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ok, im thinking about gettiing WoW, you can find my post about the three games im deciding on in the general discussion forums look for my name anyway but i was wonding some things to help me choise see below for questions
is it really worth fifteen bucks a month
are the expansion packs worth the money
are there alot of quests
are the quests fun
what class is best for soloing
is it agenst the rules to buy gold
how is the gameplay in general
breaking news, a brawl broke out between the hogger and arthas the lich king downtown gadgetzan. there where no survivers
Comments
oh, and if any friendly WoW players really want me to play and are nice enough to give me a free code for the game my e-mail is seath13@hotmail.com and koga_the_wolf_demon666@yahoo.com
breaking news, a brawl broke out between the hogger and arthas the lich king downtown gadgetzan. there where no survivers
well you could always try the demo www.warcraft.com
But if you want opinion of a long term WoW player (2.5 years( they here I go;
is it really worth fifteen bucks a month
Yes
are the expansion packs worth the money
Yes
are there alot of quests
Yes, lots.. you can lvl 1-70 from quests alone and still have quests left and zones you never went too.
are the quests fun
Yes, theres your usual kill x of y, fed-ex, escort etc, but some realy nice quest chains too from 2 to 15 sub quests that tell a nice story.
what class is best for soloing
Hunter and warlock due to them being pet classes.
is it agenst the rules to buy gold
Yes
how is the gameplay in general
Fast combat
Low Grind (unless you decide to grind)
Best dungeons in any MMO (IMHO)
Lots of crafting professions
Every zone is different and the world is seemless.
** note you need a sense of humor to play this game.. no tight ass hardcore RP'er will ever like WoW **
Also understand that WoW is rather casual compared to many other MMOG's out there now. If you are the kind of person that wants depth to crafting or character development you are going to be sorely disappointed. There is crafting in this game but it is not hard to start or develop. Not saying that it is easy just comparing it to other games with crafting it is far simpler.
The combat is easy to understand but not very involved. You will find that as you level you are doing pretty much the exact same series of hotkeys all the time. Some don't like that others don't mind it, that is entirely personal preference.
As a side note, there is very little character customization. If you lined up every level 70 in the game, most would look exactly like the guy standing next to them. Again, this is personal preference if that would bother you or not.
Everything what he said is true ^^.
Its realy worth the money, and its a great game
ur a lyer the char customisation is better than any other mmo ive never in my life seen 2 chars that even look slightly the same and wow is 4 hardcore mmo'ers its the most popular mmo in the history of the planet (true fact not opinion)
ur a lyer the char customisation is better than any other mmo ive never in my life seen 2 chars that even look slightly the same and wow is 4 hardcore mmo'ers its the most popular mmo in the history of the planet (true fact not opinion)
First off I believe you are calling me a "liar" right? If you're going to flame me, at least bother to use a dictionary first.
Second, the character customization is very basic if you compare it to other MMOG's out there now. CoX probably has the best for the sheer number of options, no two heroes/villains will look alike. EQ2 has some good customization too, but some can be lost if you don heavy armors. WoW you cannot change your height, all humans are the same size as an example. You can change how your character's head looks (hairstyle, face, beard, etc) but once you put on a helm that is pretty much hidden, often your ponytail won't even stick out from under the helmet. Skin color can also be changed but again when you don armor that is usually well hidden.
As for "hardcore" WoW is hardly that. The vast success of the game is due mostly to the fact it is very casual friendly. If you look at TBC, they have stopped doing 40-man raids to cater more towards the less-hardcore players. If WoW was a "hardcore" game, they would of actually increased the amount of 40-man raids not eliminated them.
Lastly you cannot say WoW is popular as a "fact". How do you define "popular"? If you just mean subscription numbers, Guild Wars has sold 4 million copies, Lineage 2 has boasted over 17 million players since release, Ultima Online has had people playing that game for what 10 years? Besides as has been pointed out before, it is very doubtful that all 9 million subs are actually players, there is a good percentage of that is the gold farmers that until they get caught are paying sub fees like everyone else. Current estimates put about 6 mil subs in Asia with the other 3 mil in North America and Europe. So it is not as "popular" in the States as it is in Asia.
good job shuting that guy up, but yea the character custimization blows compared to city of villains/heros thats one thing that made it such a hit on release was the fact you can change ust about everything about your character
breaking news, a brawl broke out between the hogger and arthas the lich king downtown gadgetzan. there where no survivers
I played most all of them and WoW is by far the over all best.
If this is your first MMO then its very user friendly.
