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selland buy items and gold for rl money

Live Gamer Inc™ Partners with Funcom GMBH, Sony Online Entertainment,

10TACLE STUDIOS, Acclaim, GoPets LTD, and Ping0 Interactive Limited to Launch

Publisher-Supported Marketplace for Secure Virtual Trading



$24 Million Investment by Charles River Ventures, Kodiak Venture Partners, and Pequot Ventures







NEW YORK CITY, DECEMBER 17, 2007 – Live Gamer Inc™ (www.livegamer.com) today announced its introduction as the premier provider of a publisher-supported, secure platform for real money trading of virtual property. Live Gamer is partnering with top massively multiplayer online game (MMOG) publishers and virtual world operators worldwide, including Funcom GMBH, Sony Online Entertainment, 10TACLE STUDIOS, Acclaim, GoPets LTD, and Ping0 Interactive Limited. The company was founded by industry veterans and backed with $24 million in venture funding from Charles River Ventures, Kodiak Venture Partners, and Pequot Ventures.



Formalizing and Legitimizing the Existing Virtual Economy

Virtual trading today represents an estimated $1.8 billion in real money exchanged annually among MMOG players and virtual world inhabitants who buy and sell rights to use in-game goods, services, and characters . To date, such transactions have usually meant braving an unstructured, unsanctioned marketplace in which players lack protection from unethical traders, and do business in violation of the publisher's terms of service. By introducing a fully transparent, secure, publisher-sanctioned marketplace, Live Gamer helps protect content creators from the distorting impact of illicit trading on their intellectual property and provides a safe alternative for consumers around the world who spend millions of hours in-world every month.



"Virtual item trading is already transforming the way people experience MMOGs and virtual worlds, but in its traditional underground context, the impact could be as easily negative as positive for a given player or world. An economy this large clearly needs a legitimate trading infrastructure that serves the needs of each of its millions of participants," said co-founder and president, Andrew Schneider. "Live Gamer has developed a platform with all the integrity, security, and professionalism of any real-world marketplace, and we're working hand-in-hand with publishers to ensure a positive experience for every player."

 

I wonder when turbine gonna join this too. i predict in the next 2 or 3 years all big companies are doing this.

Comments

  • virtuellavirtuella Member UncommonPosts: 699

    Depends how they do it.

    I think gamecompanies should take a different route than just reallifemoney.Let players buy items that other players are selling but with a twist.

    Real money from the buyer goes to the gamecompany and then they give the seller increased ingame playtime.That way it would not encourage farmers that do it for the money but just for those who actually want to play the game,the company would still make money,and both the seller and buyer would get something out of it.

    MMORPG's should not turn into games where people start playing them just to earn some cash.If they maded a system where the seller could earn free ingame time by selling items to players who is willing to spend real lifemoney on ingame items then i find it ok.

     

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  • RumourRumour Member Posts: 114

    above post has a real good point

  • bluealien1bluealien1 Member Posts: 526

    Turbine was going to, but they actually surveyed the player base a couple months ago, and many, many people were really pissed off about it, so obviously they decided against it. I don't think LotRO will ever get it, maybe future Turbine games.

    If I wanted a cash shop in my games I would go play some Asian MMO. I absolutely hate the idea of any kind of trading of RL cash for virtual items/gold. Your success in real life should have no affect at all with your success ingame.

    I hope that this farmer company that partnered with so many MMO companies has to farm all of the gold and items they sell, so that I can train them all day long, and also so that stuff isn't just being put into the economy, because there will be no economy if it happens.

  • LarsaLarsa Member Posts: 990

    Personally, for me it's quite easy.

    The day that Turbine or Codemasters (I play on the European servers) join this scheme my account gets cancelled. No ifs, no buts, no nothing.

    I have to say that I'm basically quite content how Codemasters at least tries to combat gold selling and the gold ad spam in the game. I file a ticket when I see a spammer (it's easy cause you can do it in-game) and within an hour the offending account is gone. They even blocked a range of IP numbers and in the process lost some legitimate customers that happen to play on the European servers from Asia.

    I'm aware that none of these measures work perfectly but at least they try. That's good enough for me.

    I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  • OBK1OBK1 Member Posts: 637
    Originally posted by virtuella


    Depends how they do it.
    I think gamecompanies should take a different route than just reallifemoney.Let players buy items that other players are selling but with a twist.
    Real money from the buyer goes to the gamecompany and then they give the seller increased ingame playtime.That way it would not encourage farmers that do it for the money but just for those who actually want to play the game,the company would still make money,and both the seller and buyer would get something out of it.
    MMORPG's should not turn into games where people start playing them just to earn some cash.If they maded a system where the seller could earn free ingame time by selling items to players who is willing to spend real lifemoney on ingame items then i find it ok.
     



