Specifically check out the market share pie graph.
Unfortunately we can't say how reliable the source is, but I'm sure its quite accurate.
How hard is it to understand that 9 million active subscribers actually means ACTIVE SUBSCRIBERS? Who cares how many multibox's there are, every game has them and the more people playing the game the more people multiboxing. NCsoft boasts about the total number of different accounts that have been REGISTERED for L2 before. This is not as impressive as active subscribers.
You think that the US should have 9 million people playing WoW? That's a little ridiculous. As it is, there is probably only around 1million but its still NUMBER ONE. Be impressed or not, no MMO anywhere has more subs than WoW. I am not a fanboy, I don't play WoW anymore. Give blizzard some credit at least, they are DOING WELL.
To be honest with you yes. Nearly every person I know personally (OMG people IRL) were first introduced to the mmo scene with WoW after it's success. Most of the games that predated it had nowhere near the media exposure. This isn't a bash at a games success just the simple truth. These are the same people that wouldnt even talk or consider playing a game that would cost them a monthly fee back when UO/EQ/AC were around.
what about the demand for britney spears songs and justin timberlake..
you love these artists too...b/c they outsold everyone and have millions of copies everywhere...you must think so too!?
hehe.....i surely DONT!
"".......You think that the US should have 9 million people playing WoW? That's a little ridiculous. As it is, there is probably only around 1million but its still NUMBER ONE. Be impressed or not, no MMO anywhere has more subs than WoW. I am not a fanboy, I don't play WoW anymore. Give blizzard some credit at least, they are DOING WELL......""""
yes....it shoudl have 9 million....going off the info that WoW fanbois are spewing....yes...the answer is yes then..
otherwise, let the truth be known...for the MASS distirubtion of Blizzards product..they have the same or less than( by 1-2%) the sales rate of their original product and player retention uo,eq1 and daoc have had also.
thats all..
distirbution is everything. if not...in the case of most products..games or not...its baout 80-90% of sales. the rest are people that would have bought the product anyway...
music ,games, cars and underwear.....
fruit of the loom anybody?
im sure 90% of the people , male and female are wearing fruit of loom underwear as they chat here too
------------------------------------------------------------------ ------------------------------------------------------------------ <insert gloat of ubar toon here> <insert random game here> <insert gloat of ubar toon here> <insert gloat of ubar toon here> <insert random game here> --------------------------- <insert witty anecdote here> <political/religious agenda here>
To be honest with you yes. Nearly every person I know personally (OMG people IRL) were first introduced to the mmo scene with WoW after it's success. Most of the games that predated it had nowhere near the media exposure. This isn't a bash at a games success just the simple truth. These are the same people that wouldnt even talk or consider playing a game that would cost them a monthly fee back when UO/EQ/AC were around.
What you say here is true, but your previous arguments contradict what you are saying now. They could not have put '9 million players' stickers on boxes when the game was first released. Which is the main point I'm trying to make.
If WoW hits 10 million subscribers, than making a point about them sticking fancy stickers on the box to gain that extra million has validity. But at this moment in time it does not.
Still waiting for your Holy Grail MMORPG? Interesting...
Brittney Spears and Timberlake have not outsold everyone. They haven't outsold the Beatles, they haven't outsold Led Zeppelin, they haven't outsold the Eagles, they haven't outsold ACDC... etc etc.
The Brittney Spears comparions are totally off the mark. Stop comparing us with teenage girls for crying out loud. WoW is also highly acclaimed by critics, this month in PC gamer it was ranked #1 in the top 100 PC games ever. You do not see that kind of appraise for Spears or Timberlake.
The Spears and Timberlake comparisons are deeply flawed, and quite insulting. Spice Girls > all tbh
Still waiting for your Holy Grail MMORPG? Interesting...
all things considered: i surmize it will be pushed as a MAdden title....may even dwarf wow numbers...wow was the first to use MTV mass distribution tactics...noone else ever did in mmorpgs.
now....all will...if they can get the backing.
------------------------------------------------------------------ ------------------------------------------------------------------ <insert gloat of ubar toon here> <insert random game here> <insert gloat of ubar toon here> <insert gloat of ubar toon here> <insert random game here> --------------------------- <insert witty anecdote here> <political/religious agenda here>
^ if thats true....then the numbers or Sales and player retention will be even lower than they are now...which is still 1-2% under that of old old old old eq1 and uo and daoc.
