It's a sad day when someone tries something new and it isn't a hit. I hope the industry takes notice of some of the good lessons and ideas contained in this game.
Didn't read all the way to the bottom but, couldn't someone just host it as an emulator server like every other mmo? I mean if they totally take it down, I don't see anything wrong with it since they wont be touching it anymore.
Legally, they'd either have to make the game and its code either open sourced / abandonware, give / sell the game over to a group of fans, or both.
Aww... this really makes me sad. I subscribed to Ryzom for 2 or 3 months, and found it an excellent game, with a fantastic concept, albeit missing content very much. Still - I feel really really bad about these news, even that I was not planning to come back soon.
Also, this is very very BAD news for the future of skillbased games. The foolproof class systems MMORPG's will now totally dominate, once for all? SAD.
DB
Denial makes one look a lot dumber than he/she actually is.
Even though my activity in Ryzom has dwindled over the past few months, and I pretty much left entirely once I returned to Horizons...this morning I've several times been teetering on the edge of tears. Ryzom has been a truly unique and gorgeous gem of a game. I maintain hope that the Free Ryzom Campaign will rescue Ryzom...
By the way, Xavier is a bit stunned if he thinks that his not wanting supporters to generate hype will keep the price down and keep the competitors out of the running. Everyone in the industry knows within minutes when something like this happens. So if there is some commercial venture that is willing to take another chance on Ryzom then they already are working on it I am sure.
Even though my activity in Ryzom has dwindled over the past few months, and I pretty much left entirely once I returned to Horizons...this morning I've several times been teetering on the edge of tears. Ryzom has been a truly unique and gorgeous gem of a game. I maintain hope that the Free Ryzom Campaign will rescue Ryzom...
By the way, Xavier is a bit stunned if he thinks that his not wanting supporters to generate hype will keep the price down and keep the competitors out of the running. Everyone in the industry knows within minutes when something like this happens. So if there is some commercial venture that is willing to take another chance on Ryzom then they already are working on it I am sure.
One of the problems the game has faced all along, even when it had developers, was the total lack of ( in Nevraxs' case ) or plain disregard for ( in Gameforges' case ) advertising and getting the game known to more than the small group already playing it. If it wasn't for the efforts of Ryzoms' playerbase, there wouldn't even be as many people playing it as there are now.
In Xaviers' case, I can understand his motives of no hype = lower purchase price. However, given a choice between the fanbase buying and operating Ryzom ( which I don't disagree with as far as keeping the game running) and a real mmorpg development company/publisher, I'd take the real company/publisher any day.
The problem is, where the game is most known (France), you'll be hard-pressed to find a real mmorpg development company. The game needs someone like Turbine or SOE, not another Gameforge.
Originally posted by Zorvan However, given a choice between the fanbase buying and operating Ryzom ( which I don't disagree with as far as keeping the game running) and a real mmorpg development company/publisher, I'd take the real company/publisher any day. The problem is, where the game is most known (France), you'll be hard-pressed to find a real mmorpg development company. The game needs someone like Turbine or SOE, not another Gameforge.
As I've said elsewhere, better to die gracefully amid a caring group of people fostering high ideals and preserving uniqueness, than to be relegated to the depressing undeath of the popularity-chasing changes that could be wreaked by a large corporation.
----------- In memory of Laura "Taera" Genender. Passed away on August 13, 2008.
However, given a choice between the fanbase buying and operating Ryzom ( which I don't disagree with as far as keeping the game running) and a real mmorpg development company/publisher, I'd take the real company/publisher any day.
The problem is, where the game is most known (France), you'll be hard-pressed to find a real mmorpg development company. The game needs someone like Turbine or SOE, not another Gameforge.
As I've said elsewhere, better to die gracefully amid a caring group of people fostering high ideals and preserving uniqueness, than to be relegated to the depressing undeath of the popularity-chasing changes that could be wreaked by a large corporation.