Its the only game with 6 starting areas and 6 Major cities all having there own unique theme. It has open PvP after around level 15 or so and this gives you time to get used to playing before you will have players from the other side attack. It also has several battle grounds that you can play that is only PvP if you would like. All the dungeons are unique and you play them with 5 others.
There are the same amount of jurks on this game as any other and don't let anyone tell you different. The graphics are better than any other game. let me explain this:
This game has depth, the world is not just flat, you can climb mountains and look over the country side. Games like eq2 and Lotro are for the most part flat. There are deep forest with a lot of tree's, eq2 and Lotro have very few.In WoW you can go in every building in Lotro most all buildings are just props. Yes the players look like cartoons but in EQ2 everything looks plastic. Every time you enter a new Zone is EQ2 you have to load, WoW is seamless.
Most all the servers are packed with players, anytime of the day most all other games are dead. WoW can be played on most all computers with low system specs.
Lotro: Is all about quest and only quest very few dungeons,( I got quest burn out ) most quest are strings and you have to do part one to get part two, this makes it hard to find groups because no one is ever on the same part of the quest as you OR because of so many quest no one is on it at all. Finding groups are almost impossible. I don't think most ppl. last more than 2 months.
EQ2: good game ! But after level 10 and all the trial ppl. are gone, its dead. Every one that tells you this game is good are vets. and played for years and will not give you the time of day, you will find your self playing solo and it gets very hard to solo after level 10.
Final Fantasy 11: Old game, graphics are out dated and the controls are made more for xbox, very hard with the keyboard.
Guild Wars : Just forget that one.
Dungeons & Dragons: Believe it or not is good, however you should have have some experience with groups because its all about group dungeons, best thing about D&D is it has built in chat and everyone helps you out, Its very very easy to get groups of 6 to play and the servers are packed I find groups at 5 am est with no problem. if you play a Cleric you have to turn groups down.
So have fun with this, and I don't care what you think. this is how it is
I would say that if someone is brand new to MMOG's that WoW would be a good starting game. I left WoW because of how the game is post 60, but for a brand spanking new Newbie to MMOGs WoW will work fine. In addition WoW has far lower PC requirements than many other games out now, allowing more people to play the game at a decent level of eye-candy and still maintain good framerate.
EQ2 is far more involved, so not really fair to compare it to WoW. Just crafting by itself can become a full time hobby due to the sheer number of recipes and gathering involved. If someone wanted to go that route that is why they made so you can level solely as a crafter. I wouldn't say the game is "dead" after level 10, mostly the players are all spread out as SOE has released mulitple expansions for that game unlike Blizzard who took 2 years to release the first one.
LOTRO I would have to say is a good game, but fans of Tolkien will enjoy it far more than the "average gamer". I beta tested it and it was relatively bug-free and looked good, but I just couldn't get into it very much. Since it's been a long time since I read the books I probably missed some lore that would of made the game more enjoyable for me. That's not a complaint really, as I said the game really caters to the fans moreso than others. Not having the movie license probably hurt them a little bit too.
Guild Wars is good for no-subscription fees. You buy the game and you're done no more monies involved. Course lack of fees means the game lacks certain "bells & whistles" you take for granted in other games. Crafting for one is very basic, to the point of being nearly non-existant. The game only has a level cap of 20, which will put off some people. The main focus is acquiring skills which are more important than the actual levels and pvp.
DDO well I beta tested it and was severly disappointed. I have been told it's been patched and improved since then but my experience in beta pretty much killed any desire to play it in the future. So I will leave it at that.
well its not my first mmo iv played hero, EQ, CoV, and...i think thats it
breaking news, a brawl broke out between the hogger and arthas the lich king downtown gadgetzan. there where no survivers
ur a lyer the char customisation is better than any other mmo ive never in my life seen 2 chars that even look slightly the same and wow is 4 hardcore mmo'ers its the most popular mmo in the history of the planet (true fact not opinion)
First off I believe you are calling me a "liar" right? If you're going to flame me, at least bother to use a dictionary first.
Second, the character customization is very basic if you compare it to other MMOG's out there now. CoX probably has the best for the sheer number of options, no two heroes/villains will look alike. EQ2 has some good customization too, but some can be lost if you don heavy armors. WoW you cannot change your height, all humans are the same size as an example. You can change how your character's head looks (hairstyle, face, beard, etc) but once you put on a helm that is pretty much hidden, often your ponytail won't even stick out from under the helmet. Skin color can also be changed but again when you don armor that is usually well hidden.
Well if you ONLY look at the face of the character, you'd be partially correct. It's true that there's not a lot of customization from the character screen point of view. However you are completely ignoring the fact that when you consider equipment, the number of possibilities in WoW FAR EXCEEDS what is possible in CoX and yes, I have CoX and have played around with the character customization and it doesn't even come close to the number of possibilities in WoW when you consider all the different types of equipment in WoW.
