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more runescape nonsense..

devilisciousdeviliscious Member UncommonPosts: 4,359

As promised in last week's newspost, here are some of the initial ideas we have to further improve the player interaction in the game.

1. Expect the first new single-way player-vs-player combat area to hit the game in the first half of next year, along with a number of other PvP updates in the future.

We had single pvp combat for years ...it was called " nonmulti player wilderness" .. Jagex just took it away and now they are trying to say " look it's new" hahahaha

2. As many people have suggested, we're planning to raise the 3,000gp staking/trading limit for certain players. This will be proportional to the number of Quest Points you have, with the top-end being ten-times what it is now! This should still offer protection from cheats, while also giving you more flexibility in your staking and trading activities.

ok so I have done every quest in the game but i still cannot give a santa or a godsword to my friend who hates quests..  I will be able to give another player that doesn't need any help 30k though? wow that solves problems ... (not)

3. We're looking at a way of giving LootSharers the ability to receive their drops as coins straight away, so that large items can be split between the party immediately. To avoid unbalancing the economy, we’re investigating ways that this could be tied in with the Grand Exchange (i.e, with the item in question being sold on the Exchange and the resulting proceeds being split between the team).

that means you cannot sell the item  immediatly to one of the team members.. say your at god wars, and one of the team members has been trying to get the last piece of his sword, and you guys finally get one .. should they not get first choice? I mean you still can't give opportunites to sell to own team members. There are people on runescape that I refused to sell to, because they were scum, but yet they have more of an opportunity to buy from you than your own friends.. where is the "free trade " in that?

4. We are planning on adding an 'item lending' feature to the game. To prevent indefinite loans, you will be able to lend an item for the duration of your session (once either the lender or receiver logs out, the item will go back again). Obviously, we need to design this VERY carefully to cover all eventualities, but we reckon we can work something out.

This is a real joke here... I mean i log out every 15- 30 min .. i can't sit still that long i have lots of real things going on all the time .. so if i log out and my friend borrowed my guthans to do fight caves that lasts 4 hours to finish.. will it strip his clothes off and send them back to me? what if I loaned a friend itemt to play  castle wars and we are constantly hopping to find a good world to play on I have to keep loaning them back? I loaned people items for months at a time .. not 15 min lmao. 

These are just a taster of the many ideas we have gathered from you or from our developers. They should really improve your enjoyment of RuneScape, without opening the door for real-world traders. This doesn’t even mention the Grand Exchange, which we can go into more detail about…

Still waiting for something tasty ....

The Grand Exchange

We have to hold our hands up and admit that a handful of starting prices were a little off. It was a huge task to get 15,000+ items valued correctly and some slipped through the net. We’re on the case, though, as we have already formed a team to manage the Grand Exchange!

As well as getting the starting price right, this team will regularly check prices on an ongoing basis, making sure that they naturally and accurately represent the current state of the player economy. Of course, they won’t be alone, as YOU will be there to help them! A new sticky thread, centred on the Grand Exchange, will be available to highlight any concerns you have about prices and marketplace matters, while a new web page is already in the works which will allow you to track item prices over a long period of time.

This does nothing to solve the fact that players in a free trade economy used to have the same chance at buying  items at minimum as anyone else. Now the people who have tons of $ to start with can buy up all the items at lower price and sell them for higher , when before the excahnge they had to work to do that , now they can do that with no effort... and everyone else is  stuck in line behind them.  before the exchange you could easily sell player made items such as super sets, and prayer pots, not anymore.. the supersets are split up and you will never sell your super attack pots, but you might  be able to sell your strengths. Players that buy mass quanties and sell them all at once in the exchange block the people in line behind them when before if someone was selling mass quanties you had a choice to go sell somewhere else and sell them fast. All of that is now gone with the exchange.  Before you could walk around and see what people had for sale , now you have to specifically look for what you want.. what if you don;t know what you want to buy? there is no way to browse without specifically searching each item, which takes forever.

