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player numbers

spizzspizz Member UncommonPosts: 1,971

Are these numbers real and if, why such high losses this year ?

datas from: mmogdata.voig.com/

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Comments

  • hardcasehardcase Member Posts: 367

    http://mmogdata.voig.com/Home.html

     

     

    Suspect. the data. Those neumbers would not support the company and there doesnt seem to be any doors closing. Sir Bruce ..seems to ring a memory about an investor at CRS that left unhappily but could be someone else.

  • fredrik1fredrik1 Member Posts: 144

    It's complete poppycock most likely.

    There is no way he could have gotten that information from a reliable source, it's one thing in a company like blizzard with hundreds of employees, but CRS has single didgits and I doupt it's in anyones interest to release information that gives negative credibility to them, and they are very closed about their subscription rate.

    There are exactly no reason for loosing 7000 subscribers in a year so the "jump" is kinda suspicious..

    my guess is that he is in contact with a player, that for one reason or another reason make illicit guesses regarding the ammount of subscribers..


    image

  • hardcasehardcase Member Posts: 367

    I wouldn't. Then again I have a machine that is actually able to play with 30+ FPS air or land. Sorry to hear you have such a out of date machine or don't know how to install software such as drivers. WW2OL will never be finished, since it is upgrade about every 6-8 weeks and bigger update will take longer. There were enought players last night on a Friday night to have 6 AOs in place. Since most of what you say isn't true why would anyone think that unmaintined, by thier own postings unmaintained ,would be accurate? Cheap shots should at least have some basis. 

  • fredrik1fredrik1 Member Posts: 144


    Originally posted by beatbox
    Most likely very accurate, this game is extreme low pop , who wants to pay for an unfinnished product that looks like doom 1 but with 10fps ?

    Doom 1 grafics?

    1 - 10 fps?

    You must be in the wrong forum, this game runs fairly constant 15 - 60 fps on my three year old machine, and it has rather advanced grafics for a game made in 1999.

    image

  • hardcasehardcase Member Posts: 367

    I contest that the numbers have not dropped.

  • Nerf09Nerf09 Member CommonPosts: 2,953

    1 OR 2 DATAPOINTS are missing on the early '07 drop.



    The same website also shows "Darkspace" as having 60,000 subscribers.   There are 5 players online Darkspace now.

  • spizzspizz Member UncommonPosts: 1,971
    Originally posted by Nerf09


    1 OR 2 DATAPOINTS are missing on the early '07 drop.



    The same website also shows "Darkspace" as having 60,000 subscribers.   There are 5 players online Darkspace now.

    LoL ok

  • accppsaccpps Member Posts: 30
    Originally posted by hardcase


    I contest that the numbers have not dropped.



    CRS disagrees with you.  TOEs have caused most of the Axis to quit.  Also lets not forget about Doc asking the allies to sandbag or there might be no game at game to play as he put it.

  • WDYWTKWDYWTK Member Posts: 130

    Originally posted by accpps

    Originally posted by hardcase


    I contest that the numbers have not dropped.



    CRS disagrees with you.  TOEs have caused most of the Axis to quit.  Also lets not forget about Doc asking the allies to sandbag or there might be no game at game to play as he put it.

    Quit or playing less?  There is a difference.

     

    Oh and the old CRS asks a side to sandbag.  I use to be in OKW.  I never once was asked to sandbag even with all the claims flying around that CRS was asking us to for the good of the game.

    image

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by accpps

    Originally posted by hardcase


    I contest that the numbers have not dropped.



    CRS disagrees with you.  TOEs have caused most of the Axis to quit.  Also lets not forget about Doc asking the allies to sandbag or there might be no game at game to play as he put it.

    Yeah ok.  Sure, fair enough.  I am one of those who quit because of TOE's and other HC uberization programs.  But to fabricate a fake graph is below me.  That is something a Democrat would do.   Lie, Decieve, Manipulate.  Well i'm no deviant Democrat.



    BTW Ron Paul = Democrat operative former lunatic LIbertarian.

  • decadredecadre Member Posts: 88

    I think the more and more that companies make player statistics available on the web, and publicly too boot, that these MMORPG population stat sites will start reporting quite fairly accurate numbers.

    For instance, you could simply go to http://csr.wwiionline.com/ to get a lot of stats for this campaign. For instance, going through the current top 100 sorties player list shows that the top 100 players account for 66,000 sorties out of the entire 741,000 sorties so far this campaign. That's what 11%?