You're also brushing over the fact that Blizzard has several different races that change the size and shape of the character, so while it's true that you can't adjust it yourself within a race, it's not true that all players are the same height or shape. Only members of the same race have the same height or shape and there's plenty of races to choose from to give the player choices.
Same goes for skin color.
And you're also ignoring the fact that you can choose to display your helm or not so even 2 characters wearing the exact same helm will not look alike if one chooses to display their helm and the other doesn't.
Yes, I know CoX likes to brag about how great their customization screen is, but what they fail to point out is that the customization screen is pretty much the only way of making your character unique while in WoW, your character changes constantly. Every time you put on a new piece of equipment your look changes. You can even get enchants that will make the same weapons look differently. The class and race you choose go a long way towards making your character unique. So while the customization screen is basic, the characters themselves are far from it.
So if you want to be fair, let's start with your statement that if you lined up every 70 in the game most would look exactly the same. Actually I bet if you did it, you'd be hard pressed to find 2 that looked "exactly" the same.
Ok Pappy13 don't take this the wrong way, but your post came across as very WoW Fanboi-ish. Not to mention some of your comments made me doubt you actually every played CoX.
I have to strongly disagree that WoW has more "looks" due to equipment. Logon right now (go on I'll still be here) and enter AV, most of the rogues will look alike, most of the warriors will look alike, etc. Yes there are many kinds of equipment to get, HOWEVER majority of people tend to get the same equipment and end up looking like the guy next to them. Certainately epic gear is more unique looking, but as the game goes on you're seeing more and more with that epic gear. When TBC came out you began to see different looks, but it didn't take long for the "different look" to become the new "everyone else look".
As for the races, yes it is true a dwarf is smaller than a human. My point was is ALL dwarves are the same size to each other. In CoX you can have a female, male or huge (male) as your base and then you can adjust the height higher or lower. Yes I've seen 10 ft female characters and 4 ft "huge" characters as well.
For skin colors there are more color choices in CoX than WoW. Hair can also be two-toned if you are so inclinded in CoX, while in WoW you get whatever color set is next in line.
I didn't ignore than people can turn off their helm graphic. Most usually don't turn it off unless the helm itself is very ugly but they like the stats too much. I have noticed that women characters (who are women in RL) seem to turn off the helm graphic more often than their male counterparts. Again in CoX there are vastly more ways to adjust just your characters head that there is in WoW.
Another point about how I wonder if you've played CoX, perhaps just didn't play it long, is that in CoX after the initial character creation you get more chances to further adjust your costume. Starting at 20 and every 10 levels after, you can unlock more costume slots and therefore further differentiate your character. In addition at 20 you can finally unlock capes, 30 you unlock auras (particle effects) and with Issue 9 you can buy more costume pieces (various wings and boot styles). So as you put it, your CoX character is also changing as he "grows up".
Finally I actually did line up 20 priests one time in my old Alliance raiding guild. Guess what? They all looked identical armor-wise and 8 had Anethema (sp?) and other 12 had the pvp mace + held-in-offhand. At a quick glance you'd say they all looked alike, until you would see "oh wait 8 look alike with that staff and other 12 all have the same mace". Now, pop in CoX and get 20 Controllers level 50 to line up.... bet ya don't even find 2 that look similar.
Course I always wondering why "epic" in WoW means "spikey". I picture an epic fishing pole to look like a stick of barbed wire.
I think it's misleading to make out GW is ok for non-subscription but lacking compared to other MMOs. It doesn't have trades, but then WoW's are so basic I wouldn't bother. EQ2 has much better crafting/trades but a fairly boring world. Guild Wars has a wonderfully developed world, the best story of any MMO I've played and by far the best looking armour and characters. I've played WoW, EQ2, CoV/CoH and GW and I have to say GW is my favourite. And it would be even if I had to pay monthly fees.
I played City of Heroes for about 3 months when it was first released and I was actually in the beta for that game. Then I didn't play it for a long time because I switched to play WoW. Then at one point I got kinda tired of WoW and bought City of Villians and played for about another month or so just to see what they had done with the game. That was about the same time that inventions came out just recently. I noticed that there were quite a few additional items added for City of Villians and that they had also added the additional costume slots, but still I felt limited in what I could actually do with the character creator. There were a lot of times where I couldn't get the pants or boots to go with the top for instance. Not all 'details' are available for all slots. I always wondered why they wouldn't have the same details for all the major pieces, tops, bottoms and boots and gloves so they would all match. I never got any of my characters above level 20, but I was aware that a change of outfits was possible, but I thought it was only like 1 or maybe 2 that you got the rest of the slots as rewards for completing quest arcs and such so most don't have more than maybe 2 or 3 sets I thought. And I know that you can change individual pieces for a price, but that it was fairly uncommon because it was fairly expensive. I think some of that changed with inventions because some of the inventions were selling for a lot of influence on the auction house. And super groups can change the colors of your costume, but that's pretty limited. So yes, I have played CoX and I have created dozens of characters with the character creator and was aware of the different costume slots so I know enough about the game to have an opinion on it.
