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I played WoW the longest, although it wasn't the first game I played. I liked Earth and Beyond but I was cut short before I got too into it :S I'm back to playing Toontown because It's meant for the whole family, therefore it's easy enough to keep the attention of little kids ... and my wife plays it so there's someone to partner with when needed.
Anyway. I'll leave the boring "background" for the end if you still want to read where I'm coming from. My question? I'm looking for the following qualities in an MMO, which current ones match them best?
If you have any suggestions, use the capitol key words and say if they fit that or not. I know the list is big and I don't expect any game to fit them all, but I would like to know which ones fit it the best.
Background:
I've tried various other betas and demos, such as Sword of the New World, LastChaos, EVE, Ryzom... but none captured that something that would keep me playing for much longer. I'm a true casual gamer, after 1.5 years of playing WoW on and off, i got my highest Paladin to lvl 40 on a PvP server. Might I remind everyone i'm a casual gamer, I usually go solo and I play off and on with times not playing for several weeks at a time. It had most of what I like but what threw me off was what waited for me at the end (if i ever reached 60 ... now 70). Endless raiding or battlegrounds. Not too exciting doing the same thing over and over. If I wanted that, i'd play Americas Army. It didn't help that by the time I got back into the game after a long time of not playing, almost everyone who played regularly on my server was already at 60 and there were not many people to socialize with that were my own level. It would have been nice to transfer my player to any server I wanted at no cost. *cough* toontown *cough* does it. Heck, you can switch servers while playing with the character.
After playing enough games, I've come to the conclusion that to get what I want, I'd have to make it myself. I'm at least 10 years away from even seriously considering it (as I have to make several other successful games first), but I only come up with concepts cause I'm bored with what exists already. Too bad someone with bundles of money and talented developers wasn't interested in my idea. (It's a fantasy, I know, which is why I say "too bad" instead of actually pleading for it).
Anyway. I noticed that I'm starting to ramble so I better end it now.
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Comments
There will also always be "Kill this many of these things and come back" quests, amongst others. I believe both AoC and WAR will have them, although WAR is changing it. For example, if you kill 10 rats and then find a quest giver that asks you to kill 10 rats, he'll recognize that you've already done it and you won't have to kill 10 more.
I wish there was a game like you're describing, but there really isn't. Maybe a few years down the line. If you really want to try something new, download the 14 day City of Heroes trial. IMO it's the best match to what you want.
Yeah i sort of realize it's more of a wish list than anything else. But new 'helpers' like the said mentioned recognition of killing 10 rats is definitely a step in the right direction.
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You'd definitely enjoy it. The movement will take a LITTLE getting used to, but everything else is perfect. It's not much different than games you are used to, since UO has tried to move towards that type of game.
1) 25 years of warhammer content would make their way to the so called "endgame".
2) No explicit PvE grinding since experience is gained from RvR (PvP).
3) There are no explicit delivery quests/missions. Their "Kill Collector" quests are all surprises which only serves to reward the player without the player's prior knowledge of what to kill.
4) Definitely casual friendly since players gain most experience from PvP. This also means no PvE botters and afkers.
5) Unfortunately, for player created content, its more for Age of Conan and EVE. (eg city building / player owned space stations)
Player created content has its pros and cons. Usually the penalty is much more severe. (eg what happens if you happen to lose a
city you have helped to build for over a year?) This is analgous to player owned space stations in EVE.
But - now my advice:
From my experience, if you are looking for a game with a very good endgame, than you may want to check out DAoC. I know, I know - its not all that new and shiny anymore. Still, the RvR-system will keep you busy for years, basically. (RvR = Realm vs Realm - more infos on the related websites).
You can raid and defend keeps, which has an influence on your guild and your realm - and is plainly a lot of fun. Ballistas, catapults, boiling oil, and so on. Then there are group-vs-group fights (admittably, a bit of an elitist's game), personal and realm-wide RVR missions ("Risk"-like stuff like conquer all keeps of your enemy). And if you should ever get tiered of RvR, there is also a lot of PvM stuff to explore - instanced dungeons, large raid dungeons (and no, you dont have to go there).
