I personally wouldn't mind seeing a Mechwarrior (RPG version) MMO. Being able to just wander the streets aimlessly as a trader, or a mechanic, or just as a scoundrel.
id like to see a good mech game too id also like to see a good horror survival mmo kinda like resident evil but an mmo and you have to work together to survive
I would like to see aWESTERN MMO (done properly). I’ve played every western based computer/video game I’ve every come across and all were very shallow and done poorly.
There are ample sources of historical documentation to inspire a truly creative development team to develop a Western MMO that would please most MMO play styles.
You have examples of solo play when you look at the unknown drifter that is fast with a gun, or skilled trappers/hunters of the Northwest that were known for their stamina and survival skills. You have ample material to supply RvRor PvP to a western, when you look at conflicts between Indian tribes, Indians and the U.S. Cavalry, cattlemen and farmers, outlaw bands and posses, Texas Rangers or even the Pinkerton men. There are also the classic “High Noon” duels out in front of the saloon and look out for the PK that bushwhacks you from an outcropping of boulders.
There is also ample inspiration for crafting when you look the boom towns that were created by presence of copper, silver, gold, or cattle and the railroad. There any number of crafting professions that player could enjoy: prospector, blacksmith, gunsmith, carpenter, tailor, farmer, cattleman, cook, trapper, snake oil salesman etc.
There is also inspiration for guild support, when you look at some examples like, the “Hole in the Wall” gang style hideout, Indian villages, the U.S. Cavalry outposts, or a Cattleman Assoc. building. There are also mini-games that could be created for the saloon environment like faro. Faro was by far the most popular and prolific game played in old west saloons, followed by brag, monte and several dice games such as high/low (also called over & under).
I could go on and on about the possibilities of quests raids, classes, etc., but I’ll spare you from that.
"Don't corpse-camp that idea. Its never gonna rez" Bladezz (The Guild)
I've been thinking alot about a pretty traditional fantasy MMO in some ways, but with different style of controlls. At the moment controlling your characters at the moment is more like issueing comands. I wanna see a realistic style of controll used in some games.
For archers I wanna see a FPS style where to hit a target requires more skill than in rpgs and even gun fps because of the slower speed of projectile, arc and dip- pherhaps even wind. The only games I can think of which are slightly simular are using your bow on zelda, and a phoenix crossbow on nightfire (try killing with this long distance its fun). I know there are FPS MMO's on the way but they dont have other classes, in FPS games so far the only style is FPS. I want a variety of bows/ cross bows and even hand thrown weapons, and different arrows/bolts/poisins.
For mele I want to see a upcomining concept of your sword hitting int he direction you swing it. making fighting with mele weapons more like you are doining it and not telling somebody else. This concept is coming to some games i think AoC, elveon. I'd want to see different types of armour which gives realistic protection and movement with a range of different mele weapons for different occasion and different warrioir stances.
For magic I want to make this also more challenging my remembering combinations to weave your spells making it more difficult to cast and require more real skill. This is also realistic cause if you are attacked in game you are likely to get interupted in real life and mess up your weaving. very slightly like punching in combos for a special move in tony hawks. I think that there'd prolly be a spell book you can read off but to be proffesional at this class you'd need to be able to recall your spells and punch them in fast. With spells i'd want to see a veriety of effects and less focus on pure damage.
With all these new styles on controlling the way you fight it will make the game way more interesting and appeal to a wider range of people and basically just be a large advance in the style of the game. The game i hope would be more PvP based, but not exclusively it should still have traditional stuff like quests, towns etc. I'd want a large variety of styles of PvP and battlegrounds/arena's. That's basically just the vague desciption of the style of play in my dream MMO, it'd still need a brilliant storyline etc to be a success, and man it'd be hard to produce. enjoy.
I would like to see aWESTERN MMO (done properly). I’ve played every western based computer/video game I’ve every come across and all were very shallow and done poorly.
There are ample sources of historical documentation to inspire a truly creative development team to develop a Western MMO that would please most MMO play styles.
You have examples of solo play when you look at the unknown drifter that is fast with a gun, or skilled trappers/hunters of the Northwest that were known for their stamina and survival skills. You have ample material to supply RvR or PvP to a western, when you look at conflicts between Indian tribes, Indians and the U.S. Cavalry, cattlemen and farmers, outlaw bands and posses, Texas Rangers or even the Pinkerton men. There are also the classic “High Noon” duels out in front of the saloon and look out for the PK that bushwhacks you from an outcropping of boulders.