Some smaller changes to the Grand Exchange:

  • Purchased items of a large quantity will be automatically noted
  • There will be less unnecessary clicks when buying or selling items
  • A ‘1,000’ quantity button will be introduced
  • Access to single-click increases to your item quantity

Comments

  • SpirrusSpirrus Member Posts: 2

    Well its far better than having the updates stay the way they were.......but I feel your pain. I feel everyone's pain this Christmas. I'm just waiting these updates out and hoping they get better. Jagex only said these updates will come. They didn't say how they are completely going to be. So don't start assuming things. They can fix it, dimwitted as they are, but it will take time.

    Once proud player of old Runescape.

  • LlamsterLlamster Member Posts: 234
    Originally posted by deviliscious

    As promised in last week's newspost, here are some of the initial ideas we have to further improve the player interaction in the game.

    1. Expect the first new single-way player-vs-player combat area to hit the game in the first half of next year, along with a number of other PvP updates in the future.

    We had single pvp combat for years ...it was called " nonmulti player wilderness" .. Jagex just took it away and now they are trying to say " look it's new" hahahaha

    They didn't say it was "new", you dolt, they said that it would be returned.

    2. As many people have suggested, we're planning to raise the 3,000gp staking/trading limit for certain players. This will be proportional to the number of Quest Points you have, with the top-end being ten-times what it is now! This should still offer protection from cheats, while also giving you more flexibility in your staking and trading activities.

    ok so I have done every quest in the game but i still cannot give a santa or a godsword to my friend who hates quests..  I will be able to give another player that doesn't need any help 30k though? wow that solves problems ... (not)

    It's still too low, but you're forgetting the lending system mentioned below. And your comment just shows how biased you are "I will be able to give another player that doesn't need any help 30k though?" What if you have a friend that DOES need 30k?

    3. We're looking at a way of giving LootSharers the ability to receive their drops as coins straight away, so that large items can be split between the party immediately. To avoid unbalancing the economy, we’re investigating ways that this could be tied in with the Grand Exchange (i.e, with the item in question being sold on the Exchange and the resulting proceeds being split between the team).

    that means you cannot sell the item  immediatly to one of the team members.. say your at god wars, and one of the team members has been trying to get the last piece of his sword, and you guys finally get one .. should they not get first choice? I mean you still can't give opportunites to sell to own team members. There are people on runescape that I refused to sell to, because they were scum, but yet they have more of an opportunity to buy from you than your own friends.. where is the "free trade " in that?

    Once again, you're making a baseless assumption. They did not say that you would be forced to divide the proceeds. And I don't understand what you mean by "selling the shard to the player". The shard belongs to your whole clan, because you all killed the boss together. The loot needs to be divided somehow, and the only practical method of doing that is too convert it into coins or a large number of items.

    Anyhow, this section is probably the best in the article: it's all good, with absolutely no downsides regardless of what you claim.

    4. We are planning on adding an 'item lending' feature to the game. To prevent indefinite loans, you will be able to lend an item for the duration of your session (once either the lender or receiver logs out, the item will go back again). Obviously, we need to design this VERY carefully to cover all eventualities, but we reckon we can work something out.

    This is a real joke here... I mean i log out every 15- 30 min .. i can't sit still that long i have lots of real things going on all the time .. so if i log out and my friend borrowed my guthans to do fight caves that lasts 4 hours to finish.. will it strip his clothes off and send them back to me? what if I loaned a friend itemt to play  castle wars and we are constantly hopping to find a good world to play on I have to keep loaning them back? I loaned people items for months at a time .. not 15 min lmao. 

    "Obviously, we need to design this VERY carefully to cover the eventualities" Do you think that Jagex won't realize the problem you mentioned?

    These are just a taster of the many ideas we have gathered from you or from our developers. They should really improve your enjoyment of RuneScape, without opening the door for real-world traders. This doesn’t even mention the Grand Exchange, which we can go into more detail about…

    Still waiting for something tasty ....

    The Grand Exchange

    We have to hold our hands up and admit that a handful of starting prices were a little off. It was a huge task to get 15,000+ items valued correctly and some slipped through the net. We’re on the case, though, as we have already formed a team to manage the Grand Exchange!