Not so fast. Look, we both know that as great as Ryzom is/was, it still was lacking in some area which Gameforge was supposedly working on ( LOL yeah right) such as content and quests ( quests being to do with the lore and such). If the game was kept as is, with only some new content such as, I don't know, the other PLANETS in the original Nevrax vision which never got completed, some new Kitin raids/lairs, some general quests (maybe 1 long, involving quest per every 10 levels or so) which would not give loot/money, but for fame and experience. More people would mean that the PvP areas might actually get a workout, the Ring could get a good workout if it was repaired to work right. There are so many things that could, and should, have been added to Ryzom that would have added to it, not taken away. All the things Nevrax had planned in the beginning alone would have made Ryzom appealing to so many more people looking for a "sandbox" type game, but who also wanted some real content also. And a big publisher could do that.
I CAnt belive i only just heard of this game? its like it has so much of what id like to see in a game i cant believe it? whats happened to the free ryzom campaign? are they still taking donations?
i hope somebody picks this game up, i don't know how to feel about it...its just a game, one that i started from the beginning, beta tested, my first mmo...this sucks big time...
"The great thing about human language is that it prevents us from sticking to the matter at hand." - Lewis Thomas
yeah i made a pledge, good to see its gone up $10k since i made my pledge yesterday.
of course pledges and actual cash are 2 diff things, i just liked how the world was described as living, with seasons, weather, and creatures having different habbits, etc.
this looks too innovative and unique to just have the plug pulled.
i just liked how the world was described as living, with seasons, weather, and creatures having different habbits, etc.
this looks too innovative and unique to just have the plug pulled.
I'm sorry you got no time to experience Atys, it's exactly as described: ecosystem fully implemented, even the resources are affected by weather/time of day, animals migrations, great AI where animals actually do something for their own (they live, feeding and sleeping, with carnivores hunting herbivores...) and not just waiting a player to kill it, the entire world is a big unique quest where players have to learn how to survive even at master levels...
I can't believe this pearl is going killed by human stupidity.
yeah i finally got a try of it, ieven though theres was terrible lag, i got to experience the enviromentasl effects
while prospecting someone said a storms comming over looks gr8. a few min later i see lghtning and then realise that it had started raining in game, the noise and images, just sort of changed wiithout much notice.
storm looked kinda cool to.
after the rain stopped then i hear load sof insects bizzing n chirping away..
I know that dont make a great game,., and i cant really say ive tested anything else as because of the lag, but the little things like this are what make a game unique,.
ove rin the developers thread i posted what sort of changes i would like to see in an mmo, and little did i know they had been done already years b4 i got involved in mmo games.
i hope that things devolop for the better, and i will keep an eye out, support and even plug
I have read about the death of this game. It is truly sad. Reading about peoples' experiences made me want to try out the game. It's too bad I never got to try it. I have heard great things about the community and it is upsetting to me that such a great community would be left hanging like you were. Sorry all. I hope you all find another MMO you can enjoy
Whoa this really suxx, i liked my stay in ryzom, it was a great game that didnt have you living in a cubicle, it seemed you could advance anywhere in any direction if you had the time, and the community was top-notch i shed a tear and pray someone pulls the game through somehow.
Have to say it, if I was sitting at the Blizzard planning table I would say "buy it, finish it, put a different sticker on the box just in case". All things come and go in cycles, the current class-in-a-can level based MMORPGs are going to get very very generic and very very boring for a lot of people in the next few years (if you can stand them now!), so something novel but unfinished that would be cheap to pick up would be a steal.
The thing with a sand-box world is that if you actually listen to the players, then add more toys for them to play with, you can comparatively cheap meta design ideas that are actually tested in a game world over time. WoW was a very clever blend of UO and level systems a la EQ: whether Ryzom survives to be played another day or not (and I hope it does) I am sure that its design ideas will echo.
