The devs can't even get the escalation expansion out after three months with three before that when they announced the expansion so don't expect them to set up a trial server any time soon. Expect trial servers to be in next year
Then the following year mounts and ballistics
You see all this should have been in already but the devs can't seem to prioritize and keep jumping onto other things which is why RV is what it is today. A huge load of dung.
You see all this should have been in already but the devs can't seem to prioritize and keep jumping onto other things which is why RV is what it is today. A huge load of dung.
I was looking forward to this game, yet upon release most of these problems became clear. I thought I'd give it a while before picking it up. Now over a year later even though it is better than it was at release, it still lacks features I was looking forward to.
_________________________________
Currently Playing: Eve-Online On the Backburner: EQ2 Retired: EQ, DAoC, WW2Online RIP: AC2 Tried: Ryzom, Roma Victor, RoM, KH2, Forsaken World, AO, AoC, APB Quit: SWG PRE-CU(Radiant/Starsider), WoW
The devs can't even get the escalation expansion out after three months with three before that when they announced the expansion so don't expect them to set up a trial server any time soon. Expect trial servers to be in next year Then the following year mounts and ballistics You see all this should have been in already but the devs can't seem to prioritize and keep jumping onto other things which is why RV is what it is today. A huge load of dung.
actually, I think you'llfind dung quite rare in RV, by-product of bad animal implmentation and a dead economy.
You still grind to gain skill levels which in this game is pratically the same thing as levels. And once you master all your skills well... theres really nothing else to do. With its low population the most you'll probably see on at a time is about 10-20 at least it was for me.
Mate, its grindtastic. If you can handle that, cool, have a go. But please, don't be fooled and think you are going to be playing a low grind game.
Only thing that makes RV different in grind, is that you grind 'skills' instead of levels. And, instead of say slaying hoards for experience, you just gather firewood and add it to a pile for 20 hours to get good at say, smithing, for example.
It involves such interaction as this.
Walk to forest area, hold f5 to gather up firewood. Then you have to delete all the unnecessary sticks. Right click, delete, confirm. Then you walk over to a projectsite and right click each peice of wood and 'add to project'.
Thats it, you stand there still, right clicking on peices of wood and hitting a button. Then you go back collect more, delete (max clickerage) and then do the whole adding thing again.
To get good at smithing, you probably do that for 15-20 hours, maybe more. And that skill is not considered too 'hard' to learn.
I am not seeking to put people off. But you need to beware about what you are buying into. RV is NOT grind free, or even LOW grind. It is MAX grind, in the most boring manner possible. Doing 1000 baal runs in diablo 2 is more fun than grinding a crafting skill, imo.
But, would firewood piles have any value if they were easy or fun to make? And they must not be so terrible, because I see players making dozens of them. If you don't like making firewood piles, the solution is to buy them from these players. Keeping firewood piles a pain in the ass is what keeps firewood pile builders in business. The main problem with the whole system is that players cannot set their own price on their completed firewood pile so that anyone can buy it at any time. You have to sell it in person, otherwise you will only get 6 coins for it.
It would be nice if there was some way to make firewood piles difficult to produce and at the same time make it fun, but then we are right back to where we started. Fun and difficult don't seem to mix in the case of firewood. If it were fun, then people would make lots of them and they would have no value.
As for the smithy gains, essentially it's the same issue. If you make the gains easy and enjoyable for everyone, then you end up with a bunch of smiths. It does seem it would be better to give faster gains for actually smithing though, don't reward the grinders for grinding, by making it a more effective method. Give the smith, pounding at his anvil and smelting ore, the faster gains. Of course, then power gamers are just going to grind the actual smithing, which becomes the new grind. No matter how you design the skill gain, many players are always going to grind the fastest method. But, at least smiths at the anvil would be producing something more useful, appear to be more involved in the game environment, and would be more likely to run into other players than building a firewood pile off in the forrest.
I don't mind the simulation, though. Let other players do what you don't want to do and pay them.
My concern is still the performance. I logged in for a few hours and experienced several crashes of the sector not locked nature, several generic crashes, got thrown into the air several times and got disconnected twice. I sent in error reports for each occasion, but with no confirmation and many posts from the developers saying that error reports are not received, it feels like the reports are going into a void.
The best thing that can still be said about the game, is that in spite of the issues, no other company I know of is really offering me my sword to sword combat as authentically; or even anything competitive with what Redbedlam is offering.
So, it's still a rough diamond as far as I'm concerned, and until something better comes along, I will still hope that KFR struggles enough to finally reach critical mass and pull it off in full fashion.
Yup still there are MANY bugs, and with the recent deploy of losing skills to either death or natural decay, all that hard work of grinding can be lost in a matter of seconds to even a small problem with the game. Now if there werent many problems with the game then maybe it oculd be understandable to an extent, but you have huge problems such as Walls that disappear after a while allowing a person to run right through them as if it never exhisted, a NoClip if you will, giving them a big advantage. More bugs are the usual crashes that happen, especially during batttle, you get many EXE crashes that crash your client, once that happens you are dead regardless of what you do. NPC's still teleport around, and as well have a no clip feature. The bugs are endless, and the scenarios to dieing are as well. But yet we are expected to grind for hours to skill up em skills.