As a big plus, you dont have to wait for the RvR until you hit level 50 (max), but can join one of the level specific battle grounds along the way (which are sort of a training ground for the "real" thing - less keeps, smaller maps, etc).
DAoC also offers a huge selection of (more or less) unique classes, and the overall requirenments for a player to get RvR ready have been greatly reduced over the years.
However, a word of warning - as in most games that have been around for a while, you will not find a whole lot of people to group with while leveling up. Not saying that there are none, but just not as many as you would fine in a new game.
Also, since the RvR endgame involves a constant advancement of your characters abilities (realm point,s earned from killed enemy players and completing RvR missions etc), you will find yourself very far down in the food chain. Again, joining a friendly guild helps - same goes for the leveling. (and I did not tell you this, but it may be easiest for you to simply buy a level 50 char with a low realm rank...if you are just in it for the RvR, not the level grind...but sssshh, people dont like to hear that and its not exactly allowed by Mythic either).
Anyhow, good luck with finding your perfect game!
I guess I'm just looking for a game that is fun.
And grinding, super long raids, repetitious raids (cause of said reasons), and boredom for endgame content, I don't find fun.
So long as its entertaining at all levels, heck even if they masked grinding to something that was entertaining like defending from an invasion (the mechanics could be that it stops after you kill 100 mobs...) that'd be cool.
I may try DAoC as there's a 14 day trial, but if it's not friendly to newcomers and everyone is already established, I may just wait for WAR. Or see if I can get on the beta.
BTW, I had no expectation that any game would meet all of my requirements, I just wanted the best fit.
Oh... and thanks for the suggestions.
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It only works in pairs though like for example:
Soldiers and Gladiators in the start of the game have to escape a different route than a Scout or another profession.
NOHERO: That is available for PvP once unlocked. All PvE needs to be redone with each char. However ALL unlocked PvE skills are available to Heroes (heroes are npc-characters you can take along - fully customizable and equippable).
SHEEPGOLD: No sheep I know in the game that drop gold - some cows might. :P
WASD: Choice of movement via click AND keys. Fully configurable. And fully configurable/scalable UI as well.
PLYRCONTENT: With FACTIONS you can have towns switch sides - also open up secret areas (huge) not on maps available only to the faction that owns certain key points. If you seeking FULLY MUSH-type player created content - then try Saga Of Ryzom instead - bit I dont recommend that one personally.
Lonely nights: Take along henchmen (hirelings) or your own HEROES (see above). No need for annoying or chaotic players to be on team. Smart AI.
Recommended is that you play Guild Wars in SEQUENCE - or at the very least buy the First chapter PROPHECIES first. It will set the story - mood - and atmosphere straight. The atmosphere is amazingly gorgeous with spectacular music - very few games can match that.
Best of all - its a free game for life. Commhnity is as bad as WoW mostly gold farmers - but teams are very easy - PvP/PvE are all fantastic.
All marked in green above are available ingame.
Good luck.
Doktar - 70 Troll Priest - Perenolde
I've wanted to ask the same question myself, but could never sum up everything I wanted in a game, you have done so very nicely.
I am, what you could call a hard core casual gamer. I know that makes no since, but when I play, I really play, meaning I really get into it, sometimes spending way to much time online, then I don't want to play for weeks, or even months at a time, with WoW I just shut off my account. Anywho, not every thing you said I am also looking for, beings I am a solo by for the most part, I really don't care to interact with other characters, but I do like the CASUALFRIENDLY that you mentioned, I don't like the idea of having to do large raids, that take exact planing and timeing, with a lot of people that takes a long time. I also don't really care what server I am on, unless there are people I know from real life that play, but I do think the the price to transfer is a bit much.
