I just found this new game called Sword of the New World, looks kinda ok. Anyone tried the beta and can tell me something about it? Thanks
I tried the beta. It's something new, you control 3 characters at the same time. 1 is controlled by you while the AI manages the 2 other. You can of course override the AI commands at anytime and manage all 3 by yourself but that's more work than I'd like. The game scenery is beautiful just like Lineage 2. You get like 4 choices of class (1 fighter, 1 healer/scout, 1 elementalist, 1 hunter). I can summarize the game play and game goals in one word: GRIND. Yes you grind up levels just as with any typical asian style MMO. You can do quest for XP, Rewards or just for the hell of it. There are dungeons you can do which is instanced. One of the unique featurs of the game is you can complete some storylines and an npc can join you in your adventures, you can then select them in the barracks to join your party. NPCs that joins you have unique skills that aren't available to your regular characters so one of the goals of this game is kinda like POKEMON .. Gotta catch 'em all! There is a storyline but the translation in beta is so bad I just don't know what the hell are the npcs talking about. Really, it's like they run korean sentences thru an autoamtic language translator without regards to the context of the sentence. Originally the game allows a form of semi-afk botting, in the US version they disable the botting feature and requires you to actively fight with your character. Any unattended botting attempts will cause your characters to automatically log off by the server.
Its a pretty fun thrash and bash, and the automated system is nice.. there are quests but I haven't done too many. It plays more like a single player game.
You can do quests that lead to getting new special characters, though there isn't any character customization, there are tons of different characters you can have and level with.
It is a true fast paced action game, like a mini RTS mixed with MMO elements
Currently waiting for - Perfect World English, Age of Conan
like the game but had more fun during beta, I'd recommend you go F2P until you've tried the 5 original classes then the 3 extra characters you can get before the lvl20 cap. after that decide if you want to pay 8.95 a month to stay in.
The best suggestion is to give it a try. It's a quality game (award winning) and definitely breaks the norm from the standard MMO. It's a nice mix of Diablo/Dungeon Siege/RTS/MMORPG and it works quite well.
It is definitely worth the free download and your time. Leveling to 20 gives you a decent taste of the gameplay, although it's very much in easy mode during those levels.
One more thing. Don't start playing expecting the game to be exactly the same as the dozens of cookie cutter games out there. A lot of complaints that people have about the game stem from a disparity between their expectations and the reality. They expect everything to work exactly like EQ or WOW or LOTR and they complain when SoTNW does it differently.
Crap asian grindfest. No character customization other than clothes. Decent by free to play standards but having a limited free to play option I would avoid it. You would think with so many millions of dollars spend on making this crapfest they could at least give you a few face templates . This is one of the most expensive if not THE most expensive mmorpgs koreans ever made, still sucks.
Crap asian grindfest. No character customization other than clothes. Decent by free to play standards but having a limited free to play option I would avoid it. You would think with so many millions of dollars spend on making this crapfest they could at least give you a few face templates . This is one of the most expensive if not THE most expensive mmorpgs koreans ever made, still sucks.
So this game is crap because you can't customize faces? As if you spend any time looking at them anyway. This isnt a game for RP or those who really want to play dress up.
Sword is a great looking game that will run on most any gaming rig. There is virtualy no lag even when you have scores of characters and mobs on the screen. The respawns are super fast so you dont spend much time roaming around looking for mobs to kill. One feature many of us like is the ability to set our three family members to auto defend. This allows us to gain xp while afk. However you dont auto loot and you can get wiped out by a boss or by hitting a spawn crate or barrel. The afk feature breaks up the grind and is great for people that have other things they need to do.
K2N hosts the game and though they have had problems in the past their attention has been awesome in Sword. The official forums have GM's that respond quickly to questions and suggestions and their ticket system is fast and helpful, most everyone who plays would agree that the customer service from K2n has been great.
Thanks for many good posts. I did not know I could try it for free until level 20, I think I'll do that, but after some research and reading in here I don't have much expectations. And I also think no face customization si bad Err im abit confused I found two pages of games that looks similar? http://www.swordofthenewworld.com/index.php and http://ge.iahgames.com/en/. Is it the same? One game seesm to be ready launching another in beta?!
Thanks for many good posts. I did not know I could try it for free until level 20, I think I'll do that, but after some research and reading in here I don't have much expectations. And I also think no face customization si bad Err im abit confused I found two pages of games that looks similar? http://www.swordofthenewworld.com/index.php and http://ge.iahgames.com/en/. Is it the same? One game seesm to be ready launching another in beta?!