There is also ample inspiration for crafting when you look the boom towns that were created by presence of copper, silver, gold, or cattle and the railroad. There any number of crafting professions that player could enjoy: prospector, blacksmith, gunsmith, carpenter, tailor, farmer, cattleman, cook, trapper, snake oil salesman etc.
There is also inspiration for guild support, when you look at some examples like, the “Hole in the Wall” gang style hideout, Indian villages, the U.S. Cavalry outposts, or a Cattleman Assoc. building. There are also mini-games that could be created for the saloon environment like faro. Faro was by far the most popular and prolific game played in old west saloons, followed by brag, monte and several dice games such as high/low (also called over & under).
I could go on and on about the possibilities of quests raids, classes, etc., but I’ll spare you from that.
I like this idea alot, something I never thought of. I think you'd have to give the native indians magic or something to balance them vs handguned cowboys. it'd hate if it reflected real life of americans massacring indians
Robothunter Online (some old comic from 2000AD I think it was, basically you are a robothunter that hunts robots for a living just like a old fashioned P.I.)
Think in terms of a Humphrey Bogart character mixed with a little bit of Rambo.
Yeah, it could be fun but only if you like robots of course.
Where You are droped empty strange world and You need to work for common cause to build something. I mean notting there is ready build, You need to find materials and make tools and so on. I mean game where main point is to create and survey, not fight against anyone. Colonization of new earth after it's totally destroyed or You are send in space to unknow planet, where You need to survey.
----
Cyperpunk kinf og MMOG.
Futurist enviroment, where You are part of underground resistance. You spy, steal and gather information in matrix. Steal stuff from the dictatorship coverment or companies. They hunt You and try to kill. So You relay in false id cards and disguise. You try to improve You self, by better equiment and change You body with implant serve You better. Become perfect in the undergound resistance doing missions agaist tyrany by stealthing pass security systems.
Settlers kind of MMOG. Where You are droped empty strange world and You need to work for common cause to build something. I mean notting there is ready build, You need to find materials and make tools and so on. I mean game where main point is to create and survey, not fight against anyone. Colonization of new earth after it's totally destroyed or You are send in space to unknow planet, where You need to survey.
Sort of like castaway? I like your idea. "wilson!"
I've been thinking alot about a pretty traditional fantasy MMO in some ways, but with different style of controlls. At the moment controlling your characters at the moment is more like issueing comands. I wanna see a realistic style of controll used in some games. For archers I wanna see a FPS style where to hit a target requires more skill than in rpgs and even gun fps because of the slower speed of projectile, arc and dip- pherhaps even wind. The only games I can think of which are slightly simular are using your bow on zelda, and a phoenix crossbow on nightfire (try killing with this long distance its fun). I know there are FPS MMO's on the way but they dont have other classes, in FPS games so far the only style is FPS. I want a variety of bows/ cross bows and even hand thrown weapons, and different arrows/bolts/poisins. For mele I want to see a upcomining concept of your sword hitting int he direction you swing it. making fighting with mele weapons more like you are doining it and not telling somebody else. This concept is coming to some games i think AoC, elveon. I'd want to see different types of armour which gives realistic protection and movement with a range of different mele weapons for different occasion and different warrioir stances. For magic I want to make this also more challenging my remembering combinations to weave your spells making it more difficult to cast and require more real skill. This is also realistic cause if you are attacked in game you are likely to get interupted in real life and mess up your weaving. very slightly like punching in combos for a special move in tony hawks. I think that there'd prolly be a spell book you can read off but to be proffesional at this class you'd need to be able to recall your spells and punch them in fast. With spells i'd want to see a veriety of effects and less focus on pure damage. With all these new styles on controlling the way you fight it will make the game way more interesting and appeal to a wider range of people and basically just be a large advance in the style of the game. The game i hope would be more PvP based, but not exclusively it should still have traditional stuff like quests, towns etc. I'd want a large variety of styles of PvP and battlegrounds/arena's. That's basically just the vague desciption of the style of play in my dream MMO, it'd still need a brilliant storyline etc to be a success, and man it'd be hard to produce. enjoy.