    As well as getting the starting price right, this team will regularly check prices on an ongoing basis, making sure that they naturally and accurately represent the current state of the player economy. Of course, they won’t be alone, as YOU will be there to help them! A new sticky thread, centred on the Grand Exchange, will be available to highlight any concerns you have about prices and marketplace matters, while a new web page is already in the works which will allow you to track item prices over a long period of time.

    This does nothing to solve the fact that players in a free trade economy used to have the same chance at buying  items at minimum as anyone else. Now the people who have tons of $ to start with can buy up all the items at lower price and sell them for higher , when before the excahnge they had to work to do that , now they can do that with no effort... and everyone else is  stuck in line behind them.  before the exchange you could easily sell player made items such as super sets, and prayer pots, not anymore.. the supersets are split up and you will never sell your super attack pots, but you might  be able to sell your strengths. Players that buy mass quanties and sell them all at once in the exchange block the people in line behind them when before if someone was selling mass quanties you had a choice to go sell somewhere else and sell them fast. All of that is now gone with the exchange.  Before you could walk around and see what people had for sale , now you have to specifically look for what you want.. what if you don;t know what you want to buy? there is no way to browse without specifically searching each item, which takes forever.

    Have you even tried the Exchange? It's wonderfully efficient, and very convenient. And, by all means, you can still walk around and see what people have for sale outside the GE. It hasn't replaced the ol' player-to-player trade system, you know.

    Some smaller changes to the Grand Exchange:

    • Purchased items of a large quantity will be automatically noted
    • There will be less unnecessary clicks when buying or selling items
    • A ‘1,000’ quantity button will be introduced
    • Access to single-click increases to your item quantity



    Jagex STILL needs to do some tweaking, but remember, that list isn't all of the things they plan to do to fix all the problems that this update caused.

    ____________________

    Have played: RuneScape, EQ2 (free trial), Last Chaos, Silk Road, Dungeon Runners.
    Currently playing: RuneScape, Dungeon Runners.

    The notion that graphics, or anything else for that matter, are anywhere near as important as gameplay/fun is so utterly ridiculous that anyone who shares such a view should be placed in an asylum.

  • LlamsterLlamster Member Posts: 234

    Originally posted by Spirrus


    Well its far better than having the updates stay the way they were.......but I feel your pain. I feel everyone's pain this Christmas. I'm just waiting these updates out and hoping they get better. Jagex only said these updates will come. They didn't say how they are completely going to be. So don't start assuming things. They can fix it, dimwitted as they are, but it will take time.

    Agreed, but they're not dim-witted. Calling Jagex dim-witted is like calling Bush dim-witted. They're both brilliant, but they have flaws and have made bad decisions in the past.

    ____________________

    Have played: RuneScape, EQ2 (free trial), Last Chaos, Silk Road, Dungeon Runners.
    Currently playing: RuneScape, Dungeon Runners.

    The notion that graphics, or anything else for that matter, are anywhere near as important as gameplay/fun is so utterly ridiculous that anyone who shares such a view should be placed in an asylum.

  • devilisciousdeviliscious Member UncommonPosts: 4,359

    lama man... jagex quote"Expect the first new single-way player-vs-player combat area "  Keyword in there being " new" But I guess you can't read 3 lil letters on the screen =x. And just so you know yes for years now people have been getting drops at kq and making deals to sell their shares of the drops to one player and allowing that player to buy the item for less than market value as being part of the team benefits. That is all a part of being part of a clan , you HELP each other. if the item has to sell for street value in the excahnge and be divided up amongst all  team members, then yes there is a down side to this. I am starting to wonder is you have even participated in any events like this, because your knowledge of it seems a bit off.  Also if you were working as a team at king dags the costs of  eahc player there to be able to kill each of the dags is different and should be deducted prior to splitting the item. You have to have a mage there and you have to have a ranger there and their costs of arrows and runes  should be considered prior to splitting the loot.  When each players supply cost is different then that cost should affect the  loot division.  Yes I have used the exchange, try and sell supersets as a whole.. try to sell prayer pots.. prior to the exchange i typed selling prayer pots once.. and had like 5 people trading me in seconds- no wait whatsoever, prior to the exchange i went  to seers w6 typed selling nats 300 ea one time and had 10 people trading me and wow everything was sold.. was easier for selling player made goods, now you cannot sell them for that price and you have to wait much longer to sell them at all.  I am still trying to figure out what you mean by being better.. sure it is better for selling things that are hard to sell, but for everything else it has made them much harder to sell in a reasonable amount of time. Also see how long it takes you to buy pure ess at min exchange price.. or death runes... i used to pay 250- 270 ea for death runes prior to the exchange ... just try and buy them for that now LOL.

