Well there's a big difference. One could always wonder why the most successful guilds have chosen not to join CoRE.
I'm not beating on CoRE here but their biggest mistake was not to accept BoC into it when it was new, BoC is now bigger than whole CoRE is together, go figure !
Not trying to stir anything here.....but MyUO numbers would say otherwise, and then you have to consider the amoutn of alts people have spread around. I wouldnt say anywhere is bigger than anywhere else. Im just glad Grd is dwindling in numbers cause no one likes them anymore ^^
Dwindling? They went from 120 to 140 recently. And I guess that it depends on who you consider being part of CoRE as you happily put BoC in there, God knows who else !?
and the action is coming from where? Cause none of the big guilds even care to fight with them anymore, I do however enjoy fighting them with my lumberjacker....they die in a hit and a half cause of there great armour ^^ Its just a real shame they do things so rashly alot of the time without thinking of anyone else.
and the action is coming from where? Cause none of the big guilds even care to fight with them anymore, I do however enjoy fighting them with my lumberjacker....they die in a hit and a half cause of there great armour ^^ Its just a real shame they do things so rashly alot of the time without thinking of anyone else.
Exactly who are you speaking of? Are you saying that the CoRE doesn't get any action? If so, that's true although that's about to change as it seems, Vesper has started acting rude towards Covians (who where supposed to be their allies..), and become scurrilous and unfriendly. So a war might break out there (then again, I don't think they're part of CoRE either.)
But that's what you get with an unified community where some is in constant god-mode, pimping their shiny armour no one can penetrate, while the other half could care less and actually focus on the topic at hand: Role Playing.
Semantics of guild politics/relationships isn't the point of the thread, I think (Amusing to watch though!)
Back on topic...
I agree with every sentiment presented by the vets longing for the Good Old Days. It just absolutely astounds me that the excuse generally flaunted as to why they do not put up a 'vintage' shard, is because it would be too difficult and unfeasible to reverse-engineer the coding...
Yet, you come across tens, hundreds, of player-run shards that have done just that, and have supported up to twelve-hundred players simultaneously with no notable problems - And this is from a handful of people - three to ten - who liked the old-school rules, and spent some time fiddling with the rules and code and et cetera out of their basement... So it's obviously too hard a task for how-ever-many-more persons with much more coding experience and likely better equipment to do it officially?
Double-U. Tee. Eff. Question mark.
I don't know. I do agree with the sentiment that there's ALWAYS going to be that nostalgic, brand-new experience of logging into UO, wondering what the heck you're suppose to do, dying to a cat, then scavenging discarded potion bottles in a dungeon and selling them to vendors and thinking this is an awesome get-rich-quick scheme. I do, and I always will. Perhaps it's just me, or it was my cousin's monitor resolution when I watched him play over his shoulder excitedly or when I finally got my copy a few months later and started playing as well, but the grass literally did seem greener in this game, Back When I first started playing in '98 I think it was.
I'll also agree that it's a cop-out to say this is the ONLY reason the game seemed better, by contrast. I still do play - I scrounge for artifacts in Doom to pawn off, troll through vendors looking for good deals on rares, and occasionally I might hunt with folk or just go a'wandering the landscape with my guild; Compared to what I USE to do, pre-Trammel, pre-item properties, pre-ninjas and paladins and necromancers and strange and question design decisions, it's a fairly paltry schedule.
Bah. Now I'm all depressed and missing the massive RP community on Catskills, the neat Seers and Counselors, the awesome ShadowClan. -Grumbles-
I dislike EA for being cowards and shy away from returning seers and counselors.
They are so afraid of legal issues that they rather prefer bland programmed content every 6 months (they actually managed to implement content quicker these months but that can change again) than have people put some originality into it.
UO is the perfect sandbox for seer run and player run events that can put out content quicker than any team of programmers ever could an they don't use it. Or rather only the players and hope for the best.
As for the COY CORE debate - talk is cheap - do something in game and write about it then you might claim something.
Both do events and write it up then on stratics and get people into roleplay again.