    Nice idea, if they are going to have it at all that would be a great idea.

  • LydonLydon Member UncommonPosts: 2,938

    I think they should do what Eve Online's developers did if they're desperate.

     

    They created a method on the website for people to buy and sell Game Time Cards for ISK (in-game currency). That way they had control over the people selling, the economy isn't hurt and those who can't afford to play otherwise have a means of playing too.

     

    Eve Time Card Explanation

  • FurrbawlFurrbawl Member Posts: 95

    Players already SPAM "Live Gamer" in Bree for their "Services".

    Their accounts still get banned by Turbine customer service just like any other gold farmer/spammers. I report them every time I hear their SPAM.

    Turbine also will suspend your account up to 30 days for buying gold and/or items. I know an in game guild member this happened to. He was also kicked from the guild for buying gold.

    I hope Turbine keeps up their current stand on buying items outside games.

    Faithless is he that says farewell when the road darkens.
    J. R. R. Tolkien

  • KyleranKyleran Member LegendaryPosts: 43,975

    LotRO won't be included in this plan, however future MMO's are certainly candidates for it, especially ones designed around item shops.

     

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • WiznumbWiznumb Member Posts: 52

    IMO there should be some type of economy in game related to RL cash.

    Any job is simple: time=money.

    So why shouldn't time in game = some amount of money even if very little.

    I have to agree the buying and selling of items to players willing to blow RL money is annoying.  If any company decides to take this route maybe they should offer different servers with different economy rules.

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055

    I left EQ2 because of the Station Exchange and I'll leave any other game for the same reason.

    RL money has no place in the MMO genre IMO.

    Doing so introduces an advancement mechanism that is not available to all players, and as such is not fair.

    If you read some of the SoE forums, you will see a great majority of posters do not look favorably upon this move.

    Regardless of the greed of the companies that endorse this stuff, most gamers do not want this stuff in thier MMO's. 

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • SmartwhoisSmartwhois Member Posts: 58

    With ebay gone, something had to come along.

  • EmmericEmmeric Member Posts: 54

    If gameing companys stop making x-paks or end game raiding so time intensive to where the Casual players needs to try and set aside 6 straight hours to maybe get a drop in the end then less and less people would buy gold and items....

    By the way there is no difference if 3 asians sit and farm all day or you and 2 friends do it its still the same money....

    They just farm it more concistant and faster than most no big deal.

  • vmopedvmoped Member Posts: 1,708
    Originally posted by Emmeric


    If gameing companys stop making x-paks or end game raiding so time intensive to where the Casual players needs to try and set aside 6 straight hours to maybe get a drop in the end then less and less people would buy gold and items....
    By the way there is no difference if 3 asians sit and farm all day or you and 2 friends do it its still the same money....
    They just farm it more concistant and faster than most no big deal.

    I agree, the devs of games need to take out the excessive grinding in their games, and remove the item-centric basis to help alleviate the gold farmer trend.  It seems, IMO, that the games that get the most gold farmers are item centric games with alot of grinding involved.

    MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055

    Originally posted by vmoped

    Originally posted by Emmeric


    If gameing companys stop making x-paks or end game raiding so time intensive to where the Casual players needs to try and set aside 6 straight hours to maybe get a drop in the end then less and less people would buy gold and items....
    By the way there is no difference if 3 asians sit and farm all day or you and 2 friends do it its still the same money....
    They just farm it more concistant and faster than most no big deal.

    I agree, the devs of games need to take out the excessive grinding in their games, and remove the item-centric basis to help alleviate the gold farmer trend.  It seems, IMO, that the games that get the most gold farmers are item centric games with alot of grinding involved.


    I may be wrong but if you eliminate those things, don't you essentilly eliminate these types of games?

    There has to be some sort of leveling grind to give the illusion of  character progression. 

    The end games have gotten very raid oriented in the current games.  It used to be the other way around early in the MMORPG life cycle.  The pendulum will eventually swing back the other direction and we'll again be complaining about no raid content in the end games, lol.

    There also has to be some sort of items, be it armor, or a weapon, etc., so the players feel rewarded for their adventures and time spent.  One of the things that drove these games early on, when people actually played the games themselves instead of buying their way through them, was the never ending quest for the next best piece of equipment. 

    I guess what I'm saying is you can't abandon some of the core basics of the genre because some asshats want to bypass everything in the game by buying their way through it.  Keep the core basics and get rid of the asshats.  If they think something is a grind or that they deserve item X without doing what is necessary to aquire it within the game mechanics, then maybe they need to find games better suited to their tastes rather than ruining games for the players that choose to play by the rules set forth by the devs.