     

  • AkaJetsonAkaJetson Member Posts: 1,167

    no offence but i think jagex know more about their game than you do, you can stop arguing with them now.

    ?

  • devilisciousdeviliscious Member UncommonPosts: 4,359

    So what your saying is that anyone who has played their game for years and killed every monster in it, done every quest, done everything there is to do on the game knows nothing about it and therefore should have no say.  One thing that has been apparent and consistent with these updates is the lack of consideration for their paying customers. Instead of trying to fix the problems without it affecting game play they kill the gameplay for so many, and then give very little back. It is beyond me why someone thinks that is a good idea.

  • LlamsterLlamster Member Posts: 234

     

    Originally posted by deviliscious


    lama man... jagex quote"Expect the first new single-way player-vs-player combat area "  Keyword in there being " new" But I guess you can't read 3 lil letters on the screen =x. And just so you know yes for years now people have been getting drops at kq and making deals to sell their shares of the drops to one player and allowing that player to buy the item for less than market value as being part of the team benefits. That is all a part of being part of a clan , you HELP each other. if the item has to sell for street value in the excahnge and be divided up amongst all  team members, then yes there is a down side to this. I am starting to wonder is you have even participated in any events like this, because your knowledge of it seems a bit off.  Also if you were working as a team at king dags the costs of  eahc player there to be able to kill each of the dags is different and should be deducted prior to splitting the item. You have to have a mage there and you have to have a ranger there and their costs of arrows and runes  should be considered prior to splitting the loot.  When each players supply cost is different then that cost should affect the  loot division.  Yes I have used the exchange, try and sell supersets as a whole.. try to sell prayer pots.. prior to the exchange i typed selling prayer pots once.. and had like 5 people trading me in seconds- no wait whatsoever, prior to the exchange i went  to seers w6 typed selling nats 300 ea one time and had 10 people trading me and wow everything was sold.. was easier for selling player made goods, now you cannot sell them for that price and you have to wait much longer to sell them at all.  I am still trying to figure out what you mean by being better.. sure it is better for selling things that are hard to sell, but for everything else it has made them much harder to sell in a reasonable amount of time. Also see how long it takes you to buy pure ess at min exchange price.. or death runes... i used to pay 250- 270 ea for death runes prior to the exchange ... just try and buy them for that now LOL.
     



    Yes, new. New as in those specific minigames are new. Not 1v1 PKing itself. And I have no idea why you even pointed that out in the first place.

     

    I don't kill bosses with other players, but I understand the concept. As a matter of fact, I have never been in a clan, never done a member's quest, never played minigames like Castle Wars. However I know a lot about all of these things. I also understand the concept of selling your share to the player who needs it. However, what I don't understand is why you think that Jagex should make that possible again, and why you even mentioned that in the first place. It is the price to pay to remove RWT. It's either unlimited generosity and RWT, or limited generosity and no RWT. If you don't like it, deal with it.

    Hard to sell in a reasonable time? Have you even tried to sell anything that's high in demand? I offer up runes, BAM, sold. I offer up coal, BAM, sold. It's faster than the old method.

    Deflation is unavoidable with the GE. It's probably a good thing, because it's making the economy more player-driven, now that most of the supply is coming from players. Anyway, the prices will balance out soon enough.

    ----

    (your other post)

    It was the only way to remove the problem. And by no means did it ruin the gameplay for "many players". The replacements might not be quite as good, but Jagex thinks it's good for the game, and more importantly, they didn't actually remove ot nerf anything. They just changed it, negatively in you opinion. Considering the sandboxiness of RS, you should be able to still enjoy the game.