------------------------------------------------------------------ ------------------------------------------------------------------ <insert gloat of ubar toon here> <insert random game here> <insert gloat of ubar toon here> <insert gloat of ubar toon here> <insert random game here> --------------------------- <insert witty anecdote here> <political/religious agenda here>
Okay so WoW has 8-9 million players... Kinda lost track, but last time I checked it was around 9ish. But what confuses me, is for ages now the Lineage 2: Interlude box says they have 14 million +... Blizzard always boasts about how many subscribers they have, but is 8-9 million actually any good? I like WoW, I like Lineage 2, I'm a big fan of alot of MMO's... Just Blizzard seem to boast about numbers which aren't too impressive to me.
Legend2 now has over 20 million subscribers
The Chinese MMORPG Market
The Chinese market is dominated by Legend of Mir II (or Legend2 for short). A historical mythical battle adventure MMORPG, Legend2 is "virtual China". Averaging 600,000 concurrent users online (and sometimes more than a million), the game has dominated the Chinese MMORPG scene for the last three years. Legend2 now has over 20 million subscribers, and has been able to trounce all would-be competitors who have attempted to overthrow its top rung as a Chinese MMORPG.
The game is run by Shanda, a large Chinese online entertainment company. With over 140 million subscribers across all games, the huge market has made the company's owner the richest man in China. Massively multiplayer online games are some of the most popular games in China. They don't have piracy problems like other games, and generate ongoing revenue streams that entice companies like Shanda to invest in them.
"Many new games (such as MU and Lineage2) can't compete with that boring game," says Fears on Shanda's Legend2. Legend2 has very low system requirements (since it was released in 2000), and Fears speculated that that was why many other games have failed to capture a significant share of the market. Additionally, Western style games don't always go over well with the Chinese audience.
With a subscription of just over $4 every month, Legend2 is also relatively inexpensive. For a little perspective, Fears explained that salaries in big cities are often more than $1000 per month in China, while it might be just $100 per month in more rural areas. "The Chinese economy is an unbalanced one," says Fears.
chinese and korean cafes dont count. espeically with the governments doing what they are doing...soon they will be fully wireless. USA isnt even close to that. we have to buy everything ourselves......chinese and korean governemtns are installing it..themselves.
mheh,.
they are the equivalent of 1970's 1980's arcade in america....they are hang outs..people run around snapping bra straps, spilling soda, chasing each other around while the game sits idle. everyone has an account on soooo many games.( one of my sons is stationed over in korea - well offshore)....
cafes are 'it' over there.
wish we had something liek that in usa....mainstream wise.
------------------------------------------------------------------ ------------------------------------------------------------------ <insert gloat of ubar toon here> <insert random game here> <insert gloat of ubar toon here> <insert gloat of ubar toon here> <insert random game here> --------------------------- <insert witty anecdote here> <political/religious agenda here>
Where did i state that they launched the game with a sticker saying 37 boxes sold? it's basically understood you only market a large player base once that is established. The initial fans bought the game up a long time ago.. Now you are getting alot of new and uninformed players.. but seeing stickers saying 9 million players and hearing all their friends talk about it works.. it's a trickle down effect.
I never stated that the initial sellout of the game was a bad thing. We all knew it was good press. But at the same time for any game at that point to have 400,000 players was considered a huge fucking success. I don't think even Blizzard expected the sellout.
Blizzard doesn't count subs anyway even tho they say they do they count how many boxs that were bought.
That's not true. It's illegal for them to say they're selling more than they really are. Now they can twist figures about a bit like marketing departments are prone to doing, but they can't flat out lie. Blizzard, unlike other companies, explain very explicitly what they count as a subscriber.
The other games such as lineage 2 like to count boxes in their advertisements. But this is completely normal, why advertise 500k when you can advertise 14 million?
Still waiting for your Holy Grail MMORPG? Interesting...
Even if you ignore China, you're still talking about a lot of players. I can't believe you suggested that WoW might have less players than EQ1 in the US. You can debate all you want about quality not being equal to quality, but to just lie about numbers is pretty strange.
Still waiting for your Holy Grail MMORPG? Interesting...
rates! and retention percentages. not just simply a large numbert o look at....you need to know the percentages and rates they are performing at..numbers mean nothing by themselves
wow is still 1-2% UNDER that of uo,eq1 and daoc.
easy math and VERY easy to understand
lets say they only printed 5 million copies....i know i know..itas a lie..they printed many many times more than that..but lets just use that as example.
you sell 5 million
3.5 is total accounts EVER enabled.