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • bezadobezado Member UncommonPosts: 1,127

    Originally posted by Einherjar_LC


    I left EQ2 because of the Station Exchange and I'll leave any other game for the same reason.
    RL money has no place in the MMO genre IMO.
    Doing so introduces an advancement mechanism that is not available to all players, and as such is not fair.
    If you read some of the SoE forums, you will see a great majority of posters do not look favorably upon this move.
    Regardless of the greed of the companies that endorse this stuff, most gamers do not want this stuff in thier MMO's. 
    EQ2 doesn't have station exchange on all servers. The station exchange is on 1 server that was setup as station exchange when made. So you should know this. I doubt you quit because of station exchange because it doesn't affect any other server unless you play on station exchange, but if you do then you play there because of the service.

     

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055

    Originally posted by bezado


     
    Originally posted by Einherjar_LC


    I left EQ2 because of the Station Exchange and I'll leave any other game for the same reason.
    RL money has no place in the MMO genre IMO.
    Doing so introduces an advancement mechanism that is not available to all players, and as such is not fair.
    If you read some of the SoE forums, you will see a great majority of posters do not look favorably upon this move.
    Regardless of the greed of the companies that endorse this stuff, most gamers do not want this stuff in thier MMO's. 
    EQ2 doesn't have station exchange on all servers. The station exchange is on 1 server that was setup as station exchange when made. So you should know this. I doubt you quit because of station exchange because it doesn't affect any other server unless you play on station exchange, but if you do then you play there because of the service.

     

     

    Cool, I like mind readers that know why I did something better than I do.

    Sorry to burst your ESP bubble but yes, I did quit EQ2 over the Station Exchange.  I did it on principle alone because it is my belief RL money has no place in MMO's.  Apparently I wasn't the only one either, SoE lost roughly 80k subs over the Station Exchange debacle.

    There's two S.E. servers.

    Second, Station Exchange was originally going to be rolled out onto exsisting servers and was only relegted to special servers after the playerbase made a huge noise about it.  This blatant, greedy, disregard for the playerbase is what sealed the deal for me. 

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • bezadobezado Member UncommonPosts: 1,127

    Originally posted by Einherjar_LC


     
    Originally posted by bezado


     
    Originally posted by Einherjar_LC


    I left EQ2 because of the Station Exchange and I'll leave any other game for the same reason.
    RL money has no place in the MMO genre IMO.
    Doing so introduces an advancement mechanism that is not available to all players, and as such is not fair.
    If you read some of the SoE forums, you will see a great majority of posters do not look favorably upon this move.
    Regardless of the greed of the companies that endorse this stuff, most gamers do not want this stuff in thier MMO's. 
    EQ2 doesn't have station exchange on all servers. The station exchange is on 1 server that was setup as station exchange when made. So you should know this. I doubt you quit because of station exchange because it doesn't affect any other server unless you play on station exchange, but if you do then you play there because of the service.

     

     

     

    Cool, I like mind readers that know why I did something better than I do.

    Sorry to burst your ESP bubble but yes, I did quit EQ2 over the Station Exchange.  I did it on principle alone because it is my belief RL money has no place in MMO's.  Apparently I wasn't the only one either, SoE lost roughly 80k subs over the Station Exchange debacle.

    There's two S.E. servers.

    Second, Station Exchange was originally going to be rolled out onto exsisting servers and was only relegted to special servers after the playerbase made a huge noise about it.  This blatant, greedy, disregard for the playerbase is what sealed the deal for me. 

    Nope you didn't burst my Bubble. But hey if you quit over station exchange then thats kinda like saying I stopped driving my gas car because people are using hybrids or electric cars and they should all be on gas like me. To me that just sounds funny, sorry.

    I wonder if you ever played any other MMO's before? If so which ones? Probably can find some F2P ones that have auto mall or something, which is the same thing. But for EQ2 if you quit because of 1 server that didn't affect you at all then all I can say is WOW.

    I played EQ2 for 2yrs, and got the full EOF raid set gear and best weapons in game before I quit. Now for someone to say this makes me think that they only care what others get and I found allot of people like you online who got so jealous because of the gear we had within the game. It's the same here when you quit basically because on another server people where getting ahead faster by buying game currency or items. You realize on normal servers they have gold sellers and all that stuff to!

    And show me proof that 80,000 people quit EQ2 when station exchange came out. I find that so hard to believe because I played 2yrs and seen the numbers, been on EQ2players forums and never seen an 80k lost. Your just making things up now.

