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Poll. Bioware MMO

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  • MrArchyMrArchy Member Posts: 643
    I reserve the right to abstain.

    SWG Veteran and Refugee, Intrepid server
    NGE free as of Nov. 22, 2005
    Now Playing: World of Warcrack
    Forum Terrorist
    image

  • ChessackChessack Member Posts: 978
    They have said repeatedly that they are not.



    You folks may be too used to SOE, but Bioware, unlike SOE, are not a bunch of liars.  I doubt they'd say no, if they were.



    C
  • derf26derf26 Member Posts: 123
    I hope they don't It would be a massive shame for so much Bioware effort to be spent on star wars? Who are you kidding?



    I'd rather they went along thjeir mass effect game, that's better than star wars. But then I always thought the movies were ridiculous, boring and weak.
  • SlampigSlampig Member UncommonPosts: 2,342
    "But then I always thought the movies were ridiculous, boring and weak."





    El Diablo....

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • sgtweppssgtwepps Member Posts: 207
    SOE holds the rights for a star-wars MMO, therefore bioware developing one is impossible.
  • KylrathinKylrathin Member Posts: 426
    Originally posted by sgtwepps

    SOE holds the rights for a star-wars MMO, therefore bioware developing one is impossible.



    SOE holds the rights to a single Star Wars MMO, Star Wars Galaxies.  Do you have any information that the license they hold is exclusive?

    And I highly doubt Bioware is designing a Star Wars MMO, not for the above reason but because they've stated how much they want to concentrate on their own IPs.

    There's a sucker born every minute. - P.T. Barnum

  • sgtweppssgtwepps Member Posts: 207
    SOE bought the MMO IP for a specified amount of time.



    It's a standard business practice.

    Companies wouldn't commit unless they are sure their client can't go and resell the IP to the same industry but  a different company.
  • KylrathinKylrathin Member Posts: 426
    Of course, you have proof that not only was it an exclusive license at the time, but it remains so?  I assume you wouldn't make a blanket statement saying something is fact based on "standard business practice".  Those three words have been largely ignored in every other decision SOE and LA have made in regards to this game.

    There's a sucker born every minute. - P.T. Barnum

  • MordahMordah Member Posts: 199
    There's nothing stopping LA from carving their license up any way they see fit.  Having said that if I was Bioware I would rather make something from Jade Empire or Fable rather than get tied up with LA and their confining rules.
  • BonzarBonzar Member Posts: 176
    While I agree, Kylrathin, that blanket statements are a bad idea and should be ignored as false, Sgtwepps statement is almost fact by proxy. Standard business practice in licensing matters for content is almost always exclusive. Very few companies would be so desperate for a licensing agreement on a game, movie, television show, etc., to agree to pay the huge fees while the licensor could simply sell the license to as many other companies as they wished.



    There's a different between a blanket statement and a supposition based on time-proven fact. In summation, I agree that SOE is the sole license-holder of the Star Wars MMO. For how long that continues, who knows, but the fact that this is "standard business practice" is empirical, not just ostensible.

    image

  • sylum69sylum69 Member UncommonPosts: 100
    I don't know much about licensing agreements and the exclusivity therein, but hypothetically let's say Bioware does pick-up exclusive rights to create a Star Wars MMO, wouldn't that be the final nail in the coffin for Galaxies? Would you continue to invest time and money in a game you knew won't be around in a few years? I've heard stories and rumours about SOE only having a few developers currently working on Galaxies. Maybe they're preparing for the inevitable end.



    I've heard a lot of people mention that Bioware has officially stated that it is not working on a Star Wars MMO. I've looked everywhere for this statement and the best I could find was a "no comment" regarding their work. (If anyone can provide a link it would be much appreciated) - Sometimes, and I stress sometimes, a rumour's refusal to die is proof of it's existence. And this rumour refuses to go away.
  • sgtweppssgtwepps Member Posts: 207
    Originally posted by sylum69

    I don't know much about licensing agreements and the exclusivity therein, but hypothetically let's say Bioware does pick-up exclusive rights to create a Star Wars MMO, wouldn't that be the final nail in the coffin for Galaxies? Would you continue to invest time and money in a game you knew won't be around in a few years? I've heard stories and rumours about SOE only having a few developers currently working on Galaxies. Maybe they're preparing for the inevitable end.