<blockquote><i>Originally posted by sempiternal</i> <br><b><p>I'll never get over the fact that one of the best MMOG designs ever was turned into just another mediocre MMOG design by the likes of Electronic Arts. And, I don't want to get over it.</p> <p>I will always remeber it for what it is, one of the most ignorant changes in MMOG history.</p></b></blockquote> <br>
No one appreciates the old ways. The fact ya'll pioneered online games and then your successes, on which UO's popularity was built, were tossed by the wayside, gosh, what a life changing event it must have been for you and all expatriates of UO.
Personally I can't get over what they did to pinball machines, when they increased the price to 3 games for a quarter I could have died, then they dropped the game play to three balls per game, but no that wasn't enough next the jump to 25 cents per game, omg I couldn't stand it, my pysche has been scarred forever how could they do this, and then came the final wound,... pong was released and it was the end of the gaming world as I knew it. Whatever could I do, whatever could you do?
Off hand I'd say we needed to find an enjoyable release for the pent up frustration, for me I found the female spieces to be a wonderful distraction, but to each his own, that said, I'll try not to judge your choices if you won't judge mine.
UO still has a place in the hearts of many, inspite of all the subjective changes, so be it.
An increase in cost is one thing, but a drastic 180 degree shift in gameplay from community driven to solo self-interest, implementing two sets of rules for the same game, and then flooding the game with items and properties that throw the gameplay off-balance is an entirely different thing; it would be like taking your pinball machine and lowering the incline so far that the ball barely rolled and often got stuck, or giving you square balls to play with; and every year they put your square ball inside a new machine that promises more in exchange for a $29.95 fee.
No matter what they do to UO it will forever suck unless they somehow manage to return to the community driven game of UO's distant past. A good start would simply be releasing some classic pre-Renaissance shards and then diligently keeping with the theme and player-driven environment.
An increase in cost is one thing, but a drastic 180 degree shift in gameplay from community driven to solo self-interest, implementing two sets of rules for the same game, and then flooding the game with items and properties that throw the gameplay off-balance is an entirely different thing; it would be like taking your pinball machine and lowering the incline so far that the ball barely rolled and often got stuck, or giving you square balls to play with; and every year they put your square ball inside a new machine that promises more in exchange for a $29.95 fee. No matter what they do to UO it will forever suck unless they somehow manage to return to the community driven game of UO's distant past. A good start would simply be releasing some classic pre-Renaissance shards and then diligently keeping with the theme and player-driven environment.
Having played Kingdom Reborn, I honestly couldn't imagine anybody wanting to play this -- especially UO vets. Go try the game for yourself. You'll see exactly what I'm talking about.
Yeah, me coming to terms with change at age 13 is a poor comparison to what UO aficionados have had to bear. Welp done dwelling here, I'm off to play some historic Baseball Mogul, luck at ya.
My experience... (71 month vet in UO so I do know what I am talking about)
I started playing UO 3 months after it was released. What a great world it was. I don't think it can ever be matched. I started as a blacksmith. I don't know how it happened but I had FUN FUN FUN mining in the Minoc mines and "throwing" my huge piles of iron ore to be smelted. I did this for HOURS... I even had pack animals... I then got my smithy up to 88 and decided this could pay for me to do better things
Off to hunting!!! I made myself FULL PLATE... man was I a badass! Off the the harpie room west of Vesper and here I was like an idiot using a halberd(finely crafted by yours truly) and started killing. It was a RUSH... Harpy falls and 5 guys rush to corpse and try and get the cash. Learned a secret... if you double click your knife as the harpy is dieing. Then click on corpse you will skin it and only you have the corpse back open first and get cash and feathers
Find one vet that did not have this experience(or any UO players for that matter) backpack full of gold from hunting and you are running back to town... Red attacks you... Man your heart is beating, you are running, dodging and SWEATING!!! Run Run Run and damn him to hell he is a mage... Down you go and lost 6,000 gold and your full set of plate you crafted. This really pissed you off but in reality... wasn't it really fun? Who knew soon I would be hunting them
I then learned that it was better to use a quick swining sword for skill from a friendly "vet"(wow did I ever know I would have 71 months!!!) and I got my skill up to about 80 and had amassed a good sum of cash. Realized it was a huge pain in the ass to get around to anywhere cool so I started working on magery. Got a GM and that is where the fun began!!! Killing reds... Killing that dumb guy that killed me when I was a noob.
