you will have to have all expantions and if people don't go for that there will not be many playing. But then Diablo is full of people willing to camp items just to PvP so who knows it should do very well.
Guildwars = Diablo III, which pretty much guarantees success and longevity but I doubt it accumulates many of the dedicated hardcore MMOG player who'll spend 40hours a week inworld and moderate their guilds message board on the side . Diablo (and GW) play like an arcade game (free arcade, the best kind!) Everquest and it's clone armies play more like Heros xxx and thus can suck people into the virtual world more effectivly than most other stuff, thus the huge success at attracting tons of players willing to shell out a monthly fee. Anyways had fun at the E3 for everyone and got to druel over WoW too. Will probably end up buying both, I expect WoW to hold my attention for longer if there is a dedicated PVP server and GW to win out if there isn't.
*Recovering Evercrack Addict*
WARNING: Spelling and grammatical errors intentionally left in document to test for Anal Retentive Trolls.
"The key to wasting time is distraction. Without distractions it's too obvious to your brain that you're not doing anything with it, and you start to feel uncomfortable." - Paul Graham http://paulgraham.com/hs.html
a job of a lorer is to preach the history of chaos with out the lorer of chaos all would be in chaos
The point raptor and everyone else with this argument is making is that GW isn't an MMORPG as defined by Everquest and most other "populer"(read: successful) MMORPGS of the recent past. As technology continues to advance your going to see more and more games that don't "feel" like a MMORPG coming out with the option of playing with more than a 100 people, most FPS's being developed for release dates 2+ years from now would probably be good examples.
Now in my opinion games in which a large portion of the playing zones are created for individual parties and only friends are invited... well that's like starting a game of DiabloII up and inviting your friends. Thus you can have 100 different people on the same terrain on the same server playing at the same camp and they never see eachother, why? Because the world is designed more like a battlenet server than anything else. Thus does it feel like a MMORPG? No not at all, it feels like Diablo II with 3D inworld meeting places (a huge improvement over the "join game" screen huh?). It still sounds like fun to me, but that's not the point.
The point is in an environment where nearly everything is on the verge of gaining 100+ player environments older MMORPG fans are looking for new ways to define MMORPG, a difficult task to be sure.
*Recovering Evercrack Addict*
WARNING: Spelling and grammatical errors intentionally left in document to test for Anal Retentive Trolls.
"The key to wasting time is distraction. Without distractions it's too obvious to your brain that you're not doing anything with it, and you start to feel uncomfortable." - Paul Graham http://paulgraham.com/hs.html
What I was trying to say is that haveing to go through the same story line over and over to camp will tend to get very old very quick due to the events being scripted and as well spawn times dont exist in this game per say. I just think that if you have to follow a storyline too many times it will get old really fast. There is nothing wrond with implimenting storylines, I personally freakin love it, but it isnt a game that will hold onto people like mmo's do. I have been playing EQ for about 3 years, DAoC for a little over a year, and most other mmos I will play for extended periods of time b/c of there content. I dont think upon release this game will be very long in content. Yes there will be hundreds of quests, but they are all short and wont take anyone longer than a month to complete.
Also consider this, lets say you make a Warrior and you go through all the quests to lvl him up, then you want to make a enchanter. When you make the new character, you have to go through the same quests, there really is only the adventure fealing once throughout the game. You cant really explore, b/c you wont really find anything besides nice scenery in solo areas. Though I don't think they care too much about holding onto someone for 3 years straight, b/c they dont have to worry about getting money each month. Yes of course that is why they are releaseing expansions and that will get ppl who left to come back, but bam! they got there money, it doesnt matter if someone plays every other day for years to them, just as long as they come back, and ppl will. The game is great, but doesnt have what it takes to hold people, it will keep them, but you will get tired of it faster than most mmos.
Your scathing wit and daring insight into the turbulent political crags of the internet are shining beacons of truth and purity for the slight remaining masses of visionless hypocriticial sheep who bleat at the thought of your glory
Ty Crowen for the reassurance.
Just need to hear it sometimes p.
If that is the case, I'll be buying GW then with no regrets.
"The probability of someone watching you is porportional to the stupidity of your action." Hartley's 1st Law
AHHH but this is where your not correct as the solo areas after the last patch were expanded in demo and almost all the items found in the quests were then in the solo area.. At release the solo areas will have alot more content and alot more loot. I think you will find people camp solo areas for stuff to salvage for crafting and not the quest areas. The quest areas will be for the rare stuff only I think.
You mentioned camping to get stuff to make your armor in group missions I did this in the solo area and it only took me a few hours because I got all the loot and didn't have to share it.
I found a 2-hand hammer in the solo area last day that was 21-27 thats like the highest I have ever herd of in the game. Bow that was 20-24 as well and these were before personization.
Wow, that is pretty amazing. The hammer you got that is. Alright, that does aleviate many problems, but what about the fact that there is no spawn in the solo area. Lets say you clear the entire solo area, and warp to the sanctuary, b/c you would have to in order to get everything to spawn, but the moster type that drops the item you are looking for is way off in the distance. You know, I truthfully dont think that a spawn implemented in this game would be good at all, it would be to xploitable and would create instabilities, but hey, I'm just commenting. I do think that is a good thing though, the solo patch.
I have a question though, will banks be implemented in this game? And as well if they are can you share some of your bank slots with your other characters on your account? Kind of like EQ's bank system.
Your scathing wit and daring insight into the turbulent political crags of the internet are shining beacons of truth and purity for the slight remaining masses of visionless hypocriticial sheep who bleat at the thought of your glory
There would be no need for a bank. You store all money on you, and don't lose any when you die. I read that they are also supposed to implement some sort of stash or something that is for your whole account, accessible to all your characters.
The Obsidian Kings
There would be no need for a bank. You store all money on you, and don't lose any when you die. I read that they are also supposed to implement some sort of stash or something that is for your whole account, accessible to all your characters.
Trust me, There is ALWAYS a need for a bank, not haveing enough space for loot is killer. Also for it to be accessible to all characters on your account will increase the convenence immensly!
Your scathing wit and daring insight into the turbulent political crags of the internet are shining beacons of truth and purity for the slight remaining masses of visionless hypocriticial sheep who bleat at the thought of your glory
http://www.guild-hall.net/interview1a.php
The Obsidian Kings