And as far as WoW goes, you're the one not sounding like he's played too much now. How in the world did your guild ever have 20 priests? Most guilds have 5 or maybe 10, I can't believe you would have 20 all at the same level to even wear the same equipment. And they would all have had to be all the same type of priests because certainly a healing priest and shadow priest would not have on the same equipment. And you're telling me that every single one was of the same race and same gender? If not they still wouldn't look identical. And they all had the exact same enchants? I call BS. Maybe 2 looked identical just by sheer coincidence, but to have 20 all look identical, I find that impossible to believe unless they were actually trying to look alike. In my guild we have maybe 3 or 4 priests and none of them look anything alike. And you're only talking about 1 class now, what about the other classes? They certainly didn't look like the priests now did they? You said if you put all the characters together they would all look exactly the same. You still sticking with that statement?
And you're wrong about helms. A lot of people don't display their helms because they don't like how they look or because they want to show their face. I don't. Most of the people I play with don't for one reason or another. And what about guild tabards? Since you can design your own guild tabard, even 2 players of the same class, wearing all the exact same equipment, the same race and gender, with the same enchants, who both chose to display their helms, STILL wouldn't look identical if they were wearing different tabards. Sorry, but I don't agree with you. I can't remember EVER seeing 2 people standing next to each other looking identical and I've played the game since beta and I have 5 characters above level 60 so I've put in a few hours.
Fanboi or not, my opinion still stands. Take a random sample of say 100 characters and the chances that ANY will look identical is practically zero. If you start doing things like ONLY taking male nightelf healing priests that are lvl 60, then yeah you might find a couple that look identical, but that's NOT what you said. Just because all blasters can look different in CoX doesn't make the game have more customization options. The 2 games take vastly different approaches to customization. Each has it's own merits.
Expansions should really only be purchased at level 60 if youve loved the game, other then that no
Ton's of quests for every single level
well technically thats opinion, some are, some arent, most are "kill 100000000 cows" which = a grinder. but still fun
Paladins/druids/shamans
Yes, if you WANT to buy gold ur a newb and shouldnt play any game ever
The gameplay is amazing, like ive said in other posts, its runescape in pretty colors.... have at it bro
Well Pappy13, if you are having trouble getting colors to match you probably have the copy colors unchecked. It's the button bottom middle that basically makes a color copy across the entire character. Personally I check it off so I can tweak colors and patterns on each area of my character I'm making.
I also forgot to mention that during last years Halloween Event there was a mission to unlock an additional costume slot. So that would give you a total of six (one to start, another at 20, 30, 40 and 50). Since they added free tailor sessions with vet rewards and gave out free tokens occasionally, you rarely see anyone high level with only a few costumes. Many eagerly get to 20 so they can get a new costume slot, a cape... oh and Stamina power.
My ol' Alliance guild had 20 priests since we were essentially 2 guilds in one. The "primary" guild was 60-only, with the other guild being for "friends and alts". Of course before TBC, it didn't take long for the alts to get to 60 as well. So yeah we had a lot of classes between mains, alts and friends. I originally intended this to be a screenshot of Our Priests, Our Paladins, etc but when I took the screenshot it struck me how they all looked alike. No they weren't all the same race/gender, but they all looked alike otherwise. Besides when raiding even the shadow priests were required to be healers, not as good as the holy priests but healers nonetheless. So they all typically had their "everyday" gear and their "healing raid" gear, which happened to be pretty much the same as the holy priest's. So yes I am still "sticking to my statement" as you put it. Line up 50th level controllers (or any AT) and not only will they all be various heights, but they will have different costumes, auras, wings, etc. Line up 70th level Paladins and all the human paladins will be the same size and look alike.
Guild tabards are problematic as to how well they show up and if you'll even notice them. Undead are the worst for this as their "hunched" posture usually makes the tabard hard to see. Plus, some designs are hard to spot even on human males depending on color scheme. I equate tabards to Supergroup costumes, so in that respect you have more customization options for your SG costume than your tabard. Smaller avatars do tend to make them hard to see, such as gnome/dwarf in WoW and the "short" characters in CoX.