1.5 million is the total number ACTIVE
(in simple laymans terms, for sake of the forum)
take 5 mill(total distribution) and 1.5 mill(total active).....you end up with a distribution rate and a player retention rate( as i said, in laymans terms)
wow printed Millions and distributed them in every store possible..probably even shelved in Local Starbucks. hehe.
daoc printed 200k, i think. and only distributed to a few stores.
eq1 first printing was less i belive but had 250k out of the gates by the end of the first year.
UO i forget<---to be honest..but its all the same
take the total number you print and sell.....take the total number of ACtive players after 3 years( which is where we are at today with WoW release) and compare the numbers.
they all have about equal success. except for one small factor and point.....WoW is NOW seeing numbers lessen in their game slightly...WoW rates and percentages or Sales rates and player retention in its infancy of only 3 years...and blizzard is beginning to see that WOW is having the same performance in its 3years that UO,eq1 and daoc only saw in their 5th year!? rate and percentage wise mind you.
that aint good. imo.
thats all.
------------------------------------------------------------------ ------------------------------------------------------------------ <insert gloat of ubar toon here> <insert random game here> <insert gloat of ubar toon here> <insert gloat of ubar toon here> <insert random game here> --------------------------- <insert witty anecdote here> <political/religious agenda here>
Originally posted by atziluth Blizzard has 9 million paid subscriptions which is a very significant number. There are games out there with more active accounts but I don't think there are any past or present that have had 9 million paid subscriptions. You have to read between the lines when looking at the subscriber data released by games. For instance almost 2/3 of WoWs paid subscriptions are in Asia which tend to pay far less then the $15 monthly fee.
I stop considering Asia when they gave them BC for free. They basically get a lifetime account and only pay a few pennies on the dollar if/when they decide to play.
Wow has 2-3 million US/Euro accounts, thats a lot but I discount all their asian numbers they quote just like folks discount L2's.
You're making those figures up. You have absolutely no basis for these figures, you're just pulling them out of your arse. They're what you think the retention ratios are, and perhaps you can explain why you think EQ has 99% more retention, but you have absolutely no way to prove it.
The only truth is what we see from the marketing departments. And if they have something good to share, they will share it with us. This is why we can trust marketing to guage success to some extent, because all marketing departments want to make their game look good.
Still waiting for your Holy Grail MMORPG? Interesting...
Blizzard has 9 million paid subscriptions which is a very significant number. There are games out there with more active accounts but I don't think there are any past or present that have had 9 million paid subscriptions. You have to read between the lines when looking at the subscriber data released by games. For instance almost 2/3 of WoWs paid subscriptions are in Asia which tend to pay far less then the $15 monthly fee.
I stop considering Asia when they gave them BC for free. They basically get a lifetime account and only pay a few pennies on the dollar if/when they decide to play.
Wow has 2-3 million US/Euro accounts, thats a lot but I discount all their asian numbers they quote just like folks discount L2's.
The common argument about L2 is that it has 14 million accounts. The problem is that those accounts aren't active. 14 million have tried the game- they might even be counting trials for all we know? WoW subscriptions are all active, non-trial accounts. I don't know how many inactive accounts WoW has, but it would be interesting to see.
Still waiting for your Holy Grail MMORPG? Interesting...
well just to make this shit a little more interesting I don't want to include any players of WoW except for those in Iceland. That now brings the population to somewhere around 43. Now WoW is the worst game ever. My figures are now correct and I will not accept your stupid bullshit theories or Blizzards stated policies on what is an active subscriber.
^ that's about as pointless as half these posts here.
Enough with the constant bragging about how many people this over-rated game has, who freaking cares?
You can't possibly think there's that many people playing this game. Maybe, there has been numbers in the millions but not everyone still plays it. many of these people ahve long left this has-been of a game yet, Blizzard still counts them as being here.
If anything, a real big portion of these ex-players hate this game now as witness by the many, many posts about how much it sucks.
WoW is the best of the worse games out so thats not saying a whole lot of wow either as there aren't any games of its kind worth playing. All the talk and hype about Vanguard and that one too fell flat on it's face.
WoW has 7 million players, 6 million, 9 million? No one cares about WoW's constant inflated numbers, that's Blizzards scheme of bringing them up and about.
Enough with the constant bragging about how many people this over-rated game has, who freaking cares? You can't possibly think there's that many people playing this game. Maybe, there has been numbers in the millions but not everyone still plays it. many of these people ahve long left this has-been of a game yet, Blizzard still counts them as being here. If anything, a real big portion of these ex-players hate this game now as witness by the many, many posts about how much it sucks. WoW is the best of the worse games out so thats not saying a whole lot of wow either as there aren't any games of its kind worth playing. All the talk and hype about Vanguard and that one too fell flat on it's face. WoW has 7 million players, 6 million, 9 million? No one cares about WoW's constant inflated numbers, that's Blizzards scheme of bringing them up and about.