SOTNW is the north american version of Granado Espada. The second link is to the Singipore version. K2 did alot of changes to Granado Espada (alot of which I personally hate). Basically with the western twist they put on it, I guess they felt the need to give it a more flashy name.
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
Thanks for many good posts. I did not know I could try it for free until level 20, I think I'll do that, but after some research and reading in here I don't have much expectations. And I also think no face customization si bad Err im abit confused I found two pages of games that looks similar? http://www.swordofthenewworld.com/index.php and http://ge.iahgames.com/en/. Is it the same? One game seesm to be ready launching another in beta?!
SOTNW is the north american version of Granado Espada. The second link is to the Singipore version. K2 did alot of changes to Granado Espada (alot of which I personally hate). Basically with the western twist they put on it, I guess they felt the need to give it a more flashy name.
Could you be more specific on what changes you hate? Also the renaming to Sword of the New World makes sense so it is differenciated from Grande Espada. It makes sense to me.
As to face customisation... once you start playing you'll hardly care... it's the skills and stances that count, not the superficial looks of indiviual toons.
First off on the no face customization issue. Really it's like someone getting a Tatoo on their butt. It's doesnt not matter as no one will ever see it. On most games, not just mogs, you will never get close enough to see what another players face looks like much less see a mole that some one spent 30 min to get on the right location and get just the right shade of green.
If you have ever played Diablo 2, did your pally or necro's face look diffrent than everyone elses. Did you care that you could not get a smerk on your barby's face? No, what set you apart was the armor and weapons you mounted. Thats what SNWbasicly is, a MMO of a renasance D2.
Yes it's diffrent from the cookie cutter MMOs but that is actually a good thing.
And for the faces thing, yes I do care, even if you and most of you dont Ive played many moo's and almost in every game the face customization it neglected.
I cancelled my pre-order for this when they activated the X-Trap anti-botting software when the game released. A lot of posters on their forums are having trouble with it doing weird things to their systems. I think it was kind of sneaky on K2's part since X-Trap was not activated during beta. I know this because my Panda Antivirus flagged and isolated it when it downloaded and I was able to play the beta fine. Once the game was released, they turned it on and the problems began.
Players of Knight Online (another K2 game, I believe) have apparently been having problems with X-Trap for some time. At it's most benign, it simply won't update so you can play the game. Others have reported hardware not working properly and random PC restarts. It's your gamble. For me, I'm not screwing around with 3rd-party software that I didn't intentionally install.
Good luck.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II "People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
First of all (i have to get this off my chest), something like the MCC system is way way way way way way way way way WAY past overdue in the MMO genre. I don't think GE did it very well, but at least someone is finally pushing in that direction.
The graphics are good. The techno music works.
On the other hand... You create your character, get acclimated to the controls, and are immediately thrust into the grind. Quests are uncompelling, playing the market is the same as every other MMO ever, and there really isn't much to do other than find a decent spot to camp and grind it.
The AFK leveling system is kind of cool but bland and unimaginative. It's like they were on to something but didn't bother to explore the "MMORTS" possibilities.
And lastly it has a closed PVP system which = boring.
My conclusion, it's got some cool features and, conceptually, is a step in the right direction, but its execution is poor, gameplay is uncompelling and i have better things to do with my time than grind out levels in GE.
if u could play only with one character in "SOTNW" it would be cool .. i know that u can play with one but then u die fast cauze of high monsters -_-''
The thing I liked about this game was that i felt like I was playing a Nintendo RPG 17 years ago (that is actually a good thing) And the outfits are fantastic. ... But I did NOT like this game. I did not like the way the characters moved around. I did not like the way the monsters spawned almost as fast as you can kill them. (this makes it where you can leave your people standing and one place and walk away and they just kill stuff non stop gaining exp) I did not like the way the world over all looked, it seemed like one of the old games with a very well painted background that you just slide your characters across. I thought the interface was clunky on all levels as well.
Thanks for many good posts. I did not know I could try it for free until level 20, I think I'll do that, but after some research and reading in here I don't have much expectations. And I also think no face customization si bad Err im abit confused I found two pages of games that looks similar? http://www.swordofthenewworld.com/index.php and http://ge.iahgames.com/en/. Is it the same? One game seesm to be ready launching another in beta?!
