I was just wondering, why is it most of the individuals jumping on the War band wagon now thinks that leveling from tier 1 to 4, through PvP is a new thing? Guild Wars has had this dynamic going on 3 years now, now if you haven't played Guild Wars I probably have answered my own question but I have looked at many a post saying that "they are tired of PvE leveling systems" , They want to "grind through doing PvP instead". Now, I have had guild Wars on my computer going on 3 years (the only MMO I have pretty much kept when all others hit the box of doom) and must say it hosts a 500 point AB (PvP) arena system as Warhammer, it host leveling through PvP in the zone skirmishes. I'm just curious as to a lot of you saying you have been waiting on a system like this but not once have mentioned Guild Wars which has had it , again going on 3 years? I'm just curious, is it that the ones saying this have only been limited to raid games this entire time or have only pretty much experienced one game that they are now sick of because nothing new has come about it?
With GW you could lvl trough PvP, but if you do so, everybody is flaming on you: "why you aren't lvl 20 noob!", because when you aren't lvl 20 and PvPing you are always weaker then lvl 20's.
I played GW myself also like 2 years and it's very annoying when somebody is lvl 17 and in your party when you are playing Random Arena/Alliance battle ( before you had to make a team ). That's why nobody lvled in PvP. Also the most people that played PvP did that with a PvP character, because it takes a while to make a PvE character perfect.
If you are PvPing with a non lvl 20 character, then the enemy has a big advantage.
I was just wondering, why is it most of the individuals jumping on the War band wagon now thinks that leveling from tier 1 to 4, through PvP is a new thing? Guild Wars has had this dynamic going on 3 years now, now if you haven't played Guild Wars I probably have answered my own question but I have looked at many a post saying that "they are tired of PvE leveling systems" , They want to "grind through doing PvP instead". Now, I have had guild Wars on my computer going on 3 years (the only MMO I have pretty much kept when all others hit the box of doom) and must say it hosts a 500 point AB (PvP) arena system as Warhammer, it host leveling through PvP in the zone skirmishes. I'm just curious as to a lot of you saying you have been waiting on a system like this but not once have mentioned Guild Wars which has had it , again going on 3 years? I'm just curious, is it that the ones saying this have only been limited to raid games this entire time or have only pretty much experienced one game that they are now sick of because nothing new has come about it? I had to write this after reading what was posted over on the warhammerconflict site here (more people here). Since one game was only listed by the poster and I have seen similiar arguments from the WOW forums to the Star Trek forums I thought I would post and ask this question.
Just to let you know no one care about Guild Wars. Mythic didn't get that idea from Guild Wars. You could level in PVP with DAOC way before Guild Wars even came out.
Hi I'm Ravkeen!
Emilia_Emi Lvl 56 Witch Now Playing : Black Desert Online "America is not at war, the US Military is at war, America is at the mall."
And you excecpt it will be different in WAR? Everyone wants the best available party right? And there arent more then a few people with excact the same level.
I was just wondering, why is it most of the individuals jumping on the War band wagon now thinks that leveling from tier 1 to 4, through PvP is a new thing? Guild Wars has had this dynamic going on 3 years now, now if you haven't played Guild Wars I probably have answered my own question but I have looked at many a post saying that "they are tired of PvE leveling systems" , They want to "grind through doing PvP instead". Now, I have had guild Wars on my computer going on 3 years (the only MMO I have pretty much kept when all others hit the box of doom) and must say it hosts a 500 point AB (PvP) arena system as Warhammer, it host leveling through PvP in the zone skirmishes. I'm just curious as to a lot of you saying you have been waiting on a system like this but not once have mentioned Guild Wars which has had it , again going on 3 years? I'm just curious, is it that the ones saying this have only been limited to raid games this entire time or have only pretty much experienced one game that they are now sick of because nothing new has come about it? I had to write this after reading what was posted over on the warhammerconflict site here (more people here). Since one game was only listed by the poster and I have seen similiar arguments from the WOW forums to the Star Trek forums I thought I would post and ask this question.
1st alot who played GW feel its not a true MMORPG. Second I did play it and has already been said, while you COULD level up in pvp it wasnt used because of how poorly implimented it was. WAR will be the first to make the idea work. Lots of games have had the ideas and implimented them poorly so they dont get credit for it. Its the game that takes that idea and improves it to make it work that gets credit for it. Look at WoW. Nothing new to speak of but they improved on things already out there and it got credit for being the first on alot of things.
With GW you have a max number of players. In Random Arena you have a max of 4 players, but with WAR you don't have a max number of players that can go to RvR area, so your "team mates" won't complain about you, because it's better to have a lvl 10 player, then no player.