Actually, If they are no longer subscribing they are not counted. How clueless are you?
Enough with the constant bragging about how many people this over-rated game has, who freaking cares? You can't possibly think there's that many people playing this game. Maybe, there has been numbers in the millions but not everyone still plays it. many of these people ahve long left this has-been of a game yet, Blizzard still counts them as being here. If anything, a real big portion of these ex-players hate this game now as witness by the many, many posts about how much it sucks. WoW is the best of the worse games out so thats not saying a whole lot of wow either as there aren't any games of its kind worth playing. All the talk and hype about Vanguard and that one too fell flat on it's face. WoW has 7 million players, 6 million, 9 million? No one cares about WoW's constant inflated numbers, that's Blizzards scheme of bringing them up and about.
Wow subs comes from active aubs, game cards time, and internet cafe users. They dont lie.
Comments
An interesting webpage: http://mmogdata.voig.com/
Specifically check out the market share pie graph.
Unfortunately we can't say how reliable the source is, but I'm sure its quite accurate.
How hard is it to understand that 9 million active subscribers actually means ACTIVE SUBSCRIBERS? Who cares how many multibox's there are, every game has them and the more people playing the game the more people multiboxing. NCsoft boasts about the total number of different accounts that have been REGISTERED for L2 before. This is not as impressive as active subscribers.
You think that the US should have 9 million people playing WoW? That's a little ridiculous. As it is, there is probably only around 1million but its still NUMBER ONE. Be impressed or not, no MMO anywhere has more subs than WoW. I am not a fanboy, I don't play WoW anymore. Give blizzard some credit at least, they are DOING WELL.
To be honest with you yes. Nearly every person I know personally (OMG people IRL) were first introduced to the mmo scene with WoW after it's success. Most of the games that predated it had nowhere near the media exposure. This isn't a bash at a games success just the simple truth. These are the same people that wouldnt even talk or consider playing a game that would cost them a monthly fee back when UO/EQ/AC were around.
mostly...yes.
what about the demand for britney spears songs and justin timberlake..
you love these artists too...b/c they outsold everyone and have millions of copies everywhere...you must think so too!?
hehe.....i surely DONT!
"".......You think that the US should have 9 million people playing WoW? That's a little ridiculous. As it is, there is probably only around 1million but its still NUMBER ONE. Be impressed or not, no MMO anywhere has more subs than WoW. I am not a fanboy, I don't play WoW anymore. Give blizzard some credit at least, they are DOING WELL......""""
yes....it shoudl have 9 million....going off the info that WoW fanbois are spewing....yes...the answer is yes then..
otherwise, let the truth be known...for the MASS distirubtion of Blizzards product..they have the same or less than( by 1-2%) the sales rate of their original product and player retention uo,eq1 and daoc have had also.
thats all..
distirbution is everything. if not...in the case of most products..games or not...its baout 80-90% of sales. the rest are people that would have bought the product anyway...
music ,games, cars and underwear.....
fruit of the loom anybody?
im sure 90% of the people , male and female are wearing fruit of loom underwear as they chat here too
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<insert gloat of ubar toon here>
<insert random game here>
<insert gloat of ubar toon here>
<insert gloat of ubar toon here>
<insert random game here>
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<insert witty anecdote here>
<political/religious agenda here>
If WoW hits 10 million subscribers, than making a point about them sticking fancy stickers on the box to gain that extra million has validity. But at this moment in time it does not.
Still waiting for your Holy Grail MMORPG? Interesting...
Brittney Spears and Timberlake have not outsold everyone. They haven't outsold the Beatles, they haven't outsold Led Zeppelin, they haven't outsold the Eagles, they haven't outsold ACDC... etc etc.
The Brittney Spears comparions are totally off the mark. Stop comparing us with teenage girls for crying out loud. WoW is also highly acclaimed by critics, this month in PC gamer it was ranked #1 in the top 100 PC games ever. You do not see that kind of appraise for Spears or Timberlake.
The Spears and Timberlake comparisons are deeply flawed, and quite insulting. Spice Girls > all tbh
Still waiting for your Holy Grail MMORPG? Interesting...