SOTNW is the north american version of Granado Espada. The second link is to the Singipore version. K2 did alot of changes to Granado Espada (alot of which I personally hate). Basically with the western twist they put on it, I guess they felt the need to give it a more flashy name.
Could you be more specific on what changes you hate? Also the renaming to Sword of the New World makes sense so it is differenciated from Grande Espada. It makes sense to me.
As to face customisation... once you start playing you'll hardly care... it's the skills and stances that count, not the superficial looks of indiviual toons.
The three top things:
1) P2P + Cash Shop = No No (This is just my personal feeling on it)
2) The UNPC changes. Someone that hasn't played GE before wouldn't notice these. Me, though I'm a long time GE player, been playing it off and on since it was pre-open beta in Korea. K2 said it was a patch directly from IMC which I think is BS. As there was no NPC nerfs for any other version (Catherine was the only universal nerf out of all the GE versions), hell they even added new stuff to the korean GE. 3 new NPC's (Viki, Eduardo, Kurt), 2 new PK/PvP maps, tons of new items, and quest. No NPC nerfs though.
3) K2's little personal war on AFK levelers. AFK leveling was in the game from the start. Yet it seems K2 has turned it into their own little personal crusade. I have no problem with you trying to make the game more appealing to western gamers (though I hate the costume selection at creation idea) don't muck around with the game mechanics. Why even put auto mode in the game which is geared directly at AFKers for the most part, if you are going to make it something that boots you after x amount of minutes.
That's just the personal opinion of someone that plays krGE to this day, and has also invested time into jpGE, thaiGE, sgGE, and even SOTNW. I was probably one of the few people that actually even bothered to level to 100 during SOTNW's beta. You know what my reward was for that? Finding out A) no vetern recipes yet and that some asshat reported me as being a botter. C) people telling me on forums my pictures were fakes LOL
Even got a PM in the forums from Neume asking me for my account details so they could "verify" me hitting 100 (Even though I wasn't the first to do that. On Vesp just before 4th of July weekend, there were at least 4 to 10 families I saw that had level 100 people). I told Neume I had no problem turning over my account details if he/she was willing to do a favor for me. If they provided me with 9 Veteran recipes. 3 for me, and 6 for the other 2 families I hung around. I mean I wasn't sure why they asked it wasn't like the info in my forum profile info is fake it was the same info I used when I registered my account.
Oh damn got off topic. Anyway you get idea. Most of the things I am unhappy with are just personal things. In no way are they game breaking, and they are specific to my taste.
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
What I didn't like about SotNW is the costume system. They implemented a system that makes it so no matter what you wear you will always look like the costume. This would be fine if they implemented it properly with the option to take it off. However, they didn't do that. They also made it so costumes you get from the costume merchant don't change your appearance. So in essence you are stuck in the same look until level 100 and can do some in-game raiding. Or you can buy it from thier overpriced shop. Ontop of this, the method in which they implemented it is clunky and unoptimized. Everytime you would run across a character no matter how awesome your system is, you would get a lag spike. This never happened in the original system and is probably the direct result of implementing thier poor costume system. Also don't confuse it with the original versions costume system either. It isn't the same thing.
One thing you have to remember about SoTNW is that most people don't end up keeping thier starting characters. Around level 30 alot complete replace them with rNPCs. So spending hours customizing 3 characters doesn't go very far. Ontop of this it would ruin the entire effect of the game. Adding in character customization would do alot of changes to this game.
1st character data would be alot bigger, meaning you won't be able to support alot of people per server. The engine itself is capable of handling tens of thousands of people per server. It would be far less otherwise. Ontop of this it can draw thousands of characters on screen at the same time with little to no problems. In other games with customization you can only draw a few hundred tops.
2nd is the actual character appearance. If you look at games with high customization you should notice a few differences with the characters compared to SoTNW. This is the result of adding in customization. You have tomake the characters and textures modular so they can be altered. This means higher poly counts which affects performance, and less detail elements in textures meaning more clay-like/cartoony characters. Also you have overlay textures which also affect performance. All of the characters in SoTNW are detailed to a very fine degree with highly optimized geometry. If they did implement vast amounts of customizations this feature would be completely lost.
Then there is PVP. PVP isn't closed if you are on a PVP server. On a PVP server you need to be around 72 until you can participate in Open PVP. This isn't a choice either, once your family level 6 anyone can attack you outside of town. In order to prevent ganking, items don't drop unless you initiate an attack on another person. So in effect you don't get many victims like in UO. But you do get the risk of losing items by going into baron mode. There is also clan wars which sets all characters within the clans to open-pvp with each other, as well as territorial conquest.
