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It seems that new most recent trend in new games is to introduce a post rendering effect called bloom. This makes the landscape and characters look kind of fuzzy and dreamy in what I imagine to be an anime style of art. Personally I can't stand it, it simply makes everything like fuzzy and out of focus to me.. almost like I need to clean my monitor or something. I always have to dig thru all the settings to figure out how to flip it off so the graphics look "in focus" to me.
Do you leave bloom on? Am I missing something or just old fashioned?
Comments
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
I like bloom if it is done right. If the game takes it too far, it does get to be like what you say: dreamy and surreal, and no good. but just a little bloom is very nice. However, I greatly prefer good old-fashioned graphics improvements, like antialiasing. Bloom can be nice, but it doesn't make the graphics. My problem with it is that many games are trying to use it to mask their poor graphics, because if everything is fuzzy, you can't tell it's blocky and choppy, right?
Wrong.
It's only nice if you have good graphics to start with. Now, I'm not obsessed with graphics, but I get annoyed with people who try to pretend they have something they don't.
"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."
John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman
In my opinion, once you've seen bloom done correctly (Guild Wars, and they were one of the first too, weren't they? Gears of War does a good job too), there's no going back. When it comes down to it, it's just another aspect of lighting, and good lighting is absolutely essential. No bloom sucks, but poorly done bloom sucks just as much, if not worse.
It really doesnt blur the graphics in a traditional sense, I think thats a bit misleading.
I dont like anime art much, I have no clue why one would associate blooming with anime, but maybe theres something about anime I dont know seeing how I dont like it.
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
i know guildwars exagerated a bit but i have yet to find a game that uses it properly
POLE: a long slender usually cylindrical object (as a length of wood)
i know guildwars exagerated a bit but i have yet to find a game that uses it properly
Lord of the Rings Online or Dungeons and Dragons Online
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
LotRO has plenty of bloom. And middle earth as created by Turbine is anything but dull, flat, empty or dead looking.
Quoting people doesn't make you clever, in fact, it makes you all the more stupid for not bothering to read the quotes you post in the first place.
Quoting people doesn't make you clever, in fact, it makes you all the more stupid for not bothering to read the quotes you post in the first place.
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Remember the good old days when devs made games just for the sake of making a great game?
They are forever gone now all they care is about how much they can earn from them, if they can't make millions they won't make that game.
REMEMBER THE OLD DAYS AND REGRET THEY HAVE PASSED.
Hrmm I'll have to boot up Half Life I didn't even know it had bloom. Maybe that is when it is done right, you don't even notice it hehe.
I think DDO looks horrid with bloom btw, much more clean and sharp without IMHO.