Perhaps it is good news for you but you're largely describing Age of Conan with the FPS archery, directional melee combat and magic system.
Settlers kind of MMOG. Where You are droped empty strange world and You need to work for common cause to build something. I mean notting there is ready build, You need to find materials and make tools and so on. I mean game where main point is to create and survey, not fight against anyone. Colonization of new earth after it's totally destroyed or You are send in space to unknow planet, where You need to survey.
Sort of like castaway? I like your idea. "wilson!"
- Modern Gothic, Like Constantine or any of JohnCarpenter's Vampire movies
- 19th Century Horror, like Ravernous or Botherhood of the Wolf
But no matter what the setting is, I think it would have to have certain features like:
- Indepth Character creation, both physical (skin, build, muscle, fat, facial features, hairstyle, type and color, tatoos, peircings, and clothing color, length, style, whatever) and stats & skills, which can be changed again in the game.
- Balanced gear so that you can look how you want while having the gear bonuses that you want, the gear bonuses would be very small anyway.
- No Hierarchy of stats and gear, the stats you start with are the ones you keep, unless you want to trade one point in something for another in game, same thing with gear.
- Unlockable and designable clothing and weapons, change color, shape, gear stats, whatever, and get special clothing for completing challenges (like QT Challanges if you remember Shinmue).
- Unlockable and heavily costomizable skills, complete challenges to get more skills then are avalible at the begining, and then costomize how your character uses those skills (kinda like specing in WoW, but within a single skill).
- More action/tactical based combat, minimize dice roles, melee uses a system of light & heavy attacks combined with dash, grab, and kick to make up your own combos, kinda like God of War mixed with Zelda reselmbling Samurai Champloo if that makes sense, just not so powerfull, ranged uses a system of crouch and cover, and you have to slow down or stop to shoot your weapon depending on the size and your skill, like Gears of War & RE4.
- PvP based, very few monsters if applicable, most everything you fight is humanoid, PC or NPC, you can change sides if applicable, places are capturable and destroyable, objectives pop up in battle that anyone can complete for Rep, all members of a faction get to vote via direct democracy for the next target to attack.
- Buildable player houses and buisness that are fully designable and decorateable (is that a word?), and even community buildings that are voted on.
- Guilds,clans corperations or whatever name suits the game. Allow for more tools to manage guilds and such, such as organizing, ranking and chat. Guild owned buildings, and guild bank accounts, no more alts holding money and items.
- Banking system that allows players to put items and money in and gain interest.
- Social ladder, where if you want, you can rise the social ranks by getting Rep for various activities, for fighting people, selling/trading, crafting or whatever else your faction wants, both in combat and out of combat objectives. Social status gives you more power over NPCs, and special items to show status, not need to play the game just some extra fun to do.
- Achievements in the game like Halo, they don't do anything, but it is a way to measure your own personal success.
-Different types of quest-type things to do, Quests are you typical storyline quests that you find in most MMORPGs, except in this you would always have the option to complete the quest however you want and change your story, like Kotor. Missions see below. Objectives, basically missions that are open to everyone rather than a single player or group. Quests, missions and objectives all would involve fighting and killing other players, like bounties and assasinations, unless you are doing noncombat stuff.
- Missions generated based on need, the NPCs make up missions that you can do based on their own needs and logic, meaning you won't do the same mission over and over again because once it is completed it is done, unless that exact same situation rises again, not story centric but much more dynamic. You can also choose muliple ways of completing missions to reach different ends. EX Say a crime lord guy wants a package delivered, you accept and go to deliver the package to some guy, but you look in, and notice the contents are something illegal, you can either deliver it, turn it into the authorities, keep it, sell it, destroy it, whatever, but your actions directly effect the mission's outcome. Missions are contracted to a single player or group.
- Crafting is very flexable, you can play the game the whole time without ever having to fight if you don't want, and you can actually design your own items all the details, color, size, shape, and gear stats if applicable. No recipes, just techniques that you collect to make more detailed stuff.
- Money sinks to balance the economy, including item wear, building permits, and weekly taxes plus the cost of items.
-A real music and art system, you can play your own music on an intrument with key bindings minigame, or paint pictures in a paint, psuedo photoshop minigame, even actively controll your own dance moves.
