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Is there player corpse looting in AOC ?

ArawonArawon Member Posts: 1,108
I thought I read there was... not certain ....and hope not.

Comments

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Hi there, this is where we are up to at the moment:

    From a recent interview:

    WarCry: What is the risk vs. reward for PvP, is there anything to be feared in death while PvPing in AoC?



    Gaute Godager: We have a ranking system we have a blood coin looting system. We want to have item looting, but haven't yet decided the exact balance for this, so it is not something I can promise right now. Will we be able to loot everything, one item, items from the back-pack? We shall see.



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  • AelfinnAelfinn Member Posts: 3,857

    On one of the PvE servers, there is only the looting of a portion of stored blood money, which is a special form of currency.

    They may, or may not, implement some other form of looting on a specialized server, but we will have to wait and see.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • AmstelAmstel Member Posts: 61
    Remali, you are absolutely wrong.



    You can add it as an afterthought as long as it's only on a few servers, no all of them. Then people who prefer that server over a regular one can play it. Trust me, the server will be full..... even if YOU personally think the game is worse that way. I would never choose a non-item loot server if there was a loot option, no matter how much the game wasn't designed for it.



    The reason is because the players and the game rules will eventually settle into a state of equilibrium. I don't care if there are half as many fights per day, or three times as many, and I don't care if people are wearing armor that is considered "trash" on the other servers. What I care about is knowing for SURE that I can attain any item in the game without having to do PVE ....... and to know for sure that my enemies are not gaining advantages over me by doing more PVE with a more organized PVE group.



    I don't want people raiding PVE and getting permanent gear upgrades over me. I'm not into PVE.... but I would basically be "forced" into doing it if i wanted to play a game that didn't have item loot...... PVP item loot makes PVE into a punishment for dying in PVP , which is perfect. I hate PVE like I said. It makes a very good punishment for death.



    Don't you just love how, in WOW for example, an expansion came out and everyone had to start from scratch with a whole nother huge PVE grind? that is all non-loot MMOs are; farming treadmills. Looting based servers on the other hand are all about player driven content, which is a billion times more fun than PVE . The fact that we are all players and all in the exact same boat is the reason the game is automatically balanced for PVP looting ...... we are all equals. Who cares WHAT it does to PVE..... PVE is for morons.



    Just to clarify my point. Look at WoW.... it's CLEARLY not designed for item loot. But if they did make a server where you could loot the items off other players it would be a ton more fun than the current game model. Your theory contends that it's impossible to make a version of a wow server with a more hardcore rules set and some form of item loot that would be fun and popular......

    In reality if a WoW server came out with item loot EVEN THO ITS AN AFTERTHOUGHT the server would have well over a 10k queue at all times for the next 6 months (if they only made 1 server like that)......... IMO this is why they don't actually go ahead and do it. It would be too popular!!!!!!! They would HAVE to make like 20+ servers with this rules set just to keep them online as they were flooded with people trying to re-roll there.
  • nerdy_nednerdy_ned Member Posts: 43
    I hope that there is item looting. I don't think they announced something that is for sure though. On the AoC forums people are really concerned that they will work hard for an item only to lost it to someone who doesn't have to work for it at all. In another game they had it so the nice items were no drop. The best items were drop, so you didn't even bother getting them unless you knew you could defend it. But if what they say about skill is true, a really good player with decent items can beat a crap player with the best items so it shouldn't play too big of a factor. I hope.
  • vajurasvajuras Member Posts: 2,860

    I'll play this game if it has item looting. not here to debate but there is a lot of good that comes out of player looting. but cant consider myself a fan til they finalize their design

     

  • vajurasvajuras Member Posts: 2,860
    from Age of Conan official site


    "What about looting in PVP?

    No items are looted. However, a portion of the fallen's cash reserves are looted. These coins are tagged by the system and converted to blood money. Blood money is a special form of currency, it is mostly used to purchase PvP specific gear and skills, most merchants simply will not accept Blood money as payment. This also means that the more sucessfull you are in PvP, the greater your personal risk, and the more people have to gain by taking your head in return."