Just to let you know no one care about Guild Wars. Mythic didn't get that idea from Guild Wars. You could level in PVP with DAOC way before Guild Wars even came out.
Ravkeen, I have several maxxed cap level characters in DAoC but guess what, that game was worser than Guild Wars when it came to running RvR teams "PUG teams were worse in that game than Guild Wars. You also had a better chance of finding a group in Guild Wars than you did DAoC due to population or level differances or you were in just a good guild (which was hard to find).
I put this out there as I seen a lot of posts talking about graphics then I seen like 2-3 pages filled with "I just play to PvP or R vs R, I don't care about race or graphics". I'm just curious as to why people would post this or wait on a game all this time, when there are other games out that pretty much is doing the same thing (if they didn't care). Does this make any sense to anybody?
Originally posted by Tonev I was just wondering, why is it most of the individuals jumping on the War band wagon now thinks that leveling from tier 1 to 4, through PvP is a new thing? Guild Wars has had this dynamic going on 3 years now, now if you haven't played Guild Wars I probably have answered my own question but I have looked at many a post saying that "they are tired of PvE leveling systems" , They want to "grind through doing PvP instead". Now, I have had guild Wars on my computer going on 3 years (the only MMO I have pretty much kept when all others hit the box of doom) and must say it hosts a 500 point AB (PvP) arena system as Warhammer, it host leveling through PvP in the zone skirmishes. I'm just curious as to a lot of you saying you have been waiting on a system like this but not once have mentioned Guild Wars which has had it , again going on 3 years? I'm just curious, is it that the ones saying this have only been limited to raid games this entire time or have only pretty much experienced one game that they are now sick of because nothing new has come about it? I had to write this after reading what was posted over on the warhammerconflict site here (more people here). Since one game was only listed by the poster and I have seen similiar arguments from the WOW forums to the Star Trek forums I thought I would post and ask this question.
I know someone else already informed you of this but DAOC FIRST NUB.
Guildwars, for me hit the box of doom in less than a week. Im glad you like it. But I couldnt stand it.
O wait hold up, you left DAOC to play GuildWars omg...
First, I should say that i certainly don't consider Guild Wars to be an MMO. I think of it more as a hybrid type of game, kind of in a class by itself. There's certainly no other game out there like it.
That being said, while you can level through pvp in Guild Wars, the whole concept behind it makes any comparison to WAR very flimsy.
However, there are things about Guild Wars' pvp that are outstanding. I love the fact that you can only take 8 skills with you into a battle. It is almost assured that skills used by a pvp team will never be duplicated by the opposing team. The only issue I have with Guild Wars is that all of its pvp is instanced. This will be addressed with Guild Wars 2. . . . which will be a MMORPG . . . and has the potential of being the best pvp game ever developed.
Just to let you know no one care about Guild Wars. Mythic didn't get that idea from Guild Wars. You could level in PVP with DAOC way before Guild Wars even came out.
Ravkeen, I have several maxxed cap level characters in DAoC but guess what, that game was worser than Guild Wars when it came to running RvR teams "PUG teams were worse in that game than Guild Wars. You also had a better chance of finding a group in Guild Wars than you did DAoC due to population or level differances or you were in just a good guild (which was hard to find).
I put this out there as I seen a lot of posts talking about graphics then I seen like 2-3 pages filled with "I just play to PvP or R vs R, I don't care about race or graphics". I'm just curious as to why people would post this or wait on a game all this time, when there are other games out that pretty much is doing the same thing (if they didn't care). Does this make any sense to anybody?
Of course it makes sense. They either plain don't like the other ones, or they really really want to play WAR.
I played Guild Wars, and TBH I didn't like it one bit. It lasted about a month and then I just gave up. The PvP wasn't as good as everyone hyped it up to be. And I grew to hate the entire instanced world and always feeling isolated form everyone. Plus, lvl 20 could literally be reached in a day if you knew what to do and where to go for every single quest. So while I could go play Guild Wars and have a similiar lvling system, I don't want to because I don't like Guild Wars. And I never played DAoC, so I also don't want to have to start a new character.
Do you honestly think this is the only factor that drives people to play WAR? Sure it's a bonus for them but they obviously see other aspects that they enjoy. You know, things that Guild Wars DOESN'T have... It's not all about the PvP lvling. What about the end-game PvP? Or Keeps, forts and siege weapons in open-world? Battefield objectives? 40 or so scenario battlegrounds? You don't thing these have something to do with it as well?
Just to let you know no one care about Guild Wars. Mythic didn't get that idea from Guild Wars. You could level in PVP with DAOC way before Guild Wars even came out.