Comments
The devs can't even get the escalation expansion out after three months with three before that when they announced the expansion so don't expect them to set up a trial server any time soon. Expect trial servers to be in next year
Then the following year mounts and ballistics
You see all this should have been in already but the devs can't seem to prioritize and keep jumping onto other things which is why RV is what it is today. A huge load of dung.
I was looking forward to this game, yet upon release most of these problems became clear. I thought I'd give it a while before picking it up. Now over a year later even though it is better than it was at release, it still lacks features I was looking forward to.
_________________________________
Currently Playing: Eve-Online
On the Backburner: EQ2
Retired: EQ, DAoC, WW2Online
RIP: AC2
Tried: Ryzom, Roma Victor, RoM, KH2, Forsaken World, AO, AoC, APB
Quit: SWG PRE-CU(Radiant/Starsider), WoW
Achiever 47% / Explorer 40% / Killer 87% / Socializer 27%
actually, I think you'llfind dung quite rare in RV, by-product of bad animal implmentation and a dead economy.
I can wait for free trial.
Ehh, i just found out about RV
It sound as tons of fun....i need a trail NOW
save yourself the trouble, don't even try it...
But i really wanna try it. As a open minded WoW hater, i can really say i want a MMO with more to do then just grind levels and gear.
You still grind to gain skill levels which in this game is pratically the same thing as levels. And once you master all your skills well... theres really nothing else to do. With its low population the most you'll probably see on at a time is about 10-20 at least it was for me.
Mate, its grindtastic. If you can handle that, cool, have a go. But please, don't be fooled and think you are going to be playing a low grind game.
Only thing that makes RV different in grind, is that you grind 'skills' instead of levels.
And, instead of say slaying hoards for experience, you just gather firewood and add it to a pile for 20 hours to get good at say, smithing, for example.
It involves such interaction as this.
Walk to forest area, hold f5 to gather up firewood. Then you have to delete all the unnecessary sticks. Right click, delete, confirm. Then you walk over to a projectsite and right click each peice of wood and 'add to project'.
Thats it, you stand there still, right clicking on peices of wood and hitting a button. Then you go back collect more, delete (max clickerage) and then do the whole adding thing again.
To get good at smithing, you probably do that for 15-20 hours, maybe more. And that skill is not considered too 'hard' to learn.
I am not seeking to put people off. But you need to beware about what you are buying into. RV is NOT grind free, or even LOW grind. It is MAX grind, in the most boring manner possible. Doing 1000 baal runs in diablo 2 is more fun than grinding a crafting skill, imo.
Grind-gasmic.
Yes, it is quite the simulation, in 1/3 time.
But, would firewood piles have any value if they were easy or fun to make? And they must not be so terrible, because I see players making dozens of them. If you don't like making firewood piles, the solution is to buy them from these players. Keeping firewood piles a pain in the ass is what keeps firewood pile builders in business. The main problem with the whole system is that players cannot set their own price on their completed firewood pile so that anyone can buy it at any time. You have to sell it in person, otherwise you will only get 6 coins for it.
It would be nice if there was some way to make firewood piles difficult to produce and at the same time make it fun, but then we are right back to where we started. Fun and difficult don't seem to mix in the case of firewood. If it were fun, then people would make lots of them and they would have no value.
As for the smithy gains, essentially it's the same issue. If you make the gains easy and enjoyable for everyone, then you end up with a bunch of smiths. It does seem it would be better to give faster gains for actually smithing though, don't reward the grinders for grinding, by making it a more effective method. Give the smith, pounding at his anvil and smelting ore, the faster gains. Of course, then power gamers are just going to grind the actual smithing, which becomes the new grind. No matter how you design the skill gain, many players are always going to grind the fastest method. But, at least smiths at the anvil would be producing something more useful, appear to be more involved in the game environment, and would be more likely to run into other players than building a firewood pile off in the forrest.
I don't mind the simulation, though. Let other players do what you don't want to do and pay them.
My concern is still the performance. I logged in for a few hours and experienced several crashes of the sector not locked nature, several generic crashes, got thrown into the air several times and got disconnected twice. I sent in error reports for each occasion, but with no confirmation and many posts from the developers saying that error reports are not received, it feels like the reports are going into a void.
The best thing that can still be said about the game, is that in spite of the issues, no other company I know of is really offering me my sword to sword combat as authentically; or even anything competitive with what Redbedlam is offering.
So, it's still a rough diamond as far as I'm concerned, and until something better comes along, I will still hope that KFR struggles enough to finally reach critical mass and pull it off in full fashion.
Yup still there are MANY bugs, and with the recent deploy of losing skills to either death or natural decay, all that hard work of grinding can be lost in a matter of seconds to even a small problem with the game. Now if there werent many problems with the game then maybe it oculd be understandable to an extent, but you have huge problems such as Walls that disappear after a while allowing a person to run right through them as if it never exhisted, a NoClip if you will, giving them a big advantage. More bugs are the usual crashes that happen, especially during batttle, you get many EXE crashes that crash your client, once that happens you are dead regardless of what you do. NPC's still teleport around, and as well have a no clip feature. The bugs are endless, and the scenarios to dieing are as well. But yet we are expected to grind for hours to skill up em skills.