I think I am safe in saying the 50K number is vastly wrong.
And this is the last question on this subject I will post in this thread. Regardless of numbers, the best measure of a game is how much you like it. One of our goals is to keep people coming into the game, and we will always be looking to do that. But I think what you all really care about is the enjoyment you get out of it.
Like we're supposed to believe anything a red name has to say? Sorry guys, you've well earned that one.
I DO believe those guys. Retards like Julio, Helios and Nancy have been fired to other projects and we finally have good devs that know this game and care about it. If SWG was udner 50k subs, they would just delete that topic and dont respond to it. Why lie? Its not worth it.
I DO believe those guys. Retards like Julio, Helios and Nancy have been fired to other projects and we finally have good devs that know this game and care about it. If SWG was udner 50k subs, they would just delete that topic and dont respond to it. Why lie? Its not worth it.
I agree, but those questions directing at the population/sub numbers were asked in his producer letter, they can't/won't delete it. But I think there is 75,000-100,000 subs.
ok lets assume for a moment those numbers are fairly accurate.. how many of the missin' 250k accounts do ya recon would make it back if SoE made pre-CU servers available?
This has always been my thought as well. Since SWG has sold over 1 million copies, that show's the game once had the publics attention, and not the bad reputation it has now. As a business owner myself, if I was hurting as SOE/SWG is, I would think about ways to appeal to the over 1 million prospects whom have shown an interest in my product enough to purchase it at one point, verses trying to tap into some new nonexistent source of subs.
ok lets assume for a moment those numbers are fairly accurate.. how many of the missin' 250k accounts do ya recon would make it back if SoE made pre-CU servers available?
This has always been my thought as well. Since SWG has sold over 1 million copies, that show's the game once had the publics attention, and not the bad reputation it has now. As a business owner myself, if I was hurting as SOE/SWG is, I would think about ways to appeal to the over 1 million prospects whom have shown an interest in my product enough to purchase it at one point, verses trying to tap into some new nonexistent source of subs.
It would get back even the ones that claim they'd never pay another dime to SOE. But see the logic behind why a old server isnt possible is complete and utter bull. The fact is it would be a huge pr gain for SOE if they did finally give in. But as with most logical things SOE has none. Not only would they make more money they'd lose alot of the bad publicity they recieve daily for the first 2 screw ups involving SWG.
Well you'd think after all this time they would wake up and realize SWG had many things right. But the devs had no clue how to fix the things that caused cancellations. They allways nerfed or broke things players never asked for, this is the pattern since beta. So all they'd have to do is polish it up change a few things and im sure it would succeed. I mean look at all the post crying for the old game back on a daily basis after 2 years without it.
This whole no classic server has never made sense to me, but neither has 90% of the changes made to SWG over the years. Only game to ever be blamed for being the best of the worst. It was made worse over the years, the original had the potential programmed out of it each month. As the population declines so does the reintroduction of PRECU elements. LOL Hey SOE you got your answer---The NGE isnt the answer at all. That answer was made both during the CU and NGE to bad it fell on deaf ears..
If SWG has 50k playing it would surprise me, my server has less than 100 active according to one guild member still playing. I think the 50k number is high for active players. It may have 50k subs but many like me paid a year in advance but never logged in. So dont take the numbers as a fact. No one knows SWG's true numbers but SOE. But all you have to do is look at whats changing and try the trial and form your own opinions.
this chart is totally wrong....SOE didnt announce that the game had sold 1 million copies until aug-05...this shows it meeting 3million subs in 03, about a month or 2, maybe 3, after the release....that is just not possible...and even if this chart was correct, it shows subs going down before the CU...which is what was happening...so SOE wanted to get more people, they though(wrongly) that it was the system, so they revamped it...then they saw wow with 5million+ subs, so they copied wow, put a star wars theme on it, and said "hey! "new" game "enhancements", come give us your money!"...it failed, now there is no doubt that if they released pre-cu back they would get more subs, but then they would have to deal with so many more professions, and wouldnt be able to push out publishes..or "chapters" as they call them now...and without any content being pushed out constantly then people would loose interest and not play it anymore...if they had a bigger...bigger as in 2 or 3 people for each profession, plus people on adding content, PLUS people working out bugs bigger...dev team, the game would roll, bugs being taken care of, new quests, planets, etc coming out, and professions getting their love, then this game would work, other then that...the game is too big for the dev team of 10 or so people to manage it
I am sure someone else has pointed this out by now, but it's 300K, not 3M.
Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.
No offense Obriak because it really makes no difference to me on actually playing swg, but come on. The dev's of SOE are as trustworthy as a late night TV infommercial product spokesman. They speak in half truths and often bend facts to suit there purposes. I don't pretend to know whether the number is factually accurate because I honestly don't think the other site has any integrity at all, but do you honestly believe the game is rocking well over 50k?
I don't. I don't think its closing or going away. I just don't think you should be posting some dev spliting hairs comments as evidence of subscription numbers either.
SoE's intentional vagueness of subscribers means he's defination of that number being far off doesn't mean alot. What is far off? 10k, 50k, 100k? What was it prior to the NGE then? I mean I don't honestly think it matters. All I want is a fun game to play but if you are going to debate someone's accusations (this geared at SOE dev) you might want to bring some actual FACTS to the table and not the lamest hair spliting I have seen. I mean if you basically are calling the number fraudlant have the stones to present some sort of fact. Otherwise shutup as now your just as guilty of lible as the other site. More so since you just said he's claims are baseless lies. He at least claims he has sources. Do us all a favor soe devs. Put up or shut up. You have the numbers soe. What are they then. If you are going to call someone out.
I DO believe those guys. Retards like Julio, Helios and Nancy have been fired to other projects and we finally have good devs that know this game and care about it. If SWG was udner 50k subs, they would just delete that topic and dont respond to it. Why lie? Its not worth it.
Julio Torres is working on the Star Wars '07 game (The one where the player is Darth Vader's apprentice for some odd reason), which is the Big LucasArts title for this year. Helios is lead designer #2 or #3 of the DC Comics game, which SOE is looking at as their flagship title when it is released (that is why SOE management is actually directing the game's development, which has cause most of the last two development teams to quit). Both of those positions are considered to be promotions by their respective companies. Nancy McIntyre left LucasArts for LeapFrog, and is likely making more money.
SWG is at the bottom of the food chain for LucasArts, and third to bottom for SOE (MxO and Planetside are lower). The people working on the game are considered expendable by LA and SOE. Why waste talented people on a project nobody cares about anymore? As to how much the current developers care about the game, what exactly have they put in that wasn't discussed when Helios was still lead designer? The only thing I can think of is the collection system, which is a useless addition anyway. The storyteller additions, the beastmaster additions, the housing purge system, and the upcoming 'heroic' MOBs were all mentioned as in concept while Helios was still working there. Blixtev and Deadmeat have added nothing to the game that wasn't already going to be there if the producer and lead designer of the DC Comics game hadn't quit.
hey DM, just how many people have started playing since chapter 6 was announced? a little, alot, a whole lot?
I cannot give the actual number, but I can say we have 'thousands of new subscribers'. Also the simultaneous users (the number of players online at any given time) has also risen by thousands as well.
DM
Recently there was a report from a pretty good source that showed that SWG is under 50k subs. Why can't you guys just be like a lot of the other major MMO companies and release your numbers. What are you hiding? Is it lower than 50k and you guys just don't want to be a laughing stock? Because that is what many of are thinking since you refuse to release the numbers.
I think I am safe in saying the 50K number is vastly wrong.
And this is the last question on this subject I will post in this thread. Regardless of numbers, the best measure of a game is how much you like it. One of our goals is to keep people coming into the game, and we will always be looking to do that. But I think what you all really care about is the enjoyment you get out of it.
DM
And if you were thinking they're all trial accounts:
Phaelyn wrote:
DeadMeat wrote:
Folks,
As I posted in the announcement forum, We decided to postpone the Pack-up Event scheduled for Next Tuesday. I wanted to give some of the details here that would have made the announcement too wordy for the average player. There are two main things that are required to make house pack-up really work. Obviously all items in the house need to get into the packed player's datapad, but our game has many types of containment chains that all need to be working when a item is packed to make sure all contained items are also packed as well. Then there are a number of DB contortions to get it all working correctly, and some of those involve race conditions that meant that operations may happen in the wrong order and cause corruption of the DB. This all stems from the fact that the player whose house is packed is not online. We have solved these issues in most cases and are close on all the cases we could come up with. We think we have been pretty exhaustive in imagining all of the different possibilities that could arise, but in the end, you never know with an MMO until it is live. That is why we decided to go with the initial test on the old TestCenter.