I did really agree on the WASD, I have tried out a few of the newer games, and it always seem that I find the ones that are mouse movement, and it just bugs me. I mean then again I was only downloading and trying the ones that were free, but still, it was just my luck. I never even thought of, well never thought to ask for anyways, SHEEPGOLD, I never got that, I mean why would a sheep or a wolf, or any other weird little animal thing, have money. (I always found it really interesting in WoW, finding rabbit meat on wolfs.) I mean yeah, like you said, it's just something minor, but come on, what the hell, do I really want to know what is on these Devs minds when they make this stuff.
I am really debating on, the PLRCONTENT, when I first read it, I got what you meant, and it sounded awesome, but after reading that other post, about spending a year on something, just to lose it, sounds horible, but still it would make the game interesting. What I think, I know I'm not going to know how to explain this right, but it would kewl to have the plycontent, but not have it to where it's only a part of the game, kind of like I remember Battle Grounds in WoW (I haven't played in BG since the expantion, so I don't know how it works now). What I mean, like you go into an area where you are in charge of different, say bases for example, and you can lose or gain bases depending on how you play, but if you don't want to to that, you leave, and go back to the basic game. I know, probably doesn't make any since.
My all time favorite that you suggested is NOHERO! That one I have been thinking off since I first started playing EQ. I mean I know I could just play a different race, or with some games, a different class, but I think in some since it would be awesome to have a MMORPG with a storyline that progressed like that (kinda like an RPG) with out the same quests being repeted my the same low levels, over and over again. Then again, I also don't, cause without repeatable quest, it would really work if one person got the quest, no one else could ever do that quest, and I already don't like the fact that there are limited time quest, that I always seem to miss. Maybe it's just me, but I ldon't like the idea that a quest is no long available to me, I can understand if it was never available (like WoW, horde and allience quests differ). I mean I guess they could make it to were that same guy always had a different quest, for every different person that came to him, but I am preaty sure that would cause an endless quests problem, and would be... improbable (since nothing is impossible) Or I guess it could be a looping cycle, like there are "five" different starting quests from this one guy, and depending on when you talk to him depends on what you get... I don't know, I'm just pulling things out my now.
Well I have said all of this, and I don't even have an answer to your question. Lets face it,if I did, I would probably be hooked on that game, and unable to quit playing long enough to even chack the forums, but since I'm here, and not from lack of sleep, might as well give you my speak my mind. I am truely sorry that I can't help, the best advise I can give, is you can always do what I was doing, just find free MMO's, not just free monthly but free to download, and try them. Honestly, I was preaty much disapointed, I mean it kept me intertained for a time, but eventally I just got tired of... well something, and moved on.
Another good website, in which I believe I heard about from ths one, is onrpg.com, maybe they can help some. Also, I wanted to ask, do you have any consoles? Or have you ever tried just playing RPG's? I mean I know that RPG's have a end, but they can sometimes be fun for a bit. There is also, only on the PS2 console, Dot.Hack, it's basicly an RPG, about a MMORPG called The World. As a hope for the future, I plan to go to school to become a dev, sure I wont be going untill next year, then it will take me about four years to complete my degree, and who know's how long before I start work and get good (if I do) but it's something aint it.
Lastly, for thinking up such an awesome set of "rules" for a MMORPG
Dee Dee Dee!
Doktar - 70 Troll Priest - Perenolde
Doktar - 70 Troll Priest - Perenolde
Yes, I started my post before that one was posted, yes it takes me a long time to do anything, frequient AFKer.
I actally agree with a lot of what he said.
And yeah, I figured that's why wolfs have rabbit meat on them, I wasn't saying it was a bad thing, I really do find it interesting.
Dee Dee Dee!
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Best game out is sadly still DAOC. play on classic.
PM me if you want some help starting.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
No, it doesnt exist.
Why?
Because you're asking about a game that allows you to play it your way.
Those do not exist any more, because games today are to be "mainstream" and for everyone. Thus all gaimes are "mainstreamed" into well.. playing it their way or get the heck out..
The last of the Trackers