    I've heard a lot of people mention that Bioware has officially stated that it is not working on a Star Wars MMO. I've looked everywhere for this statement and the best I could find was a "no comment" regarding their work. (If anyone can provide a link it would be much appreciated) - Sometimes, and I stress sometimes, a rumour's refusal to die is proof of it's existence. And this rumour refuses to go away.




    Not atall, when bioware is marking their Starwars MMO franchise they would also be marketing star wars galaxies, as more people would come to know the star wars MMO.



    The developer team is still over 20 people.
  • AveBethosAveBethos Member Posts: 611
    Originally posted by Chessack

    They have said repeatedly that they are not.



    You folks may be too used to SOE, but Bioware, unlike SOE, are not a bunch of liars.  I doubt they'd say no, if they were.



    C
    Actually they have said nothing about it.  They have just said they are making an MMO and given us some of the technology they are using to do so...  Other than that, nada.
  • AveBethosAveBethos Member Posts: 611
    Originally posted by sgtwepps

    SOE holds the rights for a star-wars MMO, therefore bioware developing one is impossible.



    Wrong you are NGE fanbois... 

    LA holds the right to anything related to Star Wars.  LucasArts can give the right to anyone they want to develop a game bearing the name Star Wars.  Lucas protects his franchise well and you can be assured his legal team gave his company the ability to get out of any existing poor contract with anyone.

    SOE publishes the game, LA owns brand.  If Lucas wants Bioware to make a Star Wars MMO, he can get it done.

  • AveBethosAveBethos Member Posts: 611
    Originally posted by sgtwepps

    Originally posted by sylum69

    I don't know much about licensing agreements and the exclusivity therein, but hypothetically let's say Bioware does pick-up exclusive rights to create a Star Wars MMO, wouldn't that be the final nail in the coffin for Galaxies? Would you continue to invest time and money in a game you knew won't be around in a few years? I've heard stories and rumours about SOE only having a few developers currently working on Galaxies. Maybe they're preparing for the inevitable end.



    I've heard a lot of people mention that Bioware has officially stated that it is not working on a Star Wars MMO. I've looked everywhere for this statement and the best I could find was a "no comment" regarding their work. (If anyone can provide a link it would be much appreciated) - Sometimes, and I stress sometimes, a rumour's refusal to die is proof of it's existence. And this rumour refuses to go away.




    Not atall, when bioware is marking their Starwars MMO franchise they would also be marketing star wars galaxies, as more people would come to know the star wars MMO.



    The developer team is still over 20 people.



    You're in COMPLETE denial dude.  The EMU team gets more done on a weekly basis than the SWG development team, and they all have other jobs.  4 months for a publish that used to take weeks is a telling sign that either the developers are slow, or that there aren't many of them left.  I would tend to think it is a median combination of the two.

    Either way, an NEW Star Wars MMO would put an end to SWG and the NGE, and probably the EMU.  If Bioware makes it (who knows if they are) then you can be CERTIAN, beyond a shadow of a doubt, that it will be a MUCH better game than SWG: NGE. 

    Bioware has a great reputation and has recruited top talent for whatever it is they are making.  It most definentely would spell the end of the SOE SWG days.  That would leave you playing "Lego Star Wars"...

  • KylrathinKylrathin Member Posts: 426
    Originally posted by Bonzar

    While I agree, Kylrathin, that blanket statements are a bad idea and should be ignored as false, Sgtwepps statement is almost fact by proxy. Standard business practice in licensing matters for content is almost always exclusive. Very few companies would be so desperate for a licensing agreement on a game, movie, television show, etc., to agree to pay the huge fees while the licensor could simply sell the license to as many other companies as they wished.



    There's a different between a blanket statement and a supposition based on time-proven fact. In summation, I agree that SOE is the sole license-holder of the Star Wars MMO. For how long that continues, who knows, but the fact that this is "standard business practice" is empirical, not just ostensible.
    I make the argument because of a) the source of the statement ("sgt"wepps), b) because LucasArts and all Lucas companies are notorious for protecting their IP as they see fit (which includes escape clauses, time- and performance-sensitive phrases, and catch-alls) and c) because none of us really know what the original agreement was.  I agree with you that standard business practice in licensing matters for content is almost always exclusive, but the key word is "almost".  With a name like Star Wars, and a company as anal-retentive about their IP as LucasArts, and considering the shenanigans that have brought the game to its current state, an exception to the general rule is not at all out of the question.