-Death system, The victor gets Rep for his faction (and whatever the mission rewards were) and over time if you survive enough you get little moral boosts that buff you a little in the area that you choose, the defeated looses any moral boosts he had, gets a five or ten minute debuff, and losses a little Rep. Not to mention item wear.
I undoubtedly forgot something, but thats all I can think of at the moment. Sorry in advance if I spelled things wrong so much text.
EDIT: Yep I forgot something, fixed
Don't you worry little buddy. You're dealing with a man of honor. However, honor requires a higher percentage of profit
- Modern-setting MMORPG where mirrors and all fully reflective surfaces play a role in linking to a new mysterious world.
- Real-time downloadable cutscenes rendered in the game engine where you can control the rate of download depending on the latency of the game server.
- Dungeon Keeper MMO in any form, e'nuff said.
- Totally side-questly but developed food recipe and cooking minigame that will not give stats and and be tainted by achiever races.
- Quests to create truly one-at-the-time-only artifact equipments that will temporarily make the lucky player into a powerful player with special abilities, but weak enough to be destroy as groups of players like a in-game boss.
- Usage of a properly designed fictional language (conlang) that's tied to the game mythology and lore, just like what Tolkien has advised to Esperanto speakers.
- Develop further the kind of musical instrument-playing stuff they have in LotRO. Think Gitaroo Man Online as one of the possible results.
What i would like to see in a mmorpg are the following:
-futuristic theme
-huge costumizations regarding your character
-many professions (like 50-60) and many races (10-15) [btw in the future the human kind is not alone as you can see in many sci-fi's]
-as you progress in-game your characters body changes (aging) [in time it would die also, but re-cloning or reincarnation is possible]
-a good story (dont ask me, im just eager for THE story)
-non repetitive and interactive quest system which give the flavor of the RPG part of the game. I could imagine some team or guild (or maybe union) based quests.
-huge item database, including social (dont protects you but instead they are looking hot) armors. In this way the rpg part is getting stronger.
-apartment system (rpg element too)
-pvp is not a must, instead its an option (separate servers for rpg and pvp)
-skill based game (i mean, you have to aim with ranged weapons, you can do combos in close combat mode, you can even evade if you manage to hit the right button that shows up on the screen for a short time, etc. I dont argue, this part is from the console games, like spider-man 3, but in this way the player would never get bored.
also:
- content to avoid the repetitive grind:
- the players world is alawys changing also the politics and the economy changes as well. (i.e.: last day mineral x was the best energy source, so the government put a blockade on it, BUT today some researchers found a new energy source. The government tries to hold this in secret, but somehow this information leaked out to the public. So the race begins between factions, guilds and even beween citizens for this new energy source and everybody wants as many as he/she can get.) now this would give a perfect opportunity for guild based events (organizing the action to steal it, organizing the defence, investigating the weak spots of the facility which contains the new mineral, etc. This would be just one event, if i want i could we write many more.
For some experienced forum geeks, many of my ideas are from Anarchy Online. Yes, that game is close to the perfect, but its a bit outdated, and the last expansion pack was lacking in the content too.
And maybe the most important: a good company behing the scenes and a good support
this is something i would really like too there arent many good sci fi mmos nowadays i liked anarchy online but now that its free its dead and it kinda takes the fun out of it
Comments
I personally wouldn't mind seeing a Mechwarrior (RPG version) MMO. Being able to just wander the streets aimlessly as a trader, or a mechanic, or just as a scoundrel.
A game set in the feudal ages in the north of france and england(for the moment) just after the invasion of the normans.
With twitch FPS/3PS combat, realistic, in depth researched crafting system and a whole new kind of construction?
For a new experience try a browser game with huge diversity.Lands of Hope.
www.forlornonline.com
I'd love to see something with a sense of humor.
Like something based on the Hitchhikers Guide to the Galaxy.
Vogons FTW!
1. A western with free action like Red Dead Revolver or Gun. Horses , Poker, Gunfights, Indians, Ladies of THe Evening.
2. Shadowrun (cyberware, hehehe)
3. Sports Game. Random Character Generator, Random Draft work at your position. (football, football (soccer that is), basketball. Doesn't matter.
4. Futurama, oh yeah Zoidberg it is.........
5. errrrr Wateworld maybe. not a very good movie, maybe a good mmo?