    With all of the feedback from the players of RS, Jagex should be able to make us as happy as possible with their planned updates.

    Be optimistic.

    ____________________

    Have played: RuneScape, EQ2 (free trial), Last Chaos, Silk Road, Dungeon Runners.
    Currently playing: RuneScape, Dungeon Runners.

    The notion that graphics, or anything else for that matter, are anywhere near as important as gameplay/fun is so utterly ridiculous that anyone who shares such a view should be placed in an asylum.

  • devilisciousdeviliscious Member UncommonPosts: 4,359


    I don't kill bosses with other players, but I understand the concept. As a matter of fact, I have never been in a clan, never done a member's quest, never played minigames like Castle Wars. However I know a lot about all of these things. I also understand the concept of selling your share to the player who needs it. However, what I don't understand is why you think that Jagex should make that possible again, and why you even mentioned that in the first place. It is the price to pay to remove RWT. It's either unlimited generosity and RWT, or limited generosity and no RWT. If you don't like it, deal with it.

    why I think that jagex should make that possible again, is that I  have done all those things, and was in many clans .. i was even a leader. Those things are a big part of being in a clan, I am mentioning that because that is an issue for high level players. What I do not understand is why you think that you hjave to sacrifice gameplay for RWT.. You do not that is false. You  still have RW traders selling accounts .. open your eyes. They are posting ads everywhere.  There are ways that can solve that issue even better than what they did and  they  are being ignored. It is totally untrue that you have to nuke generosity to get rid of RWT,  Why would anyone have to or want to just deal with something that could be done better? This does not make your account any safer. But Banning Hard drives would, and is not hard to do. Or even adding a 3rd client, though I prefer the banning of hard drives for the offenders, I have no idea why you keep saying that is not an option, it is the easiest option, and makes everyone happy... Except the RW traders, scammers, and hackers of course.

    Hard to sell in a reasonable time? Have you even tried to sell anything that's high in demand? I offer up runes, BAM, sold. I offer up coal, BAM, sold. It's faster than the old method.

    It is faster for nonmember items, but not member crafted player items.. those are backing up due to the skilling. First off I buy what you are selling, not sell it LOL. Now prayer pots and super sets were in high demand on members servers, and prior to the exchange I never had a problem selling them.

    Deflation is unavoidable with the GE. It's probably a good thing, because it's making the economy more player-driven, now that most of the supply is coming from players. Anyway, the prices will balance out soon enough.

    ----

    (your other post)

    It was the only way to remove the problem. And by no means did it ruin the gameplay for "many players". The replacements might not be quite as good, but Jagex thinks it's good for the game, and more importantly, they didn't actually remove ot nerf anything. They just changed it, negatively in you opinion. Considering the sandboxiness of RS, you should be able to still enjoy the game.

    No, I have done everything on rs, all I had left to do after finishing all quests and training all my skills up was clan wars  and  making stuff for friends. With all the trade caps there is nothing left for me to do. I  would give away over 3m in items a day there is no way their trade cap will accomodate what i did. I made addy bolts for friends free, i crafted their dragon hides free, I crafted their nats  to alch the hides for free, was all I had left for me on the game was killing and helping friends, now that is all over, we are moving on to better games that allow us to help one another.  I have no desire to stockpile junk  for myself, what am I going to do with it? I have no need for it, nor do I want to dress up like princess barbie... so Along with many whose time with rs is now ending,  am moving on to something else. 

    With all of the feedback from the players of RS, Jagex should be able to make us as happy as possible with their planned updates.

    Be optimistic.

    I have survived many jagex updates.. I lost my optimistic outlook  on that game after they have said so many positive things, only to give as little as possible.  That is a habit of theirs that has overworn it's welcome here.