    There's a sucker born every minute. - P.T. Barnum

  • sgtweppssgtwepps Member Posts: 207
    Originally posted by Kylrathin

    Originally posted by Bonzar

    While I agree, Kylrathin, that blanket statements are a bad idea and should be ignored as false, Sgtwepps statement is almost fact by proxy. Standard business practice in licensing matters for content is almost always exclusive. Very few companies would be so desperate for a licensing agreement on a game, movie, television show, etc., to agree to pay the huge fees while the licensor could simply sell the license to as many other companies as they wished.



    There's a different between a blanket statement and a supposition based on time-proven fact. In summation, I agree that SOE is the sole license-holder of the Star Wars MMO. For how long that continues, who knows, but the fact that this is "standard business practice" is empirical, not just ostensible.
    I make the argument because of a) the source of the statement ("sgt"wepps), b) because LucasArts and all Lucas companies are notorious for protecting their IP as they see fit (which includes escape clauses, time- and performance-sensitive phrases, and catch-alls) and c) because none of us really know what the original agreement was.  I agree with you that standard business practice in licensing matters for content is almost always exclusive, but the key word is "almost".  With a name like Star Wars, and a company as anal-retentive about their IP as LucasArts, and considering the shenanigans that have brought the game to its current state, an exception to the general rule is not at all out of the question.

    My father served in vietnam and gained the rank sergeant,  his second name is weppinsong, Is there somthing wrong with that?



    If they have signed a contract, which companies ALWAYS do when agreeing to do business with each-other, the 'general rule' is unchangable until the contract expires.
  • KylrathinKylrathin Member Posts: 426
    Originally posted by sgtwepps

    Originally posted by Kylrathin

    Originally posted by Bonzar

    While I agree, Kylrathin, that blanket statements are a bad idea and should be ignored as false, Sgtwepps statement is almost fact by proxy. Standard business practice in licensing matters for content is almost always exclusive. Very few companies would be so desperate for a licensing agreement on a game, movie, television show, etc., to agree to pay the huge fees while the licensor could simply sell the license to as many other companies as they wished.



    There's a different between a blanket statement and a supposition based on time-proven fact. In summation, I agree that SOE is the sole license-holder of the Star Wars MMO. For how long that continues, who knows, but the fact that this is "standard business practice" is empirical, not just ostensible.
    I make the argument because of a) the source of the statement ("sgt"wepps), b) because LucasArts and all Lucas companies are notorious for protecting their IP as they see fit (which includes escape clauses, time- and performance-sensitive phrases, and catch-alls) and c) because none of us really know what the original agreement was.  I agree with you that standard business practice in licensing matters for content is almost always exclusive, but the key word is "almost".  With a name like Star Wars, and a company as anal-retentive about their IP as LucasArts, and considering the shenanigans that have brought the game to its current state, an exception to the general rule is not at all out of the question.

    My father served in vietnam and gained the rank sergeant,  his second name is weppinsong, Is there somthing wrong with that?



    If they have signed a contract, which companies ALWAYS do when agreeing to do business with each-other, the 'general rule' is unchangable until the contract expires. Not at all, I have great respect and admiration for people who served in our armed forces, including your father.  Thanks to people like him, we have the freedom to argue trivial matters such as this one.  I merely stated it that way to find out why you used the "sgt" in front of your name, and now I know.  Again, thank you to your father and his fellow heroes, from me and my family, for our freedom.  I say that with all sincerity.



    Back to the small talk - Again, what proof do you have that the contract signed states that?  Of course most companies do it the way you mention, but it's pure speculation to say the contract ABSOLUTELY included an exclusive deal.  That would have been the smart thing to do, but it's not beyond reason to think that, knowing what most of us know about LucasArts, language was added affording an "out" to LA should certain conditions occur.  I understand why you're unwilling to even entertain the possibility, but regardless of that, the Star Wars name should be sitting atop all other online games, and it isn't.  That alone could be enough to break any exclusivity, but we'll never know since we'll never see the contract.

    There's a sucker born every minute. - P.T. Barnum

  • Xtremality1Xtremality1 Member Posts: 24
    /Bump
  • sgtweppssgtwepps Member Posts: 207
    Originally posted by Kylrathin

    Originally posted by sgtwepps

    Originally posted by Kylrathin

    Originally posted by Bonzar

    While I agree, Kylrathin, that blanket statements are a bad idea and should be ignored as false, Sgtwepps statement is almost fact by proxy. Standard business practice in licensing matters for content is almost always exclusive. Very few companies would be so desperate for a licensing agreement on a game, movie, television show, etc., to agree to pay the huge fees while the licensor could simply sell the license to as many other companies as they wished.