MMO wishes:
Horror themed RPG
American West themed RPG
20's Mafia themed RPG
Competative City Building (ala Sim City)
Competative Golf Course building (ala Sim Golf)
Competative theme park building (ala RollerCoaster Tycoon)
I would like to see a WESTERN MMO (done properly). I’ve played every western based computer/video game I’ve every come across and all were very shallow and done poorly.
There are ample sources of historical documentation to inspire a truly creative development team to develop a Western MMO that would please most MMO play styles.
You have examples of solo play when you look at the unknown drifter that is fast with a gun, or skilled trappers/hunters of the Northwest that were known for their stamina and survival skills. You have ample material to supply RvR or PvP to a western, when you look at conflicts between Indian tribes, Indians and the U.S. Cavalry, cattlemen and farmers, outlaw bands and posses, Texas Rangers or even the Pinkerton men. There are also the classic “High Noon” duels out in front of the saloon and look out for the PK that bushwhacks you from an outcropping of boulders.
There is also ample inspiration for crafting when you look the boom towns that were created by presence of copper, silver, gold, or cattle and the railroad. There any number of crafting professions that player could enjoy: prospector, blacksmith, gunsmith, carpenter, tailor, farmer, cattleman, cook, trapper, snake oil salesman etc.
There is also inspiration for guild support, when you look at some examples like, the “Hole in the Wall” gang style hideout, Indian villages, the U.S. Cavalry outposts, or a Cattleman Assoc. building. There are also mini-games that could be created for the saloon environment like faro. Faro was by far the most popular and prolific game played in old west saloons, followed by brag, monte and several dice games such as high/low (also called over & under).
I could go on and on about the possibilities of quests raids, classes, etc., but I’ll spare you from that.
"Don't corpse-camp that idea. Its never gonna rez"
Bladezz (The Guild)
Battle Angel Alita Online.
That's a MMO that I would love to play if they made it like a sandbox MMO and not like a silly FPS game.
The universe that are depicted in the comic books have great potential in my most humble opinion.
I've been thinking alot about a pretty traditional fantasy MMO in some ways, but with different style of controlls. At the moment controlling your characters at the moment is more like issueing comands. I wanna see a realistic style of controll used in some games.
For archers I wanna see a FPS style where to hit a target requires more skill than in rpgs and even gun fps because of the slower speed of projectile, arc and dip- pherhaps even wind. The only games I can think of which are slightly simular are using your bow on zelda, and a phoenix crossbow on nightfire (try killing with this long distance its fun). I know there are FPS MMO's on the way but they dont have other classes, in FPS games so far the only style is FPS. I want a variety of bows/ cross bows and even hand thrown weapons, and different arrows/bolts/poisins.
For mele I want to see a upcomining concept of your sword hitting int he direction you swing it. making fighting with mele weapons more like you are doining it and not telling somebody else. This concept is coming to some games i think AoC, elveon. I'd want to see different types of armour which gives realistic protection and movement with a range of different mele weapons for different occasion and different warrioir stances.
For magic I want to make this also more challenging my remembering combinations to weave your spells making it more difficult to cast and require more real skill. This is also realistic cause if you are attacked in game you are likely to get interupted in real life and mess up your weaving. very slightly like punching in combos for a special move in tony hawks. I think that there'd prolly be a spell book you can read off but to be proffesional at this class you'd need to be able to recall your spells and punch them in fast. With spells i'd want to see a veriety of effects and less focus on pure damage.
With all these new styles on controlling the way you fight it will make the game way more interesting and appeal to a wider range of people and basically just be a large advance in the style of the game. The game i hope would be more PvP based, but not exclusively it should still have traditional stuff like quests, towns etc. I'd want a large variety of styles of PvP and battlegrounds/arena's. That's basically just the vague desciption of the style of play in my dream MMO, it'd still need a brilliant storyline etc to be a success, and man it'd be hard to produce. enjoy.
My blog:
My blog:
Appleseed Online
Bladerunner Online
Robothunter Online (some old comic from 2000AD I think it was, basically you are a robothunter that hunts robots for a living just like a old fashioned P.I.)
Think in terms of a Humphrey Bogart character mixed with a little bit of Rambo.
Yeah, it could be fun but only if you like robots of course.
Settlers kind of MMOG.