    I think you could get a fairly accurate log-in count by unique accounts by writing a web site scrapping program that first got the top 100 killers. Search through each of their sortie lists, and record the names of any people they kill and who kills them. Make sure you keep this list on a unique basis, meaning once a name makes the  list, you don't add it again.

    Once you go through the top 100 list, go through the list of thier kills and killers. Record any unique names you come across again. Keep repeating the process, until you get no new names. It's probably overkill, but I guess you could also add the top 100 sorties list to this process too.

    About the only people who will be missed by this I think would be the odd person who logs in once or twice, never makes a kill, and is killed once by another person who logs in once or twice and only makes that one kill, and is never killed himself.

  • Bl@ckVoidBl@ckVoid Member UncommonPosts: 115

    Originally posted by Nerf09


     
    But to fabricate a fake graph is below me.  That is something a Republican would do.   Lie, Decieve, Manipulate. 

    Here. Fixed it for you.

  • Bl@ckVoidBl@ckVoid Member UncommonPosts: 115

    The reason MMO companies never disclose any sub info is money.

    First when taking a loan, they need to present financial information to a bank, and current subs are an indicator of how well company doing right now, and you can see how it was doing before based on subs, that kind of thing.

    Second. Investors. Same reason as above.

    Third. Stock market. Good trend on subs will give confidence to investors or vise versa.

    So this info is closed business information, crucial for survival of the company.

    Like latest LotRO MMO. All is fine and dandy in all reports, Turbine reporting 4mils of created characters. Well... somebody trying to boost stock market before selling out. Jeff Anderson, CEO is sacked. I wonder why? Well, having 25 servers with maximum of 10000 per server (which is never the case), sub base is estimated between 125000 and 250000. Which is a disaster for LotR franchise. Especially after D&DOL disaster (which is a result of licensing problem, but still).

     

     

    So if really want to know how  CRS is doing - watch the staff. If team is shrinking, here you go.  It's not an immidiate indicator though, considering it is very small already.

  • Saerdna_GRSaerdna_GR Member Posts: 7

    The game has become a big joke. CRS has dugged a whole and its pretty deep and throw theselves in it and nothing about to do.

    With the introduction of TOE and the huge unbalance spawn list which they have introduced not to add all the artificial rules they have added and they keep putting in they manage to mess up the game.

    Adding the bevhaviour and attitute of some RATS like DOC and KFS1 well its going downhill fast really fast. I know from my brigade at least 30 people (90% of the play as a group on EVE on line now

    ) are not playing any more and they have unsubed. That is a common thing in Axis and thus we see that the last 3 campaign last not very long.

    38 last up to tier3 and DOC asked the allies not to finish it off very fast or would have lased way less. Hell campaign 40 now its not even 2 weeks and still tier0 equipment and its already finished.

    TOE and the unbalance spawn list and with the CRS attitute to give allies what they want no matter what (hell even they have change the rules when they broken them). Result most of the Axis HC resigned and most unsabed and many many more unsubed.

    Things will only get worst. At the time where campaigns were lasting 3 and 4 months now they last 2 or 3 weeks max. How many campaigns you think the game will last not many already there numbers were down, now they are even more.

  • CerionCerion Member Posts: 1,005

     

    Originally posted by Saerdna_GR


    The game has become a big joke. CRS has dugged a whole and its pretty deep and throw theselves in it and nothing about to do.
    With the introduction of TOE and the huge unbalance spawn list which they have introduced not to add all the artificial rules they have added and they keep putting in they manage to mess up the game.
    Adding the bevhaviour and attitute of some RATS like DOC and KFS1 well its going downhill fast really fast. I know from my brigade at least 30 people (90% of the play as a group on EVE on line now

    ) are not playing any more and they have unsubed. That is a common thing in Axis and thus we see that the last 3 campaign last not very long.
    38 last up to tier3 and DOC asked the allies not to finish it off very fast or would have lased way less. Hell campaign 40 now its not even 2 weeks and still tier0 equipment and its already finished.
    TOE and the unbalance spawn list and with the CRS attitute to give allies what they want no matter what (hell even they have change the rules when they broken them). Result most of the Axis HC resigned and most unsabed and many many more unsubed.
    Things will only get worst. At the time where campaigns were lasting 3 and 4 months now they last 2 or 3 weeks max. How many campaigns you think the game will last not many already there numbers were down, now they are even more.