    Here's info from the official site's FAQ:



    "We also have the Blood Money system which is basically an alternative currency that you get when you fight and kill other players in battle. Blood Money can be used to purchase equipment and benefits that are not available for purchase with regular currency. Fighting other players does carry other benefits as well, as you have a separate advancement system for PvP in Age of Conan."
     



    i dunno im not a fan of blood money i dont see how that different from rep in WoW. sure, in AoC you can lose rep thats the only diff

     

    so im not getting my hopes up for this game. looks like it will be fun for casual pvpers, etc but ive played a lot of MMOs now and I can tell if ima get screwed just by reading the FAQs. I called it right on Vanguard and many other games just by looking at the FAQs

  • aka_mythosaka_mythos Member Posts: 23

    I think a good player looting system would have to take into consideration player levels and the actual challenge of the combat, allowing looting in value proportional to that challenge.

  • catafractcatafract Member Posts: 91
    It will be nice for some item looting it will add some flavor of story of conan since in the story even palace wasnt safe hehe.Surely item looting is more apropriate for pvp servers .
  • SickpupSickpup Member Posts: 382
    The vocal minority forum warrior's who want all these variant  servers ,are only about 1-2% of the future player base.All the servers or games with these ffa and or looting features have died within a year.
  • vajurasvajuras Member Posts: 2,860

    vocal minority yeah right on Border kingdoms forums every other thread is asking for player looting. vocal minority my butt lol

     

    http://forums.ageofconan.com/showthread.php?t=29404

    http://forums.ageofconan.com/showthread.php?t=29242

    http://forums.ageofconan.com/showthread.php?t=29049

     

    only a scrub too lazy to visit AoC forums will believe that hog wash. thats only some of the posts thats uptop right now lmao

     

  • vajurasvajuras Member Posts: 2,860
    Originally posted by Sickpup

    The vocal minority forum warrior's who want all these variant  servers ,are only about 1-2% of the future player base.All the servers or games with these ffa and or looting features have died within a year.



    lineage 2 still going strong millions of subs last chart i saw.

    what about EVE over 100k?

    how bout PVE focused games dying fast? Like D & D Online less than 60k?

    Ultima online still has subs where do u get this stuff do you make up these posts from thin air?

    edit- what game u talking bout anyway. dont say shadowbane that ev1 knows was bug ridden and crashed. one hardcore pvp game goes down cause the Devs went broke yet and no longer exist yet tons of PVE focused games like Dungeons & Dragons Online tank left + right yet the haters leave that info conveintly out of their posts

    and dont say L2 is asian cause many MMOs go to Asia too and yet L2 still topping the charts

     

    We dont get player looting because they know its much easier to string us along and keep teasing us with loots and more levels. thats it, they want full control.

    so we're not getting it most likely thats all there is to it. has nothing to do with FFA failing thats ridiculous L2 rakes in sick cash look at the NCSoft reports. Ultima Online, if the stats are correct, always owned DD Online and its hella old.

     

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Sickpup

    The vocal minority forum warrior's who want all these variant  servers ,are only about 1-2% of the future player base.All the servers or games with these ffa and or looting features have died within a year.
    I agree.



    To quote some ones else's sig. It is hard enough to make one of these games fun without adding a lox of BS in. Go over to DAoC and look at the Camalot Herald server lists. Of 6000 people playing DAoC right now worldwide only 200 are on the full PvP server, and that is  a game whose end game revolves around RvR style PvP.



    The only ones who would play on a PvP server with and full lootiing are the basement dwellers whose self esteem consists of the size of their epeen. ~shrug~ does not matter to me, if Funcom wants to waste their development resources and bandwidth on the vocal minority that is up to them. I just think they would better benefit by allocating the time in making the PvE game.

    I miss DAoC

  • vajurasvajuras Member Posts: 2,860

    http://forums.ageofconan.com/showthread.php?t=29528

    okay went to the source myself to get anwsers which is all I care about at this point.

     

    The FAQs are never 100% up to date, but they generally are fairly accurate. The decision for player looting is fairly recent, and the details are still being very contested, so they won't put a half baked idea in there. What we know now, is that they are planning on a limited player looting system for the FFA pvp servers, but any details are currently under discussion at funcom.

