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With all the performance problems fixed. By a company who cares about the game. With more content added frequently. Would you play it?
I know I would. I enjoyed being able to build houses, and it taking tons of mats to build one. Being able to be anything you wanted was also nice. I don't remember having any performance problems when I first played Horizons. (About 2-3 months after release.) Dunno what happened, but it's really awful now.
The game could have been really great, too bad it bombed. =(
Playing - Minecraft, 7 Days To Die, Darkfall:ROA, Path of Exile
Waiting for -
Comments
I know what you mean. I enjoyed it while it lasted. It had alot going for it. Pisses me off to think about how badly it failed.
Playing - Minecraft, 7 Days To Die, Darkfall:ROA, Path of Exile
Waiting for -
Yes, yes I would.
I was thinking the same thing. Somone please buy this game, fix it's rep and put it back on the market.
Ahh...dreams...they are so frail.
Originally posted by lilreap2k3
With all the performance problems fixed. By a company who cares about the game. With more content added frequently. Would you play it?
Yes, but after many fixes:
Class fixes - confectioner and monk, rebalancing
Race fixes - racial quests so the races are different
Craft fix - XP from primary skills (like lair crafting) and not secondary (which allowed easy cross-class craft grinding)
Game mechanics reinforce lore - especially for Lunus dragons and the hatchling-adult rite of passage
A dynamic withered aegis enemy
Then, and only then, can talk about adding content - such as racial housing and lifting the cap to level 120.
I just don't see that happening. Ever. Now if a company imported the art assets and converted it into a better engine . . . .
there isn't enough money and time in the world to fix the train wreck that is the current game Horizons.
No one is even going to touch it. I wouldn't even waste the money on it if I had won the lottery or something. You would spend as much money on just fixing it that you would making a new MMO from the ground up.
I'd also call it something else. The horizons name will simply make no money and no return on an investment.
I would return for sure. the craftign, and house building, and classes was great.
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I'd shurely return.
But Hadesprime is right: The name is ruined. Better take the idea and create "Horizons2" or whatever it might be called.
I lost my ancient dragon with the fade of unity. But i would prefer to see a brand new game than a bunch of fixes.
I cant stand this bleeding to death of Istaria. Call the Lunus and the Helian for the last great battle and BURN IT DOWN!
Like Kurgan (Highlander, first part) said:
"It is better to burn out, than to fade away!"
MMORPGs are virtual skinner boxes.
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And overall bitter old man.
The only ones resposible for HZ's failing is Ei Interactive/ Pixal Magic owned and operated by Edward C Andercheck & Raymond C Rask
the game was sailing along faily well till those bozos bought it and wrecked it with stupid non secure billing page/overbilling , non refunded overbilling and the kiddy like crack down on the official forum.
at least under tulga it was being worked on unlike now a stagnant shell of its former self
dwindling population and NO future development !
as for the dave allen fans out there .. where is a game he is working on / released apart from crusade/alganon ??
I love the crafting system and the graphics.
I liked that crafting is actually usefull(making buildings, repairing broken down ones.)
And required for unlocking races.
I would resubscribe at ANY mention of new content in Horizons
Id lay some blame on Tulga and David Bowmen too. He had to have known or suspected that these guys(EI/PM) couldnt cut it. I guess he milked the game and its community for all he could and passed it off to the first jerks that would take it.
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Watch your words; they become actions.
Watch your actions; they become habits.
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The sale was organized by Mr Edward C. Andercheck, of EI Interactive, and Chris T Baker, who was the principal financier and owner of Tulga Games LLC, and Horizons. It was Baker that put up the financial backing for Tulga and purchased Horizons from Artifact Entertainment, after AE went bankrupt.
Mr. Bowman was an employee of Tulga, and when Baker told him the game was being sold, Mr. Bowman tried to buy the game from Baker. The offer (Which involved the temporary layoff of several employees, as well as Mr Bowman putting his house up for collateral to get the rest of the necessary funds) was refused by Baker and the game was sold to EI Interactive.
Mr Bowman was ordered to layoff all but a few employees after the sale was finalized in writing. Those few left (Including him) were only held onto for a couple of weeks as part of a 'transitioning' period, in order to show employees of EI how to run the game. After that everyone was laid off. Mr Bowman's last action as CEO of Tulga was firing himself. Since then, Tulga exists but only as a shell company... it's only purpose is to exist so that EI can make the agreed payments in accordance to the sale......