1) P2P + Cash Shop = No No (This is just my personal feeling on it)
Nothing is the chash shop is nessisary or cant be found in game.
2) The UNPC changes. Someone that hasn't played GE before wouldn't notice these. Me, though I'm a long time GE player, been playing it off and on since it was pre-open beta in Korea. K2 said it was a patch directly from IMC which I think is BS. As there was no NPC nerfs for any other version (Catherine was the only universal nerf out of all the GE versions), hell they even added new stuff to the korean GE. 3 new NPC's (Viki, Eduardo, Kurt), 2 new PK/PvP maps, tons of new items, and quest. No NPC nerfs though.
3) K2's little personal war on AFK levelers. AFK leveling was in the game from the start. Yet it seems K2 has turned it into their own little personal crusade. I have no problem with you trying to make the game more appealing to western gamers (though I hate the costume selection at creation idea) don't muck around with the game mechanics. Why even put auto mode in the game which is geared directly at AFKers for the most part, if you are going to make it something that boots you after x amount of minutes.
Um, funny how you didnt notice the check box in the options to disable auto defend. (unchecked you will not get booted while AFK)
That's just the personal opinion of someone that plays krGE to this day, and has also invested time into jpGE, thaiGE, sgGE, and even SOTNW. I was probably one of the few people that actually even bothered to level to 100 during SOTNW's beta. You know what my reward was for that? Finding out A) no vetern recipes yet and that some asshat reported me as being a botter. C) people telling me on forums my pictures were fakes LOL
Even got a PM in the forums from Neume asking me for my account details so they could "verify" me hitting 100 (Even though I wasn't the first to do that. On Vesp just before 4th of July weekend, there were at least 4 to 10 families I saw that had level 100 people). I told Neume I had no problem turning over my account details if he/she was willing to do a favor for me. If they provided me with 9 Veteran recipes. 3 for me, and 6 for the other 2 families I hung around. I mean I wasn't sure why they asked it wasn't like the info in my forum profile info is fake it was the same info I used when I registered my account.
Sorry they doubted your progress. But it does seem a bit fast. They probably just wondered how the game mechanics allowed that.
Oh damn got off topic. Anyway you get idea. Most of the things I am unhappy with are just personal things. In no way are they game breaking, and they are specific to my taste.
I also played on the Asian servers. I'm not bothered by the small tweaks and changes in the western version. (Sword of the new World) because of the many costume options in charater creartion and the variety of characters and UPC's I have yet to find a family that looks like mine. I'm really liking the game now and it will certainly tide me over till AOC, Huxley or some better title comes out.
Yep I know about turning off the lock mode. I just mean I didn't see point of adding the disconnect timer. I remember getting kicked by it one time, thanks to a slow pizza man lol I know they put the timer on it to stop afk leveling usage, I just don't like that they did it. It's a very useful feature.
Cleffy hit on the costume thing perfectly. One of the biggest thrills I got while playing was getting high enoguh to wear certain armors. Like when you hit 80 and can finally put your scout in that sexy Rescue suit. SOTNW cheats alot of people out of that thrill, it takes away some of the excitement of getting those higher levels. I can't really comment to much on the peformance hit, as I don't have that great a system.
I want my error tree back
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
It has a different twist on gameplay.. which gets it some points. But other than that it's really nothing special. I think I managed to get to like 18ish before I got bored and quit. It's a mindless hack and slash fest.. so mindless that you literally don't even need to be at your keyboard to do it.
Also it has some serious control issues ( or did when I was playing it ).
It has a different twist on gameplay.. which gets it some points. But other than that it's really nothing special. I think I managed to get to like 18ish before I got bored and quit. It's a mindless hack and slash fest.. so mindless that you literally don't even need to be at your keyboard to do it.
Also it has some serious control issues ( or did when I was playing it ).
lol Try walking away from your keyboard for more then 5 minutes after 55. Best way to come back and find your family dead and monsters treading over their corpses.
There are only a very few zones where you can get away with unattended leveling post 55. Even then it's still risky and largely based on your gear and group set up. Plus your people do not auto rez after 50 so mess up and its back to barracks for joo!
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
It has a different twist on gameplay.. which gets it some points. But other than that it's really nothing special. I think I managed to get to like 18ish before I got bored and quit. It's a mindless hack and slash fest.. so mindless that you literally don't even need to be at your keyboard to do it.