I truely wonder how EA will distribute WAR
all things considered: i surmize it will be pushed as a MAdden title....may even dwarf wow numbers...wow was the first to use MTV mass distribution tactics...noone else ever did in mmorpgs.
now....all will...if they can get the backing.
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<insert gloat of ubar toon here>
<insert random game here>
<insert gloat of ubar toon here>
<insert gloat of ubar toon here>
<insert random game here>
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<insert witty anecdote here>
<political/religious agenda here>
Blizzard doesn't count subs anyway even tho they say they do they count how many boxs that were bought.
Playing: Everthing
Played: DAoC,AC2,EvE,SWG,WAR,MXO,CoX,EQ2,L2,LOTRO,SB,UO,WoW.
I have played every MMO that has ever come out.
^ if thats true....then the numbers or Sales and player retention will be even lower than they are now...which is still 1-2% under that of old old old old eq1 and uo and daoc.
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<insert gloat of ubar toon here>
<insert random game here>
<insert gloat of ubar toon here>
<insert gloat of ubar toon here>
<insert random game here>
---------------------------
<insert witty anecdote here>
<political/religious agenda here>
The Chinese MMORPG Market
The Chinese market is dominated by Legend of Mir II (or Legend2 for short). A historical mythical battle adventure MMORPG, Legend2 is "virtual China". Averaging 600,000 concurrent users online (and sometimes more than a million), the game has dominated the Chinese MMORPG scene for the last three years. Legend2 now has over 20 million subscribers, and has been able to trounce all would-be competitors who have attempted to overthrow its top rung as a Chinese MMORPG.
The game is run by Shanda, a large Chinese online entertainment company. With over 140 million subscribers across all games, the huge market has made the company's owner the richest man in China. Massively multiplayer online games are some of the most popular games in China. They don't have piracy problems like other games, and generate ongoing revenue streams that entice companies like Shanda to invest in them.
"Many new games (such as MU and Lineage2) can't compete with that boring game," says Fears on Shanda's Legend2. Legend2 has very low system requirements (since it was released in 2000), and Fears speculated that that was why many other games have failed to capture a significant share of the market. Additionally, Western style games don't always go over well with the Chinese audience.
With a subscription of just over $4 every month, Legend2 is also relatively inexpensive. For a little perspective, Fears explained that salaries in big cities are often more than $1000 per month in China, while it might be just $100 per month in more rural areas. "The Chinese economy is an unbalanced one," says Fears.
Having boxes in the store doesn't guarrantee sales. Good sales guarantee that more copies will be produced, and the cycle continues.
Thus the distribution argument is completely irrelevant.
Still waiting for your Holy Grail MMORPG? Interesting...
hehe
chinese and korean cafes dont count. espeically with the governments doing what they are doing...soon they will be fully wireless. USA isnt even close to that. we have to buy everything ourselves......chinese and korean governemtns are installing it..themselves.
mheh,.
they are the equivalent of 1970's 1980's arcade in america....they are hang outs..people run around snapping bra straps, spilling soda, chasing each other around while the game sits idle. everyone has an account on soooo many games.( one of my sons is stationed over in korea - well offshore)....
cafes are 'it' over there.
wish we had something liek that in usa....mainstream wise.
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<insert gloat of ubar toon here>
<insert random game here>
<insert gloat of ubar toon here>
<insert gloat of ubar toon here>
<insert random game here>
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<insert witty anecdote here>
<political/religious agenda here>
just take total printed..and total sales..and total player retention....thats all ya need.
copies on shelves mean nothing when you alreasdy have that number accounted for via the inital printing.
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<insert gloat of ubar toon here>
<insert random game here>
<insert gloat of ubar toon here>
<insert gloat of ubar toon here>
<insert random game here>
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<insert witty anecdote here>
<political/religious agenda here>
Where did i state that they launched the game with a sticker saying 37 boxes sold? it's basically understood you only market a large player base once that is established. The initial fans bought the game up a long time ago.. Now you are getting alot of new and uninformed players.. but seeing stickers saying 9 million players and hearing all their friends talk about it works.. it's a trickle down effect.
I never stated that the initial sellout of the game was a bad thing. We all knew it was good press. But at the same time for any game at that point to have 400,000 players was considered a huge fucking success. I don't think even Blizzard expected the sellout.
The other games such as lineage 2 like to count boxes in their advertisements. But this is completely normal, why advertise 500k when you can advertise 14 million?
Still waiting for your Holy Grail MMORPG? Interesting...
Even if you ignore China, you're still talking about a lot of players. I can't believe you suggested that WoW might have less players than EQ1 in the US. You can debate all you want about quality not being equal to quality, but to just lie about numbers is pretty strange.