     

     

  • nerdy_nednerdy_ned Member Posts: 43
    Originally posted by Jackdog



    The only ones who would play on a PvP server with and full lootiing are the basement dwellers whose self esteem consists of the size of their epeen.



    They could do something like one or a few items drop based on currency value or random or whatever. It shows that PvPers in good gear are actually skilled players. Plus, it gets evened out. People will just keep backup armor for this reason, and it also gives you a rush knowing you could get ganked at any second and lose item/s. It also gives you a strategy feeling, like hunting in unpopulated parts of the world, or like knowing an allied guild is in control of this good dungeon to hunt, so I know it'll be safe there.
  • RymdkejsarenRymdkejsaren Member Posts: 78
    Full loot makes a game tons more interesting because PvP actually means something other than "honour points" or "blood money", which do not really give you a sense of accomplishment. If you think it's 1-2% of the playerbase who wants it, I believe you are very mistaken. Indeed, adding full loot FFA servers would attract more players to the game that would otherwise think it too mainstream.
  • zidozido Member Posts: 60


    Originally posted by nerdy_ned
    Originally posted by Jackdog

    The only ones who would play on a PvP server with and full lootiing are the basement dwellers whose self esteem consists of the size of their epeen.

    Full looting wouldn't be fun, but they could do something like one or a few items drop based on currency value or random or whatever. Also that some items are no drop. It gets evened out. People will just keep backup armor for this reason, and it also gives you a rush knowing you could get ganked at any second and lose item/s. It also gives you a strategy feeling, like hunting in unpopulated parts of the world, or like knowing an allied guild is in control of this good dungeon to hunt, so I know it'll be safe there.


    If they implement full looting I hope they do it on separate servers, not all FFA-PvP/RPvP. I like PvP a lot, and I want to be able to kill the person where ever I am in the world (maybe except Tortage island), but I don't like the idea of possibly loosing my items. I don't want to be nerfed in PvE if i play PvP as well (and loose)..

    If it works as they've said, so that gear gained through PvP (bought with blood money) will be superior in PvP, it might work. Though, I think it'll make PvP for the hardcore PvPers, and the rest will keep to PvE..

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by vajuras


    http://forums.ageofconan.com/showthread.php?t=29528
    okay went to the source myself to get anwsers which is all I care about at this point.
     
    The FAQs are never 100% up to date, but they generally are fairly accurate. The decision for player looting is fairly recent, and the details are still being very contested, so they won't put a half baked idea in there. What we know now, is that they are planning on a limited player looting system for the FFA pvp servers, but any details are currently under discussion at funcom.
     
     
    Originally posted by vajuras


    I'll play this game if it has item looting. not here to debate but there is a lot of good that comes out of player looting. but cant consider myself a fan til they finalize their design
     
    Originally posted by vajuras




    i dunno im not a fan of blood money i dont see how that different from rep in WoW. sure, in AoC you can lose rep thats the only diff
     
    so im not getting my hopes up for this game. looks like it will be fun for casual pvpers, etc but ive played a lot of MMOs now and I can tell if ima get screwed just by reading the FAQs. I called it right on Vanguard and many other games just by looking at the FAQs

    Yes its still not clear what ruleset will be on the different types of servers I believe.

    There have been quite a few polls done by people on the official forums for those interested in the game. In one poll done at the start of this year the majority wanted blood money looting mainly. Question 15:

     http://www.advancedsurvey.com/results/public_results.asp?CID=26551&SurveyID=47631

    Also see question 20 and 21. 

    Again recent interview:

    WarCry: What is the risk vs. reward for PvP, is there anything to be feared in death while PvPing in AoC?



    Gaute Godager: We have a ranking system we have a blood coin looting system. We want to have item looting, but haven't yet decided the exact balance for this, so it is not something I can promise right now. Will we be able to loot everything, one item, items from the back-pack? We shall see.

    So we have Blood Coin looting, They want item looting but havent decided exact balance. I bet you it won't be full though - too many people are against it. Pretty sure with Blood Coin it will be automated blood money loot when you kill someone as we can see in a dev video. I also think that these coins will be sharable and splitted when you are in a group. Blood Money = Coin Loot, what makes Blood Money unique is that it can be controlled separately from the other coin in the economy.