Ravkeen, I have several maxxed cap level characters in DAoC but guess what, that game was worser than Guild Wars when it came to running RvR teams "PUG teams were worse in that game than Guild Wars. You also had a better chance of finding a group in Guild Wars than you did DAoC due to population or level differances or you were in just a good guild (which was hard to find).
The way the battlegrounds were set up in DAOC you really didn't have to join a PuG to level and enjoy the game. I leveled two characters (Infiltrator and Cabalist) to 46-50 almost completely through the BGs and rarely grouped or pve'd inside the zones for that matter. Granted this was back when DAOC was more populous as well.
With GW you could lvl trough PvP, but if you do so, everybody is flaming on you: "why you aren't lvl 20 noob!", because when you aren't lvl 20 and PvPing you are always weaker then lvl 20's.
I played GW myself also like 2 years and it's very annoying when somebody is lvl 17 and in your party when you are playing Random Arena/Alliance battle ( before you had to make a team ). That's why nobody lvled in PvP. Also the most people that played PvP did that with a PvP character, because it takes a while to make a PvE character perfect. If you are PvPing with a non lvl 20 character, then the enemy has a big advantage. That's why the PvP lvling in GW sucks.
Well, i'm not taking his side in the least....but if you expect it to be any different in parts of WAR then your just fooling yourself.
The Open world leveling from RvR should be pretty safe...people are usualy just happy to see more people, they don't care to terribly much what level they are. Using level 20 as an example(guessing its the top of tier 2 in War), 3 level 20's vs 2 level 20's and 3 level 15's is a good reason why people like Zerg tacticts in the open world.
Senario, the instanced "improvement" on a battle ground in WAR, on the other hand will be the exact same thing. In FACT i predict it to be even worse in WAR depending on how effective the dogs of war are. Mark my words here, i predict seasoned players going into a skirmish and "flaming" the lower level players because they arn't as usefull as a dog of war or another max level player.
Anyway, with that said....i can't wait to "force" the elite players at the top of the tier to deal with the Nub in thier skirmish
Guild Wars isn't a MMO.. so you can't compare their PvP at all. One is instanced with player caps and the other isn't. One is a large world.. the other is instanced quests. It's completely different. WAR set it up through tiers, so even a level 1 could PvP all the way up to 40? if they wished. It may be slow going, but it could be done. I bet there will also be dungeons and regular mobs in the tiered BG's as well, just like in DAoC.
Do some research before you start telling people that something isn't new.. when it actually is new for a fantasy "MMO".
Guild Wars isn't a MMO.. so you can't compare their PvP at all. One is instanced with player caps and the other isn't. One is a large world.. the other is instanced quests. It's completely different. WAR set it up through tiers, so even a level 1 could PvP all the way up to 40? if they wished. It may be slow going, but it could be done. I bet there will also be dungeons and regular mobs in the tiered BG's as well, just like in DAoC.
Do some research before you start telling people that something isn't new.. when it actually is new for a fantasy "MMO".
There is a reason that GW is free.
Massive Multi Player Online "check"
It's free because NcSoft made it that way, what reason would you give why it is free "please post it in the Guild Wars section of this site
Last time I played GW I could count more than 100 people in each district. Now if you mean in the sense that it's not a traditional MMO such as EQ2, WOW and the likes then I agree with you there.
And on a note, if you did some research you would see 99.9% of the posts I put on this site has been well researched throughout several games
Guild Wars isn't a MMO.. so you can't compare their PvP at all. One is instanced with player caps and the other isn't. One is a large world.. the other is instanced quests. It's completely different. WAR set it up through tiers, so even a level 1 could PvP all the way up to 40? if they wished. It may be slow going, but it could be done. I bet there will also be dungeons and regular mobs in the tiered BG's as well, just like in DAoC.
Do some research before you start telling people that something isn't new.. when it actually is new for a fantasy "MMO".
There is a reason that GW is free.
Massive Multi Player Online "check"
It's free because NcSoft made it that way, what reason would you give why it is free "please post it in the Guild Wars section of this site
Last time I played GW I could count more than 100 people in each district. Now if you mean in the sense that it's not a traditional MMO such as EQ2, WOW and the likes then I agree with you there.
And on a note, if you did some research you would see 99.9% of the posts I put on this site has been well researched throughout several games
You really can't compare a free "MMO" to a P2P one, GW PvP was alright, but it wasn't anything special, and when I played the place was filled with people saying I was too low to PvP or that I sucked. So I couldn't really experience this leveling through PvP you're praising about.
It seems as this thread gets longer, it gets distracted from what I was asking.