  • K33n0K33n0 Member Posts: 80
    Originally posted by deviliscious


      Yes I have used the exchange, try and sell supersets as a whole.. try to sell prayer pots.. prior to the exchange i typed selling prayer pots once.. and had like 5 people trading me in seconds- no wait whatsoever, prior to the exchange i went  to seers w6 typed selling nats 300 ea one time and had 10 people trading me and wow everything was sold.. was easier for selling player made goods, now you cannot sell them for that price and you have to wait much longer to sell them at all.  I am still trying to figure out what you mean by being better.. sure it is better for selling things that are hard to sell, but for everything else it has made them much harder to sell in a reasonable amount of time. Also see how long it takes you to buy pure ess at min exchange price.. or death runes... i used to pay 250- 270 ea for death runes prior to the exchange ... just try and buy them for that now LOL.
     

    The Exchange has taken away the freedom of buying nd selling. Merchanting lived off being able to find a bargain luckily then being able to sell it on for maybe a higher price. The ridgidity of the GE has more or less stopped trading like that, and that is why so many people are leaving the game,and thats not even mentioning PvP.

  • RyfelwrRyfelwr Member Posts: 5

    Quick fix for Jagex.  Just turn back the clock to the same basic rule set used in RS Classic.  Game was a lot more fun back then except for the sleeping bags.  I miss having a Santa hat that increased magic.  We had massive drop parties back then, when and where we wanted.

  • savagegoosesavagegoose Member Posts: 41

    yeah i have a lvl 116 character, and im quiting paid play, cant say ill quit him totally, too much work, but i dont feel i need to pay to play this game anymore, they sucked the life out of it.

     

    guess i have to find another good multi skilled game, hopefully with better graphics, although good graphics seem to  mean dumbed down character s.

    truth be told theres nothing in the list of mmorpg that even looks like it'll take my attention,; but RS has lost it for me.

     

     

     

     

     

     

     

  • Necroscope84Necroscope84 Member Posts: 54

    As promised in last week's newspost, here are some of the initial ideas we have to further improve the player interaction in the game.

    1. Expect the first new single-way player-vs-player combat area to hit the game in the first half of next year, along with a number of other PvP updates in the future.

    "Who Cares? It's Runescape!" Nobody with a decent pc plays that crap.

    2. As many people have suggested, we're planning to raise the 3,000gp staking/trading limit for certain players. This will be proportional to the number of Quest Points you have, with the top-end being ten-times what it is now! This should still offer protection from cheats, while also giving you more flexibility in your staking and trading activities.

    "Who Cares? It's Runescape! - The worse game I've ever seen

    3. We're looking at a way of giving LootSharers the ability to receive their drops as coins straight away, so that large items can be split between the party immediately. To avoid unbalancing the economy, we’re investigating ways that this could be tied in with the Grand Exchange (i.e, with the item in question being sold on the Exchange and the resulting proceeds being split between the team).

    "Who Cares? It's Runescape!"

    4. We are planning on adding an 'item lending' feature to the game. To prevent indefinite loans, you will be able to lend an item for the duration of your session (once either the lender or receiver logs out, the item will go back again). Obviously, we need to design this VERY carefully to cover all eventualities, but we reckon we can work something out.

    "Who cares?"

    These are just a taster of the many ideas we have gathered from you or from our developers. They should really improve your enjoyment of RuneScape, without opening the door for real-world traders. This doesn’t even mention the Grand Exchange, which we can go into more detail about…

    "And still, No one cares. It's Runescape, lmao"

    The Grand Exchange

    We have to hold our hands up and admit that a handful of starting prices were a little off. It was a huge task to get 15,000+ items valued correctly and some slipped through the net. We’re on the case, though, as we have already formed a team to manage the Grand Exchange!

    As well as getting the starting price right, this team will regularly check prices on an ongoing basis, making sure that they naturally and accurately represent the current state of the player economy. Of course, they won’t be alone, as YOU will be there to help them! A new sticky thread, centred on the Grand Exchange, will be available to highlight any concerns you have about prices and marketplace matters, while a new web page is already in the works which will allow you to track item prices over a long period of time.

    "Who cares? I would rather play War on a piece of paper.  Draw 2 different armies on each side of the page, fold the page in half and draw a dot for the gunshot, tankshot, etc. if you hit any thing, it's dead. Much better game than Runescape, Lol."

    Some smaller changes to the Grand Exchange:

    Who freaking cares, Lol.

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