Finally I was merely speaking of character customizations with respect to your look, NOT the powersets. In this way WoW is a bit better with talents, but for the sheer number of slotting, powers and enhancments CoX is very customizable in development too. Just because i say have an "ice blaster" doesn't really tell you exactly what I can do. Now if I say I have a "protection pally" you then have a pretty good idea what what he does.
Oh before i forget you asked about my WoW toons. For horde I have 67 undead affliction lock, 66 troll beast/marks hunter, 64 undead fury warrior, 64 undead fire mage, 60 tauren enhancement shammy and 39 retribution blood elf pally. Alliance characters: 64 human protection pally, 61 night elf balance druid, 60 night elf rogue and 39 human shadow priest.
1. Yes, it is worth the $15 a month.
2. Yes, the Burning Crusade expansion is worth the money
3. Yes, there are a LOT of quests. More than you can do in many characters lives.
4. Quest are quite fun because they are fast (usually) to do and varied.
5. For soloing, in this order, Hunter, Warlock, Priest (yes, Priest). Requested for groups of this set in this order : Priest, Warlock, Hunter.
6. Yes, it is against TOA to buy gold. However, it is seldom enforced against buyers (unless you really overdo it).
7. Gameplay is fast, fun, and quite varied. There are many sorts of games in WoW to engage in. Solo play, Group Play, Raid play, PvP play, Crafting, Exploration, and much, much more.
Been playing since Beta, and have also played all the other major MMORPGs (EQ, EQ2, DAoC, CoH/CoV, AO, EVE, and more). WoW is really one of the finest games available out there.
By the way, if you really want a challenge, play in 1st person mode. Once you get used to it, you will never go back to 3rd person mode. It is so different being 'in' the game as opposed to simply managing a toon in 3rd person mode.
Good Hunting
Game experience may change, depending on what type of player you are.
Is it really worth the 15$ a month? : Depends on your funds.
Are the expack worth it? : Yea
Are there alot of quests?: Yea
Are the quest fun?: Most of them, from what I've seen so far.
Is it agaisn't the rule to buy gold? : I heard they rarely check for it, but dont risk it.
But again, to know if WoW fits you, we would need to know what kind of player you are.
For instance, if you want to PvP and become powerful, you're gonna need to grind for items.
Also, a Roleplayer will feel out of place in WoW.
No, it's not the colors I can't match up it's the patterns of color. For items like your chest, you first pick the from like 1 general category and then within that category you have several choices. But then there's a "details" I believe it is labeled that you can pick from that allows you to further customize that item which just has a color scheme for it. Like one may have lightning bolts on it while another might have circles or whatnot. Well the problem I had is that often while lighting bolts are available for your top, it's not available for your bottoms or vice versa, so you end up having to find 2 different ones that seem to go together rather than picking the same one for both. Why not just have it available on both?
Now you've lost me. You made it a point to point out that you could change size, shape, skin color and hair color in CoX and yet when I pointed out that different races all look different visually in WoW you acted like it doesn't matter. So which is it? Does size, shape, skin color and hair color matter or not? If it does than Blizzard has that via the races, if it doesn't then it's no big deal that Blizzard doesn't let you customize it individually.
In WoW, when you choose your race and gender you are choosing your size and shape. Just because you don't have sliders that you can invidvidually move about doesn't mean that you can't pick one that's appealing to the type of character you are trying to create. It's just 2 different ways of going about the exact same thing which is to give you a choice of what you look like. CoX does that by giving you sliders, WoW does it by letting you choose your race and gender. Granted that WoW doesn't allow as varied of choices for size and shape and color, but the options are still there.
And you can't pick one class, for example priests, and say they all look similar and say that all classes therefore look similar. That's not true. While priests may look similar, Hunters will always look differently. The fact that classes in CoX are not tied to how they look means nothing. You could for example have a Science controller and a Energy blaster that look identical in CoX. True? Well I defy you to have a Human Priest look identical to an Undead Hunter. That can't happen in WoW. But that doesn't mean that WoW has more customization options, it's just a different way of doing things.
And whether it's 2 costume slots or 6 it really doesn't matter since I basically have an unlimited number of costumes in WoW. I can keep several different items in my bags and mix and match them any way I want whereas your 6 costumes are set. You can't for instance take the helm from costume 1 and put it with the pants from costume 2, but I can do that in WoW.
And your point about Tabards is weak. Just changing the Tabard on a player makes a big difference to how they look. Maybe not quite as much on an undead charactersyet still I can take 1 look at a character and instantly tell whether they are wearing a Tabard or not and since those are customizable by the guild itself you can create a look that is distinct for your guild.