    There's a different between a blanket statement and a supposition based on time-proven fact. In summation, I agree that SOE is the sole license-holder of the Star Wars MMO. For how long that continues, who knows, but the fact that this is "standard business practice" is empirical, not just ostensible.
    I make the argument because of a) the source of the statement ("sgt"wepps), b) because LucasArts and all Lucas companies are notorious for protecting their IP as they see fit (which includes escape clauses, time- and performance-sensitive phrases, and catch-alls) and c) because none of us really know what the original agreement was.  I agree with you that standard business practice in licensing matters for content is almost always exclusive, but the key word is "almost".  With a name like Star Wars, and a company as anal-retentive about their IP as LucasArts, and considering the shenanigans that have brought the game to its current state, an exception to the general rule is not at all out of the question.

    My father served in vietnam and gained the rank sergeant,  his second name is weppinsong, Is there somthing wrong with that?



    If they have signed a contract, which companies ALWAYS do when agreeing to do business with each-other, the 'general rule' is unchangable until the contract expires. Not at all, I have great respect and admiration for people who served in our armed forces, including your father.  Thanks to people like him, we have the freedom to argue trivial matters such as this one.  I merely stated it that way to find out why you used the "sgt" in front of your name, and now I know.  Again, thank you to your father and his fellow heroes, from me and my family, for our freedom.  I say that with all sincerity.



    Back to the small talk - Again, what proof do you have that the contract signed states that?  Of course most companies do it the way you mention, but it's pure speculation to say the contract ABSOLUTELY included an exclusive deal.  That would have been the smart thing to do, but it's not beyond reason to think that, knowing what most of us know about LucasArts, language was added affording an "out" to LA should certain conditions occur.  I understand why you're unwilling to even entertain the possibility, but regardless of that, the Star Wars name should be sitting atop all other online games, and it isn't.  That alone could be enough to break any exclusivity, but we'll never know since we'll never see the contract.



    It is speculation, yes, but its like saying to a car dealership 'So i've bought this car, can you make sure noone comes and trys to buy it'



    Yes that was in lamest terms but the bare bones and pretty much the same.



    Another example would be.. If lucas wanted a client to produce another film instead of lucasfilm, I seriously doubt the client would want lucas to be able to resell the film rights to another company.
  • KylrathinKylrathin Member Posts: 426
    Originally posted by sgtwepps

    Originally posted by Kylrathin

    Originally posted by sgtwepps

    Originally posted by Kylrathin

    Originally posted by Bonzar

    While I agree, Kylrathin, that blanket statements are a bad idea and should be ignored as false, Sgtwepps statement is almost fact by proxy. Standard business practice in licensing matters for content is almost always exclusive. Very few companies would be so desperate for a licensing agreement on a game, movie, television show, etc., to agree to pay the huge fees while the licensor could simply sell the license to as many other companies as they wished.



    There's a different between a blanket statement and a supposition based on time-proven fact. In summation, I agree that SOE is the sole license-holder of the Star Wars MMO. For how long that continues, who knows, but the fact that this is "standard business practice" is empirical, not just ostensible.
    I make the argument because of a) the source of the statement ("sgt"wepps), b) because LucasArts and all Lucas companies are notorious for protecting their IP as they see fit (which includes escape clauses, time- and performance-sensitive phrases, and catch-alls) and c) because none of us really know what the original agreement was.  I agree with you that standard business practice in licensing matters for content is almost always exclusive, but the key word is "almost".  With a name like Star Wars, and a company as anal-retentive about their IP as LucasArts, and considering the shenanigans that have brought the game to its current state, an exception to the general rule is not at all out of the question.

    My father served in vietnam and gained the rank sergeant,  his second name is weppinsong, Is there somthing wrong with that?



    If they have signed a contract, which companies ALWAYS do when agreeing to do business with each-other, the 'general rule' is unchangable until the contract expires. Not at all, I have great respect and admiration for people who served in our armed forces, including your father.  Thanks to people like him, we have the freedom to argue trivial matters such as this one.  I merely stated it that way to find out why you used the "sgt" in front of your name, and now I know.  Again, thank you to your father and his fellow heroes, from me and my family, for our freedom.  I say that with all sincerity.