We will still be pushing a hotfix next Tuesday to address some live issues and add some refinements to the game. We have also been smashing a ton of bugs during the bug-bash we have been doing for the last couple of weeks and we will be releasing that to the TestCenters soon along with the previously discussed changes to the Elite spawns in non-high adventure areas, improvements to the loots tables, and some other interesting surprises. These will be released to live as a chapter update as well (6.n), but we want to get plenty of testing on these before committing them to the live game.
We are very pleased with the success of C6 and the great player response. As you have probably noticed, server populations have been rising steadily for quite some time now, and there are a ton of new players and returning vets in the game. We will continue to strive for high quality chapters and updates to the game that bring about these types of positive player growth. And we will continue to work with the community to identify key areas for improvements in the game.
Have a great weekend!
DM
DM,
I know it's not SOE policy - But in regards to the rising servers...
Is there ANY way we can get a confirmation that the increasing numbers are indeed new (or returning) players who are actually Subscribing versus just a lot of returns to a Trial?
I know quite a few Vets that are watching the forums, and would consider returning IF the increases are at least partially long term - But don'tr want to bother if this is just a bunch of trial members who'll be gone in 14 days or less.
Yep...These are rising subscriber counts which are the best indicators. Simultaneous usage we do not track breaking out trials, but their contribution would be fractional and the number of Trial accounts active has not changed significantly during this period.
DM
and
djanara wrote:
DeadMeat wrote:
rdiblasi wrote:
DeadMeat wrote:
Jadan1 wrote:
hey DM, just how many people have started playing since chapter 6 was announced? a little, alot, a whole lot?
I cannot give the actual number, but I can say we have 'thousands of new subscribers'. Also the simultaneous users (the number of players online at any given time) has also risen by thousands as well.
DM
How many of those are credit farmers?
/me ducks
Rick
That is also being worked on as we speak ...The Empire is not amused!
DM
but those trial accoutns arent in your count for new players is it?
Nope.
All this means is that HE is including the 70K or so station pass members, so HIS figure is 120K, not 50K. That would makethe 50K number "vastly wrong." It all depends on your point of view, and by shifting context, Mr. Meat can spin things his way.
Yea server merges are needed. We need to close like all servers besides like 5.
Server mergers would be a mistake. They would end up losing many more players, which would end up with fewer players on fewer servers. Every massive change to people's in game lives will cost them more subs than they will gain.
That's just the nature of the beast now. Everyone is waiting for theit "last straw" server mergers would be the last straw for a great deal, in that people would lose their house spots, theit cities, their names, and theit communities.
Free transfers would be a great idea, but server mergers would be the dumbest thing they could possibly try. What works for games where the players don't hate the DEvs will not necessarily work with SWG. People have to factor a great more into things. Players can not be treated like cattle -- that is what got them into this mess.
All this means is that HE is including the 70K or so station pass members, so HIS figure is 120K, not 50K. That would makethe 50K number "vastly wrong." It all depends on your point of view, and by shifting context, Mr. Meat can spin things his way.
Indeed.
Mr. Torres said something to the same effect as Deadmeat just after the release of the NGE. That there were more new accounts, increase of this and that; with only a few veterans leaving as is the case when something new and exciting comes along.
And that is why...
Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.
Deadmeat is doing nothing more than adding station pass subscribers to his numbers... I am shocked there are anywhere near 50k subs, I really am. The servers have been dead for over a year and a half now, 50k seems high if you have actually logged on and walked around Bloodfin or Bria (2 of the busiest servers).
SOE won't publish their own numbers, and Deadmeat won't tell prove to us an actual amount becuase SOE doesn't want the gaming world to know how bad their MMO's are doing. Blizzard has NO problem telling us, now why would that be?
There are a TON of MMO's in development and some coming into Beta. Some are even skill-based like SWG: An Empire Divided was before the NGE. Bioware is making an MMO and if is Star Wars related, kiss SWG goodbye anyways.