You're comparing Apples to Oranges and it's not a good comparison because the games have different approaches. There is plenty of options for variety in WoW, you just get there in a different way from CoX.
So you're sticking by your statement that if you lined up all the level 70 characters that most would look exactly the same? That's funny because that's not what you seem to be saying now. Now you're saying it's only those from a particular class that look the same and you're not really comparing their size or shape, some may be taller or shorter or bigger or smaller or the fact that undead look hunched over and that Taurens have different looking legs and feet from humans or that Drenai have tails, but rather you're only looking at what they are wearing and saying that sometimes they are wearing the same thing. Sounds to me like you have backed off your original statement considerably.
Again, I ask you to pick a random sampling of level 70 characters, say 100 of them and find 2 that are identical. I bet if you did that 100 times you MIGHT find 2 that were identical. Maybe. That's a far cry from you saying that most would look identical. That's so far from the truth it's laughable and you know it.
1) It is if you enjoy it. You just need to find the class and race for you.
2) Unless you absolutely HAVE to be a blood elf or draenei, don't get the expansion until you get to a decent level. The only content you get below level 58 is new races and professions. If you get to a pretty decent level (50 or so) and you still find yourself enjoying the game, get the expansion. Outland is supposed to be amazing.
3) Too many.
4) Depends if you actually read the story of the quest. If you do, you might find you just like following the storyline. If you don't, quests will most likely just be a useless neusience for you.
5) Everything except mages, priests and warlocks in my opinion. Those classes are mostly for groupers.
6) Yes, buying gold for real money is against the rules, cheap, and bannable. Don't do it.
7) Incredibly fun once you get past, say, 20 or so (might be higher depending on what kind of person you are). Doing instances and PVPing are the main things that are fun in this game. Although you can't do instances if you will never group.
Hope I helped and I hope you have fun in WoW if you do get it! One more thing, if you see a low pop or reccomended server, I'd suggest not going to it, as in these servers you might have trouble finding other people for grouping for quests and instances.
Ok Pappy13 this is the last reply I'll make to you as you seem to not be reading or understanding what I say. Perhaps your "pro-WoW" zeal makes it so we'll have to agree that we disagree.
In CoX you used an example of lightning bolts. You can have them on chest tights or scrawling over a bare chest, your choice. You can then extend the lightning bolt down your pants and even on most boots. Certain feet options don't allow detail graphics, but those that do you can have your lightning bolts. If you want them the same color check the button below the color dots so it will copy the one color across everything.
Again you're missing the point on height. Every Human in WoW is the exact same height. Yes a dwarf is shorter than a human but taller than a gnome, the point is every gnome is the same height as every other gnome. You can pick the "huge" avatar in CoX and then make him 4ft tall if you want or make a cutesy cheerleader female avatar that is 10ft tall. If you just count the number of options for customizing heads in CoX compared to WoW there are vastly more choices in CoX. That is just for the head as you will still have upper body, lower body and cape/wings (if available). You also mentioned shape, that isn't something you can change in WoW but in CoX you can alter the shape of your avatar significantly. If you pick, say a male avatar, you can then chooose body styles and further scale the body style even before you actually get to the costume section.
Skin colors are rather limited in WoW and depending on how much armor can not even be noticeable. CoX you can have many skin tones that can easily show up in many costumes. Want bluish skin for your DaSmurf hero? Go for it then! Females in WoW show more skin, but I think that is more due to the fact the devs are males.
You also said that how classes in CoX aren't tied to how they look means nothing. Well it does as that was the point I made originally that there are more customization choices in CoX than WoW. Before MC came out my warlock in dreadmist looked like every other warlock since they had dreadmist too. Same thing with my pally, he got the banana-yellow Lightforge so blended in with the other 60 pallies at the AH. The simple fact remains that whatever class you're playing in WoW you tend to go for the "uber loots" so end up looking like the guy next to you. CoX isn't a gear dependant game so they don't have that problem.
Now I also noted a sign that you didn't play CoX much. You said, exact quote, "You could for example have a Science controller and a Energy blaster that look identical in CoX. True?"... now uh what does your origin have anything to do with anything? Saying you're a "science controller" means nothing, as everyone would say what kind of controller. Now yes it IS possible a controller and blaster could look alike however the sheer number of options would make that as rare as finding indentical snowflakes. They would pretty much have to be working side by side to ensure they picked the exact same body type, exact same body scaling, exact same head options, exact same upper body options, exact same lower body options and the exact same colors. I've seen this only happen with SG costumes as looking alike was the intention, but never in my 3+ years have I seen it in everyday costumes.