Also it has some serious control issues ( or did when I was playing it ).
lol Try walking away from your keyboard for more then 5 minutes after 55. Best way to come back and find your family dead and monsters treading over their corpses.
There are only a very few zones where you can get away with unattended leveling post 55. Even then it's still risky and largely based on your gear and group set up. Plus your people do not auto rez after 50 so mess up and its back to barracks for joo!
True Roin.... after 50 it's a different game. As to Lancebirds comment.... getting to lvl 18 takes what? a couple hours? If your bored it's because you havent moved on to more challenging areas. Unlike most MMO's with a single character, Sword gets quite challenging and player skill based once you start moving into areas where the mobs are higher lvl than you are. Managing the abilities of three toons and keeping them healed as you fight bosses and fend off dozens of adds is certainly not boring.
Comments
The gameplay is truly fun and different then your typical mmo. However, K2Networks is a bad host.
I tried the beta. It's something new, you control 3 characters at the same time. 1 is controlled by you while the AI manages the 2 other. You can of course override the AI commands at anytime and manage all 3 by yourself but that's more work than I'd like. The game scenery is beautiful just like Lineage 2. You get like 4 choices of class (1 fighter, 1 healer/scout, 1 elementalist, 1 hunter). I can summarize the game play and game goals in one word: GRIND. Yes you grind up levels just as with any typical asian style MMO. You can do quest for XP, Rewards or just for the hell of it. There are dungeons you can do which is instanced. One of the unique featurs of the game is you can complete some storylines and an npc can join you in your adventures, you can then select them in the barracks to join your party. NPCs that joins you have unique skills that aren't available to your regular characters so one of the goals of this game is kinda like POKEMON .. Gotta catch 'em all! There is a storyline but the translation in beta is so bad I just don't know what the hell are the npcs talking about. Really, it's like they run korean sentences thru an autoamtic language translator without regards to the context of the sentence. Originally the game allows a form of semi-afk botting, in the US version they disable the botting feature and requires you to actively fight with your character. Any unattended botting attempts will cause your characters to automatically log off by the server.
Its a pretty fun thrash and bash, and the automated system is nice.. there are quests but I haven't done too many. It plays more like a single player game.
You can do quests that lead to getting new special characters, though there isn't any character customization, there are tons of different characters you can have and level with.
It is a true fast paced action game, like a mini RTS mixed with MMO elements
Currently waiting for - Perfect World English, Age of Conan
How to play Perfect World in english
Currently messing with - Requiem Online
If K2 wasn't changing the game for the worse, I'd recommend it.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
like the game but had more fun during beta, I'd recommend you go F2P until you've tried the 5 original classes then the 3 extra characters you can get before the lvl20 cap. after that decide if you want to pay 8.95 a month to stay in.
The best suggestion is to give it a try. It's a quality game (award winning) and definitely breaks the norm from the standard MMO. It's a nice mix of Diablo/Dungeon Siege/RTS/MMORPG and it works quite well.
It is definitely worth the free download and your time. Leveling to 20 gives you a decent taste of the gameplay, although it's very much in easy mode during those levels.
One more thing. Don't start playing expecting the game to be exactly the same as the dozens of cookie cutter games out there. A lot of complaints that people have about the game stem from a disparity between their expectations and the reality. They expect everything to work exactly like EQ or WOW or LOTR and they complain when SoTNW does it differently.
i like the game ( i got 54 on beta) . one of the reasons that im still playing it is for the Trance Music in the game.
Crap asian grindfest. No character customization other than clothes. Decent by free to play standards but having a limited free to play option I would avoid it. You would think with so many millions of dollars spend on making this crapfest they could at least give you a few face templates . This is one of the most expensive if not THE most expensive mmorpgs koreans ever made, still sucks.
So this game is crap because you can't customize faces? As if you spend any time looking at them anyway. This isnt a game for RP or those who really want to play dress up.
Sword is a great looking game that will run on most any gaming rig. There is virtualy no lag even when you have scores of characters and mobs on the screen. The respawns are super fast so you dont spend much time roaming around looking for mobs to kill. One feature many of us like is the ability to set our three family members to auto defend. This allows us to gain xp while afk. However you dont auto loot and you can get wiped out by a boss or by hitting a spawn crate or barrel. The afk feature breaks up the grind and is great for people that have other things they need to do.