Have to say it, if I was sitting at the Blizzard planning table I would say "buy it, finish it, put a different sticker on the box just in case". All things come and go in cycles, the current class-in-a-can level based MMORPGs are going to get very very generic and very very boring for a lot of people in the next few years (if you can stand them now!), so something novel but unfinished that would be cheap to pick up would be a steal. The thing with a sand-box world is that if you actually listen to the players, then add more toys for them to play with, you can comparatively cheap meta design ideas that are actually tested in a game world over time. WoW was a very clever blend of UO and level systems a la EQ: whether Ryzom survives to be played another day or not (and I hope it does) I am sure that its design ideas will echo.
Unfortunately, seems the major companies are riding the WoW concept without considering that it cannot work in the same way. Ryzom was developed in 2003, when almost most of the companies were still searching originality and complexity. Blizzard teached all that the right path was the opposite: simple concept, easy learning games are a success. But no one consider that Blizzard already got an incredible playerbase from Starcraft. That was the main reason of the success.
Existing playerbase can make a difference. In fact, if Lotro would have been simply another MMO built around the WoW concept, it would have been a total failure. Just because of the Tolkien's Lore, there is a good playerbase now, altought the game is not populated as Turbine/Codemasters expected (Tolkien fanbase is not built around a computer game).
I hope we can get in the future something that contains the good ideas of the Ryzom concept, without suffering for the lack of updates over the years.
I agree with you about listening the players. Personally, the only company I seen seriously listening them is Cryptic, with CoH/CoV. Most of the others don't. (I can't speak for the games I don't play/played, as WoW).
For now, I don't see any 'true' sandbox game will be a big success.
Blizzard's philosophy was simple - find out what players want, and give it to them. Things like some people love pets so they have a Hunter profession which has taming almost straight out of UO, including that if you don't feed your pet it will eventually get unhappy then return to the wild. The EQ style games have never worked out that a creature you summon and a creature you tame from the wild are not the same thing to players, so they have never tapped into that aspect.
Blizzard also does change things, quietly and often. Vanguard had a quite handy Defensive Target feature, which made healers in particular a lot easier to play (less clicking to target). Then not so terribly long ago WoW changed the targeting rules for defensive spells, which was not an exact copy but made healers a lot easier to play (less clicking to target). Odd coincidence ...
Ryzom has a lot of good things in there, I would be most surprised if designers have not taken careful notes.
I remember when I first started playing Ryzom, I was digging away at the gates of Pyr when a stranger started talking to me in a tell. We talked for quite awhile as I struggled to get to grips with harvesting and it was only after sometime did I find out that the person was a CSR, I remember one thing I said, I said how I had come from Ultima, and they said many had come here from there also due to the the skill based system that old UO players had learned to love...
Perhaps if the servers do finally close on Ryzom, then there may be a few from Atys that will find there way to Sosaria, if you can be patient and let the graphics fade away and allow the depth of the world to suck you in, then I think your find a game that has freedom you never even dreamed of... Want to be a vampire sheperd then be one, want to be a cook that sells poisonous pies, go for it... The skill based system allows for anything to occur, it just takes your imagination.
Theres a 14 day trial going on, if anyone wants a guided tour then feel free to send me a PM, i'll happily give you the tour.
Is Ultima Online skill based rather than class based? I'm not ready to give up on Ryzom just yet, but I am willing to play something else if the worst should happen to Atys.
Comments
It's a sad day when someone tries something new and it isn't a hit. I hope the industry takes notice of some of the good lessons and ideas contained in this game.
Didn't read all the way to the bottom but, couldn't someone just host it as an emulator server like every other mmo?
I mean if they totally take it down, I don't see anything wrong with it since they wont be touching it anymore.
Legally, they'd either have to make the game and its code either open sourced / abandonware, give / sell the game over to a group of fans, or both.
Aww... this really makes me sad. I subscribed to Ryzom for 2 or 3 months, and found it an excellent game, with a fantastic concept, albeit missing content very much. Still - I feel really really bad about these news, even that I was not planning to come back soon.
Also, this is very very BAD news for the future of skillbased games. The foolproof class systems MMORPG's will now totally dominate, once for all? SAD.
DB
Denial makes one look a lot dumber than he/she actually is.