SOE can underhandedly hide all the numbers they want, but the facts don't lie. SWG doesn't advertise, it is hard to find in stores, and it has the WORST reputation in the gaming world. Vanguard is quickly following suit. If SOE was making money off of SWG you would at least see minimal paid advertising. Deadmeat needs to stop spinning this crap on us.
Deadmeat, if you want to improve your game, go to your bosses and simply suggest they open up 2 or 3 classic servers. After 100,000 people subscribe in the first 3 months, and SOE is making $15 off of each subscription, ask for a raise becuase you will have earned it.
Until that happens don't come in here and spin us full of lies about the hordes of people subscribing to the NGE, I played it a month ago, it STILL sucks, and SOE STILL isn't making money off of it.
Currently theres a PRE-CU FREE server in the works but htey still have to work things out with SOE (which is looking good) and also do programming on their end in order to fix it up, the server is running but you cant do much like the actual game as their sorting through code and making sure everythings running well.
well unlike sirbruce who actually initally showed evidence of his work by giving close numbers shortly BEFORE a company announced it ,I see no reason to actually believe this site.
Don't get me wrong SWG might have below 50k subs but really looking at that site it seems to have as much idea of real numbers like i do.
Sirbruce(initally i admit his last chart was a joke) also admitted quite openly where his numbers were not accurate.This site seems quite strange to me.
SOE doesn't have the money to pull back the game to pre-CU. Torres doesn't want to anyways. He wants a star wars version of WoW. He's even an avid player of World of Warcraft.. so why'd they trust him at the helm again?
Lucas Arts has pretty much told them to fix the problem or be discontinued with their Star Wars license. SOE has yet to do this and follow up on their word to fix the problem and slowly bring back the old content. All they have done is apologize.. and even that was under Lucas Arts's Sue knife,
SOE has lost alot under this game and unless they really focused on it.. they can't bring it back up.. they waited too long and Torres just wants it to hit the fan so he can make the next World of Warcraft with Blizzard... the 12 year old..
At least LA supports the Emulator now..
Everquest - 2000 - '02 Anarchy Online - '01-'02 Earth and Beyond - '02-'04 Star Wars Galaxies - '03-'06('07) World of Warcraft - '04-'07 Age of Conan - '08 - shelved. -Waiting on- Star Trek Online SW: The Old Republic
Sony has the money. They had better do something because you can bet George Lucas wants a bigger piece of the MMO pie, and he knows full-well that Bioware could get the job done right, like Sony SHOULD have. Also, every day brings us 1 day closer to the EMU going live, and SWG:NGE going DEAD.
Sony has the money. They had better do something because you can bet George Lucas wants a bigger piece of the MMO pie, and he knows full-well that Bioware could get the job done right, like Sony SHOULD have. Also, every day brings us 1 day closer to the EMU going live, and SWG:NGE going DEAD. SOE has some serious decisions to make, and soon.
Err- let me rephrase that.. Sony Has the money.. but the Star Wars Galaxies Development team and their reserve funding are running dangerously low. There, lol now it makes sense! Sorry.. of course SOE and Sony in their own have enough money.. what with the EQ series.. the consol funds.. and then their electronics..
Everquest - 2000 - '02 Anarchy Online - '01-'02 Earth and Beyond - '02-'04 Star Wars Galaxies - '03-'06('07) World of Warcraft - '04-'07 Age of Conan - '08 - shelved. -Waiting on- Star Trek Online SW: The Old Republic
Comments
Like we're supposed to believe anything a red name has to say? Sorry guys, you've well earned that one.
Classic SWG > CUNGE
I agree, but those questions directing at the population/sub numbers were asked in his producer letter, they can't/won't delete it. But I think there is 75,000-100,000 subs.
This has always been my thought as well. Since SWG has sold over 1 million copies, that show's the game once had the publics attention, and not the bad reputation it has now. As a business owner myself, if I was hurting as SOE/SWG is, I would think about ways to appeal to the over 1 million prospects whom have shown an interest in my product enough to purchase it at one point, verses trying to tap into some new nonexistent source of subs.
This has always been my thought as well. Since SWG has sold over 1 million copies, that show's the game once had the publics attention, and not the bad reputation it has now. As a business owner myself, if I was hurting as SOE/SWG is, I would think about ways to appeal to the over 1 million prospects whom have shown an interest in my product enough to purchase it at one point, verses trying to tap into some new nonexistent source of subs.
