It looks like you're new here. If you want to get involved, click one of these buttons!
I would like to know if DC and Marvel MMO games will get their own Forums? Maybe they have to have their own website before MMORPG.com will make them a forum, I don't know.
I know that Some will be uninterrested in Comic genre MMOs but for those of us who are interrested, I most certainly would like to know what other people thought of these upcoming titles. Although I am one of the disgruntled SWG players who don't much advocate playing SOE games, I am willing to take a look at their DC comics based game to see what it might play like. And as for the Marvel online game, I'm certainly interrested in it because I have enjoyed City of Heroes and would like to see what Cryptic studios can come up with during their creation of Marvel. They have already said they intend on creating an entirely new game, and that they didnt' want Marvel online to become a City of Heroes in the Marvel Universe. So I'm really looking forward to what they offer in their upcomming title.
Let me know what you guys think about these titles, and also maybe whoever creates the new forum zones will consider creating them for these upcoming titles.
Comments
Oh and I of course voted both because I wanted to see what other people thought of the games. If you dont' vote that means you arn't interrested anyway, but if you only vote one, let me know why you don't want to play the other. Just out of curiosity for my own sake.
Chose DC, mainly because of Vertigo, and the fact that from all that I've heard, Marvel's quality has been heading downhill for a while. Jeph Loebs Wolverine being one example.
I voted for Marvel b/c i like marvel comic heros.
I wont be playing the DC game all b/c is going to be made and ran by SOE. nuff said
I may be in the extreme minority here, but I think I'll actually prefer continuing to play City of Heroes over either of these games.
I still don't understand how many people are going to play famous and not-so-famous characters. What if you're stuck with the Green Latern because Batman was already taken?
The only way around that would be to create new superheroes in the Marvel of DC universe. In that case, you'd just have City of Heroes set in a different universe. *shrug*
MMO games played or tested: EQ, DAoC, Archlord, Auto Assault, CoH, CoV, EQ2, EVE, Guild Wars, Hellgate: London, Linneage II, LOTRO, MxO, Planetside, SWG, Sword of the New World, Tabula Rasa, Vanguard, WWIIOL, WOW, Age of Conan
Marvels roster is wide enough to support a complete MMO...imagine if every player would pick one already excisting hero and play it
Megalomaniac idea indeed. Bless that poor soul who had picked Daredevil and decided to go toe to toe with some cosmic being...Galactus or something like that
Take the Magic: The Gathering 'What Color Are You?' Quiz.
I'll definitely try out a trial of both games but it would be tough to pull me away from CoH
--
DDO Permadeath guilds
Well, we dont have a shred of real info on either at the moment.
Marvel makes me worried because it's being developed by Cryptic. Cryptic has to be one of the worst coders in the MMO business today.
Sad to say but I have more faith in SOE to develope a good comic book MMO then Cryptic.
Why do you all believe that everyone is going to choose to be a DC or Marvel super hero? Am I the only one who believes that the comic book super heroes will be quest givers and NPC's? I don't think there are enough super heroes in each company to hold servers with 250,000 + members.
Other than that, I think I'll be trying both games. Personally, I'm more of a DC guy than a Marvel man. But hey, I'm open minded.
I look forward to both as I'm a fan of comics, but Marvel has more "superstar" appeal to me than DC.
It will be interesting to see how these games develop. Like others have said, I'm not sure how you would handle playing as already existing characters. And if you do, how that can continue to be fun and how that qualifies as an MMO.
i think cryptic did a great job with COH/COV it has a solid player base and if anything i think they will make the better game due to them haveing expirience in super hero MMOs.
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
I can agree with a lot of criticism about COH/Cryptic but that's just crazy. For a game as extensive and as many add on content as COX has and it run as well and bug free as it does (and on a vastly more complexed engine then any MMO I know of) to say that they have poor coders is ignorance.
I played CoH and CoV for the first 2 years and I followed the developers posts on the message boards during that time. So unless you did the same then you can not call me ignorant.
Cryptic did try and implement a system that would let you switch sides, transfer from a Hero to a Villain and vice versa. Why was it not completed? It was admitted several times by the developers that bad programming made it impossible. I believe the exact culprit was the way the Patron Powers were programmed into the game.
During the Suggest a Power contest thing, there were many suggestions for a Animal Mastermind, like wolves and tigers. Why was it rejected? A developer said that animals would be very hard to implement with the current animation tools.
Another suggestion that was deemed "impossible" by the developers was windows for bases.