     

    I see Andreas is even more the victim here.  Read into his post folks and see exactly how he's constructed this victim mentality, and that his very reality feeds on others to abuse him.  That is entitlement for you.

    The reality is that the spawnlist are pretty balanced (not something one can do over the course of a few days), and Allies are STILL pwning the Axis.  Andreas (see how tricky he is, he spelt his name backward) is the chief pessimist, along with a cadre of other Axis whiners, whose belief is that the game is broken if the Axis aren't winning.

    You see the Axis are supposed to be uber..I mean it's genetic right? And rather than face the possibility that the Allies are just as skilled as they are, they pick up their toys and go home.

    Or more appropriately, they go into the bunker and blow their figurative brains out.

     

     

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  • Bl@ckVoidBl@ckVoid Member UncommonPosts: 115

    Nice hidden references to Nazis. Good for you.

    Shit hit the fan after DOC took over the spawn list. I personally quit after he introduced a masterpiece full of Pz38ts, Pz3Fs, and four 88s, against Shermans and Cru3s. Before the TOEs. Of course, because Allies were loosing so they needed some "side" balancing.

    Now he swung the spawnlist back, a lot of Pz4s and 88s. Ho-ho-ho. Too late. No players.

    Edit: Well i didn't really leave. I still play from time to time. It's just pauses become longer and longer. I was kind of pondering the idea of resubbing last weekend, and then all the "contra" surfaced in my memory and i didn't.

     

  • Nerf09Nerf09 Member CommonPosts: 2,953
    Originally posted by Cerion


     
    You see the Axis are supposed to be uber..I mean it's genetic right?
     
     

    Oh no one of those allied players who think they are fighting the "good fight" against the Nazis.  The word "nerd" was invented for this situation.

  • Saerdna_GRSaerdna_GR Member Posts: 7
    Originally posted by Cerion


     I see Andreas is even more the victim here.  Read into his post folks and see exactly how he's constructed this victim mentality, and that his very reality feeds on others to abuse him.  That is entitlement for you.
    The reality is that the spawnlist are pretty balanced (not something one can do over the course of a few days), and Allies are STILL pwning the Axis.  Andreas (see how tricky he is, he spelt his name backward) is the chief pessimist, along with a cadre of other Axis whiners, whose belief is that the game is broken if the Axis aren't winning.
    You see the Axis are supposed to be uber..I mean it's genetic right? And rather than face the possibility that the Allies are just as skilled as they are, they pick up their toys and go home.
    Or more appropriately, they go into the bunker and blow their figurative brains out.
     


     
    Well I give you a nice explanation why the game is not what it used to be and why many are leaving the game those words were not mine they are coming from a fellow player who used to be in 16id and play the game but not any more.

     

    some very fundamental changes have been made to the game since the introduction of TO*E. CRS have been in damage control mode ever since.



    With TO&E, which in itself is not such a bad idea, CRS saw fit to make several other crucial changes. First, the last semblance of historical accuracy in respect to the difficulty of Allied Command and Control was removed. This change gives the Allies to act as a single wholly unified side, in almost all aspects, mixing their units, sharing supply routes, and having total freedom of movement without respect to town ownership.



    Some of those TO&E changes I agree with, but some I do not, and I view it as a bastardization of the historical premise of the stage of WWII we are supposedly simulating. We now see the most bizarre stacks of units, particularily with airfields (always an Allied area of advantage), where we have a single airfield stacked with thousands of aircraft. The air quake is entirely out of hand like never before.



    Secondly, with the introduction of TO&E, CRS decided, much to everyones surprise, to multiply the spawn lists for every brigade, since they felt that with the new TO&E supply rules, we'd need more stuff to fight with. Not so bad an idea - EXCEPT - while the various nations Infantry pools were precisely doubled, CRS Decided that the armor lists were way out of whack., and as such, gave the BEF and French armor lists boosts of nearly 200% in some areas, and no less than 120% in any one unit.



    Again, combined with the ability to stack units up, and rotate them almost at will, once an Axis town was well suppressed, a fresh brigade could be rotated up, and fresh waves of near-unkillable armor could be pushed into the fray. In such a situation, and with the vast airquake, the traditional counters (88s and Stukas) simply could not function.



    All of this might have been just fine, IF, the changes had been equally applied, but they weren't, Axis armor was increased on the average about 80%. Net result - hordes of Matildas and Chars which the few 88's and stukas available couldn't adequately cope with.