.......payments which EI has (To the best of my information) so far defaulted on...
-Menkure
((edit: spelling))
I wouldn't rerelease Horizons because the game engine is old (a modified Intrinsic Alchemy engine) and the art assets are not on par with modern mmos. I would instead probably use the Unreal 3.0 engine and modify it to fit Horizons systems, carry over the best systems from the original Horizons including the land plot system, crafting system and some of the basic systems. Well that is assuming I have about 75 million dollars to develop Horizons 2 into a modern mmorpg standard. First thing I would do is rehire the original visionary David Allen and most of the original developers of Horizons if they are available.
Oh the reason they used the Intrinsic Alchemy engine was that the engine has a feature that allows real time streaming of content to the game client ..example if a game developer plops a building in front of the player while the game is running, the building will suddenly appear in front of the player without needing a server reboot or game client patching. That's one of the great feature of the Intrinsic Alchemy game engine where game additions to the game world are streamed to the game client live.
The problem with David Allen was that, while he was a visionary.. he didn't have the ability to make his visions become a reality.
There is also the fact that many of his visions were simply not feasible (or were not at the time).
I know, this is nostalgia in the finest.. same as with people saying that families were soo much better before the 1960s / 1970s happened, along with the whole generation gap.. People who say that are quick to point at the lower divorce rates, and lower unemployment.. and yet they have total disregard that those times had their own problems (If you think spouse and parental abuse didn't happen before the 1960s, you're dead wrong.. back then though, people didn't talk about it)
The other part of your first paragraph was the "original developers".. those developers didn't have the drive either to make any of that a reality. Several million dollars had been spent and the only thing the original development team (The first team.. before Bowman even came into the picture) had was several pieces of concept art and a lot of expensive office furniture. The early development of Horizons can be compared to the early development of Diakatana by ION Storm.
I'm not saying Bowman was a savior here for the game.. Bowman had his own issues to contend with, and many of those who were kept on the team and carried over to the new one suffered from the same issues that Allen did. Sure, they had some great talent and could do some amazing art, but when they couldn't produce the work on time, they were useless. It's one thing to have talent, but you have to deliver (this coming from someone who used to work as an artist in the gaming industry)
The release of Horizons was a mistake, but it was forced. Here is where I would have done differently from Bowman. Bowman was told by the investors "No more money, and you will release on christmas this year". Bowman promised them it would be ready, and rushed into open beta. The beta testers told him it wasn't even worthy of Alpha stage, and it needed at least another year of polishing before release, but the investors would not listen.
The investors held the key.. without money, production halts. Every thing stops. On one hand I can't fault Bowman for giving in to the investors.. after all, if he didn't, he would have been fired and they would have shipped it out anyway.
Call me bullheaded, but I personally would have told the investors to shove it.. that it wasn't ready and that was that.. I would have then started looking for future investors to either support a year of development and polishing. Had they ousted me and fired me and shipped anyway.. well, we know what would have happened (cause it did). I would be confident in knowing I did the right thing, and at least if it failed my name wouldn't be on it.
Bowman held through though, and he did see it through to the end. He didn't quit, and before the sale the game started to improve big time..
In a lot of ways, I'm glad that Baker didn't accept Bowman's offer (where he offered to 'temporarily' layoff some of the key employees to cut operating costs, as well as put his house and other assets up as collateral). Had he done that, I figure the game would still have been sold later, and Bowman would have lost everything (and while some may be joyful at that thought.. David does have a wife and two kids, and they would have suffered just the same) I wonder if maybe Bowman is even glad now that his offer wasn't accepted either.. who know?
Here's some posts by Smeglor, an EX-Tulga employee (Programmer, Designer) who had been with the game since right after David Allen was let go, which give some insight as to the problems in the early days:
And finally, this is a rather interesting read, regarding David Allen's "Vision":
That's only scratching the surface of what Smeglor has to offer regarding the inner workings of Artifact Entertainment/Tulga, before the sale.
-Menkure
Here are two wonderful posts by Smeglor as to what the dev team was like right around launch, as well as why the sale was so disheartening to those who stayed with the company till the end:
-Menkure
As per the Alchemy Engine, here is what Smeglor had to say.. you might find this interesting liddokun.
-Menkure