Where You are droped empty strange world and You need to work for common cause to build something. I mean notting there is ready build, You need to find materials and make tools and so on. I mean game where main point is to create and survey, not fight against anyone. Colonization of new earth after it's totally destroyed or You are send in space to unknow planet, where You need to survey.
----
Cyperpunk kinf og MMOG.
Futurist enviroment, where You are part of underground resistance. You spy, steal and gather information in matrix. Steal stuff from the dictatorship coverment or companies. They hunt You and try to kill. So You relay in false id cards and disguise. You try to improve You self, by better equiment and change You body with implant serve You better. Become perfect in the undergound resistance doing missions agaist tyrany by stealthing pass security systems.
MMORPG.COM has worst forum editor ever exists
My blog:
---Mafia style (anyone see any news on http://www.goonworld.com/ ?) I've only ever seen this website but no info.
---Vampire
---Western
Sounds good. But it lacks a very important Thing:
Endless Gameplay.
It might be fun in the beginning, searching Stones, Sticks, Food, learning to Combine Things, build the first Water Pipe and so on.
But once you have a nice town, you don't struggle to survive anymore, what is there to do?
Look how great you managed to finish the game.
Also, some sort of this is already on it's way: Spore.
Not exactly a MMO in the traditional sense, as other Player's creations will be played by your Computer, on your Computer.
But you basically are one Cell, set out on a strange World, and you have to lead your little Cell all the way up to interstellar Dominance.
And smokey monsters come to judge you!
!Danger Incoming Wall of Text!
Color Coded for your reading ease.
As far as settings go I would really like to see
- Near Future, Like Bebop
- Steamage, Like Last Exile
- Post Apocalyptic, Like The Postman
- Modern Gothic, Like Constantine or any of JohnCarpenter's Vampire movies
- 19th Century Horror, like Ravernous or Botherhood of the Wolf
But no matter what the setting is, I think it would have to have certain features like:
- Indepth Character creation, both physical (skin, build, muscle, fat, facial features, hairstyle, type and color, tatoos, peircings, and clothing color, length, style, whatever) and stats & skills, which can be changed again in the game.
- Balanced gear so that you can look how you want while having the gear bonuses that you want, the gear bonuses would be very small anyway.
- No Hierarchy of stats and gear, the stats you start with are the ones you keep, unless you want to trade one point in something for another in game, same thing with gear.
- Unlockable and designable clothing and weapons, change color, shape, gear stats, whatever, and get special clothing for completing challenges (like QT Challanges if you remember Shinmue).
- Unlockable and heavily costomizable skills, complete challenges to get more skills then are avalible at the begining, and then costomize how your character uses those skills (kinda like specing in WoW, but within a single skill).
- More action/tactical based combat, minimize dice roles, melee uses a system of light & heavy attacks combined with dash, grab, and kick to make up your own combos, kinda like God of War mixed with Zelda reselmbling Samurai Champloo if that makes sense, just not so powerfull, ranged uses a system of crouch and cover, and you have to slow down or stop to shoot your weapon depending on the size and your skill, like Gears of War & RE4.
- PvP based, very few monsters if applicable, most everything you fight is humanoid, PC or NPC, you can change sides if applicable, places are capturable and destroyable, objectives pop up in battle that anyone can complete for Rep, all members of a faction get to vote via direct democracy for the next target to attack.
- Buildable player houses and buisness that are fully designable and decorateable (is that a word?), and even community buildings that are voted on.
- Guilds,clans corperations or whatever name suits the game. Allow for more tools to manage guilds and such, such as organizing, ranking and chat. Guild owned buildings, and guild bank accounts, no more alts holding money and items.
- Banking system that allows players to put items and money in and gain interest.
- Social ladder, where if you want, you can rise the social ranks by getting Rep for various activities, for fighting people, selling/trading, crafting or whatever else your faction wants, both in combat and out of combat objectives. Social status gives you more power over NPCs, and special items to show status, not need to play the game just some extra fun to do.
- Achievements in the game like Halo, they don't do anything, but it is a way to measure your own personal success.
-Different types of quest-type things to do, Quests are you typical storyline quests that you find in most MMORPGs, except in this you would always have the option to complete the quest however you want and change your story, like Kotor. Missions see below. Objectives, basically missions that are open to everyone rather than a single player or group. Quests, missions and objectives all would involve fighting and killing other players, like bounties and assasinations, unless you are doing noncombat stuff.