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055
    Originally posted by bezado


     
    Originally posted by Einherjar_LC


     
    Originally posted by bezado


     
    Originally posted by Einherjar_LC


    I left EQ2 because of the Station Exchange and I'll leave any other game for the same reason.
    RL money has no place in the MMO genre IMO.
    Doing so introduces an advancement mechanism that is not available to all players, and as such is not fair.
    If you read some of the SoE forums, you will see a great majority of posters do not look favorably upon this move.
    Regardless of the greed of the companies that endorse this stuff, most gamers do not want this stuff in thier MMO's. 
    EQ2 doesn't have station exchange on all servers. The station exchange is on 1 server that was setup as station exchange when made. So you should know this. I doubt you quit because of station exchange because it doesn't affect any other server unless you play on station exchange, but if you do then you play there because of the service.

     

     

     

    Cool, I like mind readers that know why I did something better than I do.

    Sorry to burst your ESP bubble but yes, I did quit EQ2 over the Station Exchange.  I did it on principle alone because it is my belief RL money has no place in MMO's.  Apparently I wasn't the only one either, SoE lost roughly 80k subs over the Station Exchange debacle.

    There's two S.E. servers.

    Second, Station Exchange was originally going to be rolled out onto exsisting servers and was only relegted to special servers after the playerbase made a huge noise about it.  This blatant, greedy, disregard for the playerbase is what sealed the deal for me. 

    Nope you didn't burst my Bubble. But hey if you quit over station exchange then thats kinda like saying I stopped driving my gas car because people are using hybrids or electric cars and they should all be on gas like me. To me that just sounds funny, sorry.

     

    I wonder if you ever played any other MMO's before? If so which ones? Probably can find some F2P ones that have auto mall or something, which is the same thing. But for EQ2 if you quit because of 1 server that didn't affect you at all then all I can say is WOW.

    I played EQ2 for 2yrs, and got the full EOF raid set gear and best weapons in game before I quit. Now for someone to say this makes me think that they only care what others get and I found allot of people like you online who got so jealous because of the gear we had within the game. It's the same here when you quit basically because on another server people where getting ahead faster by buying game currency or items. You realize on normal servers they have gold sellers and all that stuff to!

    And show me proof that 80,000 people quit EQ2 when station exchange came out. I find that so hard to believe because I played 2yrs and seen the numbers, been on EQ2players forums and never seen an 80k lost. Your just making things up now.



    I've been playing MMO's since UO and MUD's before that.  But as a frame of reference UO, AC1/2, EQ1/2, AO, DAOC, Shadowbane, SWG pre-CU/NGE, EVE, Vanguard, GW, CoX, WoW, and LotRO....to name some of the mainstream games.  I also beta'd most of those mentioned above as well.

    I didn't quit because I care what loot you or anyone else has.  I couldn't care less if you had the best of everything out there if you earned it through the intended game dynamics.  Good for you and your e-peen.  So no, you haven't seen players like me before because I am not jealous of your e-peen status. You place too much importance on yours and others self perceived uberness. For some of us the game isn't about getting to max level asap and having uber phat loot.

    I quit on principle.  Why that is so hard for you to fathom is beyond me.  I quit because I did not want to support an MMO company that caters to item/gold sellers, no matter the format. 

    I don't think RL money has any place in P2P MMO's.  That is my belief.  It wasn't there in the beginning and when it did start creeping into the early games, I saw how it destroyed those games.  Also, bringing RL money into the equation introduces an advancement/aquire mechanism not available to all players. 

    Yes I realize there are gold sellers on the other EQ2 severs.  Funny you should mention that, because after SoE changed the S.E. to their own servers, the reason was to get the gold sellers off the non-SE servers...that worked real well huh.  And yes I realize there are still gold sellers on the other games.  You apparently aren't able to discern the difference in that those other games, at least the ones I play, do not entice, cater to, or partner with the gold sellers, they ban them and the buyers.

    And finally, no I am not making things up.  I was there from launch, before and shortly after the S.E. announcement(only because my sub didn't run out immediately).  I saw the 2 servers I was on go barren.  The guild I was in on one server disbanded and left the game completely(~250 players) .  Also the official forums were on fire with I quit posts.  Not just a handful, but pages worth.  

    I don't know where you got your numbers that you seen(sic) over your 2 years of playing.  Look at the chart on http://www.mmogchart.com/ under charts for subscribers 70,000-700,000.  On there you will see the EQ2 plot.  There is a distinct drop in populations that correlates exactly with the happenings of Station Exchange.  They peaked at around ~340k subs, and after the S.E. announcement dropped to ~260k.

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • xenogiasxenogias Member Posts: 1,926

    I somewhat like the idea of selling IG items to players for more playtime. This would give some people a better chance to play MMO's that generally cant afford it. I dont think its a good idea to start offering straight up cash for items though. The biggest issue I see with it is you will never ever see high end items on an ingame AH anymore. Not verry often anyway. Why sell it for IG money when I can sell it for RL money? This will ruin ingame economics which IMO is a HUGE part of the genra.

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