My point on tabards was not "weak" it's just not what you wanted to hear. There are many times the tabard doesn't show up well, either by the particular race (undead male best example) or the design on the tabard itself. Human males probably show off tabards the best. I have found gnomes to be too small to even see if they are actually wearing one, unless you get real close and try to look. CoX has a similar problem with chest emblems on jackets, since they are over the left breast they too can be hard to see unless you pick a color that stands out on your jacket.
So yes I am still sticking to my original statement. Line up a bunch of 70 warriors and they will all look alike. Yes the dwarf will be shorter than the tauren, but they will still be wearing the same style and colored gear. I haven't backed off what I said, I'm sorry if you don't agree with me. This is all I will say on this thread. Good Day Pappy13 and happy gaming in whatever you do.
Edit: I got an idea. Blizzard keeps track of what everyone is wearing on the Armory. Post 2 links to any 2 level 70 characters that have on identical equipment, are the same race and gender and I'll leave the thread for good. Can even be different servers even though they couldn't actually ever stand next to each other.
Well if you'd like to here the opinion of someone who has played world of warcraft since it's early beta days until now here goes.
Character Customization: Weak at best: World of warcraft only has only a few options to change the look of your character most notibley skin tone, facial hair and hair color. You work with the 8-15 standard pregenerated faces, (depending on race) and use the before mentioned "options" to change the look of you character. In most cases unless you go for the really ugly, I am well known for being the ugliest gnome on all of kargath, you're going to look like 8-12 other people on the server. As for gear making you look better, lets just say that before you start raiding/pvping/instancing hard. You're going to look like a fashion disastor, gear in wow (Pre sixty), isn't known for being sexy not to mention it's rare to find matching anything while leveling up.
Crafting: Weak: Wow has many trade professions out there and you're allowed to take two as you level up. The down side being is that most trade skill will provide you with little to no benifate, save engineering and alchemy, leveling up. Also try not to get to attached because once you hit level cap you're most likely going to ditch them for something that provides you with better gear, (Examples being Tailoring, Blacksmithing, and Leatherworking.) While all the professions in wow are very easy to get into you'll find that most don't actually povide you with any enjoyment while doing them. They are simply a means to getting something you want out of the crafting tree, or providing your character with goods, necessary for raiding. In short don't expect anything fancy wow's crafting is simply the biproduct of a ditched skill point system they had in beta, as such they tend not to support it any more so than tossing a couple of new recipes out ever other patch or so.
Questing: Excellent: If you're the kind of player who likes story arcs, humor, and generally enjoys keeping himself busy while leveling up than world of warcraft is the game for you. WOW has literally thousands of quests, while most range in the simple fed ex, kill task, or gathering variety. Most zones are equiped with at least two story arcs, each providing a look into the history of warcraft or in some cases small episodic plot lines that unfold infront of you in the wow universe (see Legend of Stalvan). Being a person interested in wow, I can only urge you to give this game a try for this factor alone. WOW's lore is rich and deep and players who are willing to look for it will find a great story built into it's rather large quest structure.
Difficulty: Wow has earned the reputation of being the idiots mmo, a reputation that is honestly undeserved. Most people who express this attitude, in this writers experance, have never really played post level cap, and as such have not really gotten into all the complexites that lie within. With that being said I will say that all classes are easy to play pre level cap. Often to the point of it becoming tedious. Players who are old MMO hats with find nothing difficult at all as most of the quests and content is able to be done by yourself, or in a small group. This is made intentionaly easy so new players can figure out their roles and old ones don't have to spend hours looking for groups just so the can progress on an alt.
With that being said a whole new level of complexity open at level 70, the current level cap in the game. Most players choose one of three active roles end game.
The first being a raider. People who undertake such an excersise can experance encounters unlike anything seen in MMO's to date, (PRE BC Boys if you haven't played since the days of rag please don't flame the Raiding game has changed much since then). Where in games like everquest you took as many boys as you wanted and went to some isolated spot waiting for hours for a dragon to spawn so you could lay some smack down. In wow you become part of a 25 man elite, or in some cases not so elite :P , team of individules seeking in cordinate an assult on zone filled with deep and complexed boss encounters, to rival to anyhing seen in most action game on the market. Where one mistake can often spell failure. While the time invovled is great, most guilds require at least 3 days a week and some as many as 6 days four to eight hours a night, the rewards will put you heads and shoulders above any but the dedicated arena players.