By the way, Xavier is a bit stunned if he thinks that his not wanting supporters to generate hype will keep the price down and keep the competitors out of the running. Everyone in the industry knows within minutes when something like this happens. So if there is some commercial venture that is willing to take another chance on Ryzom then they already are working on it I am sure.
By the way, Xavier is a bit stunned if he thinks that his not wanting supporters to generate hype will keep the price down and keep the competitors out of the running. Everyone in the industry knows within minutes when something like this happens. So if there is some commercial venture that is willing to take another chance on Ryzom then they already are working on it I am sure.
One of the problems the game has faced all along, even when it had developers, was the total lack of ( in Nevraxs' case ) or plain disregard for ( in Gameforges' case ) advertising and getting the game known to more than the small group already playing it. If it wasn't for the efforts of Ryzoms' playerbase, there wouldn't even be as many people playing it as there are now.
In Xaviers' case, I can understand his motives of no hype = lower purchase price. However, given a choice between the fanbase buying and operating Ryzom ( which I don't disagree with as far as keeping the game running) and a real mmorpg development company/publisher, I'd take the real company/publisher any day.
The problem is, where the game is most known (France), you'll be hard-pressed to find a real mmorpg development company. The game needs someone like Turbine or SOE, not another Gameforge.
It sucks that they are closing down since I play it I have an interest, need I say more.
Can't, belly is hurty and need sleep but ya I'll bet when I wake up it still sucks, so quote me in the future, Ryzom closing sucks.
-----------
In memory of Laura "Taera" Genender. Passed away on August 13, 2008.
I CAnt belive i only just heard of this game? its like it has so much of what id like to see in a game i cant believe it? whats happened to the free ryzom campaign? are they still taking donations?
you might want to check http://www.virtualcitizenship.org/
i hope somebody picks this game up, i don't know how to feel about it...its just a game, one that i started from the beginning, beta tested, my first mmo...this sucks big time...
"The great thing about human language is that it prevents us from sticking to the matter at hand."
- Lewis Thomas
If you want to try to save Ryzom, take a look at this page: http://www.ryzom.org/donation/new
It is probably the best alternative if nobody buys it.
yeah i made a pledge, good to see its gone up $10k since i made my pledge yesterday.
of course pledges and actual cash are 2 diff things, i just liked how the world was described as living, with seasons, weather, and creatures having different habbits, etc.
this looks too innovative and unique to just have the plug pulled.
I'm sorry you got no time to experience Atys, it's exactly as described: ecosystem fully implemented, even the resources are affected by weather/time of day, animals migrations, great AI where animals actually do something for their own (they live, feeding and sleeping, with carnivores hunting herbivores...) and not just waiting a player to kill it, the entire world is a big unique quest where players have to learn how to survive even at master levels...
I can't believe this pearl is going killed by human stupidity.
Long life to the homins!
Nickname registered on www.mynickname.org
yeah i finally got a try of it, ieven though theres was terrible lag, i got to experience the enviromentasl effects
while prospecting someone said a storms comming over looks gr8. a few min later i see lghtning and then realise that it had started raining in game, the noise and images, just sort of changed wiithout much notice.
storm looked kinda cool to.
after the rain stopped then i hear load sof insects bizzing n chirping away..
I know that dont make a great game,., and i cant really say ive tested anything else as because of the lag, but the little things like this are what make a game unique,.
ove rin the developers thread i posted what sort of changes i would like to see in an mmo, and little did i know they had been done already years b4 i got involved in mmo games.
i hope that things devolop for the better, and i will keep an eye out, support and even plug
http://www.virtualcitizenship.org/
I have read about the death of this game. It is truly sad. Reading about peoples' experiences made me want to try out the game. It's too bad I never got to try it. I have heard great things about the community and it is upsetting to me that such a great community would be left hanging like you were. Sorry all. I hope you all find another MMO you can enjoy
Whoa this really suxx, i liked my stay in ryzom, it was a great game that didnt have you living in a cubicle, it seemed you could advance anywhere in any direction if you had the time, and the community was top-notch i shed a tear and pray someone pulls the game through somehow.
playing eq2 and two worlds
I spent around a year and a half playing this game and it was a rollercoaster, days I would love it, others I wouldn't, much like any game!
