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Say in your opinion what screwed this game up.
I say when they first made the starter pack when they limited the classes, bounty hunters couldn't hunt jedis, and everyone could be a jedi
when all the players before worked they're a$$e$ off to become a padawan. At this point All i did was go to the Testing Server that was like the only fun part.
Who Agrees?
Comments
CUNGE
Lies lies lies...
They promised to fix our existing game... Then delivered the CU with the promise that it was necessary to deliver the CONTENT we wanted very quickly (Smedley promise).
The content never came. We got the NGE 5 months later.
Smedley and SOE are congenital liars. I doubt even his wife believes him.
The bugs, exploits, lag and kids at the start of the game ruined it from the start. Should of polished before release.
Bad launch, lies, bugs and Smedley.
That pretty much sums it up. Vets will say that this game was awesome before CUNGE - I don't know about that. There were serious bugs and lack of content from the start that never seemed to improve. In all fairness to SOE, they did say they created a system that was extremely difficult/impractical to balance - but that that still never addressed their lackluster effort to improve the game.
Didn't Smed say that this game was rushed after 2 years in development? Wow, most console games take 2 years to develop.
That pretty much sums it up. Vets will say that this game was awesome before CUNGE - I don't know about that. There were serious bugs and lack of content from the start that never seemed to improve. In all fairness to SOE, they did say they created a system that was extremely difficult/impractical to balance - but that that still never addressed their lackluster effort to improve the game.
Didn't Smed say that this game was rushed after 2 years in development? Wow, most console games take 2 years to develop.
Pretty much sums it up, although i did have a little fun before the updates, the 'perfect game' image that they are failing to spread around is a lie, in my opinion, the game was dead the moment they released it with the bugs, being stuck in the floor for days isn't my idea of fun.
That pretty much sums it up. Vets will say that this game was awesome before CUNGE - I don't know about that. There were serious bugs and lack of content from the start that never seemed to improve. In all fairness to SOE, they did say they created a system that was extremely difficult/impractical to balance - but that that still never addressed their lackluster effort to improve the game.
Didn't Smed say that this game was rushed after 2 years in development? Wow, most console games take 2 years to develop.
Pretty much sums it up, although i did have a little fun before the updates, the 'perfect game' image that they are failing to spread around is a lie, in my opinion, the game was dead the moment they released it with the bugs, being stuck in the floor for days isn't my idea of fun.
QFT
SWG was my first MMO. I remember "working" my way to bounty hunter. One of the first delivery missions I had was to deliver some datapad to a rebel spy on Tatooine. I followed the beacon from Mos Eisley to Mos Espa. When I arrived at the waypoint...no one was there.
FUCKING AWESOME!!! The Empire killed my contact!!!, I thought.
Yeah...after a little research, I never renewed my subscription when my trial was done. I still don't regret it.
Ya the game was bugged and crappish from release, but it was nothing that a devotion to content and bugfixes could've resolved. Instead, the dev team was more focused on making Jedi content and JTL.
I personally think too many mismatched developer egos got in the way of SWG's ascent to greatness. It always seemed like everyone wanted their own spin on Star Wars and never focus on one continual vision (which would've been the creative director's job).
That all said, fundamentally, I think their biggest mistake was underestimating the scope of the game and never letting it reach it's true potential. (No, NGE is not SWG's true potential, it's a cop out.)
-- xpaladin
[MMOz]
AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW
Lol, fuck me. I recon in ten years there will still be posts like this about SWG.
First mistake was releasing 6-12 months too early, with classes incomplete and swatches of content missing. In that timeframe, they could have delivered it all, including JtL.
As everyone has said, it was primarily the bugs at launch, and lack of quests. I loved the skill system, since it wasn't at all "level" based. Least they had that going for them, which kept many people playing. If they had fixed up the game they had started with, and fixed the professions so their skills worked properly, SWG preCU would have been one of the best MMO's in my opinion. Would have been different, and people like that.
it was the lack of respect given to all of us the consumers.
it was the mocking of our intelligence.
they have/ had "they will be back" careless and cold attitude toward us.
The number one mistake.
Forsaking thier design to capitalize on the design of the competition.
The pre-CU model was the best platform I've ever seen to design a game on. It wasn't stable (see above), and it was just a platform, but if they'd have taken the time to polish before launch (that HAS to be LA's fault), and had some more vision as far as content (not someone else's vision like it is now, kill 10 Meatlumps and report back, snooze), this game could have been so huge...
There's a sucker born every minute. - P.T. Barnum
Where to begin... The long list of SWG mistakes, from design on:
I could go on but we're just belaboring the obvious here.
C
This really says it all in 2 sentences.
C
First mistake was for sure releasing too soon.
Mistakes afterwards included Jedi, allowing afk macroing, hologrind, player cities before fixing the game as it was.
The biggest thing SWG started out as was a sandbox universe. I dont think they made a mistake by not adding a lot of Non-player created content. Forcing players to create their own content produced some interesting results. What other online game can say they had 100 people fighting against each other for hours upon hours then, after everybody had full black bars sat down together and had a huge social gathering?
The premise of the game (not SW related) having so many options of professions- a trade off of the ones you take and dont take- needing something from pretty much every profession is pretty close to an ideal game for a lot of gamers. They changed that entire premise to a SWclone of WoW. That was their biggest mistake.
The reason why most veterans say the game was so much better pre-CU was because back then, there was stuff to do and a community to play with. Now there really isn't any of that. The community is dwindling on failure from time to time, the game's customizability has dropped like a rock in the ocean and it just generally sucks compared to the old game- Even with the polished system that runs a little smoother. It may work nicer, yes.. but its nothing compared to the giant. 36+ professions vs 9 professions. Wow, lol. I think that was one of the bigger shocks. In the old SWG you could do just as the game installation and commercials told you.. "Now its time to live the greatest Star Wars Saga ever told.... YOURS!" but when the NGE hit especially.. it became more "Now its time to live one of the greater Star wars saga ever told of your choosing! Be your favorite hero!" Don't get me wrong, spending a day like Han Solo has its kicks.. but when i started the game.. I was Keys' Kumorrow. Not Han Solo.
Everquest - 2000 - '02
Anarchy Online - '01-'02
Earth and Beyond - '02-'04
Star Wars Galaxies - '03-'06('07)
World of Warcraft - '04-'07
Age of Conan - '08 - shelved.
-Waiting on-
Star Trek Online
SW: The Old Republic