This game had everything when it was released. It was like a medieval world. There was no coddling 12 year old cry babies. There was not "buying" a prebuilt character. This was RPG'ing at its best. It was the middle ages... if you got killed on the side of the road... well sorry you got killed! No one is going to do anything about it unless they see it!!!
I played and I played and amassed amazing wealth. ICQ had 300+ friends on 2 servers. I had guilds, we warred with the factions. We took Britain. We single handed took over the Dragon Room in the bottom of couvetous and boy did my cousin and I make some gold and amass huge amounts of Invul/Vanq weapons.
I finished with MILLIONS of gold... Literally millions
I had five 7x GMs on Lake Superior and five 7x GMs on Atlantic. I survived the archer craze, I survived the "eval int" gives you a mage boost, I survived anatomy gives you melee boost. I survived everything but Trammel just pulled on my UO Soul. The game might not have been at its "subscription peak" but it was at its "awesome game" peak for sure right before trammel. Yes it was unfair to be an archer or unfair to be a mage. Or damn they made it so you can't drive potions if your hands are full. That was all the balancing act. Adding the "coddling" totally made it not worthwhile. It was only fun to play my Red chars when I wanted PvP because there were no parties of Anti-Reds because there were simply too many reds because everyone else fled to trammel... Damn them...
I just tried to play again and ressed my account. It was boring. I was fighting NINJAS for christ sake... I a waiting for PotBS now. I hope it is good... And I was a 3x GM in a matter of days... LAME
On another note I have EVERY box, Every map(even the cloth one) Every Pin, Every insert and Every UO CD ever... Its fun to look through
Is there anything out right now I can play similar to UO? Even if it is not online... I need a new game and PotBS keeps getting pished back
Old Skool Ultima Online Junky Bring back the OLD UO so I can play again
I used to love UO. i was around 13 or 14 when my friends older brother had introduced that to his brother (my friend) and myself. it was my first MMORPG and id say i didnt stop playing for like 4 years. i remember waking up to UO and going to sleep barely holding my eyes open after PKing for god knows how many hours. it really was alot of fun and then ... just like the reason this topic was created.... it went to shit. personally ill agree, what the fuck are ninjas doing in UO? i wont go any more in depth with how much of the stuff i dont like about UO because everyone else has mentioned it all. But i will say that i went out and bought UO about a year ago to try it again, being 21 at the time. it really was stupid. it was a waste of time and money. i cant imagine how much worse that game could get, but i dam sure wont pay again to find out.
starting from... Ultima Online, Odyssey Online Classic, Diablo, Faldon, EQ, Darkage of Camelot, Diablo II, EQ2, World of Warcraft, FFF, whats next for Moog? (trying EQ2 again...!)
UO ran out of victims, plain and simple. The RP's folks, the miners, etc., basically those that didn't want to be PK one-shot fodder got tired and left. The staff discovered to their dismay just how dysfunction people will act without any consequenses to their actions.
All open pvp games decline this way - eventually, the pk'ers prey has enough and moves on.
UO ran out of victims, plain and simple. The RP's folks, the miners, etc., basically those that didn't want to be PK one-shot fodder got tired and left. The staff discovered to their dismay just how dysfunction people will act without any consequenses to their actions.
All open pvp games decline this way - eventually, the pk'ers prey has enough and moves on.
I am going to disagree... Yes there was some danger but that was the believable world... it is a game based around the middle ages correct? If you are a minet would you not be easily killed by a mage? Come on man.... The game ran STRONG for years as it was originally released...
Old Skool Ultima Online Junky Bring back the OLD UO so I can play again
SWGLover is wrong. The entire time UO was non-consensual it experienced solid steady growth. Even after Everquest and Asheron's call were released it continued growing at approximately the same rate as it had since the game's release. It was not until after Renaissance and Trammel was released that UO's growth slowed and then stopped. Within a year after the release of Renaissance, UO then began shrinking. Changing UO into a consensual game put it in direct competition with the other newer consensual games.