    Back to the small talk - Again, what proof do you have that the contract signed states that?  Of course most companies do it the way you mention, but it's pure speculation to say the contract ABSOLUTELY included an exclusive deal.  That would have been the smart thing to do, but it's not beyond reason to think that, knowing what most of us know about LucasArts, language was added affording an "out" to LA should certain conditions occur.  I understand why you're unwilling to even entertain the possibility, but regardless of that, the Star Wars name should be sitting atop all other online games, and it isn't.  That alone could be enough to break any exclusivity, but we'll never know since we'll never see the contract.



    It is speculation, yes, but its like saying to a car dealership 'So i've bought this car, can you make sure noone comes and trys to buy it'



    Yes that was in lamest terms but the bare bones and pretty much the same.



    Another example would be.. If lucas wanted a client to produce another film instead of lucasfilm, I seriously doubt the client would want lucas to be able to resell the film rights to another company. You can offer a million examples, and at least 99.9% of them would be correct (margin of error is typos at that point :p ), so we'll just have to agree to disagree.  Since there is no other Star Wars MMO in production that the general public is aware of, you are correct for now.  I prefer to live in my own little world where the NGE is shut down and a new game, completely unrelated to the NGE, is brought online.

    There's a sucker born every minute. - P.T. Barnum

  • sgtweppssgtwepps Member Posts: 207
    Atleast we were able to have a mature debate without any 1337ness, i respect that.
  • DarkstryderDarkstryder Member Posts: 207
    Originally posted by sgtwepps

    SOE bought the MMO IP for a specified amount of time.



    It's a standard business practice.

    Companies wouldn't commit unless they are sure their client can't go and resell the IP to the same industry but  a different company.
    Yeah its like THQ, they have sole rights to distribute Warhammer 40k games.
  • SunriderSunrider Member UncommonPosts: 527

    Well the thing with contracts with things like this is that the only thing LA has to do with it is the Star Wars name and the LA logo, other then that its all on $OE.

    For $OE and the contract, SOE doesnt get all exclusive rights to a MMO with the star wars name on it. they get strictly SWG. Secondly there are alllllllllll sorts of clauses built into these contracts where if the subscription base falls so low, if its not making money in its quarterlies, to any number of clauses that void the contract. For all we know $OE is trying to crash the game now to get out of the contract early and thats why it hasnt been sunset yet.

    just a few thoughts

    "And after blizzard takes over the world, they are gonna gather a bunch of lemmings, sit on their fat asses near a cliff, and watch the little fuzzy bastards suicide dive into the ground below. . . . . all just for their own entertainment."

  • sylum69sylum69 Member UncommonPosts: 100

     

     

    Found this article. It's a little old but still relevant. Personally I disagree with some of the author's conclusions but he still makes a few intersting points.

     

    http://www.tentonhammer.com/node/8161

     

    Will Bioware’s Upcoming MMORPG be Based in D&D's Forgotten Realms?

    By Carl Cascone

     

     

     

    It is virtually impossible to be interested in the MMORPG industry without hearing the news announced by Bioware on March 13, 2006.  If you haven’t heard and consider yourself an MMO aficionado, you need to stop staring at the stalagmites in your humble cave and pay some attention.  

    Simply put, Bioware - the heavy weight company that brought Baldur’s Gate, Baldur’s Gate II, and Knights of the OldRepublic to millions of computer monitors and console screens - announced they were working on an MMORPG of their own.  This announcement had to send shivers down the spine of Blizzard and Sony Online Entertainment.  Bioware is a strong company with strong licenses, and any game they develop is guaranteed to cause shockwaves through the MMORPG market.   

     

    Let us fast forward just a little bit over a year, to more recent announcements.  Bioware, following in the footsteps of one of its most valuable licensing partners, Wizards of the Coast, has announced it will hold a world design contest.  Some lucky and creative winner will have their technical prowess noticed by Bioware, and will win a hoard of company merchandise, the premium Neverwinter Nights modules, and in all likelihood a job in Austin, Texas.  The winner for this will be announced in August or September, and I am sure from that point on, if not already, development will achieve hyperspace proportions.  Before this contest was announced rumors were already circulating about a Star Wars or even a Forgotten Realms MMORPG.