But it was a truely unique game, and the community were great, even those nasty Karavaneer's had some good souls amongst them.
The Kami will live in our hearts always though and the great mother of Atys I will always talk to in Braveganzar!
Have to say it, if I was sitting at the Blizzard planning table I would say "buy it, finish it, put a different sticker on the box just in case". All things come and go in cycles, the current class-in-a-can level based MMORPGs are going to get very very generic and very very boring for a lot of people in the next few years (if you can stand them now!), so something novel but unfinished that would be cheap to pick up would be a steal.
The thing with a sand-box world is that if you actually listen to the players, then add more toys for them to play with, you can comparatively cheap meta design ideas that are actually tested in a game world over time. WoW was a very clever blend of UO and level systems a la EQ: whether Ryzom survives to be played another day or not (and I hope it does) I am sure that its design ideas will echo.
Unfortunately, seems the major companies are riding the WoW concept without considering that it cannot work in the same way. Ryzom was developed in 2003, when almost most of the companies were still searching originality and complexity. Blizzard teached all that the right path was the opposite: simple concept, easy learning games are a success. But no one consider that Blizzard already got an incredible playerbase from Starcraft. That was the main reason of the success.
Existing playerbase can make a difference. In fact, if Lotro would have been simply another MMO built around the WoW concept, it would have been a total failure. Just because of the Tolkien's Lore, there is a good playerbase now, altought the game is not populated as Turbine/Codemasters expected (Tolkien fanbase is not built around a computer game).
I hope we can get in the future something that contains the good ideas of the Ryzom concept, without suffering for the lack of updates over the years.
I agree with you about listening the players. Personally, the only company I seen seriously listening them is Cryptic, with CoH/CoV. Most of the others don't. (I can't speak for the games I don't play/played, as WoW).
For now, I don't see any 'true' sandbox game will be a big success.
Nickname registered on www.mynickname.org
Blizzard's philosophy was simple - find out what players want, and give it to them. Things like some people love pets so they have a Hunter profession which has taming almost straight out of UO, including that if you don't feed your pet it will eventually get unhappy then return to the wild. The EQ style games have never worked out that a creature you summon and a creature you tame from the wild are not the same thing to players, so they have never tapped into that aspect.
Blizzard also does change things, quietly and often. Vanguard had a quite handy Defensive Target feature, which made healers in particular a lot easier to play (less clicking to target). Then not so terribly long ago WoW changed the targeting rules for defensive spells, which was not an exact copy but made healers a lot easier to play (less clicking to target). Odd coincidence ...
Ryzom has a lot of good things in there, I would be most surprised if designers have not taken careful notes.
I remember when I first started playing Ryzom, I was digging away at the gates of Pyr when a stranger started talking to me in a tell. We talked for quite awhile as I struggled to get to grips with harvesting and it was only after sometime did I find out that the person was a CSR, I remember one thing I said, I said how I had come from Ultima, and they said many had come here from there also due to the the skill based system that old UO players had learned to love...
Perhaps if the servers do finally close on Ryzom, then there may be a few from Atys that will find there way to Sosaria, if you can be patient and let the graphics fade away and allow the depth of the world to suck you in, then I think your find a game that has freedom you never even dreamed of... Want to be a vampire sheperd then be one, want to be a cook that sells poisonous pies, go for it... The skill based system allows for anything to occur, it just takes your imagination.
Theres a 14 day trial going on, if anyone wants a guided tour then feel free to send me a PM, i'll happily give you the tour.
Is Ultima Online skill based rather than class based? I'm not ready to give up on Ryzom just yet, but I am willing to play something else if the worst should happen to Atys.
I just signed up and started paying (although I haven't had the time to play lately). Here's a copy from my billing statement:
I'm not sure I like the "September 28 2007 -?" part....
A witty saying proves nothing.
-Voltaire