Both Everquest (blue) and Asheron's Call (purple) grew to over 480,000 subscriptions over a period of more than two years with no significant effect to the growth rate of Ultima Online (Violet). This is because the MMO market has been expanding exponentially since inception.
You don't know what you are talking about. Who cares about the graphics in UO? I like the old 2d UO graphics, they suit the game well.
What is of concern is the gameplay and game design, both have which have been ruined; sold out in money grabs for yearly box sales by Electronic Arts long ago. As a result, subscriptions, gameplay and game design have gone by the way-side. EA seems to be good at only one thing, selling boxes, which are fire and forget - after the sale they don't need to worry anymore. Running a service, such as an MMO subscription based game, is something EA has proven to be very poor at compared to other industry leaders.
I have to agree. With alot of the posts actually., good and bad.
Most of all people trash games they have not played. I came back to Uo after 6 years of playing. Just needed a break. Came back, and still love it. Graphics are only part of the experience. The crafting system is by far the best out of any game I have ever played. Yeah, the graphics are a little out dated, however, I will take the old 2d over some of the 3d's I have played.
Comments
I'm not beating on CoRE here but their biggest mistake was not to accept BoC into it when it was new, BoC is now bigger than whole CoRE is together, go figure !
But that's what you get with an unified community where some is in constant god-mode, pimping their shiny armour no one can penetrate, while the other half could care less and actually focus on the topic at hand: Role Playing.
Back on topic...
I agree with every sentiment presented by the vets longing for the Good Old Days. It just absolutely astounds me that the excuse generally flaunted as to why they do not put up a 'vintage' shard, is because it would be too difficult and unfeasible to reverse-engineer the coding...
Yet, you come across tens, hundreds, of player-run shards that have done just that, and have supported up to twelve-hundred players simultaneously with no notable problems - And this is from a handful of people - three to ten - who liked the old-school rules, and spent some time fiddling with the rules and code and et cetera out of their basement... So it's obviously too hard a task for how-ever-many-more persons with much more coding experience and likely better equipment to do it officially?
Double-U. Tee. Eff. Question mark.
I don't know. I do agree with the sentiment that there's ALWAYS going to be that nostalgic, brand-new experience of logging into UO, wondering what the heck you're suppose to do, dying to a cat, then scavenging discarded potion bottles in a dungeon and selling them to vendors and thinking this is an awesome get-rich-quick scheme. I do, and I always will. Perhaps it's just me, or it was my cousin's monitor resolution when I watched him play over his shoulder excitedly or when I finally got my copy a few months later and started playing as well, but the grass literally did seem greener in this game, Back When I first started playing in '98 I think it was.
I'll also agree that it's a cop-out to say this is the ONLY reason the game seemed better, by contrast. I still do play - I scrounge for artifacts in Doom to pawn off, troll through vendors looking for good deals on rares, and occasionally I might hunt with folk or just go a'wandering the landscape with my guild; Compared to what I USE to do, pre-Trammel, pre-item properties, pre-ninjas and paladins and necromancers and strange and question design decisions, it's a fairly paltry schedule.
Bah. Now I'm all depressed and missing the massive RP community on Catskills, the neat Seers and Counselors, the awesome ShadowClan. -Grumbles-
They are so afraid of legal issues that they rather prefer bland programmed content every 6 months (they actually managed to implement content quicker these months but that can change again) than have people put some originality into it.
UO is the perfect sandbox for seer run and player run events that can put out content quicker than any team of programmers ever could an they don't use it. Or rather only the players and hope for the best.
As for the COY CORE debate - talk is cheap - do something in game and write about it then you might claim something.
Both do events and write it up then on stratics and get people into roleplay again.
<blockquote><i>Originally posted by sempiternal</i>
<br><b><p>I'll never get over the fact that one of the best MMOG designs ever was turned into just another mediocre MMOG design by the likes of Electronic Arts. And, I don't want to get over it.</p>
<p>I will always remeber it for what it is, one of the most ignorant changes in MMOG history.</p></b></blockquote>
<br>
No one appreciates the old ways. The fact ya'll pioneered online games and then your successes, on which UO's popularity was built, were tossed by the wayside, gosh, what a life changing event it must have been for you and all expatriates of UO.
