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I was reading a discussion in developer's corner whereas people argue for and against integrating detailed character custimization like you see in Everquest 2, City of Heroes, and Elder Scrolls Oblivion
I always assumed this was a key factor. Even in Ultima Online I remember spending a lot time designing my elf. Even in Rainbow 6: Vegas I worked hard to unlock attractive looking face masks.
I always assumed many were like me? This is one of the things that normally turns me off to Asian games when they ignore making players look unique
In EQ2 my friend and I always sorta missed our elves haha I thought they looked so cool. And I liked the music.
Comments
Yes, i like looking unique but.... I'm not a graphic designer or artist of any sort, and every character iv tried to custom make in like EQ2 have turned out to be grotesque clones, i prefer uniqueness coming from equipment/clothing.
good point I prefered the clothing I could do in city of heroes to facial features. Unless you mean you much rather be able to attain unique equipment....
character creation is All for me. i need a good character creation and, later on, while playing I need my character to look cool. I can have a noobie character looking weird if I know it will look cool in the future.
Peace!!
To me it is one of the most important feature in a game.
I utterly fail at seeing how this is an important feature to a large portion of the community. I've never been abled to identify anyone beyond their name. basing rembering someone on looks just doesn't work
for me character creation is choosing my user name and password, followed by a male avatar with short brown hair.
the most important part of character customization is choosing my name or rather which one to choose now that I have a nice pool that I like.
however armor customization in game is mildly important to me. though it normally ends up with me sticking to the semi-basic looking armor until I HAVE to switch to the junky looking frilly armors you have to wear at high level.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
Guess you never played pre-cu SWG (don't know how it is now). I turned names off because I could recognize people's characters well before I could read their names. It was great--now I keep names turned off in games even if I can't tell people apart just to keep that feeling.
Apply lemon juice and candle flame here to reveal secret message.
Yeah, it's a key feature!! I don't like games where your character customization is down to a minimum, like in WoW. At least equipment makes up your looks afterwards, but it's not like you can actually choose what you are wearing, since it's always about the effectiveness and level of the equipment. Still, granting a "medium" level of initial customization is nice if it's within an equipment-based system, like in EQ 2.
I consider character customization to be an important aspect of MMORPG's. However, I prefer options, not detail. What I mean by this is you are given many choices of face, body type, etc. rather than scaling your characters attributes yourself.
In some games you move bars across the screen to change the details of your character. I don't like it.
I like to see many already created looks that you can mix and match. Some games do this, but they usually just don't have enough options.
I imagine most people would like the former style though, allowing more detail and control.
I like looking unique, but like a poster above do not like sliding bars all over the place. One or 2 are ok, especially for height. Along the lines of CoH. Many options there.
I think it not only helps immersion, it helps with gameplay if they decide to implement features for it like no floating names or NPCs recognizing you to kill you unless you are in a disguise. Something along those lines.
AKA - Bruxail
For me, a roleplayer and artist, its very important, but small distinctions like tiny differences in ear sizes on a slider type system is pretty pointless in the long run. However, I like a system a little more robust than WoW's, especially being able to pick my body type, height and width.
I am a big fan of character customization, and I really like games that give many options to make your player look incredibly unique such as CoH. But, I did not vote yes, because I really don't believe it is essential for immersion. Sure it is nice, but is all about gameplay when it comes to immersion. If you are not having fun, you are not going to play the game, no matter how cool and unique your character looks. (I hope that isn't the case for AoC)
--axehero
"Time is not money, it is much more;
For I would give my very last dollar just to have one more moment on this Earth;
But I can't, for time does not accept payoffs, only lives"
Customization is paramount..........
There are very few ways for players to distinguish themselves in these games as armor and weapons tend to look very similar one gets the feeling of being lost in a sea of clones. Only games like SWG and COH have really addressed this issue in such a way that a player may look completely unique which from a roleplay and immersion point of view is absolutely necessary and I dont feel current games give enough attention to this.
Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.
For me it has nothing to do with how others see my character. I get a lot more enjoyment from the character if I can customize its looks and stats, dosn't matter to me if nobody ever sees any of it.
--
DDO Permadeath guilds
I consider it important. It can be alot of fun in many ways. Too many games don't pay enough attention to this. SWG's system was good, but too many people felt the need to cover all that customization up with armor.
If you're building an mmorpg, or if you'd like to share ideas or talk about this industry, visit Multiplayer Worlds.