Okay, everyone don't read anything above this because the thread has become so side tracked now it hosts a gangsta lean when it walks
I'm saying there is a host of people that maybe new to Warhammer or MMOs in general that think the PvP/leveling system implemented in the game is new. I gave Guild Wars as an example because that game is the one I PvP in and to be frank it hosts a bigger population than DAoC's "DAoC's server population makes SWG's look like rush hour traffic in Tokyo", lol.
I'm not saying GW is better than War or vice versa as a lot of people looking to flame has presented here, I'm saying it is a lot of people out there that think this is a new concept and it is not (doesn't matter who implemented it first).
Comments
I played GW myself also like 2 years and it's very annoying when somebody is lvl 17 and in your party when you are playing Random Arena/Alliance battle ( before you had to make a team ). That's why nobody lvled in PvP. Also the most people that played PvP did that with a PvP character, because it takes a while to make a PvE character perfect.
If you are PvPing with a non lvl 20 character, then the enemy has a big advantage.
That's why the PvP lvling in GW sucks.
Just to let you know no one care about Guild Wars. Mythic didn't get that idea from Guild Wars. You could level in PVP with DAOC way before Guild Wars even came out.
Hi I'm Ravkeen!
Emilia_Emi Lvl 56 Witch
Now Playing : Black Desert Online
"America is not at war, the US Military is at war, America is at the mall."
And you excecpt it will be different in WAR? Everyone wants the best available party right? And there arent more then a few people with excact the same level.
Curious how they have this fixed.
1st alot who played GW feel its not a true MMORPG. Second I did play it and has already been said, while you COULD level up in pvp it wasnt used because of how poorly implimented it was. WAR will be the first to make the idea work. Lots of games have had the ideas and implimented them poorly so they dont get credit for it. Its the game that takes that idea and improves it to make it work that gets credit for it. Look at WoW. Nothing new to speak of but they improved on things already out there and it got credit for being the first on alot of things.
Seeing as you can have a max level character in 10mins on GW; you cant really compare.
GW is a different type of game.
With GW you have a max number of players. In Random Arena you have a max of 4 players, but with WAR you don't have a max number of players that can go to RvR area, so your "team mates" won't complain about you, because it's better to have a lvl 10 player, then no player.
Ravkeen, I have several maxxed cap level characters in DAoC but guess what, that game was worser than Guild Wars when it came to running RvR teams "PUG teams were worse in that game than Guild Wars. You also had a better chance of finding a group in Guild Wars than you did DAoC due to population or level differances or you were in just a good guild (which was hard to find).
I put this out there as I seen a lot of posts talking about graphics then I seen like 2-3 pages filled with "I just play to PvP or R vs R, I don't care about race or graphics". I'm just curious as to why people would post this or wait on a game all this time, when there are other games out that pretty much is doing the same thing (if they didn't care). Does this make any sense to anybody?
I know someone else already informed you of this but DAOC FIRST NUB.
Guildwars, for me hit the box of doom in less than a week.
Im glad you like it. But I couldnt stand it.
O wait hold up, you left DAOC to play GuildWars omg...
First, I should say that i certainly don't consider Guild Wars to be an MMO. I think of it more as a hybrid type of game, kind of in a class by itself. There's certainly no other game out there like it.
That being said, while you can level through pvp in Guild Wars, the whole concept behind it makes any comparison to WAR very flimsy.
However, there are things about Guild Wars' pvp that are outstanding. I love the fact that you can only take 8 skills with you into a battle. It is almost assured that skills used by a pvp team will never be duplicated by the opposing team. The only issue I have with Guild Wars is that all of its pvp is instanced. This will be addressed with Guild Wars 2. . . . which will be a MMORPG . . . and has the potential of being the best pvp game ever developed.
You could also level through pvp in wow, before they removed it like a year ago. Before that you could easily level through bg.
Eventhough the mod edited this post, his should have been edited to
Ravkeen, I have several maxxed cap level characters in DAoC but guess what, that game was worser than Guild Wars when it came to running RvR teams "PUG teams were worse in that game than Guild Wars. You also had a better chance of finding a group in Guild Wars than you did DAoC due to population or level differances or you were in just a good guild (which was hard to find).
I put this out there as I seen a lot of posts talking about graphics then I seen like 2-3 pages filled with "I just play to PvP or R vs R, I don't care about race or graphics". I'm just curious as to why people would post this or wait on a game all this time, when there are other games out that pretty much is doing the same thing (if they didn't care). Does this make any sense to anybody?
Of course it makes sense. They either plain don't like the other ones, or they really really want to play WAR.
