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Hi. I heard that originally in Guild Wars, that what class you are determined what clothes you can wear. For example, an archer can only dress up like a archer. An archer cannot wear a mesmer dress or look like a mesmer even if she wants too.
Have they change that yet?
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Guild Wars should allow any character to wear any clothes they like. For both aesthetic and disguise reason.
For example, an assassin may wish to dress up like an elementalist to disguise herself, making people think she is one thing, only to let out a fatal surprise. Deception and disguise are tools of wars!
Second, its not a matter of balancing issues. Armor would only provide protection for that class only. This could be done say by embedding a hidden gems that only works with certain class. For example, an assassin gems when embedded into any armor, turns that piece of armor into an assassin's armor.
That would just bet stupid..
Disguise?? That has no logic at all imo
We're all Geniuses. Most of us just don't know it.
"An archer cannot wear a mesmer dress or look like a mesmer even if she wants too.
Have they change that yet?"
Not sure they were ever thinking of changing this. I suspect you're asking for greater character customization, which is something many have been requesting for some time (and we're slowly getting there with exach chapter). However a Warior is still going to have a Warrior's armor, and a Mesmer will always have a Mesmer's armor. I don't think that's ever going to change.
There are 2games that give you complete control of the look of your character(s). That games are City of Heroes/City of Villains. The tradeoff for having the ability to make your character look any way you want it to is that armor is a virtually meaningless concept in those games.
Personally, I like the fact that while my Necro may look like a dozen other necros in town, my armor means something. It actually provides some level of protection from attacks. Not son in CoX.
While I can appreciate what you are saying about deception, it is pretty hard to pull off in GW. You usually know what type of character you are fighting before you can even see them or their armor. You see the class that they chose and based on the meta-game you try to determine what skill bar they are going to come at you with.
As people have mentioned, you can disguise your skills a little by thowing on a random class and using the other skills. I personally do that with my anti-melee mesmer. I have its secondary as a monk to try to make people think I am a resmer (fast res'er) to entice the warrior(s) to come after me, which to their surprize is often a fatal mistake.
Mind games definately come into play with GW which is very fun.
"It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken)
Although the clothes do give a certain bonus (not much more since latest update) it represents the class. Mesmers are fashionable they get the "prissy" clothes, Rangers are good with wilderness so they get leather/cloth and twigs, Warriors are at the front line they need mass protection and to be strong so they get platemail etc etc.
I doubt disguise would last long... As soon as you click on your opponent, their profession(s) get displayed.
The current armor sets fit with the primary profession's style/background IMO.
Across all campaigns, there are like 25 different sets to choose from for Core professions. Also, since the latest update, all functional bonuses are separated from their art as long as Prophecies is concerned. Quite a bunch of combinations available.
It's Guild Wars, not The Sims Online :P
__________
Ever wondered what a hardcore WoW raider looked like?
R.I.P. Laura "Taera" Genender
Just like the masks we've been given for halloween, x-mas and chinese new year. Not functional at all, only for looks. If i were you I would try and suggest something in that style to ArenaNet.
__________
Ever wondered what a hardcore WoW raider looked like?
R.I.P. Laura "Taera" Genender
Your "Second" is making a mountain out of a molehill. Why not just ask for different armour design instead? Gosh...seeing an assassin jumping through the air in warrior armour would make me day!
Good Point. I like the idea of event clothes or even normal every day clothes use for self expressions. They don't have to serve any purpose except for looks.
The main reason why I brought up this questions is because I'm trying to get a feel of Guild Wars. I like to Role Play and wanted to see how customizable my avatar looks would be. I also like what I hear about the combat system.
to answer ur question no they wont be changing it ever
It's never been like that and for gd reason, why would a swift nible asasin want to where heavy warrior armour or warior wear flimsy asasin armour. There would be litle point in it any way, it would just make things a whole lot more confusing.
"and when i'm furhrer... ther'll be changes..."
Roy Mustang,FMA, episode 13, flame vs. full metal
Which Final Fantasy Character Are You?
Final Fantasy 7
The event helms they have already are all 0 armor. I don't know about you but I don't want some idiot running around in my group with that costume on. He might as well be totally naked.
If any of you have ever pugged I'm sure you know that that's a possibility. Especially when they first come out.
Then I'm confused... Current armour sets, as already mentioned, support the overall design of their respective professions (Role playing, right?).