Personally I can't get over what they did to pinball machines, when they increased the price to 3 games for a quarter I could have died, then they dropped the game play to three balls per game, but no that wasn't enough next the jump to 25 cents per game, omg I couldn't stand it, my pysche has been scarred forever how could they do this, and then came the final wound,... pong was released and it was the end of the gaming world as I knew it. Whatever could I do, whatever could you do?
Off hand I'd say we needed to find an enjoyable release for the pent up frustration, for me I found the female spieces to be a wonderful distraction, but to each his own, that said, I'll try not to judge your choices if you won't judge mine.
UO still has a place in the hearts of many, inspite of all the subjective changes, so be it.
May your dreams manifest,
Ryld, Semperinasnum
An increase in cost is one thing, but a drastic 180 degree shift in gameplay from community driven to solo self-interest, implementing two sets of rules for the same game, and then flooding the game with items and properties that throw the gameplay off-balance is an entirely different thing; it would be like taking your pinball machine and lowering the incline so far that the ball barely rolled and often got stuck, or giving you square balls to play with; and every year they put your square ball inside a new machine that promises more in exchange for a $29.95 fee.
No matter what they do to UO it will forever suck unless they somehow manage to return to the community driven game of UO's distant past. A good start would simply be releasing some classic pre-Renaissance shards and then diligently keeping with the theme and player-driven environment.
Welp done dwelling here, I'm off to play some historic Baseball Mogul, luck at ya.
R
I started playing UO 3 months after it was released. What a great world it was. I don't think it can ever be matched. I started as a blacksmith. I don't know how it happened but I had FUN FUN FUN mining in the Minoc mines and "throwing" my huge piles of iron ore to be smelted. I did this for HOURS... I even had pack animals... I then got my smithy up to 88 and decided this could pay for me to do better things
Off to hunting!!! I made myself FULL PLATE... man was I a badass! Off the the harpie room west of Vesper and here I was like an idiot using a halberd(finely crafted by yours truly) and started killing. It was a RUSH... Harpy falls and 5 guys rush to corpse and try and get the cash. Learned a secret... if you double click your knife as the harpy is dieing. Then click on corpse you will skin it and only you have the corpse back open first and get cash and feathers
Find one vet that did not have this experience(or any UO players for that matter) backpack full of gold from hunting and you are running back to town... Red attacks you... Man your heart is beating, you are running, dodging and SWEATING!!! Run Run Run and damn him to hell he is a mage... Down you go and lost 6,000 gold and your full set of plate you crafted. This really pissed you off but in reality... wasn't it really fun? Who knew soon I would be hunting them
I then learned that it was better to use a quick swining sword for skill from a friendly "vet"(wow did I ever know I would have 71 months!!!) and I got my skill up to about 80 and had amassed a good sum of cash. Realized it was a huge pain in the ass to get around to anywhere cool so I started working on magery. Got a GM and that is where the fun began!!! Killing reds... Killing that dumb guy that killed me when I was a noob.
This game had everything when it was released. It was like a medieval world. There was no coddling 12 year old cry babies. There was not "buying" a prebuilt character. This was RPG'ing at its best. It was the middle ages... if you got killed on the side of the road... well sorry you got killed! No one is going to do anything about it unless they see it!!!
I played and I played and amassed amazing wealth. ICQ had 300+ friends on 2 servers. I had guilds, we warred with the factions. We took Britain. We single handed took over the Dragon Room in the bottom of couvetous and boy did my cousin and I make some gold and amass huge amounts of Invul/Vanq weapons.
I finished with MILLIONS of gold... Literally millions
I had five 7x GMs on Lake Superior and five 7x GMs on Atlantic. I survived the archer craze, I survived the "eval int" gives you a mage boost, I survived anatomy gives you melee boost. I survived everything but Trammel just pulled on my UO Soul. The game might not have been at its "subscription peak" but it was at its "awesome game" peak for sure right before trammel. Yes it was unfair to be an archer or unfair to be a mage. Or damn they made it so you can't drive potions if your hands are full. That was all the balancing act. Adding the "coddling" totally made it not worthwhile. It was only fun to play my Red chars when I wanted PvP because there were no parties of Anti-Reds because there were simply too many reds because everyone else fled to trammel... Damn them...