    Compounding matters even further, the Axis, when on offence, had to face more ATGs in an allied spawnlist than they had armor. All of it capable of killing any of the vehicles in an Axis list. The reverse was not true, the Pak36 being only able to resist a portion of the Allied armor list. An even in that category, an Axis spawnlist was not multiplied to the same degree as the allied list.



    THUS - dire predictions were made and came true - and the exodus began. Worsening public relations matters, DOC and KFS1 got very vocal on the forums defending these choices, but unfortunately, they couldn't smother the simple numbers, and instead they chose to get belligerent and semi-hostile to any who challenged their choices. For many long time Axis players, this was the final straw in what was percieved as a very long list of small 'crutches' that have been engineered into the Allied side for 3 or 4 years - some of them necessary then (to keep the Allies interested), but now they became blatant AND overwhelmingly wrong. A great many Axis players had seen enough.



    Once these advantages became apparent to the playerbase, the groundswell became an avalanche and the rout was on. The entire situation simply fed upon itself, the Allies gaining many opportunistic players, the Axis bleeding out.



    Once damage control began, CRS began implementing new artificial 'rules' covering many issues, like resupply timers, brigade movement timers, and such, which has now turned BE:WWIIOL into a difficult game to comprehend. It is nothing like natural and they are contemplating further 'rule' based changes. You almost need to be a lawyer to understand what you can and cannot do now.



    The damage was done - and is possibly irreversable. Now that it's become obvious that very bad decisions were made, CRS has shot themselves in the foot, and made some drastic moves to remedy this gross imbalance, and, as I predicted, the Allies are now also upset that some of these perks have been pulled away from them. Double whammy - and for many - it's now time to withdraw support from a game which, at one time, held much promise.

     

  • Nerf09Nerf09 Member CommonPosts: 2,953

    I'm not withdrawing support, i'm going to patiently watch the production notes.  Let the HC little Rommels and uber organized squaddies suffer.

  • Bl@ckVoidBl@ckVoid Member UncommonPosts: 115

    So far so good. Cutting down the number of allied heavies helped a lot. Also i see LW more often than not. We always call for stukas if some particularly nasty Char or Matilda appears. And LW answers the call. Wow!

    Still i would say player numbers are on the lower side. IMHO. Not as bad as it was in August 2007. But not as good as it was in January 2007.

    Also i see a lot of times CRS employees acting as HC (or whatever 5 star tags mean). Which is understandable, given that HC role right now is negligible.

  • Nerf09Nerf09 Member CommonPosts: 2,953
    Originally posted by Qweets


    Anyone find it sad and pathetic that Beatbox and Nerf09 have been on these forums for YEARS literally just hating on the game and crapping all over every post? I've been around mmorpg.com for a LONG time and this is all I've ever seen these 2 morons do, what kind of a life do you live that you have to come on a game forum and constantly talk crap about it even though you don't play? Or did you give in and start playing again just to complain more? I don't understand its idiotic.

    WWIIONLINE was the only online game I subscribed to for longer then 3 months.  I don't hate it.

  • Saerdna_GRSaerdna_GR Member Posts: 7

    Originally posted by Bl@ckVoid



    Also i see a lot of times CRS employees acting as HC (or whatever 5 star tags mean). Which is understandable, given that HC role right now is negligible.

    Kinda sad when CRS manage to force all the HC people in AXIS to resign, not many left now and CRS have to step in and actually do the job of the HC cause none is there to do it. And of course if none there to do it there is no game.

     

    Shame was a good game....

  • WDYWTKWDYWTK Member Posts: 130

    You meant GREATONE, who is no longer a rat?  This seems to be a common mistake in believing that rats are in the HC.  They are not.

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  • Bl@ckVoidBl@ckVoid Member UncommonPosts: 115

    My mistake.   I saw KFS1 and GREATEONE, so i thought name in caps means a Rat.

    Allied heavy tank campfest is back. Not sure if they resupplied them or RDPed them, but it was a total axis ownage 2 days in a row.

  • WDYWTKWDYWTK Member Posts: 130

    KFS1 is still a rat.  The rats though aren't in the HC.  They will though at times join in the HC if there is a problem that needs to be worked out.  They're not there though controlling the HC and giving orders.  It's just a bug fixing thing, working out issues, etc.

     

    GREATONE is no longer a rat, is in the OKW, just hasn't had his name changed to lowercase.

     

    Plus 5 stars is a HC rank, not a RAT rank.  The rats show up with a Rat symbol. 

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