Their art is, as already mentioned, now completely detached from the functionality (you get a given armour piece crafted, with bare stats, and add Insignias later on) meaning you are totally free to mix around available sets. (Customization)
Did I miss something?
As for the combat system, you can have 8 skills equipped at any time, among a pool of a few hundreds. Up to you to find a template based on dual profession skill synergies, challenges to face, team setup etc.
All templates have pros and cons.
__________
Ever wondered what a hardcore WoW raider looked like?
R.I.P. Laura "Taera" Genender
Your "Second" is making a mountain out of a molehill. Why not just ask for different armour design instead? Gosh...seeing an assassin jumping through the air in warrior armour would make me day!
Im going off topic to add to the highlighted text (SPOILER SPOILER SPOILER DONT READ DONT READ UNLESS YOU FINISHED PROPHECIES! (text is in black so highlight it to read it)
its funnier to see the cinematic when prince rurick asks you to kill him if you have a female mesmer as party leader and unequip your weapons.
It takes an 8 man team to kill him (or henchies wtv) but in the end that female mesmer simply karate chops him to death with 1 blow. HAHAHAHA he survives sword slashes and elemental attacks but not a karate chop HAHAHA
text above is a spoiler thus in black, highlight it to read it (spoiler from prophecies)
Their art is, as already mentioned, now completely detached from the functionality (you get a given armour piece crafted, with bare stats, and add Insignias later on) meaning you are totally free to mix around available sets. (Customization)
Did I miss something?
As for the combat system, you can have 8 skills equipped at any time, among a pool of a few hundreds. Up to you to find a template based on dual profession skill synergies, challenges to face, team setup etc.
All templates have pros and cons. here is to UNCONFUSE YOU from the armour
http://guildwars.gameamp.com/ampgw/viewGwArmor
and the rest you got that correct
i have over 500 skills/spells and i need to choose 8
Your "Second" is making a mountain out of a molehill. Why not just ask for different armour design instead? Gosh...seeing an assassin jumping through the air in warrior armour would make me day!
Im going off topic to add to the highlighted text (SPOILER SPOILER SPOILER DONT READ DONT READ UNLESS YOU FINISHED PROPHECIES! (text is in black so highlight it to read it)
its funnier to see the cinematic when prince rurick asks you to kill him if you have a female mesmer as party leader and unequip your weapons.
It takes an 8 man team to kill him (or henchies wtv) but in the end that female mesmer simply karate chops him to death with 1 blow. HAHAHAHA he survives sword slashes and elemental attacks but not a karate chop HAHAHA
text above is a spoiler thus in black, highlight it to read it (spoiler from prophecies) LOL, I've done that, but with my ranger. I unequipped his bow and all of his armor. I did it a little too soon and got killed by one hit, but was ressed before the cutscene. I try to do it every time we go there.
__________
Ever wondered what a hardcore WoW raider looked like?
R.I.P. Laura "Taera" Genender
__________
Ever wondered what a hardcore WoW raider looked like?
R.I.P. Laura "Taera" Genender
Their art is, as already mentioned, now completely detached from the functionality (you get a given armour piece crafted, with bare stats, and add Insignias later on) meaning you are totally free to mix around available sets. (Customization)
Did I miss something? (Role playing, right?).
As for the combat system, you can have 8 skills equipped at any time, among a pool of a few hundreds. Up to you to find a template based on dual profession skill synergies, challenges to face, team setup etc.
All templates have pros and cons.
Its limited role playing. As I mention in the developer forum, role playing is like a costume party. Its about total freedom to be who or what ever you want to be.
And while it sound like you can mix and match clothes of that class, it is only limited customizability.
Granted that this is a class base game. But what if you don't want to be your typical Assassin? For example, what if you are role playing an aristocrats, who is the heard of a merchant guild, who also hides a dark secret, she is also an Warrior/Assassin. You would not want to be running around in armor or ninja outfit, but would rather be in find garments.
The point is, there should be unrestricted customization, as long as it does not interfere with the game balance. On a side note, the idea of "normal" clothes would work. . Give it a rating of 0 or something.
Another point to chew on. If you were an archer and are invited to a royal ball honoring your guild victory, would you go in leather gear? Or would you dress up for the occasion?
NeverWinter Nights is an MMORPG with a persistence world? I though it was more like Diablo?
I was told that there is a role playing guild on Guild Wars.
What is hard core RP anyway? I don't think I'm looking for hardcore, maybe soft to medium. I don't have 24/7 to dedicate to role playing ether.