    We also know as Aelfinn pointed out - On one of the PvE servers, there is only the looting of a portion of stored blood money

    I think that there is a show for FFA Open PvP within the AoC community, however, I do think that they might cater for this type of player though on a seperate server.  

    Alot of people don't mind some other form of item looting thought like 1 item or something from the backpack. Its just the general consensus I get is that generally a "no" to full item looting in my opinion

    With regard to PvP server type here is another poll:

    Poll Page: http://www.yourfreepoll.com/tcxkgvmjsp.html

    Poll Results Page: http://www.yourfreepoll.com/tcxkgvmjsr.html

     We are just going to have to wait and see

     



  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by Rymdkejsaren

     Indeed, adding full loot FFA servers would attract more players to the game that would otherwise think it too mainstream.
    So how do you account for the fact that Full PvP games have never been popular in the western hemisphere? Those style games are popular in the far east but Western players tend to avoid PvP servers like the plague for the most part.



    I just went back over to the herald  www.camelotherald.com/index.shtml  and out of 11K players the PvP server Mordred has 351 or about 3.2 % of the players. Not exactly a high number in my opinion, and as I pointed out DAoC is a game designed around RvR style PvP  for the endgame so I would think it would have a higher percentage than a PvE game.

    I miss DAoC

  • RoyspiRoyspi Member Posts: 202

    worn armor/weapons and "gold" looting!!! (well i can dream right?)

    I hope theres something for the FFA PvP server at least. Bloodmoney is cool but im so tired of these gear-centric games saying "We cant let people take things from others! They'd quit the game!". So at least on the FFA PvP server. Make people hit yes a couple times during character creation on these servers even. Give us blood lusted pvpers something please

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Royspi


    worn armor/weapons and "gold" looting!!! (well i can dream right?)
    I hope theres something for the FFA PvP server at least. Bloodmoney is cool but im so tired of these gear-centric games saying "We cant let people take things from others! They'd quit the game!". So at least on the FFA PvP server. Make people hit yes a couple times during character creation on these servers even. Give us blood lusted pvpers something please
    I think the point is that because they are listening to the community and catering for different tastes, as in raiding, crafting, RP and so on, they will do something similar with server rulesets. The good thing is they are working on the considerations of the AoC public and coming to a suitable compromise. It just goes to show the depth and non banal approach they are taking  in trying to cater for everyone's needs and wants - what we have to realise is - there is a limit!

     



  • catafractcatafract Member Posts: 91
    Anyone knows when are they going to decide which types and rules  within servers are going to use.Hope they will inform us soon about server options and want let for last minute call before launch.
  • nerdy_nednerdy_ned Member Posts: 43
    I would guess E3. In like three weeks now right? So not too far off.
  • zidozido Member Posts: 60


    Originally posted by nerdy_ned
    I would guess E3. In like three weeks now right? So not too far off.

    About 2 1/2.. It's July 11-13 :) I guess they'll reveal alot more about the game then, they hinted to more from the dungeons in the friday update, but I hope they'll have decided on the server-rules as well..

  • RymdkejsarenRymdkejsaren Member Posts: 78
    A lot of westerners still play UO, it is the only game I know of that has full loot, although you can insure stuff there as well now. Even more play on unofficial servers where that rule has been taken away. Yes, there are a lot more people who do not want full loot than those who do. However there are more who want a game with full PvP and full loot than some people seem to think.



    I am not just speaking for myself here, from my short time in UO I know literally hundreds who want a new game with good PvP and proper looting. I know of entire clans out there, currently active in some less PvP-centered game, just waiting to move into a new game with hardcore PvP when it comes out. Most people have their hopes on Darkfall Online. Even with partial loot Conan does not even come close in PvP freedom to UO, so in the end it may be a bad move to try and attract that crowd. I am going to play AoC but have already come to terms with the fact that it will not be the game I want it to be, PvP-wise.



    I guess we will see who is right  when (and if ) Darkfall comes out, since that is truly the spiritual successor of UO, with none of the restrictions on PvP that we are used to in MMOs today.
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