Guess you never played pre-cu SWG (don't know how it is now). I turned names off because I could recognize people's characters well before I could read their names. It was great--now I keep names turned off in games even if I can't tell people apart just to keep that feeling.
i was just thinking that, character customization was great in swg, i recognized people from their look so i didn't have to read all the names and people recognized me. i hated not being able to design a unique character in wow, everyone is same with different hair and skin color.
yeah to be honest the custimization in city of heroes was far and beyond my favorite I can never understand why more MMOs do it.
in world of warcraft I was never ever happy with the avatars opn Horde side. I see they have Blood Elves now but if you make a Blood Elf Mage you have to wear a dress- I cant stand wearing a dress on my guy toons. Was jkust so much happier with what City of Heroes did.
Not as important as character development. Eventually the games get to a point where everyone is wearing whatever equipment has been calculated to be optimal. What sets players apart is what skills they bring.
Id pretty much agree here. Character customization is very important, but you dont need to go over the top. I really dont think you need the amount of facial customization that you have in Oblivion or SWG, but you do need many more options than you have with a game like LOTRO. Plus, and I understand that there are reasons for this, but most of the important customization areas are usually the ones with the least options: Height, Weight, Body type, Hairstyle, Clothing. Those are the features that make a character instantly recognizeable.
Kind of a weird example here, but when you make a character for the Wii, you wouldnt exactly say it has an extensive customization process. But, its pretty crazy what people can come up with on there, especially when you can point out their character without even seeing the name.
Character customization where it is absolutely needed. For example, in a game such as Guild Wars, where the actual "story" takes place in an instance, I couldn't care less if I look like 150 others, as long as I don't see myself too often in the actual playing-field.
When I then jump to WoW however, I would've liked some additional options. I personally fixed this by taking a Troll with large tusks, something extremely rare ( and he's bald!).
Games such as two moons turn me off the minute I starft playing, because all I see, are my clones.
So it's basically a gray area for me. I'm playing Lunia and EVE now. In EVE customization reaches very far, but on the outside of the the same ship, it's hardly visible. In Lunia, there is hardly customization, or rather, none, but the game is instanced, so it doesn't bother me.
edit : it's morning, excuse the spelling.
Character customization is very important to me, especially when trying to create a visually appealing avatar. I even like the idea of unique items that help the individual stand out as unique be they weapons or parts to their armor and equipment.
One example where I dont care is when you have to wear a uniform as in Planetside or some other military themed MMO where it is a tradition, geneva code convention, and it helps you blend into the crowd when trying to loose a bully who pwns you each night repeatedly because you camped him one night long ago.
I'm the kinda vain bastard who MUST recreate themselves within a video game to really become that protagonist so yeah, pretty damn important hehe. SWG still had the best Character Customization IMHO simply because of the 10 playable races, all the options and then post character generation customization by what you wear. Many people argue for CoX and while those games have amazing character generation, overall you play the same character, they don't change much nor are they further customized really so... SWG FTW... too bad the game is a shell of what it SHOULD have been for Star Wars.
BOYCOTTING EA / ORIGIN going forward.
Physical appearance is not that important. Skill tree selection and customization is more important.
It's extremely important to me. A lot of people have stressed the importance of customizing their appearance via clothing/armor, and I agree that's a big part of it, but having significant control over facial appearance is even more important to me. Yes, faces can often be obscured by helmets (though the ability to "turn off" helmet graphics is becoming more commonplace in western MMOs), and, yes, it can be difficult to really make out much detail on another character's face unless you're right on top of them. That said, how do we usually recognize each other in real life? Faces. It's important to me that I have the tools to make my character's face look just the way I want it.
While I'm loathe to point to SWG as a positive example for anything these days, I very much liked the way they handled customization of faces. I was able to recognize friends simply by their faces (overhead names turned off). There was a wide variety of clothing, though armor customization was very poor as far as appearance goes. It wasn't the "perfect game" in terms of customization, but it came the closest to my ideal of any game on the market.
City of Heroes certainly offers a lot of variety in terms of costumes, but it's still a "pick a face" game as far as that part of it goes. You can stretch that face, pull it, expand it, but you have no real control over eye shape, eyebrow shape, or any of those little details I love so much. You pick a face, stretch the "graphical Silly Putty," then slap it onto that very customized costume you spent an hour picking out.
Hero's Journey looks like it'll really set the standard for character customization, but there's no telling if or when it'll be released. The videos out show a creation menu that combines about a thousand sliders with a system not too unlike City of Heroes' enhancement system (stats are independent of your outfit), so you can create pretty much exactly what you want to create and play it all the way up to the level cap. I guess we'll see. Even if it's as good as it looks in that regard, and even if it does end up getting released, the tiered pricing plan that's been projected to accompany it will likely trump any interest I have in the game itself; while customization is one of the most important elements of a game to me, it turns out it's not the most important.
Character customisation is key for me but not because of immersion. I find it is important for me so that I feel a connection to the character, so when I look at or think of the character I feel I created her instead of feeling like I'm borrowing someone created by the devs.