K2N hosts the game and though they have had problems in the past their attention has been awesome in Sword. The official forums have GM's that respond quickly to questions and suggestions and their ticket system is fast and helpful, most everyone who plays would agree that the customer service from K2n has been great.
Err im abit confused I found two pages of games that looks similar? http://www.swordofthenewworld.com/index.php and http://ge.iahgames.com/en/. Is it the same? One game seesm to be ready launching another in beta?!
SOTNW is the north american version of Granado Espada. The second link is to the Singipore version. K2 did alot of changes to Granado Espada (alot of which I personally hate). Basically with the western twist they put on it, I guess they felt the need to give it a more flashy name.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
Could you be more specific on what changes you hate? Also the renaming to Sword of the New World makes sense so it is differenciated from Grande Espada. It makes sense to me.SOTNW is the north american version of Granado Espada. The second link is to the Singipore version. K2 did alot of changes to Granado Espada (alot of which I personally hate). Basically with the western twist they put on it, I guess they felt the need to give it a more flashy name.
As to face customisation... once you start playing you'll hardly care... it's the skills and stances that count, not the superficial looks of indiviual toons.
First off on the no face customization issue. Really it's like someone getting a Tatoo on their butt. It's doesnt not matter as no one will ever see it. On most games, not just mogs, you will never get close enough to see what another players face looks like much less see a mole that some one spent 30 min to get on the right location and get just the right shade of green.
If you have ever played Diablo 2, did your pally or necro's face look diffrent than everyone elses. Did you care that you could not get a smerk on your barby's face? No, what set you apart was the armor and weapons you mounted. Thats what SNWbasicly is, a MMO of a renasance D2.
Yes it's diffrent from the cookie cutter MMOs but that is actually a good thing.
An so it begins
Take the Magic: The Gathering 'What Color Are You?' Quiz.[/CENTER]
And for the faces thing, yes I do care, even if you and most of you dont Ive played many moo's and almost in every game the face customization it neglected.
I cancelled my pre-order for this when they activated the X-Trap anti-botting software when the game released. A lot of posters on their forums are having trouble with it doing weird things to their systems. I think it was kind of sneaky on K2's part since X-Trap was not activated during beta. I know this because my Panda Antivirus flagged and isolated it when it downloaded and I was able to play the beta fine. Once the game was released, they turned it on and the problems began.
Players of Knight Online (another K2 game, I believe) have apparently been having problems with X-Trap for some time. At it's most benign, it simply won't update so you can play the game. Others have reported hardware not working properly and random PC restarts. It's your gamble. For me, I'm not screwing around with 3rd-party software that I didn't intentionally install.
Good luck.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
"People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
I see this game as somewhere between F2P and P2P.
First of all (i have to get this off my chest), something like the MCC system is way way way way way way way way way WAY past overdue in the MMO genre. I don't think GE did it very well, but at least someone is finally pushing in that direction.
The graphics are good. The techno music works.
On the other hand... You create your character, get acclimated to the controls, and are immediately thrust into the grind. Quests are uncompelling, playing the market is the same as every other MMO ever, and there really isn't much to do other than find a decent spot to camp and grind it.
The AFK leveling system is kind of cool but bland and unimaginative. It's like they were on to something but didn't bother to explore the "MMORTS" possibilities.
And lastly it has a closed PVP system which = boring.
My conclusion, it's got some cool features and, conceptually, is a step in the right direction, but its execution is poor, gameplay is uncompelling and i have better things to do with my time than grind out levels in GE.
hmm the 3 ppl system suckz ...
if u could play only with one character in "SOTNW" it would be cool .. i know that u can play with one but then u die fast cauze of high monsters -_-''
The thing I liked about this game was that i felt like I was playing a Nintendo RPG 17 years ago (that is actually a good thing) And the outfits are fantastic. ... But I did NOT like this game. I did not like the way the characters moved around. I did not like the way the monsters spawned almost as fast as you can kill them. (this makes it where you can leave your people standing and one place and walk away and they just kill stuff non stop gaining exp) I did not like the way the world over all looked, it seemed like one of the old games with a very well painted background that you just slide your characters across. I thought the interface was clunky on all levels as well.
Oh I did enjoy the music quite a bit though
Could you be more specific on what changes you hate? Also the renaming to Sword of the New World makes sense so it is differenciated from Grande Espada. It makes sense to me.SOTNW is the north american version of Granado Espada. The second link is to the Singipore version. K2 did alot of changes to Granado Espada (alot of which I personally hate). Basically with the western twist they put on it, I guess they felt the need to give it a more flashy name.