PVPer: Since BC, Burning Crusade, has come out , the PVP game has changed and alot. Where as once only the most hardcore of the hardcore could actually obtain anthing other than a pat on the back, PVP has now turning into more of a casuals game. Allowing players who only want to play sometimes the opertuny to reap good rewars with little time expeneded. People who take part in Battle grounds or open world pvp earn points which can be used, like money, to purchase new weapons, items, and armor from battlemasters. While some of this gear is fantastic (mostly the epic pieces although that depends on class), most of it is on par with the stuff found in end game 5 man instances. For the real PVP rewards you'll have to find yourself a team and venture into the arena. This is arguabley one of the more interesting changes to WOW's PVP system, and if you believe the hype, allows the more hardcore PVPers a chance to shine. Each week you and your arena team, assuming you play more than 10 matches a week, will be given a number of points and a ranking based on how well you did that week and in previous weeks. These points can be used to purchase specail arena gear, which is tailored, much like the before mentioned PVP gear, towards PVP. In addition at the end of an arena season your wins and losses are tallied and a national/world tourniment is held. Players who compete in these circles, besides being perminatly drafted in the WOW hall of fame are given in game trophies to show their accomplishment, along with a specail title to tell the server and the battle group exactly how good they are.
As for the complexity of PVP, lets say that the game is "mostly" ballanced and does provide, for the most part, a way for people to compete where skill, timing, and cordination are very important factors for victory. People who suggest wow's PVP isn't deep really aren't, in the writers opinion, looking for a deep team game, 3-10 person conflict, but rather the newest and shiniest bells and whistles. I guess what I'm trying to say that WOW's PVP is like basket ball it's easy and fun to shoot hoops, but when playing with the big boys the objectives stay the same but the other players skill and the new challenges that they present move the game to a diffrent level of complexity which isn't for everyone.
Casual: Finally we reach the 3-10 hours a week crowd. If you find yourself in this category you can look forward to running the same 7 regualar instances over and over again for gear. Replaying all the BC instances again on a harder, heroic, dificulty level, which will provide you with some nice gear and some decent challenges for a new comer. Grinding rep, almost goes without saying in an MMO. Taking part in Battle grounds and world PVP, and finally working on the brand new daily quest system. Which provides part timers obtainable, decent rewards, with only minimal time expended. Also if you're real lucky you might be able to get a taste for raid experance in blizzards 10 man raid instance karazhan and the soon to be out in patch 2.3 Zul'Aman instances. Which are set up like raid enoucnters but scaled down so it can be done without to much trouble on a weekend or without proper class mix.
To sum up theres alot to do in Warcraft no mater what style of player you are. My advice to you is try the game, find a good group of people to play with who can offer you advice and who will give you a good laugh along the way. Enjoy the game for what it is and ignore the hype of others.
MV out
PS pardon my spelling haven't slept in 30 hours
Inis + many other characters on Kargath
Hey there,
Thought I would chime in here....WoW is pretty good game and held my attention for a while (lvl 70 Shaman on Gorefiend), but there are many things I didn't like about the game. But its a typical grind MMO that does a lot of things better than the other MMO's and some things a little worse. But, it is a good game to try. Is it worth 15 bucks? Sure. I have tried many MMO's out there and this is by far one of the easiest. So, good luck.
To Pappy13....Your comments make me believe you've never played CoX. You have your Hair/Helm, Head, Chest, Chest Emblem, Shoulders, Belt, Gloves, Pants, Boots, Wings/Capes. Aura...and many details to add to these such as horns/glasses and such. So, please be knowledgeable about a subject before speaking of it....Thank you
Gear in WoW is even more diverse after TBC (from a functional point of view), because you can add gems to improve certain atributes to fit your playstyle. Jewelcrafting was added on top of the existing options to customize gear statistically, such as tailoring augments and enchants.
CoH has one of the best character customization systems I've ever seen, yet despite the fewer visual options in WoW, Blizzard's dominating MMO makes up for this in it's gameplay elements which suck you in and keep you interested (or addicted if you like). Graphics are important to a degree but it's depth and choice that really matters at the end of the day. Despite what uninformed and simply poor players might tell you, there is no perfect talent spec in WoW, and even though a lot of priests go Holy or Shadow, you'll be hard pressed to find a Holy Priest with exactly the same Holy Talents as another Holy priest, in the same city at least.
Comparing CoH with WoW and saying one is better than the other point for point is really pretty useless. Overall I think WoW has more depth in the gameplay area but that's just a personal opinion after playing for less than a month, a CoH fanboy will likely say the opposite.
If how your character looks is really that important to you, than you're likely to enjoy CoH more for that reason. I can't imagine that many people find it that important, if we just look at subscriber numbers. More hairstyles coming with WOTLK btw!
Still waiting for your Holy Grail MMORPG? Interesting...