I just tried to play again and ressed my account. It was boring. I was fighting NINJAS for christ sake... I a waiting for PotBS now. I hope it is good... And I was a 3x GM in a matter of days... LAME
On another note I have EVERY box, Every map(even the cloth one) Every Pin, Every insert and Every UO CD ever... Its fun to look through
Is there anything out right now I can play similar to UO? Even if it is not online... I need a new game and PotBS keeps getting pished back
Old Skool Ultima Online Junky
Bring back the OLD UO so I can play again
I used to love UO. i was around 13 or 14 when my friends older brother had introduced that to his brother (my friend) and myself. it was my first MMORPG and id say i didnt stop playing for like 4 years. i remember waking up to UO and going to sleep barely holding my eyes open after PKing for god knows how many hours. it really was alot of fun and then ... just like the reason this topic was created.... it went to shit. personally ill agree, what the fuck are ninjas doing in UO? i wont go any more in depth with how much of the stuff i dont like about UO because everyone else has mentioned it all. But i will say that i went out and bought UO about a year ago to try it again, being 21 at the time. it really was stupid. it was a waste of time and money. i cant imagine how much worse that game could get, but i dam sure wont pay again to find out.
starting from... Ultima Online, Odyssey Online Classic, Diablo, Faldon, EQ, Darkage of Camelot, Diablo II, EQ2, World of Warcraft, FFF, whats next for Moog? (trying EQ2 again...!)
Yeah, in my 27 years of computer gaming, UO was the overall best computer game I have ever played.
It really started out on the right track, creating a believeable virtual world.
Now it's just a dumbed-down computer game targeted at the teen market.
Question: why don't people play Baseball stars on the NES? that game rocked!
UO ran out of victims, plain and simple. The RP's folks, the miners, etc., basically those that didn't want to be PK one-shot fodder got tired and left. The staff discovered to their dismay just how dysfunction people will act without any consequenses to their actions.
All open pvp games decline this way - eventually, the pk'ers prey has enough and moves on.
Old Skool Ultima Online Junky
Bring back the OLD UO so I can play again
Sorry, the release of EQ1 started an immediate decline in the growth of UO.
Them's the facts, sorry.
Incorrect.
Both Everquest (blue) and Asheron's Call (purple) grew to over 480,000 subscriptions over a period of more than two years with no significant effect to the growth rate of Ultima Online (Violet). This is because the MMO market has been expanding exponentially since inception.
I really hate how people do this, they go to these magnificent games that have been recently made --
Then they post on games like these on MMORPG.com about how lame the graphics are
"ZOMG LIEK WTF THIS ISZNT LORD OF THE RINGZ ONLINE GRAFICX!!!111"
And they make reviews saying the graphics suck, making no comment about the game outside of graphics or game engine,
Then people's hopes of wanting the game are destroyed.
Could've been a great experience for them...
You don't know what you are talking about. Who cares about the graphics in UO? I like the old 2d UO graphics, they suit the game well.
What is of concern is the gameplay and game design, both have which have been ruined; sold out in money grabs for yearly box sales by Electronic Arts long ago. As a result, subscriptions, gameplay and game design have gone by the way-side. EA seems to be good at only one thing, selling boxes, which are fire and forget - after the sale they don't need to worry anymore. Running a service, such as an MMO subscription based game, is something EA has proven to be very poor at compared to other industry leaders.
I have to agree. With alot of the posts actually., good and bad.
Most of all people trash games they have not played. I came back to Uo after 6 years of playing. Just needed a break. Came back, and still love it. Graphics are only part of the experience. The crafting system is by far the best out of any game I have ever played. Yeah, the graphics are a little out dated, however, I will take the old 2d over some of the 3d's I have played.
Just my 2 cents.
Totally agree.... i still haven't played a single mmorpg as half as good as UO...... so sad.....
JJ