- Missions generated based on need, the NPCs make up missions that you can do based on their own needs and logic, meaning you won't do the same mission over and over again because once it is completed it is done, unless that exact same situation rises again, not story centric but much more dynamic. You can also choose muliple ways of completing missions to reach different ends. EX Say a crime lord guy wants a package delivered, you accept and go to deliver the package to some guy, but you look in, and notice the contents are something illegal, you can either deliver it, turn it into the authorities, keep it, sell it, destroy it, whatever, but your actions directly effect the mission's outcome. Missions are contracted to a single player or group.
- Crafting is very flexable, you can play the game the whole time without ever having to fight if you don't want, and you can actually design your own items all the details, color, size, shape, and gear stats if applicable. No recipes, just techniques that you collect to make more detailed stuff.
- Money sinks to balance the economy, including item wear, building permits, and weekly taxes plus the cost of items.
-A real music and art system, you can play your own music on an intrument with key bindings minigame, or paint pictures in a paint, psuedo photoshop minigame, even actively controll your own dance moves.
-Death system, The victor gets Rep for his faction (and whatever the mission rewards were) and over time if you survive enough you get little moral boosts that buff you a little in the area that you choose, the defeated looses any moral boosts he had, gets a five or ten minute debuff, and losses a little Rep. Not to mention item wear.
I undoubtedly forgot something, but thats all I can think of at the moment. Sorry in advance if I spelled things wrong so much text.
EDIT: Yep I forgot something, fixed
Don't you worry little buddy. You're dealing with a man of honor. However, honor requires a higher percentage of profit
- Modern-setting MMORPG where mirrors and all fully reflective surfaces play a role in linking to a new mysterious world.
- Real-time downloadable cutscenes rendered in the game engine where you can control the rate of download depending on the latency of the game server.
- Dungeon Keeper MMO in any form, e'nuff said.
- Totally side-questly but developed food recipe and cooking minigame that will not give stats and and be tainted by achiever races.
- Quests to create truly one-at-the-time-only artifact equipments that will temporarily make the lucky player into a powerful player with special abilities, but weak enough to be destroy as groups of players like a in-game boss.
- Usage of a properly designed fictional language (conlang) that's tied to the game mythology and lore, just like what Tolkien has advised to Esperanto speakers.
- Develop further the kind of musical instrument-playing stuff they have in LotRO. Think Gitaroo Man Online as one of the possible results.
- Support indie community right now!!!
Can't think of others for the moment...
I'd say wurm but with a better combat system and more control over guard AI.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
-futuristic theme
-huge costumizations regarding your character
-many professions (like 50-60) and many races (10-15) [btw in the future the human kind is not alone as you can see in many sci-fi's]
-as you progress in-game your characters body changes (aging) [in time it would die also, but re-cloning or reincarnation is possible]
-a good story (dont ask me, im just eager for THE story)
-non repetitive and interactive quest system which give the flavor of the RPG part of the game. I could imagine some team or guild (or maybe union) based quests.
-huge item database, including social (dont protects you but instead they are looking hot) armors. In this way the rpg part is getting stronger.
-apartment system (rpg element too)
-pvp is not a must, instead its an option (separate servers for rpg and pvp)
-skill based game (i mean, you have to aim with ranged weapons, you can do combos in close combat mode, you can even evade if you manage to hit the right button that shows up on the screen for a short time, etc. I dont argue, this part is from the console games, like spider-man 3, but in this way the player would never get bored.
also:
- content to avoid the repetitive grind:
- the players world is alawys changing also the politics and the economy changes as well. (i.e.: last day mineral x was the best energy source, so the government put a blockade on it, BUT today some researchers found a new energy source. The government tries to hold this in secret, but somehow this information leaked out to the public. So the race begins between factions, guilds and even beween citizens for this new energy source and everybody wants as many as he/she can get.) now this would give a perfect opportunity for guild based events (organizing the action to steal it, organizing the defence, investigating the weak spots of the facility which contains the new mineral, etc. This would be just one event, if i want i could we write many more.
For some experienced forum geeks, many of my ideas are from Anarchy Online. Yes, that game is close to the perfect, but its a bit outdated, and the last expansion pack was lacking in the content too.
And maybe the most important: a good company behing the scenes and a good support