Still waiting for your Holy Grail MMORPG? Interesting...
you OBVIOUSLY miss the point
not subs...
rates! and retention percentages. not just simply a large numbert o look at....you need to know the percentages and rates they are performing at..numbers mean nothing by themselves
wow is still 1-2% UNDER that of uo,eq1 and daoc.
easy math and VERY easy to understand
lets say they only printed 5 million copies....i know i know..itas a lie..they printed many many times more than that..but lets just use that as example.
you sell 5 million
3.5 is total accounts EVER enabled.
1.5 million is the total number ACTIVE
(in simple laymans terms, for sake of the forum)
take 5 mill(total distribution) and 1.5 mill(total active).....you end up with a distribution rate and a player retention rate( as i said, in laymans terms)
wow printed Millions and distributed them in every store possible..probably even shelved in Local Starbucks. hehe.
daoc printed 200k, i think. and only distributed to a few stores.
eq1 first printing was less i belive but had 250k out of the gates by the end of the first year.
UO i forget<---to be honest..but its all the same
take the total number you print and sell.....take the total number of ACtive players after 3 years( which is where we are at today with WoW release) and compare the numbers.
they all have about equal success. except for one small factor and point.....WoW is NOW seeing numbers lessen in their game slightly...WoW rates and percentages or Sales rates and player retention in its infancy of only 3 years...and blizzard is beginning to see that WOW is having the same performance in its 3years that UO,eq1 and daoc only saw in their 5th year!? rate and percentage wise mind you.
that aint good. imo.
thats all.
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<insert gloat of ubar toon here>
<insert random game here>
<insert gloat of ubar toon here>
<insert gloat of ubar toon here>
<insert random game here>
---------------------------
<insert witty anecdote here>
<political/religious agenda here>
those numbers don't matter to a marketing dept though.
I stop considering Asia when they gave them BC for free. They basically get a lifetime account and only pay a few pennies on the dollar if/when they decide to play.
Wow has 2-3 million US/Euro accounts, thats a lot but I discount all their asian numbers they quote just like folks discount L2's.
http://www.greycouncil.org/
The only truth is what we see from the marketing departments. And if they have something good to share, they will share it with us. This is why we can trust marketing to guage success to some extent, because all marketing departments want to make their game look good.
Still waiting for your Holy Grail MMORPG? Interesting...
I stop considering Asia when they gave them BC for free. They basically get a lifetime account and only pay a few pennies on the dollar if/when they decide to play.
Wow has 2-3 million US/Euro accounts, thats a lot but I discount all their asian numbers they quote just like folks discount L2's.
The common argument about L2 is that it has 14 million accounts. The problem is that those accounts aren't active. 14 million have tried the game- they might even be counting trials for all we know? WoW subscriptions are all active, non-trial accounts. I don't know how many inactive accounts WoW has, but it would be interesting to see.
Still waiting for your Holy Grail MMORPG? Interesting...
well just to make this shit a little more interesting I don't want to include any players of WoW except for those in Iceland. That now brings the population to somewhere around 43. Now WoW is the worst game ever. My figures are now correct and I will not accept your stupid bullshit theories or Blizzards stated policies on what is an active subscriber.
^ that's about as pointless as half these posts here.
my post was lost..you replied after i did.
look up a few posts.....
the math is quite simple.
nothing new..all old info and quite easy to follow.
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<insert gloat of ubar toon here>
<insert random game here>
<insert gloat of ubar toon here>
<insert gloat of ubar toon here>
<insert random game here>
---------------------------
<insert witty anecdote here>
<political/religious agenda here>
Enough with the constant bragging about how many people this over-rated game has, who freaking cares?
You can't possibly think there's that many people playing this game. Maybe, there has been numbers in the millions but not everyone still plays it. many of these people ahve long left this has-been of a game yet, Blizzard still counts them as being here.
If anything, a real big portion of these ex-players hate this game now as witness by the many, many posts about how much it sucks.
WoW is the best of the worse games out so thats not saying a whole lot of wow either as there aren't any games of its kind worth playing. All the talk and hype about Vanguard and that one too fell flat on it's face.
WoW has 7 million players, 6 million, 9 million? No one cares about WoW's constant inflated numbers, that's Blizzards scheme of bringing them up and about.
Actually, If they are no longer subscribing they are not counted. How clueless are you?
Wow subs comes from active aubs, game cards time, and internet cafe users. They dont lie.