It would get back even the ones that claim they'd never pay another dime to SOE. But see the logic behind why a old server isnt possible is complete and utter bull. The fact is it would be a huge pr gain for SOE if they did finally give in. But as with most logical things SOE has none. Not only would they make more money they'd lose alot of the bad publicity they recieve daily for the first 2 screw ups involving SWG.
Well you'd think after all this time they would wake up and realize SWG had many things right. But the devs had no clue how to fix the things that caused cancellations. They allways nerfed or broke things players never asked for, this is the pattern since beta. So all they'd have to do is polish it up change a few things and im sure it would succeed. I mean look at all the post crying for the old game back on a daily basis after 2 years without it.
This whole no classic server has never made sense to me, but neither has 90% of the changes made to SWG over the years. Only game to ever be blamed for being the best of the worst. It was made worse over the years, the original had the potential programmed out of it each month. As the population declines so does the reintroduction of PRECU elements. LOL Hey SOE you got your answer---The NGE isnt the answer at all. That answer was made both during the CU and NGE to bad it fell on deaf ears..
If SWG has 50k playing it would surprise me, my server has less than 100 active according to one guild member still playing. I think the 50k number is high for active players. It may have 50k subs but many like me paid a year in advance but never logged in. So dont take the numbers as a fact. No one knows SWG's true numbers but SOE. But all you have to do is look at whats changing and try the trial and form your own opinions.
Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.
Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside
Beta: Lotro, Tabula Rasa, WAR.
No offense Obriak because it really makes no difference to me on actually playing swg, but come on. The dev's of SOE are as trustworthy as a late night TV infommercial product spokesman. They speak in half truths and often bend facts to suit there purposes. I don't pretend to know whether the number is factually accurate because I honestly don't think the other site has any integrity at all, but do you honestly believe the game is rocking well over 50k?
I don't. I don't think its closing or going away. I just don't think you should be posting some dev spliting hairs comments as evidence of subscription numbers either.
SoE's intentional vagueness of subscribers means he's defination of that number being far off doesn't mean alot. What is far off? 10k, 50k, 100k? What was it prior to the NGE then? I mean I don't honestly think it matters. All I want is a fun game to play but if you are going to debate someone's accusations (this geared at SOE dev) you might want to bring some actual FACTS to the table and not the lamest hair spliting I have seen. I mean if you basically are calling the number fraudlant have the stones to present some sort of fact. Otherwise shutup as now your just as guilty of lible as the other site. More so since you just said he's claims are baseless lies. He at least claims he has sources. Do us all a favor soe devs. Put up or shut up. You have the numbers soe. What are they then. If you are going to call someone out.
SWG is at the bottom of the food chain for LucasArts, and third to bottom for SOE (MxO and Planetside are lower). The people working on the game are considered expendable by LA and SOE. Why waste talented people on a project nobody cares about anymore? As to how much the current developers care about the game, what exactly have they put in that wasn't discussed when Helios was still lead designer? The only thing I can think of is the collection system, which is a useless addition anyway. The storyteller additions, the beastmaster additions, the housing purge system, and the upcoming 'heroic' MOBs were all mentioned as in concept while Helios was still working there. Blixtev and Deadmeat have added nothing to the game that wasn't already going to be there if the producer and lead designer of the DC Comics game hadn't quit.
DM
Recently there was a report from a pretty good source that showed that SWG is under 50k subs. Why can't you guys just be like a lot of the other major MMO companies and release your numbers. What are you hiding? Is it lower than 50k and you guys just don't want to be a laughing stock? Because that is what many of are thinking since you refuse to release the numbers.
I think I am safe in saying the 50K number is vastly wrong.
And this is the last question on this subject I will post in this thread. Regardless of numbers, the best measure of a game is how much you like it. One of our goals is to keep people coming into the game, and we will always be looking to do that. But I think what you all really care about is the enjoyment you get out of it.
DM
And if you were thinking they're all trial accounts:
and
All this means is that HE is including the 70K or so station pass members, so HIS figure is 120K, not 50K. That would makethe 50K number "vastly wrong." It all depends on your point of view, and by shifting context, Mr. Meat can spin things his way.
fishermage.blogspot.com
Server mergers would be a mistake. They would end up losing many more players, which would end up with fewer players on fewer servers. Every massive change to people's in game lives will cost them more subs than they will gain.