As to face customisation... once you start playing you'll hardly care... it's the skills and stances that count, not the superficial looks of indiviual toons.
The three top things:
1) P2P + Cash Shop = No No (This is just my personal feeling on it)
2) The UNPC changes. Someone that hasn't played GE before wouldn't notice these. Me, though I'm a long time GE player, been playing it off and on since it was pre-open beta in Korea. K2 said it was a patch directly from IMC which I think is BS. As there was no NPC nerfs for any other version (Catherine was the only universal nerf out of all the GE versions), hell they even added new stuff to the korean GE. 3 new NPC's (Viki, Eduardo, Kurt), 2 new PK/PvP maps, tons of new items, and quest. No NPC nerfs though.
3) K2's little personal war on AFK levelers. AFK leveling was in the game from the start. Yet it seems K2 has turned it into their own little personal crusade. I have no problem with you trying to make the game more appealing to western gamers (though I hate the costume selection at creation idea) don't muck around with the game mechanics. Why even put auto mode in the game which is geared directly at AFKers for the most part, if you are going to make it something that boots you after x amount of minutes.
That's just the personal opinion of someone that plays krGE to this day, and has also invested time into jpGE, thaiGE, sgGE, and even SOTNW. I was probably one of the few people that actually even bothered to level to 100 during SOTNW's beta. You know what my reward was for that? Finding out A) no vetern recipes yet and that some asshat reported me as being a botter. C) people telling me on forums my pictures were fakes LOL
Even got a PM in the forums from Neume asking me for my account details so they could "verify" me hitting 100 (Even though I wasn't the first to do that. On Vesp just before 4th of July weekend, there were at least 4 to 10 families I saw that had level 100 people). I told Neume I had no problem turning over my account details if he/she was willing to do a favor for me. If they provided me with 9 Veteran recipes. 3 for me, and 6 for the other 2 families I hung around. I mean I wasn't sure why they asked it wasn't like the info in my forum profile info is fake it was the same info I used when I registered my account.
Oh damn got off topic. Anyway you get idea. Most of the things I am unhappy with are just personal things. In no way are they game breaking, and they are specific to my taste.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
What I didn't like about SotNW is the costume system. They implemented a system that makes it so no matter what you wear you will always look like the costume. This would be fine if they implemented it properly with the option to take it off. However, they didn't do that. They also made it so costumes you get from the costume merchant don't change your appearance. So in essence you are stuck in the same look until level 100 and can do some in-game raiding. Or you can buy it from thier overpriced shop. Ontop of this, the method in which they implemented it is clunky and unoptimized. Everytime you would run across a character no matter how awesome your system is, you would get a lag spike. This never happened in the original system and is probably the direct result of implementing thier poor costume system. Also don't confuse it with the original versions costume system either. It isn't the same thing.
One thing you have to remember about SoTNW is that most people don't end up keeping thier starting characters. Around level 30 alot complete replace them with rNPCs. So spending hours customizing 3 characters doesn't go very far. Ontop of this it would ruin the entire effect of the game. Adding in character customization would do alot of changes to this game.
1st character data would be alot bigger, meaning you won't be able to support alot of people per server. The engine itself is capable of handling tens of thousands of people per server. It would be far less otherwise. Ontop of this it can draw thousands of characters on screen at the same time with little to no problems. In other games with customization you can only draw a few hundred tops.
2nd is the actual character appearance. If you look at games with high customization you should notice a few differences with the characters compared to SoTNW. This is the result of adding in customization. You have tomake the characters and textures modular so they can be altered. This means higher poly counts which affects performance, and less detail elements in textures meaning more clay-like/cartoony characters. Also you have overlay textures which also affect performance. All of the characters in SoTNW are detailed to a very fine degree with highly optimized geometry. If they did implement vast amounts of customizations this feature would be completely lost.
Then there is PVP. PVP isn't closed if you are on a PVP server. On a PVP server you need to be around 72 until you can participate in Open PVP. This isn't a choice either, once your family level 6 anyone can attack you outside of town. In order to prevent ganking, items don't drop unless you initiate an attack on another person. So in effect you don't get many victims like in UO. But you do get the risk of losing items by going into baron mode. There is also clan wars which sets all characters within the clans to open-pvp with each other, as well as territorial conquest.
The three top things:
1) P2P + Cash Shop = No No (This is just my personal feeling on it)
Nothing is the chash shop is nessisary or cant be found in game.