The crafting system from Issue 9 was the culmination of years of rejected ideas. The other ideas for a system like this were mainly dismissed because they would have been too hard to program.
Cryptic think it's too hard to animate a dog and you think I'm crazy for thinking they are bad programmers?! You're the ones that are crazy.
I'll play whichever one is better, or both at the same time.
It's not just a matter of drawing a dog and pasting it into the game. You have to create skeletal structures for each general shaped animal you want to implement, create animations, work it into the physics of the engine, and then test it. I'm sure it's not that they can't do this, but it would take many many man hours and the return just doesn't warrent it.
You seem to think when they say "it's to hard to program" it means that it's a technical impossibility for them. The problem in most cases (and they have said this on the boards several times) is they feel it's not worth the resources to program when they can add other things that people want faster and (and thereby)cheaper
As for villians/heroes switching everything I have read about it has been in reguards to balance.
Is Marvel still making an MMO?
I remember hearing rumors about this and didnt know if it was still in progress.
bverji - if it's so complicated to animate a dog then why do games made by 5 people in someones basement in their free time have animals like dogs in them?
Also, Matt "Positron" MIller himself admitted sides switching was canned because of bad programming.
Realistically neither the Marvel MMO nor the DC one will out on shelves until 2010 so who knows.
So...okay, we have the "dog" mastermind after several hundred manhours of design. What about cats? Bears? Reptiles? Birds? Apes? etc? To make an animal master mind properly would require making effective models and animations for several types of beasts.
Marvel and DC won't let people play their characters -- there's no way they're going to let any player take control of superman so he can utter profanities and attempt to cyber with wonder woman.
Marvel and DC won't let people play their characters -- there's no way they're going to let any player take control of superman so he can utter profanities and attempt to cyber with wonder woman.
Exactly! It would be impossible to put their main characters in the control of the players! Who would control Batman or Wolverine? What is going to happen is that we make a Super-Hero like in City of Heroes and we going to interact with the Heroes and Villains of this awesome Comics!PS- Im hoping for Marvel Online to be the better game, but if in the end DC Onlines wins I have no problem to play it.
I'm not saying they didn't say that, I'm just saying show some proof insteady of heresay.
Secondly, Don't talk about the difference between cryptic and SOE. SOE is by far the worst MMOG developer of them all. They have the worst management, and have the biggest hate base I have ever seen. If you don't think so, just check out the recent forums section and see all of the threads about how SOE messed something up. In fact just take a look in the SWG Veteran Refuge, that should say it all. between the two, I'd go with Cryptic, I've played CoX off and on since launch, and I've noticed minimal problems and a nice steady stream of updates without fail.
it's one thing to include animals in a game from creation and totally differern't to add them later. if you've noticed all the mobs in COH are humaniod. That's becauseother games don't have to worry about the physics and blocking issues that the COH engine utilizes (also part of the game concept). It's not as simple as you seem to think it is. It is like making a pie and deciding you want apples in it; it is much harder to do once the pie is cooked.
As for switching heroes/villians even if it was true that the reason they cant is due to Aux powers, it doesn't mean the code is bad (ie. the system works fine), it just means it wasn't written with the intention of switching sides and can't be inbeded. I am sure they could rewrite the whole exsisting code to do so, but again that doesn't make economic sense. It's not because the coders are incompetent, it's because they weren't told to allow for such a change when they wrote the original code. Even if Positron came out and said it was because of bad code he doesn't mean that the code doesn't work or work well, it's just vernacular not meant to be taken as literaly as you have.
Like I said before I can accept a lot of criticism about the development team, but COH runs well and the engine allows the game to play like a 3D action game, which is the the best things about the game (and the character creation) and that's a testament to how good the coders really are. In fact the problem I have with the devs is that they think to much like coders and belive they can balance the game through the use of numbers/equations alone.
Fantastic analogy. You get an A+ sir.
masked weasel - Matt Miller said that when was responding to a post on the forums about an interview he did. When the topic gets old the topic gets deleted.
bverji - the physics engine was added in Issue 7, 2 years after CoH launched.
LOL, It's not like it didn't have a physics engine before.They made some improvements but the engine still functions the same; when they talk about a "new" engine or replacemnet, what they really mean isa an upgrade. Again you take the vanacular much to literally. No wonder you think COH has bad coders; due to cryptics more forthrightness, then other developers, you have consistently misinterpreted their statements.
Not that there is any relevance. Now your just grasping at any reason to disagree.