I played Guild Wars, and TBH I didn't like it one bit. It lasted about a month and then I just gave up. The PvP wasn't as good as everyone hyped it up to be. And I grew to hate the entire instanced world and always feeling isolated form everyone. Plus, lvl 20 could literally be reached in a day if you knew what to do and where to go for every single quest. So while I could go play Guild Wars and have a similiar lvling system, I don't want to because I don't like Guild Wars. And I never played DAoC, so I also don't want to have to start a new character.
Do you honestly think this is the only factor that drives people to play WAR? Sure it's a bonus for them but they obviously see other aspects that they enjoy. You know, things that Guild Wars DOESN'T have... It's not all about the PvP lvling. What about the end-game PvP? Or Keeps, forts and siege weapons in open-world? Battefield objectives? 40 or so scenario battlegrounds? You don't thing these have something to do with it as well?
Ravkeen, I have several maxxed cap level characters in DAoC but guess what, that game was worser than Guild Wars when it came to running RvR teams "PUG teams were worse in that game than Guild Wars. You also had a better chance of finding a group in Guild Wars than you did DAoC due to population or level differances or you were in just a good guild (which was hard to find).
The way the battlegrounds were set up in DAOC you really didn't have to join a PuG to level and enjoy the game. I leveled two characters (Infiltrator and Cabalist) to 46-50 almost completely through the BGs and rarely grouped or pve'd inside the zones for that matter. Granted this was back when DAOC was more populous as well.
Who said it was? You leveled in Planetside through pvp.
Planetside was also the bomb diggity
List of SOE lies
A lot of people who have only played WOW and EQ2. Go check out their forums and you will see.
Well, i'm not taking his side in the least....but if you expect it to be any different in parts of WAR then your just fooling yourself.
The Open world leveling from RvR should be pretty safe...people are usualy just happy to see more people, they don't care to terribly much what level they are. Using level 20 as an example(guessing its the top of tier 2 in War), 3 level 20's vs 2 level 20's and 3 level 15's is a good reason why people like Zerg tacticts in the open world.
Senario, the instanced "improvement" on a battle ground in WAR, on the other hand will be the exact same thing. In FACT i predict it to be even worse in WAR depending on how effective the dogs of war are. Mark my words here, i predict seasoned players going into a skirmish and "flaming" the lower level players because they arn't as usefull as a dog of war or another max level player.
Anyway, with that said....i can't wait to "force" the elite players at the top of the tier to deal with the Nub in thier skirmish
Guild Wars isn't a MMO.. so you can't compare their PvP at all. One is instanced with player caps and the other isn't. One is a large world.. the other is instanced quests. It's completely different. WAR set it up through tiers, so even a level 1 could PvP all the way up to 40? if they wished. It may be slow going, but it could be done. I bet there will also be dungeons and regular mobs in the tiered BG's as well, just like in DAoC.
Do some research before you start telling people that something isn't new.. when it actually is new for a fantasy "MMO".
There is a reason that GW is free.
It's free because NcSoft made it that way, what reason would you give why it is free "please post it in the Guild Wars section of this site
Last time I played GW I could count more than 100 people in each district. Now if you mean in the sense that it's not a traditional MMO such as EQ2, WOW and the likes then I agree with you there.
And on a note, if you did some research you would see 99.9% of the posts I put on this site has been well researched throughout several games
It's free because NcSoft made it that way, what reason would you give why it is free "please post it in the Guild Wars section of this site
Last time I played GW I could count more than 100 people in each district. Now if you mean in the sense that it's not a traditional MMO such as EQ2, WOW and the likes then I agree with you there.
And on a note, if you did some research you would see 99.9% of the posts I put on this site has been well researched throughout several games
You really can't compare a free "MMO" to a P2P one, GW PvP was alright, but it wasn't anything special, and when I played the place was filled with people saying I was too low to PvP or that I sucked. So I couldn't really experience this leveling through PvP you're praising about.
Bollocks!
It seems as this thread gets longer, it gets distracted from what I was asking.
Okay, everyone don't read anything above this because the thread has become so side tracked now it hosts a gangsta lean when it walks
I'm saying there is a host of people that maybe new to Warhammer or MMOs in general that think the PvP/leveling system implemented in the game is new. I gave Guild Wars as an example because that game is the one I PvP in and to be frank it hosts a bigger population than DAoC's "DAoC's server population makes SWG's look like rush hour traffic in Tokyo", lol.
I'm not saying GW is better than War or vice versa as a lot of people looking to flame has presented here, I'm saying it is a lot of people out there that think this is a new concept and it is not (doesn't matter who implemented it first).