2) The UNPC changes. Someone that hasn't played GE before wouldn't notice these. Me, though I'm a long time GE player, been playing it off and on since it was pre-open beta in Korea. K2 said it was a patch directly from IMC which I think is BS. As there was no NPC nerfs for any other version (Catherine was the only universal nerf out of all the GE versions), hell they even added new stuff to the korean GE. 3 new NPC's (Viki, Eduardo, Kurt), 2 new PK/PvP maps, tons of new items, and quest. No NPC nerfs though.
3) K2's little personal war on AFK levelers. AFK leveling was in the game from the start. Yet it seems K2 has turned it into their own little personal crusade. I have no problem with you trying to make the game more appealing to western gamers (though I hate the costume selection at creation idea) don't muck around with the game mechanics. Why even put auto mode in the game which is geared directly at AFKers for the most part, if you are going to make it something that boots you after x amount of minutes.
Um, funny how you didnt notice the check box in the options to disable auto defend. (unchecked you will not get booted while AFK)
That's just the personal opinion of someone that plays krGE to this day, and has also invested time into jpGE, thaiGE, sgGE, and even SOTNW. I was probably one of the few people that actually even bothered to level to 100 during SOTNW's beta. You know what my reward was for that? Finding out A) no vetern recipes yet and that some asshat reported me as being a botter. C) people telling me on forums my pictures were fakes LOL
Even got a PM in the forums from Neume asking me for my account details so they could "verify" me hitting 100 (Even though I wasn't the first to do that. On Vesp just before 4th of July weekend, there were at least 4 to 10 families I saw that had level 100 people). I told Neume I had no problem turning over my account details if he/she was willing to do a favor for me. If they provided me with 9 Veteran recipes. 3 for me, and 6 for the other 2 families I hung around. I mean I wasn't sure why they asked it wasn't like the info in my forum profile info is fake it was the same info I used when I registered my account.
Sorry they doubted your progress. But it does seem a bit fast. They probably just wondered how the game mechanics allowed that.
Oh damn got off topic. Anyway you get idea. Most of the things I am unhappy with are just personal things. In no way are they game breaking, and they are specific to my taste.
I also played on the Asian servers. I'm not bothered by the small tweaks and changes in the western version. (Sword of the new World) because of the many costume options in charater creartion and the variety of characters and UPC's I have yet to find a family that looks like mine. I'm really liking the game now and it will certainly tide me over till AOC, Huxley or some better title comes out.
Yep I know about turning off the lock mode. I just mean I didn't see point of adding the disconnect timer. I remember getting kicked by it one time, thanks to a slow pizza man lol I know they put the timer on it to stop afk leveling usage, I just don't like that they did it. It's a very useful feature.
Cleffy hit on the costume thing perfectly. One of the biggest thrills I got while playing was getting high enoguh to wear certain armors. Like when you hit 80 and can finally put your scout in that sexy Rescue suit. SOTNW cheats alot of people out of that thrill, it takes away some of the excitement of getting those higher levels. I can't really comment to much on the peformance hit, as I don't have that great a system.
I want my error tree back
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
It has a different twist on gameplay.. which gets it some points. But other than that it's really nothing special. I think I managed to get to like 18ish before I got bored and quit. It's a mindless hack and slash fest.. so mindless that you literally don't even need to be at your keyboard to do it.
Also it has some serious control issues ( or did when I was playing it ).
lol Try walking away from your keyboard for more then 5 minutes after 55. Best way to come back and find your family dead and monsters treading over their corpses.
There are only a very few zones where you can get away with unattended leveling post 55. Even then it's still risky and largely based on your gear and group set up. Plus your people do not auto rez after 50 so mess up and its back to barracks for joo!
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
lol Try walking away from your keyboard for more then 5 minutes after 55. Best way to come back and find your family dead and monsters treading over their corpses.
There are only a very few zones where you can get away with unattended leveling post 55. Even then it's still risky and largely based on your gear and group set up. Plus your people do not auto rez after 50 so mess up and its back to barracks for joo!
True Roin.... after 50 it's a different game. As to Lancebirds comment.... getting to lvl 18 takes what? a couple hours? If your bored it's because you havent moved on to more challenging areas. Unlike most MMO's with a single character, Sword gets quite challenging and player skill based once you start moving into areas where the mobs are higher lvl than you are. Managing the abilities of three toons and keeping them healed as you fight bosses and fend off dozens of adds is certainly not boring.