    Whether you like them or not, both of these name licenses are a colossus within the game industry from table top to computer.  The Sony Online Entertainment-made Star Wars Galaxies sports a fairly decent subscription rate, slowly gaining ground from their loss post-NGE.  I am not sure of the sale numbers, but all of Bioware’s Forgotten Realm games have achieved the vaunted “PC RPG of the Year “award for the year they were released, and some even the year after.

    Despite the hopes of many Star Wars fans, the recent contest announcement by Bioware points the spotlight towards a Forgotten Realms MMORPG, and not a competing Star Wars title. Judging by the reaction to Star Wars Galaxies, if a KotOR MMORPG was done correctly, it would serve the death knell to the older Galaxies title.  People play SW Galaxies because there is no other Star Wars MMORPG available.  Trolling forums for information is a very anecdotal way to gather data, but from what I read, speculation is that about three quarters of Galaxies subscribers would switch to a KotOR game.  Galaxies would make no more money and disappear.  I am not a marketer, but I could not see Lucas Arts renewing the Star Wars Galaxies license with such a harsh competitor on the rise.  



     


     

    However, there is also an argument that a similar situation would occur with Turbine’s Dungeon and Dragons Online: Stormreach. Although the game was based out of the Eberron campaign setting and not the Forgotten Realms, I can’t help but see the slow dissipation of DDO to a Forgotten Realms competitor. The Forgotten Realms is a highly loved D&D campaign setting – more so than Eberron – and Bioware is a heavy hitter when it comes to beating out the competition.

    After the contest announcement, Sony might be breathing a bit easier and Turbine is probably holding its breath. There’s a third party in this mix who also may be waiting for the true announcement of the Bioware MMO, and that company is the reigning champion of the fantasy MMO realm, Blizzard.  

    First, take a look at the contest itself.  The rules are that the prospective developer must develop a 20 to 40 minute adventure level using the Aurora tool set from Neverwinter Nights.  The Neverwinter Nights toolset can be used for just about any setting, it does not have to limit itself to the Forgotten Realms, but it might be a good indicator that Knights of the OldRepublic is not going to be the MMORPG that Bioware will create.

    There is another factor to consider as well, and this comes from the tabletop industry.  Wizards of the Coast has not allowed any other companies to renew their D&D licenses.  Dragon Magazine and Dungeon Magazine have been called back to Wizards of the Coast from Paizo publishing, and the Dragonlance license has been pulled from Margaret Weiss Productions.  Yet Wizards is still allowing Bioware to maintain their license.  Perhaps Wizards of the Coast is anticipating a big seller.

    These factors lead me to believe that Bioware’s MMORPG will be a Forgotten Realms licensed product.  Bioware could easily make their own MMORPG but with the tough competition of Lord of the Rings and World of Warcraft, a Forgotten Realms MMORPG seems to be the key to Bioware leveling the field and creating a grand success.  

    Carrying the Forgotten Realms label on a video game is a virtual guarantee to first place sales.  In 1988 SSI was granted the license for a Forgotten Realms PC game, called Pools of Radiance.  This turned into an entire trilogy of games that were released over the course of the next 4 years, and each on of these games did very well on the market.  Baldur’s Gate and its brethren that ran on the Infinity engine were also first place sellers, and they took the game industry by storm.  

    Forgotten Realms is an expansive game world.  Some areas of the Forgotten Realms have more written about them than countries in our real world.  This vast amount of information allows for an MMORPG of depth that far surpasses any of the other MMORPGs on the market.  The expanse of the Forgotten Realms offers game developers a myriad of choices for setting.  I doubt a Realms MMORPG would be limited to the city of Neverwinter or the SwordCoast, when there is an entire virtual continent to explore.  

    The Forgotten Realms is the most logical choice for an MMORPG.  The flavor of the realms is familiar to gamers, and the environment has the potential to be completely immersive.  The Realms already has a cast of iconic characters like Drizzt Do’Urden, Elminster the Sage, and Storm Silverhand that have made their mark on the fantasy genre.  

    Bioware’s greatest chance of success – in my opinion – is to create a Forgotten Realms MMORPG.  This will guarantee sales, and will bring many tabletop gamers who are not in the market of MMORPG’s into its ever increasing fold.  In any case one thing is for certain, no matter the license used, Bioware is going to produce a game of superb quality.

     
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