That's just the nature of the beast now. Everyone is waiting for theit "last straw" server mergers would be the last straw for a great deal, in that people would lose their house spots, theit cities, their names, and theit communities.
Free transfers would be a great idea, but server mergers would be the dumbest thing they could possibly try. What works for games where the players don't hate the DEvs will not necessarily work with SWG. People have to factor a great more into things. Players can not be treated like cattle -- that is what got them into this mess.
fishermage.blogspot.com
Mr. Torres said something to the same effect as Deadmeat just after the release of the NGE. That there were more new accounts, increase of this and that; with only a few veterans leaving as is the case when something new and exciting comes along.
And that is why...
Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.
like a record baby right round round round
-- xpaladin
[MMOz]
AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW
Deadmeat is doing nothing more than adding station pass subscribers to his numbers... I am shocked there are anywhere near 50k subs, I really am. The servers have been dead for over a year and a half now, 50k seems high if you have actually logged on and walked around Bloodfin or Bria (2 of the busiest servers).
SOE won't publish their own numbers, and Deadmeat won't tell prove to us an actual amount becuase SOE doesn't want the gaming world to know how bad their MMO's are doing. Blizzard has NO problem telling us, now why would that be?
There are a TON of MMO's in development and some coming into Beta. Some are even skill-based like SWG: An Empire Divided was before the NGE. Bioware is making an MMO and if is Star Wars related, kiss SWG goodbye anyways.
SOE can underhandedly hide all the numbers they want, but the facts don't lie. SWG doesn't advertise, it is hard to find in stores, and it has the WORST reputation in the gaming world. Vanguard is quickly following suit. If SOE was making money off of SWG you would at least see minimal paid advertising. Deadmeat needs to stop spinning this crap on us.
Deadmeat, if you want to improve your game, go to your bosses and simply suggest they open up 2 or 3 classic servers. After 100,000 people subscribe in the first 3 months, and SOE is making $15 off of each subscription, ask for a raise becuase you will have earned it.
Until that happens don't come in here and spin us full of lies about the hordes of people subscribing to the NGE, I played it a month ago, it STILL sucks, and SOE STILL isn't making money off of it.
All this information comes from this site...
http://www.mmogdata.com/
these aren't made up, my friend. These are real.
Gotta grin and bear it if it offends you.
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
well unlike sirbruce who actually initally showed evidence of his work by giving close numbers shortly BEFORE a company announced it ,I see no reason to actually believe this site.
Don't get me wrong SWG might have below 50k subs but really looking at that site it seems to have as much idea of real numbers like i do.
Sirbruce(initally i admit his last chart was a joke) also admitted quite openly where his numbers were not accurate.This site seems quite strange to me.
Lucas Arts has pretty much told them to fix the problem or be discontinued with their Star Wars license. SOE has yet to do this and follow up on their word to fix the problem and slowly bring back the old content. All they have done is apologize.. and even that was under Lucas Arts's Sue knife,
SOE has lost alot under this game and unless they really focused on it.. they can't bring it back up.. they waited too long and Torres just wants it to hit the fan so he can make the next World of Warcraft with Blizzard... the 12 year old..
At least LA supports the Emulator now..
Everquest - 2000 - '02
Anarchy Online - '01-'02
Earth and Beyond - '02-'04
Star Wars Galaxies - '03-'06('07)
World of Warcraft - '04-'07
Age of Conan - '08 - shelved.
-Waiting on-
Star Trek Online
SW: The Old Republic
Sony has the money. They had better do something because you can bet George Lucas wants a bigger piece of the MMO pie, and he knows full-well that Bioware could get the job done right, like Sony SHOULD have. Also, every day brings us 1 day closer to the EMU going live, and SWG:NGE going DEAD.
SOE has some serious decisions to make, and soon.
Quoting people doesn't make you clever, in fact, it makes you all the more stupid for not bothering to read the quotes you post in the first place.
Everquest - 2000 - '02
Anarchy Online - '01-'02
Earth and Beyond - '02-'04
Star Wars Galaxies - '03-'06('07)
World of Warcraft - '04-'07
Age of Conan - '08 - shelved.
-Waiting on-
Star Trek Online
SW: The Old Republic